Summary of other bits that might be of interest to us:
- CCP is looking into ways to make escalations more interesting.
- Escalation rate from a given combat site is low, 2-4%
- Between that low rate and a number of escalations that are completely broken, CCP considers a lot of the escalations to be "hidden content" and wants to change this. They want to do this and reveal "hidden content" before making new content.
- COSMOS missions are being looked at for a reworking down the line. On an RP note, this this might mean finally updating some of the funkier COSMOS missions to match current PF.
- The system which renders portraits is broken for agents and NPCs, forcing new agent creation to be a labor- and time-consuming process. This is "almost fixed". Not mentioned in the notes, but this is a big part of why NPCs continue to languish in outdated positions (e.g., Karin Midular) - it's difficult at the moment to create new ones to replace them.
- CSM delegates suggest updating mission and fluff text to remove out-of-date inconsistencies. CCP responds that they try, but there is only one writer at CCP "to keep up with everything" (not named, but possibly Abraxas).
- Populating mission and complex pockets is done via the POS-creation tool. For those of us who have set up a POS, let us shed a tear for the poor devs who get this job. They are looking for ways to streamline this process, although they acknowledge it means that there are no two missions in the game with identical environments. NPC creation takes the longest time - 4-5 days per NPC. This is the limiting factor on the creation of new missions.