The way I tend to interpret the Angel Cartel is as, functionally, a civilization that hasn't managed to put too many generations between itself and its origin as a pirate gang.
This.
Yeah pretty much.
But we shouldn't stop there when describing them, that's really not enough information to make them interesting to roleplay, not the way the Sansha's, the Bloods, or the Guristas are. So lets go outside of the box presented by the pure fiction and look at them socially, politically, economically, culturally. What does an Angel do for fun? What songs do they sing? What curses do they mutter? what hatreds do they hold? What defines them? What are their taboos? What are their virtues? What is their political power structure like? How does their economy function? what are they like as a culture? As an entity?
These are the questions that I'm attempting to answer. I mean, ask a Gallente roleplayer any of those questions and they can go on and on about them, we have ream upon ream of fiction and documentation, made up, and real, on the four nations, we a decent amount on Sansha's Nation, some on the Blood Raiders, some on the Guristas, a bit on the Serpentis, but what do we have on the Angels? What defines them?
That's something that we as players are going to need to decide.
It's about what we ever got for the Achura. So, hey, let's give it a whirl!
Alright. So, it strikes me that one of the most important traits of the Cartel is negative: in addition to what we have above, we also know that they are NOT.
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The Angels are not the Caldari.
If the Angels were a single, cohesive people struggling for thousands of years against the elements, they might have come out something like the ethnic Caldari-- very community-oriented, strong sense of honor. They're not; not only are they too diverse in origin for the insular Caldari approach to life, they also developed in a setting where treachery, collective or individual, is regularly rewarded, not punished. If you push your brother out into a storm, you lose your brother and usually gain nothing. If you push your brother out in front of a firing squad, you are apt to derive some concrete benefits.
The Angels have been more in the latter situation than the former, and will have learned this lesson. Organization demands duty. But honor? Ha!
The Angels are not the Gallente.
Individual empowerment (chaos)! Democracy (indecisiveness)! Human rights (lol)!
"Strike out for yourself, and only yourself, and you're just easy prey. Democracy just makes people decisive when they should be thinking carefully and indecisive when they should be acting. And the only 'rights' you have are the ones you can enforce."
This is how the Angel would seemingly tend to see it. "Anything else is just apt to get you shot."
The Angels are not the Amarr.
"God, if any such horrific
bastard exists, is the one who made the rules of this world-- the ones the namby-pamby Federals just don't get, the ones the Caldari keep expecting to be all polite, the ones the Amarr think the world needs saving from. But there is no saving this world, and the only 'kingdom' you can ever build here is your own. So-- how're you going to do it?"
The Angels are not the Minmatar.
"Blood? What's that supposed to mean, exactly? Now, listen, mate, see this fucking tattoo on my arm? SEE IT? Yeah-- nice one, isn't it? Yeah, I got lucky. My cousin? He wasn't so damn lucky. I mean, look, I grew up with the guy; he was worth twice what I was, what I'm ever going to be, and when the elders got a good look at what he had on his arm? Pff-- exiled, just like that.
"That's what blood gets you: superstition, old bonds, some crazy mission to go save some poor religion-addled bastards you've never met in your life-- a million other things that have not a single thing to do with
you and
your life."
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The Angels are, of course, also "not" the Guristas, Serpentis, Sanshas, Blooders, EoM, Rogue Drones, etc., but a little less distinction might be necessary there.
So-- due to their recruitment base, the Angels' attitudes would be predominantly those of Empire outcasts, such as those noted above, but there also needs to be some unifying theme, some central pattern. The Angels are too strong, too unified in purpose, to be just a group of misfits.
So, what is left when you've thrown God, honor, the dignity of the individual, and the traditions of the ancestors all to the wind, along with conventional morality, but managed to hang on to duty, discipline, and, most of all, power as a means to an end? What do you get when you've thrown every external, philosophical source for a moral compass out the window?
Folks, there's a word for this, and the word is, "
nihilists."
So-- what sort of culture does this create?
Superficial similarities to the Caldari State probably abound, at least in public life. The Cartel is very militaristic, with a lot of ranks, uniforms, "all marching in step," as I think CCP Abraxas put it. The core difference is that, in the Cartel's ideal, all things,
all things, are means to greater ends, the ultimate "greater end" being the power to survive essentially anything. Family ties-- both your own and others'-- are to be exploited. So are friendships, faith, and so on. Ergo, if you can disobey orders in a way that actually, truly outweighs
all the negative consequences (including the dangerous example being set), this is behavior to be rewarded.
"But isn't that kinda what the Blood Raiders are about?" I hear you ask.
Well, sorta, but not really. The Sani Sabik seem to be about power for power's sake-- they essentially worship it. Whether it's CCP Abraxas' "blood god" or Kai Zion's quiet, personal (as in, one person) cult of self-improvement, the Sani see power of one sort or another as a thing to be desired for its own sake. These guys are following Friedrich Nietzsche's approach, life as the "will to power."
The Angels are more practical: power is ever and always a means to an end. Exactly
which end is likely to vary, Angel by Angel, but if there's one thing the Angels are good at as a group, it's using their power to shore up and maintain their own position.
Now-- an important couple of notes.
1) Nihilism is a hell of a difficult principle (lack of principle?) on which to build a stable, lasting civilization. Good freaking luck. A governing power that cannot gain long-term legitimacy (which seems to boil down to moral weight, at least in the eyes of the citizens) will not be able to govern for long, and nihilism allows little basis for doing so. Consequently, while it seems near-certain that the Angel leadership (possibly most of the Dominations) actually approaches things in this manner philosophically, it is entirely probable that they don't encourage underlings to see things this way with too much zeal and that they make some use of "soft power" to build loyalty, preferring a secure a position as protectors to an insecure position as targets. This likely even functions outside of the Cartel: at the time of the Sharkon incident, most of the citizens of that system preferred the security offered by the Angels to that offered by the Republic military.
2) The Angels are, by the terms of New Eden, an almost ridiculously diverse lot, and there's relatively little sign that the Angels do anything to stifle it aside from imposing order and discipline-- and aside from the sort of pervasive cynicism you'd inevitably encounter from a whole faction of outcasts. Ergo, you can probably find communities within the Cartel with virtually any belief set or cultural background you care to name.
Not sure how much that helps, but I'm too tired to write further. Others are welcome to continue, or I can keep going when I get the chance.