Its not super true to fiction, but I haven't read the novels, and frankly, I wanted to make a group that wasn't just a criminal group. Right now the only characterization anyone has for the cartel is that they are ruthless criminals, but what criminal isn't ruthless? their so boring, so stereotypical, so basic. They are basically the xeroxed mail order crime syndicate, they have no flavor, no culture, their bland, boring.
I wanted them to have a real personality, a real culture. I wanted to make them relatable, and unique. So I did, in a sort of superstitious mafia, scientist sort of way.
Originally, they were going to be the Saturday morning villains, but as I wrote the arc, and moved things forward, that became more and more impossible, and this is what came out of it. I just couldn't do anything with them as the standard Hollywood movie villains they are in game, so I stretched outside of the very very small half formed box the PF had quasi wrote for them, its not too different then what people have done with the Caldari already.
Hm.
The way I tend to interpret the Angel Cartel is as, functionally, a civilization that hasn't managed to put too many generations between itself and its origin as a pirate
gang.As I understand it, Curse spent some time not so long ago as a truly chaotic region, where rival pirate gangs (in spaceships, necessarily, so maybe a bit like Germany's
raubritter, "robber knights"-- bandits with serious resources) warred over territory and resources. Imagine a highly-tribalized space, something like rural Yemen. Then imagine it completely unburdened by such niceties as tradition or shared identity. The only ones you can trust are your own (which includes, incidentally, those you have
made your own). Alliances are transitory, victory fleeting-- unless you happen to be the last snake in the barrel, the one that's eaten all the others. In the end, the only means to achieve security is through merciless strength.
That's Curse, as of some unspecified number of years back. The Angel Cartel is the last snake in the barrel.
Now, that doesn't deny the possibility for some shared culture, but what we know of the Cartel is:
1. It's organized. Exceedingly. This has been hammered hard in the PF, and it makes abundant sense. In order to survive the crucible of Curse, it pretty well would have had to be.
2. It's got a technological "edge." From somewhere. The Cartel crushed its rivals at least partially through superior technology, apparently applied mostly to maneuverability and signature issues, and the origins of that tech remain a mystery. Those who spread rumors of Jovian tech left over from an earlier, greater Jovian empire have a way of disappearing. Again, this speaks to tight, efficient, ruthless organization.
3. It's widespread. The Cartel built the Serpentis fleet, provides security services to same, and still finds time to get itself involved with criminal activities cluster-wide. Incidentally, while the Serpentis seem to be the cluster's premier vice lords, Angel Cartel-associated products turn up routinely in association with booster production all over New Eden.
4. It's diversified. The various branches each have their own specialization; the ones we've really seen, however, are only the spacebourne ones. The purpose of at least one other, the Dark Angels, seems pretty obvious. Are there more? Hard to say. What is clear is that the Cartel believes in the right tool for the right job-- and in developing the right tools on a structural level.
5. It's multiracial and multicultural beyond any other faction in Eve, but has a lot of Minmatar, if only because the Republic is a major Angel stomping ground and the legitimate Matari economy isn't all that (large, easy recruiting pool).
6. It's at least somewhat unstable. The Seven's an Angel offshoot. And an entire Angel fleet split off when it tried (and failed) to rejoin the Republic for the sake of fighting the Amarr. You get this sort of instability when the governing power doesn't have a whole pack of legitimacy aside from the carrot it offers and stick it threatens with.
7. It looks on human rights abuses as, frankly, profitable. The Dominations sell slaves, and the Seven learned their brothel-running habits somewhere. If others ban a practice, that just makes it more profitable to carry out.
8. It's freaking scary. CONCORD is terrified of these people, ranking the Cartel as the #1 threat in New Eden.
9. It's suffered badly from capsuleer activity. The Chronicle, "The Winds of Change" is a pretty icky rat's-eye view of a patrol in Curse.
To me, this looks like an institution that's about three parts militarized gang, two parts business, and one part proto-civilization, and whose top priority in all things is in acquiring and maintaining advantage: power as a means to greater power, greater power as a means to survival and dominance.
I don't think the Angels worship power, since they seem too practical for that, but everything we know about them just screams "survive and thrive" as a central unifying priority. The Caldari were born in a world that was passively trying to kill them, with storms and bitter winters. The Angels were born in a world that was actively trying to kill them, with autocannons and blasters.
I don't think they've left it, yet. They're still a vicious gang at heart, with most of what that implies, but one in the pangs of slow transformation into a civilization: still driven primarily to seek the power to survive, but perhaps gradually reaching the point where they are starting to see options aside from "conquer or be conquered."
But in order to seize such opportunities, they need still more advantage....
Family? I think that was more a Ghost Festival thing (and it worked fine for PRETA), but less a trait of the Cartel as a whole.
Villains? Well, yes, to most of New Eden. But then, this is basically a proto-civilization crafted out of a bunch of militarized misfits-- the disenchanted or exiled of every empire.
Traditions/beliefs? I imagine the vast majority of Angels bring their own with them from wherever they originated. However, I seem to recall that it's canon that the Cartel has conquered at least a couple less-advanced civilizations. Some traditions from those cultures might well survive within the Cartel, such as the "guiding star." Neat idea, that.