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That the connections inside a pod serve as both communications pathways and security wiring? (The Burning Life, p 30)

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Author Topic: Elite: Dangerous (Or: Why has this thread not been made yet!?)  (Read 39187 times)

Utari Onzo

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Well, just fired E:DH up again.

Seems smuggling is dead. Not just nerfed, but proper dead as there's so few missions even bothering to get dished out.

It's a shame as I felt, for the risk (NPCs chasing you and the like) the income level was alright. I was making about 10m an hour but damned if I wasn't working for it and damned if I wasn't rolling a risk every. single. time. A real shame as doing it the 'regular' way through trading/mining/low ball missions/res farming is an arbitrary block to getting into some of the more fun parts such as combat and super deep space exploration.

Anyways, before I decided to terminate this game again because 1m an hour just isn't going to cut it with the costs of ships at the mid-higher tier (sorry, I play games for fun not for a second part-time job just to buy another combat ship), anyone have any worthwhile guides? Is the vulture still an ok ship for RES farming with the new cell boosting AI? Youtube is a bit divided there.

What about these passenger missions? How do I get into them? Any updated load outs (not including new fangled modifications just yet)? And what the hell are these engineer thingies about?
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Tamiroth

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Well, just fired E:DH up again.

Seems smuggling is dead. Not just nerfed, but proper dead as there's so few missions even bothering to get dished out.

It's a shame as I felt, for the risk (NPCs chasing you and the like) the income level was alright. I was making about 10m an hour but damned if I wasn't working for it and damned if I wasn't rolling a risk every. single. time. A real shame as doing it the 'regular' way through trading/mining/low ball missions/res farming is an arbitrary block to getting into some of the more fun parts such as combat and super deep space exploration.

Anyways, before I decided to terminate this game again because 1m an hour just isn't going to cut it with the costs of ships at the mid-higher tier (sorry, I play games for fun not for a second part-time job just to buy another combat ship), anyone have any worthwhile guides? Is the vulture still an ok ship for RES farming with the new cell boosting AI? Youtube is a bit divided there.

What about these passenger missions? How do I get into them? Any updated load outs (not including new fangled modifications just yet)? And what the hell are these engineer thingies about?

   The engineer thingies are basically about the massive grind coupled with RNG that one must now endure to stay competitive. You bring 3 x Shrubbery and 1 x Holy Hand Grenade that has a 0.5% chance to drop on a planet somewhere, you spin the wheel, you get a randomized improvement on certain stats of a module. I didn't bother to engineer anything above level 3, but even a level 1 powerplant upgrade is really helpful on a tight fit. A good level 5 roll be utterly OP, but i'm not doing THAT, because i have a life. Sort of.

  Smuggling was nerfed to the ground because the Sothis farming just won't stop, yes. Passenger missions paid good for a while, but it seems they also were nerfed lately, so  :roll: . You'll need the passenger cabins, and probably an Orca for the luxury ones. Stay away from the Beluga, it's a coffin.
   
  Can't say anything about the Vulture, because laidback explorer and never even owned the thing. Screw being competitive.

  Oh, and they're going to murder gimbals in the next update. Frontier are even worse than CCP sometimes, heh.  :psyccp:
« Last Edit: 20 Dec 2016, 06:39 by Tamiroth »
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Louella Dougans

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Smuggling was nerfed to the ground because the Sothis farming just won't stop, yes. Passenger missions paid good for a while, but it seems they also were nerfed lately, so  :roll: . You'll need the passenger cabins, and probably an Orca for the luxury ones.

Oh, and they're going to murder gimbals in the next update. Frontier are even worse than CCP sometimes, heh.  :psyccp:

oh, so passenger missions are just the same as cargo missions, you just need a specialised cargo hold ? So it's not like say, in the Cobra, you'd have someone sitting in the other seat ?

what's this about gimballed weapons ? nerfed how ?
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Tamiroth

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Smuggling was nerfed to the ground because the Sothis farming just won't stop, yes. Passenger missions paid good for a while, but it seems they also were nerfed lately, so  :roll: . You'll need the passenger cabins, and probably an Orca for the luxury ones.

Oh, and they're going to murder gimbals in the next update. Frontier are even worse than CCP sometimes, heh.  :psyccp:

oh, so passenger missions are just the same as cargo missions, you just need a specialised cargo hold ? So it's not like say, in the Cobra, you'd have someone sitting in the other seat ?

what's this about gimballed weapons ? nerfed how ?
No, the extra seats are there for the other crew members - PC or NPC - that are coming in the next major addon along with the incarna-style character creator. Passenger missions are slightly more complex than cargo: the "cargo" may have be a fugitive that'll get you shot at, it may make demands (make a detour, provide certain goods) for a bonus, it may provide a bonus or refuse to pay if bad things happened or not happened (like hull damage, some NPCs are afraid of it), etc.

 Gimballed weapons will lose some tracking arc and will be tied to the sensor quality. So with A-rated sensors they will track slightly worse than you have now with D.
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Utari Onzo

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Lame. So instead of adding interesting exploration content a year on from Horizons and the planets, they've just applied nerf hammer to various income streams without addressing the underlying problem of an excessive grind in a paid-for-game.

As for engineers, seems like an avoid unless I decide to jump into pvp again (which I'm not really feeling). A shame, I recently sold a bunch of assets and finally got myself up to a python, but the grind of this game just burns me out every damn time.
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Tamiroth

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They've decided to drop the gimbal nerf in the end:

Quote
Changes we’re likely to roll back
Gimbals: for now we’re going to roll back all of the gimbal changes, which mean they will retain their tracking arc from the current live build (not the beta) and will not be affected by sensors. We will be keeping the buffs to fixed weapons.

 We think there’s merit in the concept behind this test, especially with giving added consequence for sensors. However, the feedback is convincing us that we probably need to come back to it at a future point, when we can spend more time looking at how these modules could work together to bring more parity between fixed and gimbals, and create interesting choice at the same time.

  :roll:
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Utari Onzo

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This doesn't change my fundamental problem with Elite. It's pretty as all hell but it's been quite stagnant in terms of more things to do outside of combat, exploration is pretty much the exact same process as when the game started.

The grind is also a thing and it appears that FD are determined to cap income to a set arbitrary level across all activities, given their recent noise, meaning you're still making very slow cash. The only choice is do you want death by idleness (mining), death by repetition (mission stacking/board hopping) or death by cartwheels (jousting NPCs in RESs/Conflict sites)
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Tamiroth

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