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General Discussion => The Speakeasy: OOG/Off-topic Discussion => Topic started by: PracticalTechnicality on 01 Aug 2014, 02:57

Title: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 01 Aug 2014, 02:57
(Mod Edit: a list of people playing who have shared their commander names is located further into the thread here (http://backstage.eve-inspiracy.com/index.php?topic=5964.msg116591#msg116591). ~Morwen)

So, space people, Elite: Dangerous just hit Beta 1 (1.02 to be precise).  I have been playing since Premium Beta and though the world felt a little flat (not much to do, not dimensionally) it captured that spark of 'amazing' that colours my view of Frontier Elite and First Encounters to this day.  Returning to the present, Beta 1(.02) blows me away.  More ships, more systems (55 instead of 8), improved mapping tools and more vibrant economy and diversity of stations.  When I go to a system I don't feel like I am entering instanced clone system 1 of 100, but a unique system with celestial arrangements that look and feel 'realistic' (in so far as my astrophysics deprived mind can conceive). 

I will post a few screens (shamelessly taken from this thread as they have some talent flying and taking snaps https://forums.frontier.co.uk/showthread.php?t=28345 ) and would love to know if any of you are playing or plan to play this game.  (Right click show image in new tab for less annoying format, or educate a poor forum poster in your arts of preview images [I am lazy])

If anyone wants to add me I am Sakhr Amir, Merchant and purveyor of high velocity gold deliveries.  The Lakon 6 is my baby atm, but moving on and up to the Anaconda eventually.  Feel free to barrage any questions, I'd prefer to answer your queries than wax lyrical (which would go on p much forever). 

Please keep discussion relevant to Elite Dangerous: It isn't EVE, it isn't SC, both of those games are fine (I am sure), and Braben (head of Frontier Dev) backed SC so he clearly has faith there is room in the market for both. 

(http://i.imgur.com/sX9mzwG.jpg)

[spoiler](http://i.imgur.com/lko4KE0.jpg)[/spoiler]

[spoiler](http://i.imgur.com/JR9yclv.jpg)[/spoiler]

[spoiler](http://i.imgur.com/orndi8k.jpg)[/spoiler]

And finally... DO SHE GOT A BOOTIS?
[spoiler]... Yes she dooooo.
(http://i.imgur.com/r9mMaMf.png)[/spoiler]

Also this:

https://www.youtube.com/watch?v=mx9io7bFR64
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 01 Aug 2014, 09:05
Looking forward to friendly competition between this and star citizen.  Elite already has a lot to show and from what I hear the dogfighting mechanics already feel very polished!  I think this one definitely beats star citizen in aesthetics being more space opera adventure sort of feel vs tar citizen everything utilitarian.  Can't wait to see more
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 01 Aug 2014, 10:34
Yes star citizen and Elite seems to perform a strange but beneficial dance around one another in some respects.  In appearance, you are very much correct that Elite evokes space opera and 'high sci fi of the fifties-to-seventies' concepts (such as O'Neill cylinders and Coriolis starports).  Looks wise Star Citizen is more utilitarian (though still falling into the category of high sci fi in my opinion - which is no bad thing). 

Game play, I have little experience of Star Citizen (trailers and player videos).  What does occur to me is that this is where we see somewhat of a reversal.  The game play of SC feels a lot more space opera while Elite goes for a plodding, but evocative 'faux realism' approach, brushing against hard sci fi territory ever so slightly, but keeping it's distance (wise in current games as hardware/playability trump hardcore science sim in multi player games).  Both games fulfil their roles nicely (from what I have seen), and will attract dual-citizens as well as a hardcore fan base under each banner. 

RP opportunities in both games appear limitless, with three fleshed out human factions in Elite, a wealth of history and roles that feel like they contribute to the galactic economy/political landscape.  Again, my SC experience is found wanting, but looking at what seems to be promised, avatar game play will add a dimension of RP to those who wan it, along with the careers and 'dynasty (bloodlines/PK death lore thingie from the other thread)' mechanics that help RP to write itself.   

I may be overly optimistic, but I think that the age of the space sim is back, and not before time.  I will not be dabbling in Star Citizen due to budget limitations (the price tag on Elite is to blame here :p) but I will be watching the progression very closely. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 01 Aug 2014, 12:38
So this elite title is going to be playable in multi, or even in the MMO format ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 01 Aug 2014, 13:38
It boasts multiplayer all (open), private group and solo online modes.  They do not have an MMO-like option; the connections are largely peer to peer. 

The galaxy responds to all actions undertaken in Multiplayer ALL, and it is possible to switch between modes (though I am staying in all inclusive mode to tough it out).  This means that the galaxy is synchronised, economically, politically and geographically, so that every individual experiences their collective efforts.

Essentially - small, discrete (as in you won't notice it happening) instances, in a fully shared universe.  Also, 400 billion star systems, of which humanity has colonised less than a thousand :S. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 13 Aug 2014, 09:23
I'll have to look you up once I figure out how... :)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 13 Aug 2014, 10:20
In the main menu there is an add friends option.  if you add Sakhr Amir, I will get a notification and can accept :).  Looking forwards to beta 2 and seeing more people there!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 13 Aug 2014, 19:23
Any rustbuckets?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 14 Aug 2014, 05:49
The Lakon range of industrial vessels have a beaten up feel to them, but most of the combat craft are high performance military/ex-military craft (single seater fighters being most common). 

The 'Snake' named ships have a pretty lived in feel (paint chipped interiors and wear), while the Eagle and Zorgon Petersson Hauler are clean and off-the-production-line. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Graelyn on 14 Aug 2014, 11:10
Wow.

Ok, I'll have to look into this.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 14 Aug 2014, 18:44
Looks my name got approved: Gidion Powell
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Karmilla Strife on 15 Aug 2014, 08:52
Looks like I know what I'm getting myself with this paycheck!

How are the mouse + keyboard controls? I've had trouble "flying" with games like Battlefield, Arma 2, or Ace Combat. I did fine with Freelancer.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 15 Aug 2014, 09:03
They are functional, but a cheap joystick will usually prove to be the superior choice for 'twitch' flying.  For general trucking it should suffice.  I run an ancient (2004) Saitek Cyborg that retails at about £14 on eBay these days.  Solid reversible stick and there really is no need for a sophisticated and expensive HOTAS set up unless you're a total immersion junkie. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 16 Aug 2014, 18:16
I tried using key+mouse and failed pretty badly and picked up a joystick.  I found it MUCH easier to fly that way.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 22 Aug 2014, 02:18
The Lakon range of industrial vessels have a beaten up feel to them, but most of the combat craft are high performance military/ex-military craft (single seater fighters being most common). 

The 'Snake' named ships have a pretty lived in feel (paint chipped interiors and wear), while the Eagle and Zorgon Petersson Hauler are clean and off-the-production-line.

Are 'Snake' line of ships combat ships or freighters?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 22 Aug 2014, 05:16
The three smaller snakes (Sidewinder, Viper and Cobra) are dedicated combat vessels, with the cobra occupying a 'Millenium Falcon' armed blockade runner niche (heavy, well protected and good weapons).

The Anaconda bucks the trend by being an 'Armed Freighter'.  It occupies the class below fleet vessels (frigates and up), being heavily armed, shielded and armoured, with respectable cargo and ferocious forward firepower (and not shabby turreting possibilities).  It is also the only vessel that can current fit 'line ship' weaponry, in the form of a class 8 plasma accelerator (slow moving high damage projectile designed for defeating fleet-grade shielding - think of it like a bomb launcher). 

The Anaconda can be argued to be a heavy attack strike craft, but it lacks maneuverability compared to it;s smaller cousins and the cargo bay betrays it's purpose as an armed freighter.  It is more agile than true freighters, however, due to a rail system cargo bay - which uses sliding rails to manipulate the centre of gravity during turns.  You can feel this in game as the ship fights you initially on the turn, but slides into it as you persist in the move. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 22 Aug 2014, 08:14
looks interesting, but, I don't think my life is going to work out in a way that would allow me the free time to play such games.

if/when EVE folds, I don't think I'll have the time to look at Elite, or star citizen. :S
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 22 Aug 2014, 08:16
How is the beta going?

I hear they've had some big updates lately?

I definitely get more of an 'eve' feel when I see videos showcasing stations and pew pew than compared to Star Citizen.

I've sort of already cast my chips for the latter but very interested in Elite's development and release!



Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 22 Aug 2014, 13:03
The three smaller snakes (Sidewinder, Viper and Cobra) are dedicated combat vessels, with the cobra occupying a 'Millenium Falcon' armed blockade runner niche (heavy, well protected and good weapons).

The Anaconda bucks the trend by being an 'Armed Freighter'.  It occupies the class below fleet vessels (frigates and up), being heavily armed, shielded and armoured, with respectable cargo and ferocious forward firepower (and not shabby turreting possibilities).  It is also the only vessel that can current fit 'line ship' weaponry, in the form of a class 8 plasma accelerator (slow moving high damage projectile designed for defeating fleet-grade shielding - think of it like a bomb launcher). 

The Anaconda can be argued to be a heavy attack strike craft, but it lacks maneuverability compared to it;s smaller cousins and the cargo bay betrays it's purpose as an armed freighter.  It is more agile than true freighters, however, due to a rail system cargo bay - which uses sliding rails to manipulate the centre of gravity during turns.  You can feel this in game as the ship fights you initially on the turn, but slides into it as you persist in the move.

Wonderful. I look forward to flying those when it comes live along with OR and Thrustmaster joystick. My need for rustbuckets must be sated.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 23 Sep 2014, 07:32
Elite Beta 2 is coming Sept 30th!

http://www.pcgamer.com/uk/2014/09/19/elite-dangerous-beta-2-goes-live-at-the-end-of-the-month-original-elite-is-free-right-now/ (http://www.pcgamer.com/uk/2014/09/19/elite-dangerous-beta-2-goes-live-at-the-end-of-the-month-original-elite-is-free-right-now/)

High lights include:


As ever, add me ' Sakhr Amir ' and post your pilot ID here if you're interested in grouping up sometime.  I am looking forwards to pushing the boundaries of space back with a view to creating new markets - the more the merrier!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Jace on 23 Sep 2014, 08:07
Is there a lot to do that isn't dog fighting? If I wanted to be a trader/hauler/businessperson is that a valid option in the game? Or is that meant to be a side thing to pay for the pew pew?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 23 Sep 2014, 08:30
Trading, mining, transport of persons, smuggling and data courier/explorer are all viable career options.  Violence is the most accessible career in terms of exposure and media attention, but civvie street is well stocked. 

Trading lies on an artificial economy based on scarcity and planetary specialisation.  You can game the market but it requires team work, huge cargo bays and an effective 'union' presence to blockade or buy out goods as they're spawned.  As the universe gets bigger it will be easier to affect backwaters and harder to impact civilised space. 

Mining is not implemented yet but is effectively dogfighting of a kind.  the right mining gear, with good aim and patience will be required to avoid release of volatile gasses, debris and potential void critters.  Every rock could be a pay day or a mega tonne explosion depending on how you handle it.  Gun mining is 'possible' but with terrible waste and almost guaranteed cataclysm.  (Source: FD Design Document)

Transport of persons is another rumoured option.  Design documents state it will be in at launch, and you can install quarters of vary quality into your ship.  Specialised ships can fit high tier VIP quarters .  The importance of your guest and quality of their accommodation affects the number and quality of spin off missions they may offer you.  After all, knowing a licensed free spacer is useful no matter who you are.

Smuggling, like trading but chillier (running silent means venting your heat sink and cutting 'non-essential' features; shields, engines, sometimes life support).  The Feds don;t want their people getting access to sporting equipment like 'High Calibre Battle Weaponry'?  Fight for freedom by enduring potential hypothermia and explosive decompression by picking up some life-ending hardware form an anarchy or indie system and coasting into a station with underground connections available.  Make mad profit and try not to lose sleep over it. 

Exploration requires going out into the unknown, scanning a lot of things and returning with data chits to hand in for exploration bounties.  You can have these stolen from you, but unlike cargo they cannot be scanned - engineer your situation by playing dumb with your attack if you think you have the charisma for it.  Scanning lights you up big time, so data pirates may just wait for you to scan the system while running cold, then try to hunt you down.  However, if you luck out and find life bearing planets or resources in demand, the Fed and Empire pay handsomely.  If you can get back before your competitors.

That is a run down of civvy careers for now; I plan to carry on my EVE tradition and go loaded for a fight, but looking for a reliable income through measured risks and cooperation.

BONUS: Have an Asp Explorer HRes Pic: http://elitedangerous.com/extra/newsletter_2014_09_19/HighResScreenShot_2014-09-19_11-34-49 (http://elitedangerous.com/extra/newsletter_2014_09_19/HighResScreenShot_2014-09-19_11-34-49)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Jace on 23 Sep 2014, 10:09
Transport of persons is another rumoured option.  Design documents state it will be in at launch, and you can install quarters of vary quality into your ship.  Specialised ships can fit high tier VIP quarters .  The importance of your guest and quality of their accommodation affects the number and quality of spin off missions they may offer you.  After all, knowing a licensed free spacer is useful no matter who you are.

Smuggling, like trading but chillier (running silent means venting your heat sink and cutting 'non-essential' features; shields, engines, sometimes life support).  The Feds don;t want their people getting access to sporting equipment like 'High Calibre Battle Weaponry'?  Fight for freedom by enduring potential hypothermia and explosive decompression by picking up some life-ending hardware form an anarchy or indie system and coasting into a station with underground connections available.  Make mad profit and try not to lose sleep over it. 

Hmm, this has potential to interest me if these routes are fairly developed. I'm assuming Beta 2.0 means they are shooting for a summer 2015 release?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 23 Sep 2014, 16:38
Quarter 4 2014, so December-February afaik. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 29 Sep 2014, 06:29
Elite: Dangerous hits beta 2 in 24 hours.  The latest newsletter gives more details, stopping shy of telling us every ship that will be included and naming all 500 of the additional star systems that will be included. 

Exploration will begin and combat/trade professions will be matured.  read below for more information:

http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c02ce26b9b (http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=c02ce26b9b)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 29 Sep 2014, 07:53
Space High-Five to you ELITE people, looks like this is coming along well!

Question to some of you ELITE people,

How are they handling multiple clients in the same location? Are they instancing the larger systems or will it be EVE style with 10000 people in JITA?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 29 Sep 2014, 10:17
Instancing with a hierarchy of preference (players you end up with as follows):

Most important first, least is last.

1. Current settings (solo, group, open)
2. Blocked list - all blocked players excluded from your instance and you from theirs on a first into instance basis
3. Friend list (players on friends list more likely to be in)
4. Resource-skewed allocation (random placement in instances with bias to 'half full' instances to give the impression of populous space - bias to empty would spread processes thin, bias to full would lead to lag creating new instances on demand only)

Networking is peer to peer with server call back - the server provides dynamic data (market trends, NPC warfare status, exploration status and other global features shared across all instances) while the highest performing early-comer to the instance becomes a form of host until they leave.  Local information relevant to dynamic world is communicated at a low tick rate back to the server.

Essentially, we're all in the same galaxy, but in different discreet and intangible rooms.  This measure isn't a great solution, but considering how fine-grained the simulation is compared t a traditional MMO, not to mention it lacks the concessions CCP has made with eve (1Hz server tick, very simple mechanics), I think they've done the best they can with current limitations.  It certainly feels organic when playing, unless you arrange to meet a friend not on your list who ends up in a different instance ;). 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 29 Sep 2014, 11:40
Instancing with a hierarchy of preference (players you end up with as follows):

Most important first, least is last.

1. Current settings (solo, group, open)
2. Blocked list - all blocked players excluded from your instance and you from theirs on a first into instance basis
3. Friend list (players on friends list more likely to be in)
4. Resource-skewed allocation (random placement in instances with bias to 'half full' instances to give the impression of populous space - bias to empty would spread processes thin, bias to full would lead to lag creating new instances on demand only)

Networking is peer to peer with server call back - the server provides dynamic data (market trends, NPC warfare status, exploration status and other global features shared across all instances) while the highest performing early-comer to the instance becomes a form of host until they leave.  Local information relevant to dynamic world is communicated at a low tick rate back to the server.

Essentially, we're all in the same galaxy, but in different discreet and intangible rooms.  This measure isn't a great solution, but considering how fine-grained the simulation is compared t a traditional MMO, not to mention it lacks the concessions CCP has made with eve (1Hz server tick, very simple mechanics), I think they've done the best they can with current limitations.  It certainly feels organic when playing, unless you arrange to meet a friend not on your list who ends up in a different instance ;).

This looks to be the same approach as Star Citizen, sort of a 'guided' instancing.  I think we'd all prefer no instancing but with the level of fidelity SC and ED are looking for I don't see a way around it.

How about NPCs in Elite Dangerous?

In SC they are aiming for the players to be about 10% of the total 'population' for market and pvp, so 90% of the ships you see will be NPC.  The trick they are doing is not -telling- you which is which, so you might not know if you are fighting players or npc.  Just seeing a ship in space won't tell you anything about who is the pilot without the proper equipment and taking the time for a lengthy scan.  (although your preferences will help decide).



Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 29 Sep 2014, 12:46
I don't think I have a problem with subtle instancing. I would actually prefer that over overcrowded 1000 vs 1000 laggy spilled toyboxes like in Eve. I prefer to keep it at small scales, not to overview exercises and "you are a speck among 999 other specks fighting each other".
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: PracticalTechnicality on 29 Sep 2014, 15:00
I don't think I have a problem with subtle instancing. I would actually prefer that over overcrowded 1000 vs 1000 laggy spilled toyboxes like in Eve. I prefer to keep it at small scales, not to overview exercises and "you are a speck among 999 other specks fighting each other".

Agreed, it'd be nice to have an organic, all in one world situation, but technical and playability limitations make this a pretty good compromise in both SC and ED.  i also prefer smaller actions - my play in EVE became centred around providing for a small group of like minded players and I think my ED career is going to be the same pretty much - facilitate wealth, fuel and ships for exploring with friends.  Small instances help that a lot.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 21 Nov 2014, 11:27
http://www.rockpapershotgun.com/2014/11/20/elite-dangerous-refunds/#more-250967

Offline mode promised to backers

Offline mode removed

much pitchforks and fire
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Sofia Roseburn on 22 Nov 2014, 07:34
http://www.rockpapershotgun.com/2014/11/20/elite-dangerous-refunds/#more-250967

Offline mode promised to backers

Offline mode removed

much pitchforks and fire

Much edgy post pertaining to Star Citizen elitism.

The explanation given is reasonable considering the technical challenges and you still seem to be under the impression that they aren't giving out refunds.

Keep up fam.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 22 Nov 2014, 13:02
http://www.rockpapershotgun.com/2014/11/20/elite-dangerous-refunds/#more-250967

Offline mode promised to backers

Offline mode removed

much pitchforks and fire

Much edgy post pertaining to Star Citizen elitism.

The explanation given is reasonable considering the technical challenges and you still seem to be under the impression that they aren't giving out refunds.

Keep up fam.

This isn't a star citizen thread, and if you would read prior posts in this very thread you'd see I'm a supporter of elite and wish it well, so kindly chill out.

They promised x to funders, then removed x feature, people are rightly upset, and further upset by the refund policy which was refusing refunds to a huge portion of their playerbase.  I think they've backpedaled since on the refund policy after getting shafted publicly for it.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 26 Nov 2014, 07:42
Eh, the rage over this only lasted about a week and now it's gone. Does it suck for the handful of people who were counting on offline mode to play? Absolutely.

It's a kickstarter. Shit happens. "Promises" (I hate that word) get broken by annoying little things like budgets and reality.

Game launches for the public on Dec. 16. Can't wait to try it out.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 02 Dec 2014, 15:09
Talk about feeling like a speck of dust though, the 'bubble' has been removed and all star systems can be visited.  Crazy huge.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 10 Dec 2014, 10:39
Official trailer is posted - https://www.youtube.com/watch?v=I6peGu2yG6o
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 11 Dec 2014, 12:57
Official trailer is posted - https://www.youtube.com/watch?v=I6peGu2yG6o

Not my favorite, seems at odds with the more slow placed and deliberate sort of gameplay I've seen?



Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 12 Dec 2014, 08:21
Yeah, official trailer is crap. AFAIK, they just handed a bunch of art assets to an animation/marketing company and had them make a trailer.

Look for the elite dangerous honest trailer, enjoy a good chuckle.

I'm looking forward to release next week, should be good times.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 12 Dec 2014, 10:31
Can you update with the state of the multiplayer parts?

I heard something about no player orgs or ways to group up easily?

One thing I did like about what I've seen is the open travel without solar system 'rooms,'  and the sun-scooping fuel thing is super neat, along with the cockpit freeze effect.

Stealing star wars prequel star destroyers though -5 points



Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 12 Dec 2014, 12:51
Stealing star wars prequel star destroyers though -5 points

You might have your order of events backwards ;-)

I'm not in the gamma, but everything I've read suggests that grouping up for multiplayer is not nearly as easy as it should be. the multiplayer tools are a bit lacking at this stage in development. We'll see how big the changes are between the gamma and the release, maybe they'll surprise us.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 14 Dec 2014, 00:51
Stealing star wars prequel star destroyers though -5 points

You might have your order of events backwards ;-)

I'm not in the gamma, but everything I've read suggests that grouping up for multiplayer is not nearly as easy as it should be. the multiplayer tools are a bit lacking at this stage in development. We'll see how big the changes are between the gamma and the release, maybe they'll surprise us.

I'm not familiar with the series, but those capital ships looked awfully similar to the prequel 'star destroyer' antecedents?  Venator class or something?

Anyway plenty of pew pew ahead for you elite people :0



Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 15 Dec 2014, 09:15
Yeah, they do look similar, but that's because they're based on the ships from the original Elite - and those ships were just bare polygons because it was the 80's. So they took the same bare polygon shape and put some extra details on it, but you still end up with a basic polygon.

Which happens to be what Star Destroyers look like too. They're just an awful lot bigger.

And this game launches tomorrow, so I can stop screwing around in the severely mediocre tutorials and play. Huzzah!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 15 Dec 2014, 13:34
So, player grouping. The layering/islands/instances thingie should priorize your friends list when deciding where to fling you. The rest should be by playstyle and possibly location profiling. (Game runs in partial P2P model, so being close in the 'net should improve multiplayer experience.) "Wings" (groups) will be a post-launch feature. Then there's the private grouping mechanism, which is only the group and NPCs, one player creates a group and others join. But as noted, the game will launch with "fly to the same place and hope you get assigned to the same instance" method of grouping. Helps if you are on the same node - which is apparently more likely if you coordinate login times.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 15 Dec 2014, 21:17
I look forward to hearing more after launch from you all!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 17 Dec 2014, 07:06
The Good: I managed to dock in a coriolis station on my first attempt without crashing.

The Bad: I have no time to actually play very much this week, and my new GPU is having some real issues with rebooting the computer when I play graphically intensive games. Dropping the power setting to -10% helps, but kinda invalidates the point of getting one with a monster cooler on it.

Game is still very pretty.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 17 Dec 2014, 10:36
What's your commander name, Vic?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 17 Dec 2014, 10:41
Stecker. You?

Game was nice enough to drop me in LHS 3447 with everyone else. After undocking and flying around a little, I docked in a new station (and patted myself on the back for managing my first try in a coriolis station) and discovered that my freagle was there. So that was pretty cool.

Also got interdicted while in supercruise, but managed to hold the escape vector and get away. Was kinda exciting. No idea if it was a bandit that would have picked a fight or just another annoying police officer pulling me over for a quick scan.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 17 Dec 2014, 13:51
How does interdicting work? Some sort of hook thing yea? Will police come get you?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Anja Suorsa on 17 Dec 2014, 15:01
Don't fly anywhere near me, I seem to have accidentally attached supermagnets to my ship; I'm constantly crashing in to everything. Hilarious, but I've racked up so many fines  :(
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 18 Dec 2014, 08:04
How does interdicting work? Some sort of hook thing yea? Will police come get you?

Interdicting refers to pulling someone out of supercruise. Supercruise is Elite's solution to traveling through realistically sized star systems in a not-terrible amount of time. It allows FTL travel around systems, as opposed to hyperspace jumps that take you between systems (I haven't done this yet, mom came to town for TSO concert yesterday).

So to interdict someone, you have to have an interdictor module mounted, and then you get behind them in supercruise and activate it. And then you get some sorta little minigame where the interdicting pilot tries to keep the target in their sites while their victim tries to point their ship toward a point on their hud that says "escape vector" or something. If the interdicting pilot is more successful, then both ships drop out of supercruise (and take a little hull damage). If the victim is more successful, then the interdicting ship drops out of supercruise and takes hull damage. How much damage each ships takes is, iirc, related to how much of a fight went on. If the victim just cuts throttle to zero and doesn't try to escape, then both ships drop out of SC without damage.

At the moment, interdicting another ship is not considered a criminal act, so you can do it to your heart's content. You will frequently be interdicted by the NPC police who will just pull you over and scan your ship and then leave you to go on your way. This is a bit silly and people have been asking for it to be changed.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 18 Dec 2014, 09:01
So 'supercruise' analogous to eve 'in warp'?

If they are going so fast how do you, uh, detect them and match their vector? Is all supercruise the 'same' high speed or do some ships 'warp' faster?

Is there an anti interdiction module?

Are giant beefy slow ships harder to dodge the interdiction? Can a tiny ship interdict some huge capital ship?

Just wondering about some of the core mechanics

Star Citizen has been very vague (no surprise there), about how in-system fast travel works, sort of you just point and go and the game will speed up time, and drop you out of fast travel if you come across an object.  Interdicting I think comes down to putting an object in the path of another object to bring them out of fast cruise.  Between system jumps go through jump points, where you get a mini game trying to pilot your ship through the 'tunnel'.

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 18 Dec 2014, 11:01
Bearing in mind that I have less than an hour of play time under my belt (plus too many hours of reading stuff online while at work)...

Quote
So 'supercruise' analogous to eve 'in warp'?

Except that you can change direction, accelerate and decelerate as desired. Rather than picking a location and pressing buttan, you get up to supercruise and then fly around at speeds ranging from (iirc) 30 km/s to 300c. Those high speeds allow you get to the outer edges of a system, which may be as much as 200,000 LS (light seconds, unit of measure used for stuff that's really far away) in as little as 20 minutes (which is still a fairly dull way to spend 20 minutes).

Quote
If they are going so fast how do you, uh, detect them and match their vector? Is all supercruise the 'same' high speed or do some ships 'warp' faster?

Speed in SC is controlled by throttle input. As far as I know, all ships have the same max SC speed and accelerate and decelerate at about the same rate. So catching someone who is already at max speed is just about impossible, but over short trips, people usually aren't going max speed. This is because you have to decelerate to drop back out of SC without taking damage, and it's really really easy to overshoot your target if you don't slow down early.

So if you want to catch up to someone, it is possible. You just need to be willing to go faster than they are and try not to overshoot. If someone is already at max speed, however, you are most likely out of luck. You will need to wait until they start slowing down before you can catch up, and then you'll need to decelerate as well in order to get behind them without overshooting.

Quote
Is there an anti interdiction module?

Nope. When interdicted, you get an alert that it's happening and then an escape vector appears on your screen. You do your best to point the nose of your ship toward that escape vector, and if you are successful, you stay in SC.

Quote
Are giant beefy slow ships harder to dodge the interdiction? Can a tiny ship interdict some huge capital ship?

I have no idea. I would expect that nimbler ships will have better luck with interdiction, both as aggressor and target, but I can't say for certain. It wouldn't make much sense for that not to be the case given that success is based on maneuvering.

No idea about interdicting capitals, so far I don't think anyone has ever seen one in supercruise.

I think we're all still waiting on more info about how travel will work in star citizen. I'm just glad to have another space game to tide me over while I keep waiting for that one.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mitara Newelle on 18 Dec 2014, 11:02
Stecker. You?

Looks my name got approved: Gidion Powell
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 18 Dec 2014, 12:07
Stecker. You?

Looks my name got approved: Gidion Powell

Like I'm going to remember something I read more than three days ago.

That's why it's so convenient for my wife's name to be included in every email she sends me.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 20 Dec 2014, 08:25
Welp, tried it out. Did the very first tutorial and realized the keyboard and mouse settings are by default utterly retarded. I don't actually mind this, as I'm very much a proponent of flight sticks in games like these, but my Saitek X52 will simply take up way too much desk space right now. Guess I'm giving this a miss until I run out of other things to do.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Orthic on 21 Dec 2014, 13:32
So there's a civil war going in Sorbago, and some players got coordinated and made a push for... something. Whatever the anti-Empire side is fighting for. So if there's anyone who feels like getting their "For the Empire!" on, Sorbago is the place to be. Pew pew.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Gottii on 21 Dec 2014, 22:37
Downloading a copy now.

Gonna mess around with the tutorial then create a player name and such. 

Looking forward to shooting and/or flying with y'all sometime.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 22 Dec 2014, 04:20
CMDR Thelan. Started in LHS 3447. A binary where the more massive star (B) serves as a jump-in point, so every return home is 10 minutes of supercruise and tea sipping from B to A where the actual populated planets are. Made few thousands cred by hauling grain, fruits, liquor and biowaste between the stations around A, then headed out to Arcturus, then to Ross 154 (the default starting point in the 1993 game), then to Sol (Earth is modeled rather crudely, but terraformed Mars is really pretty), then to Lave, scanning all the stuff my map missed data on.

 By the arrival at Lave I was ranked as a Scout and was 100-something k credits richer. My upgraded Sidewinder now does 16.something LY per jump. Going to visit the Imperial core next.

 Interdictions are actually fun to avoid. Once a pirate caught me fuel scooping from a blue-white subgiant (Abubezel? Beelzebub? That star had a funny name, but I forgot it). The heat was already at 94%, so not only I had to wriggle out of the guy's point, but also try not to fly into the star's photosphere in the process. Got out with the cockpit on fire and 75% hull :D  My little scout is unarmed, but wasn't caught once so far.

 Pity that Sirocco Station on Merlin doesn't exist anymore. I wanted to land on Merlin, but hit a glass wall around 3k km from the surface, with a message on the HUD about some boundary reached. Guess it's still better than EVE's fly-through fake celestial bodies.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Jace on 22 Dec 2014, 09:53
These questions may have been answered somewhere in the thread but I'm a lazy bitch. Is there a subscription? Are most of the files in one folder that can be transferred from computer to computer?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 22 Dec 2014, 11:54
CMDR Thelan. Started in LHS 3447. A binary where the more massive star (B) serves as a jump-in point, so every return home is 10 minutes of supercruise and tea sipping from B to A where the actual populated planets are. Made few thousands cred by hauling grain, fruits, liquor and biowaste between the stations around A, then headed out to Arcturus, then to Ross 154 (the default starting point in the 1993 game), then to Sol (Earth is modeled rather crudely, but terraformed Mars is really pretty), then to Lave, scanning all the stuff my map missed data on.

 By the arrival at Lave I was ranked as a Scout and was 100-something k credits richer. My upgraded Sidewinder now does 16.something LY per jump. Going to visit the Imperial core next.

 Interdictions are actually fun to avoid. Once a pirate caught me fuel scooping from a blue-white subgiant (Abubezel? Beelzebub? That star had a funny name, but I forgot it). The heat was already at 94%, so not only I had to wriggle out of the guy's point, but also try not to fly into the star's photosphere in the process. Got out with the cockpit on fire and 75% hull :D  My little scout is unarmed, but wasn't caught once so far.

 Pity that Sirocco Station on Merlin doesn't exist anymore. I wanted to land on Merlin, but hit a glass wall around 3k km from the surface, with a message on the HUD about some boundary reached. Guess it's still better than EVE's fly-through fake celestial bodies.

Yeah, LHS 3447 is a terrible system, and it's one of the most common starting systems. I'm not sure if that's a horrible idea (start everyone in the worst place) or a brilliant one (make them move out as soon as they figure out how).

Landing on planets is coming eventually, but it's not in yet.

Quote
These questions may have been answered somewhere in the thread but I'm a lazy bitch. Is there a subscription? Are most of the files in one folder that can be transferred from computer to computer?

So subscription, just the initial purchase ($60, iirc). Not sure how easily it can be moved between computers, it's a decent sized download/install and it requires an internet connection to play. But I don't recall it taking too long to download, maybe 15 GB.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 22 Dec 2014, 12:10
They posted a link to the manual on Twitter a little while ago, for those who haven't seen it or want to read it: http://hosting.zaonce.net/elite/website/assets/ELITE-DANGEROUS-GAME-MANUAL.pdf

I'm being sorely tempted right now, let me tell you.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Gottii on 22 Dec 2014, 12:54
Fantastic MorLag.  Thanks for posting this.

My commanders name is Caiden Feyd, if anyone wants to hit me up sometime.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Jace on 22 Dec 2014, 20:53
So subscription, just the initial purchase ($60, iirc). Not sure how easily it can be moved between computers, it's a decent sized download/install and it requires an internet connection to play. But I don't recall it taking too long to download, maybe 15 GB.

I can only download something that big by downloading it on my laptop away from home and transferring it to my gaming machine, so if it can't be moved it is the out of the question for me.

But either way, I won't spend 60 dollars on a game anymore - especially a flight simulator which is a genre I typically distaste. I was curious primarily because *space*, but looks like it isn't meant to be.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: GoGo Yubari on 04 Jan 2015, 21:47
So, first off, it isn't perfect, but:

a) This is pretty much the game I always wanted. I mean, ever I since first played the original Elite and my imagination painted a picture of how gaming could be one day. So, it's been long in the coming.

b) The attention to detail, the commitment to simulation and its atmosphere are, frankly, amazing. This game is immersive.

c) This is very much what - more recently back in 2004 - I hoped Eve would be or become. Of course, I would soon understand that Eve wasn't really a sim per se, nor did its economic parts have any relevance to the fictional/in-game world. The fact that you can trade and do missions that actually change the landscape and politics is so key and gives meaning to the simplest tasks/grinds. The dynamic economy/world actually makes this a great platform for possible RP groups working within the world - which is something I'd totally love to see happening en masse.

So, yeah, I think the game is pretty boss. In a way, still feels like a work in progress just because it is so expandable. Sure, the NPCs could be tougher, the missions could be a little clearer/"engagement friendly" and the legality mechanics might need some love (esp. smuggling/salvage). No experience with PvP yet.

While Eve does hold fond memories for me, the chances of it drawing me back in after Elite's launch have grown much more slim. For a long time, it attracted space sim fans simply because of a lack of competition, but now that the field has changed (and will keep changing with more space sims coming out to market), it will be interesting to see what impact it will have.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 04 Jan 2015, 21:57
I may have picked this up over the weekend after watching CCP Foxfour streaming it and being so bad that Fozzie came on the chat and started smacktalking.

Definitely missed having a game like this to play, and I'm probably going to have to invest in a new joystick - my old Sidewinder (hurr hurr) still works but it's time I got a new one anyway.

"Lilith Enris" for those looking for me.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Wanoah on 05 Jan 2015, 12:59
CMDR Wanoah checking in. I started in LHS 3447, like so many people it seems, and got the hell out of there just as soon as I sold my Freagle.

I have ended up in a similarly irritating system where the jump in point is >400,000 Ls away from any of the useful stations and resources. However, it does have metal-rich asteroids, and I have quite happily mined some gold, silver and palladium for fun and profit. Well, mostly profit. Mining and NPC bounty hunting seem to be about on a par in terms of rewards. Trading didn't go so well for me: time and effort were disproportionately large compared to the rewards.

I started off playing online, but until we get some better tools for comms and grouping, I didn't see much point, and reverted to just playing solo. :s

The game is...breathtaking. Stunningly beautiful and vast. It is an incredible achievement even if they did release before it was feature complete.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 06 Jan 2015, 07:15
Trading didn't go so well for me: time and effort were disproportionately large compared to the rewards.


Trading ends up being the most effective way to make money once you have enough for a hauler (for doing rare trading) or a type 6 (for doing high-volume margin trading). But I enjoy combat a little more, so I'm sticking to the viper for now.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Wanoah on 06 Jan 2015, 15:08
Trading didn't go so well for me: time and effort were disproportionately large compared to the rewards.


Trading ends up being the most effective way to make money once you have enough for a hauler (for doing rare trading) or a type 6 (for doing high-volume margin trading). But I enjoy combat a little more, so I'm sticking to the viper for now.

I haven't stumbled across any of the rares so far, so not too sure what the deal is there. I'm also trying to avoid the various threads that give you specific routes and the like, as I want to discover things for myself and not start sliding down the min/max route. I do have a hauler, though, so I can jump on any trade opportunities that present themselves and cope with a relatively large volume compared to the sidey at least. :) I'm looking to upgrade the sidewinder to a class A viper as funds allow.

Still, I constantly feel like I'm on the edge of bankruptcy and disaster right now - much like I was in Eve towards the end. It's fun but fraught at times.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 06 Jan 2015, 15:43
I haven't even started looking for those, but I'm running a route that gives me about 400-450k Cr per hour. I'll probably try the rares later on.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Rippedgeek on 06 Jan 2015, 20:54
Hi people

I happened to find this forum with some random Elite Googling - anyway, in case you also started in the LHS 3447 sector, there is a star close(ish) by where I am currently netting 160K every 10 minutes using my 112ton Lakon-6.  Don't know if that is noteworthy, but I thought I'd mention it, just in case.  For what it's worth, the star has a sting in it's tail (don't want to mention it by name because I don't want it's economy to be overrun by greedy traders).

Until later
Rippedgeek
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: GoGo Yubari on 07 Jan 2015, 19:36
I tried some small time trading in my Sidewinder, but the cargo hold is woefully small for any major gains, so now I'm focused on bounty hunting to perhaps purchase a cargo ship for bigger hauls, while also working on my piloting skills. I've actually started playing in solo (boo, yeah I know), because other players were mostly only being a nuisance by clogging up docking queues to small outposts and because in solo they aren't kill stealing my bounties (which seriously crimps credits/hour). While I'm a HUGE sandbox/mmo person, I actually think the option of going solo is pretty nice. I'm kinda wondering if that's where everyone is going to end up, except the pirates.

Also, right now the bounty/criminal/black market mechanics seem.. a little bit annoying. I'm considering- obviously - going more or less pirate once I have some more serious cash. The fact that I only have my one commander bugs me though, because I don't want to get locked out of most of the game. That said, I don't think the criminal route should be a cakewalk. I find myself similarly tentative about choosing factions to support (also somewhat because the mechanics around them seem a little obtuse). So, feeling the waters still.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 07 Jan 2015, 20:06
I've been hanging out in solo while I continue getting the hang of flying by stick again (it's seriously been 5-6 years since I last really played any flight sims aside from maybe a week or two playing X-Wing Alliance a year or two ago) and will probably stay there for a bit after I get a new stick.

Clogged docking bays is a problem even in solo, though, at least as far as I've found in the last 24 hours. :lol:
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Seriphyn on 08 Jan 2015, 00:36
I am trying to do Kill Pirates missions, except I always bump into this merchant who offers me an 'alternative', and I can't complete the original mission...
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 08 Jan 2015, 03:43
I am trying to do Kill Pirates missions, except I always bump into this merchant who offers me an 'alternative', and I can't complete the original mission...

Traders worse than pirates.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Anja Suorsa on 08 Jan 2015, 09:51
If the star has one, you can find pirates sporadically at Nav Beacons. I haven't bothered with USS unless i'm on an assassination mission.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 08 Jan 2015, 10:00
They also show up frequently at Resource Extraction Sites.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Seriphyn on 08 Jan 2015, 18:18
Thanks for replies. No trouble finding the pirates, that's for sure. Just I eventually run into this trader who replaces the mission (made about 50% progress in one) with his 'offer', and if I try to abandon it, it counts as accepting his offer.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 13 Jan 2015, 05:53
Seriphyn, that mission is just badly worded.

The counter offer is assumably done so that your mission is either updated or replaced with a new mission with two alternative goals. The first one is the original mission. The second one is the new mission. You can choose to complete either one, even is the title (e.g. "Sabotage") always belongs to the alternative goal. And yes, your progress that far is wiped.

To play safe with pirates, stick to RES or nav beacons. To play safe with traders, stick to nav beacons, "seeking goods" ("seeking luxuries", etc.) beacons, or stations. Do note that there is an extra fine for firing within no-fire zone, and if you hit a non-wanted target there, the station will attack you. Large stations will zap you, but outpost defenses are assumably made up of janitors with flashlights, so it's quite viable to fight around an outpost.

Or then first do rounds in unidentified signature sources until you find the counteroffer and then start killing. I understand some people have used this with the background simulation fiddling, accepting missions from a faction they want to bring down and wait for the alternative mission.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 13 Jan 2015, 07:23
I have compiled the following albums of my travels thus far, having migrated from my Cobra MK.III to the Asp Explorer in the hopes of becoming a spr-srs astrocartographer.  My current quest is to get to the galactic core, but I am taking a long road, detouring to stellar nurseries and nebulae along the way. 

I hope you enjoy what I have collected so far, and I will endeavour to update the albums to have a semi IC work-diary feel in time. 

http://imgur.com/a/l68sW

http://imgur.com/a/Ta6Iz

http://imgur.com/a/acYat#0

The adventures of Commander Nyninch Anaconda continue; though the road may be long and hard, seek medical attention if it lasts longer than four hours.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 19 Jan 2015, 03:54
I understand that devs are more or less manually/batch processing transactions on formerly-bugged systems. Suddenly, at least four civil wars near the Big Dipper.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Alain Colcer on 19 Jan 2015, 07:27
I have compiled the following albums of my travels thus far, having migrated from my Cobra MK.III to the Asp Explorer in the hopes of becoming a spr-srs astrocartographer.  My current quest is to get to the galactic core, but I am taking a long road, detouring to stellar nurseries and nebulae along the way. 

I hope you enjoy what I have collected so far, and I will endeavour to update the albums to have a semi IC work-diary feel in time. 

http://imgur.com/a/l68sW

http://imgur.com/a/Ta6Iz

http://imgur.com/a/acYat#0

The adventures of Commander Nyninch Anaconda continue; though the road may be long and hard, seek medical attention if it lasts longer than four hours.

how can you map "new territory"?....does the game extends the known universe as players go further out?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 19 Jan 2015, 08:36
All of the systems, afaik, have been generated.

It's a question of whether the actual information on what stellar bodies are present and where they are and what they are made of, is available to anyone else yet.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Jocca Quinn on 05 Feb 2015, 15:38
Had the opportunity to take a look at this and well it is pretty, but there doesn't seem to be a lot to actually do ..

Currently there does not seem to be any tools to group up, say to fly escort for a freighter for example.

Lots of residual nostalgia there, but little else to interest me at the moment.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Thorolfur on 12 Feb 2015, 08:08
So I stumbled into elite today... and having run some of the tutorials dont think I'll be doing much combat... cant seem to hit anything that moves.

oh... I died 3 times in the docking tutorial... starting to think "mouse and keyboard" might not be the control setup for me in this game. Any suggestions?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 12 Feb 2015, 08:44
If kb/mouse are bad for you, gamepad or stick. If you're going to go stick, a cheap HOTAS is what I would suggest unless you want to blow a bit of money on an X52 or X55.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Thorolfur on 13 Feb 2015, 05:28
Right so I think I have the controls in ED figured out. Feels a bit slugish to me though... but then I'm not one to judge, dosent take a fighter pilot to fly a Hulk.

Any how... now that I can un/dock without making dents in the station, any suggestions as to how I could earn the creds to buy ship I could do mining/trade runs with?

Wonder if they will make crafting system for ED... havent noticed one so far.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 13 Feb 2015, 08:34
Hauling missions - or shooting pirate NPCs - to start.

Your Sidewinder is entirely free to replace (unless you upgrade it) so there's nothing wrong with risking it against NPC pirates in belts and things (Resource Extraction Sites - there's a few in Kremainn which is probably near where you started). Just make sure that if you go bounty hunting you dock up and turn in your bounty claims periodically - if you die with unclaimed bounties, you lose them.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aria Jenneth on 13 Feb 2015, 18:54
Watched a housemate get briefly so into this that he went and bought a flight stick and throttle, the better to pew pew with.

He then lost interest two days before they arrived.

Le sigh.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 13 Feb 2015, 18:55
Take the HOTAS and use it for yourself, Aria. Come join us on Jaques Station for an exploration tour. :3
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Thorolfur on 13 Feb 2015, 22:13
Got a logitech: extreme 3d pro ... not for any thought as to it beginning better or worse for this then other, just only thing the store I went had. Flying with it is much smoother, though its a tad big for my desk... poor thing tends to end up in my lap while playing.

Might give bounty hunting try later today... I just face planted into a gas-giants rings cause I forgot it was there.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Thorolfur on 16 Feb 2015, 07:56
So finally made it a trade route system I found thanks to elitetradingtool (http://www.elitetradingtool.co.uk/).

Commander Hydarius can be found bouncing of things near the Gilgamesh system, currently doing trade runs and exploration for cerdits, so generally I'm within 20-40 ly of there.

Current goal: Buy a docking computer and find out how it works.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 16 Feb 2015, 08:34
Current goal: Buy a docking computer and find out how it works.

Buy, fit into internal compartment, leave running.

It works automatically.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Victoria Stecker on 19 Feb 2015, 10:47
Current goal: Buy a docking computer and find out how it works.

Buy, fit into internal compartment, leave running.

It works runs you into the station automatically.

Saves you the trouble of crashing yourself.

Ok, so maybe they actually work properly most of the time, but really. Get good at docking and save the internal space for cargo or fuel scoop or w/e.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 19 Feb 2015, 11:14
It's worth using once or twice for the easter egg.

Beyond that, yeah. Learning how to dock quickly at high speeds is your best bet. That or being careful.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Demion Samenel on 19 Feb 2015, 14:51
Game acquired, so far I enjoy it immensely might even get me a stick
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 09 Mar 2015, 18:26
https://forums.frontier.co.uk/showthread.php?t=123479

Mostly the video linked in the OP. But the comments in the thread are pretty good too. :lol:
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 10 Mar 2015, 12:26
That guy's voice made me want to punch a wall, so annoying.

How is Elite coming along?

Have players started coalescing into larger groups for territory? I don't know much about the pvp in Elite, are those of you doing this finding an enjoyable amount of depth for shooting / fitting / strategy sorts of approaches yet?

I say that because SC right now only has the single-seat dogfighters working and the demo gameplay is very limited as a result until we start mixing in different classes. I think Elite has a few different sizes to shoot each other with yea?

 

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 10 Mar 2015, 13:01
https://forums.frontier.co.uk/showthread.php?t=123776 patch notes for today's 1.2 "Wings" release (it includes other things)

https://www.youtube.com/watch?v=p6SLTQZhRvg ship size comparison video for all player-flyable ships as of 1.2 using the new debug camera.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 10 Mar 2015, 13:21
I mean are you all having fun? Keeping busy in game? Explored the available content? Just looking for a sense of "it's awesome and I've only seen 10% of the game!" or "It's ok but there's not enough to do yet"

Just curious!

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 10 Mar 2015, 14:05
I have been too busy to play the last week or so and am about to disappear to Fanfest. Also not a participant in the betas for the point releases.

I'm having fun when I play but progression in some areas is slow and I don't have a ton of time to devote to grinding credits to get a ship larger than the Asp I'm flying right now.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 10 Mar 2015, 14:35
I have been too busy to play the last week or so and am about to disappear to Fanfest. Also not a participant in the betas for the point releases.

I'm having fun when I play but progression in some areas is slow and I don't have a ton of time to devote to grinding credits to get a ship larger than the Asp I'm flying right now.

OOh that's in like 9 days! Yay you!

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 12 Mar 2015, 05:31
The issue with ED atm is lack of localised content.  They have fixed (to a degree) the emptiness by allowing us to group up in multiplayer wings, but the unique benefit of ED over any other game remains a huge galaxy.  Which is a remarkable achievement, but hard to appreciate if you want to do anything other than exploring. 

I have explored substantially, to the point where 150-180 stars now bear the 'First Discovered by Nyninch Anaconda' tag, but have decided to live the mercenary life for now, fighting in the proxy wars and border skirmishes of the great nations.  The main issue is a sense of detachment - missions feel a little cookie cutter, though this is offset by grouping which adds some chaos to the otherwise template fights.  Outcomes and politics are most definitely player driven, I've seen dedicated supporters of freedom, tyranny and everything in between get their agendas pushed through in various systems, but this is mostly experienced through the 'who owns what and how' interface - there's a telling distance there. 

Now we should most definitely not think that we should be the big fish in this galaxy, Elite has always been about space jockeys fighting against the odds to get their cut and make their mark, but more variety in the automatically generated content is required.

Long story short, i remain exceedingly positive about Elite, but it is a work in progress (as most MMOs or games approaching MMO status are).  All of the foundations are there: ships, careers, pvp, pve, auto generated story line content and progression rewards.  Community events to build new stations by holding off pirates and ship in goods add an additional collaborative and competitive element.  All FD need to do is build on these and add more depth to the breadth of their universe.

A games journalist (I forget which) summed it up succinctly: Oceans of fun, but only knee deep. 

I have great hopes for 1.3, PowerPlay, which has not released official details, but is rumoured to make the military and political activity in the game a lot more dynamic and deep.  Just what we need, really. 

As for explorers, we have planetary flight to look forwards to within the next 8-18 months by my guesstimate, which will add a lot more in the way of visuals and navigational hazard for those solitary daredevils trying to map out the galaxy. 

Highlights of what we have now:

1. The Cobra Mk 3 remains the iconic workhorse of the pilot's federation.  Multirole space calzones are pretty swish.
2. Combat shps and fuel are about to get slashed in price, making trigger happy careers more viable.
3. Big universe, big politics, but with room for independent system stories such as the Onionhead drugs embargo and the current Lugh seccession bid.  The galaxy feels very much alive.
4. Flight mechanics aren't newtonian, but the mix of pseudo-newtonian (capped drift speed in flight assist off, but maintain momentum) and arcade flight (with flight assist on) makes for some very complex and thrilling dog fights.  Even big ships can benefit from drifting one direction while bringing their heaviest facing to bear. 
5. Last but not least, group content.  wings are well implemented and fulfilling to be in.  Strong signal sources are amazingly hard even with just AI opponents and you really have to coordinate to get some giant-killing done unless you're willing to risk your pimped out Fer de Lance, Anaconda or Python in such encounters. 

ED: great game, lacks depth, makes up for it in beauty and execution. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 13 Mar 2015, 19:01
Ok, now that I've actually participated in a warzone conflict for a bit.

Holy shitfuckballs that was fun. Caught it on stream, too, so people can head over to my twitch channel in the next week or two and watch some of the VOD replays.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 16 Mar 2015, 07:51
Community conflict goals really do add something else entirely to the game.  That and the Vulture is a total beast.  Very impressed with the reduction on combat ship prices too - they more accurately reflect their earning potential.  It'll still take a while for me to meet my personal goals, but I am slowly getting there!

Wondering what I should get next right now.  The progression plan some have suggested is: CLipper -> Python/Fer de Lance -> Anaconda (or Corvette?) 

This seems like something that will keep me going for a good long while.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 16 Mar 2015, 10:40
Is there anything in this game that looks and sounds like a rustbucket? This is a very important for me. I must fly a rustbucket!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 17 Mar 2015, 07:26
The Cobra looks pretty scuzzy on the inside, but the Lakon range is probably more to your taste.  The issue is they are traders, not fighters, so have that badly maintained truck chic rather than Matari rusty yet powerful combat look. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 17 Mar 2015, 21:39
The Cobra looks pretty scuzzy on the inside, but the Lakon range is probably more to your taste.  The issue is they are traders, not fighters, so have that badly maintained truck chic rather than Matari rusty yet powerful combat look.

There's the Asp, as I found out via the Wiki, which is apparently agile and heavily armed (and looks like a brick).
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 20 Mar 2015, 12:34
Looks almost like a CCP fail (http://www.pcgamer.com/elite-dangerous-bug-turned-into-community-event/)  :P
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 20 Mar 2015, 14:04
Neato story, and a good outcome for the players I think!

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 23 Mar 2015, 02:30
On rustbuckets: The Sidewinder at least used to have some bits of the cockpit repaired with duct tape. And of course, there's the Adder, which has kind of a "old British automobile" feel, including the pilot sitting on the right. The larger ships tend to look a bit better. On all ships, the paintjob will slowly degrade, but I think these days the repair all button also repaints, so if you want to keep that degraded paint, you'll need to be bit more careful with your repairs. Also, I think (not sure) that if your ship looks like it's falling apart, the cops will scan you more often, so ideally, a smuggler would fly a small and fast craft in spotless condition.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 05 Apr 2015, 06:14
I saw this appear on the Steam store featured items.

Reviews seem to suggest it's not worth playing if you can only put in a few hours a week, is that accurate ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 05 Apr 2015, 08:08
That really does depend on what your goals are.  If you want to get the biggest ship in a reasonable time frame, fairly accurate.  If you want to explore/fight at your leisure or casually take part in community events, not at all accurate. 

Long story short, expect a lot of 'instant gratification' complaints - it isn't going to be delivery a high doze of feel good every five minutes.  However, if you have realistic goals and like that kind of 'just as planned' game style combined with the most realistic galaxy simulation to date, you won't be disappointed.  Snails pace progress, but a beautiful view with dynamic, interesting storyline as you move forwards. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 06 Apr 2015, 17:27
Just acquired my Python, a 2 seater armed freighter with pretty good all round offense, defense and utility.  Unlike other ships with it's carrying capacity, it can still fit on medium docking pads, making it a very useful, if short ranged, cargo hauler for border settlements lacking proper stations. 

Check her out in all her glory below:

http://imgur.com/S2FOSk2,i0saMhP,j7hytlo,3KNjZEH#0 (http://imgur.com/S2FOSk2,i0saMhP,j7hytlo,3KNjZEH#0)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 07 Apr 2015, 09:57
On rustbuckets: The Sidewinder at least used to have some bits of the cockpit repaired with duct tape. And of course, there's the Adder, which has kind of a "old British automobile" feel, including the pilot sitting on the right. The larger ships tend to look a bit better. On all ships, the paintjob will slowly degrade, but I think these days the repair all button also repaints, so if you want to keep that degraded paint, you'll need to be bit more careful with your repairs. Also, I think (not sure) that if your ship looks like it's falling apart, the cops will scan you more often, so ideally, a smuggler would fly a small and fast craft in spotless condition.

The Adder looked like somebody took a Space Shuttle and put guns on it. I like it.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 08 Apr 2015, 09:51
I think what it comes down to for me, is that I love the gameplay and experience of playing Elite. It really does scratch an itch I've had for years and years and years since I stopped playing Vendetta Online actively sometime in 2008-2009.

On the other hand, their customer service department could seriously use some fucking work. I have experienced a particular bug multiple times that basically prevents me from interacting with the game in any meaningful fashion beyond logging in - I'm unable to leave the instance around the station or use station services once it occurs, and until I am forcibly moved to another location by the CS team or there's a server restart, the issue does not resolve itself.

It's been reported, and ticketed, and all that shit.

The last time I had it, I was told "we think we've got this fixed for 1.2, please retest it if you can after the 1.2 release and update this support ticket if you run into it again."

Well, I ran into it twice after that patch. The first time was resolved the next day by a server reboot. The second time... well, let's just say I have been unable to play the game for almost 9 days. I updated the ticket as asked (the last time was last Monday, when I actually caught the issue live on my Twitch stream), but have yet to receive any response beyond the "retest after 1.2". That was March 1st. I've put updates in that ticket on March 25th and 30th. I even opened a new "stuck/unable-to-play" ticket this past Monday. It has not been responded to either.

Say what you will about CCP's GMs and customer service team but jesus christ they put Frontier to shame in ways that are not describable by Backstage's rules.

It also does not help that Frontier's entire CS department works in the UK on standard UK work hours, 9-5. Nobody works other shifts.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 08 Apr 2015, 10:50
Are there many people encountering that bug ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 08 Apr 2015, 11:34
my computer is an Intel i5 based system with 8Gb of Ram and a Nvidia Geforce GTX 460.

I don't know if that meets the minimum specifications or not, vOv

also, is it one of those buy once, play forever kind of games ? i.e. no subscription ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 08 Apr 2015, 11:36
They said they were aware of the issue when I first reported it, Lyn - so other people have certainly encountered it - but whether "many" people are encountering it or not is irrelevant.

Me going a whole week - more than a week - without ANY kind of response from them to help resolve my issue with the stopgap measure we know works for a while, is completely irresponsible and entirely inappropriate on their part.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 08 Apr 2015, 12:48
Not answering is certainly not cool.

But though, the number of people concerned by a bug actually is relevant. Especially if the bug is extremely obscure and hard to nail, and even more to fix. It can ask for a lot of time and resources to fix and if only a handful of people are getting the issue, then maybe they will never actually devote anything than the strict minimum to fix it... Which kind of sucks, but... Happens all the time.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 08 Apr 2015, 13:34
The problem, Lyn, is that regardless of how easy or difficult it is to actually fix the cause of the issue (I doubt it's very simple), it is INCREDIBLY easy to treat the symptom. Literally all it takes is moving the player to another system or station, if no patches or server reboots are scheduled.

My complaint lies with the latter, not the former. I don't really care how long it takes them to track down and finally fix the bug. I care that in the meantime, I have been completely prevented from playing a game I paid for for over a week.

All because nobody is responding to the support tickets.

This is the equivalent of someone filing a stuck petition in EVE and not getting any sort of response for a week. The cause itself is not relevant as far as customer service is concerned, the symptom is, and when it's an incredibly easy (and quick) symptom to treat, going more than a week without a response is unacceptable, full stop.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 08 Apr 2015, 15:07
Well you are preaching to the choir...
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 10 Apr 2015, 01:32
my computer is an Intel i5 based system with 8Gb of Ram and a Nvidia Geforce GTX 460.

I don't know if that meets the minimum specifications or not, vOv

also, is it one of those buy once, play forever kind of games ? i.e. no subscription ?
It does meet the minimum specs. I am successfully running the game on an old Core 2 Quad with 4 GB and 9800 GTX. Not my main rig, but hey, wanted to try if it runs. (Occasionally notable stuttering when loading objects.) The official minimum is quad-core (at least 2 GHz clock per core), 4 GB and GT 260.

And yes, it does not have a subscription. There will be for-pay expansions, though point releases will be free. And there's ye olde cosmetic shoppe for ship skins. (Mainly for beginner stuff, not much for bigger ships yet.)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 27 Apr 2015, 12:25
Some of these look neat

http://www.rockpapershotgun.com/2015/04/27/elite-dangerous-powerplay-update/#more-284515
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Karynn on 28 Apr 2015, 15:56
Faction warfare comes to Elite!

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=b0a8ebba0b

Really looking forward to this - I hope they introduce criminal power-factions too!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Laurentis Thiesant on 23 May 2015, 22:32
Installing now.  :)

Teach me how to new spaceships.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Karynn on 27 May 2015, 15:02
Good stuff Laurentis  :D
How are you settling in?

I've been happily smuggling drugs and guns across the galaxy, in a bright orange Lakon Type 6 with smiley-face badges on the sides  8)

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Laurentis Thiesant on 28 May 2015, 04:11
Good stuff Laurentis  :D
How are you settling in?

I've been happily smuggling drugs and guns across the galaxy, in a bright orange Lakon Type 6 with smiley-face badges on the sides  8)

If you want to hookup in-game, give "Marrakech" a shout  ;)



Added.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Karynn on 06 Jun 2015, 16:38
Powerplay, Elite's vision of faction warfare, is released!

There's an initial ten factions, each with their own wonderfully fleshed-out leaders, territories, traits and bonus stuff for loyal players.

All the gang's here... Senator Judi Dench, President Robert Patrick and Space Daenerys... do the Goolgly things and read all about it!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 09 Jun 2015, 10:47
i bought this on sunday

I made 100k on sunday, and a bit more on monday.

one time, an npc pirate attacked me, and police ships showed up, and it was quite exciting.

yesterday an npc pirate attacked, and I shot at them, they tried to run, I heard the "frame shift charge detected", and I was like :O and they almost got away, but I kept my lasers on them, but then my right laser cut out, due to being out of charge, and with the last couple bursts from the left laser, the npc pirate exploded, and I was like :3

I think it's a really immersive experience of being a space bum, lol.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 10 Jun 2015, 11:15
Powerplay, Elite's vision of faction warfare, is released!

There's an initial ten factions, each with their own wonderfully fleshed-out leaders, territories, traits and bonus stuff for loyal players.

All the gang's here... Senator Judi Dench, President Robert Patrick and Space Daenerys... do the Goolgly things and read all about it!

The TS-F crew that have the game have formed Commune 66 under the auspices of our enlightened guide, Simguru Antal.  Utopia is not a choice, it is an inevitability!

More seriously, we're having a great time, and some of the Angel Cartel supporters are forming up with Delaine's Kumo Crew to terrorise the space lanes. Power play has injected some much needed life into the game, and it is much better for it.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 10 Jun 2015, 13:53
Watched le trailer.

So kind of a 6-way faction warfare with missions/etc to boost your faction?

I saw some larger ships in the trailer, are there player ships around that can destroy those or fly those sorts of things yet (or planned?)

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 10 Jun 2015, 18:50
Watched le trailer.

So kind of a 6-way faction warfare with missions/etc to boost your faction?

I saw some larger ships in the trailer, are there player ships around that can destroy those or fly those sorts of things yet (or planned?)

10 way at the moment, the design document apparently states it can support up to 20 powers (but I assume they're going for a slow but steady start to test the mechanics).

Larger ships like the Farragut and Imperial Interdictor have existed for a while, and can be driven off by dedicated (and costly) strikes from smaller vessels open to players. The largest vessels open to us at present are the Anaconda, and the proposed (and soon to be released) Federal Corvette and Imperial Cutter. These ships are crewed by up to a dozen souls (not yet modelled - waiting on multi-crew announcements but no word yet) with many turreted hard points, but they still pale in comparison to military grade capital ships.

There are no plans to allow players to own or operate capital ships at present (thank god).
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Laurentis Thiesant on 11 Jun 2015, 05:42
Powerplay, Elite's vision of faction warfare, is released!

There's an initial ten factions, each with their own wonderfully fleshed-out leaders, territories, traits and bonus stuff for loyal players.

All the gang's here... Senator Judi Dench, President Robert Patrick and Space Daenerys... do the Goolgly things and read all about it!

I personally went with Folksy Prime Minister Homeless Guy.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Karynn on 11 Jun 2015, 15:03
Quote from: Aelisha
of the Angel Cartel supporters are forming up with Delaine's Kumo Crew to terrorise the space lanes.

Yay Kumo Crew! \o/

I traded in my boxy Type 6 for a classic Cobra MkIII so I could work for the Archon as an armed light smuggler, hauling his contraband out to prepare systems for takeover and bringing back marked slaves to his HQ to consolidate his grip on controlled systems! I'm kitted out fairly decently for offence and defence too, should the opportunity or need arise.

Yeah, I agree that Powerplay's bought the game alive, despite a few teething problems.

If you really want to get immersed, I highly recommend one of these: https://edtracker.org.uk

See you out in the black ;) o7
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: GoGo Yubari on 11 Jun 2015, 19:11
I had some pretty big words in support of this game when it came out (and on this thread), but it did feel like the game was missing that something... I was wondering if we as gamers are just so jaded and demanding these days that even this nigh perfect rendition of the old Elite wouldn't be enough to truly win me over.

Well, I think the recent additions - community goals and Power Play - have provided what was needed.

I don't think community goals are new anymore, but I hadn't been doing any of them (haven't really been playing Elite since way back then). The background sim stuff seemed well designed (though I am sure it is a big buggy here and there, plus quite difficult and tedious for players to test) and it was great that our actions had an impact - no matter how small - on the greater world. Also, the emergent stories you could envision based on this stuff... just fantastic stuff for RPers. However, it still felt difficult (and perhaps not rewarding enough) to actually reach out and touch. The community goals gave it focus, highlighted a particular story and rewarded you. Well, pretty much exactly what was needed.

And now Power Play seems to add a third layer to the game (space trucking + background sim + Power Play), which is not only interconnected, but enhances every preceding layer. It gives groups a reason to organize on the large and small scale and truly gives you a way of anchoring yourself into galactic politics. That and it provides factional identity, whether you are a roleplayer or not. I am sure the mechanics will need some work, but the outline is great... and I am actually somewhat amazed at so many naysayers (or maybe I just shouldn't look at the official forums). I say they just don't see the art of it, even if I sound elitist.

I just love the possible depth of these levels interacting. Ok, so our faction needs this system... but the local government isn't amenable to us, so hell, let's work to undermine the local government and place a minor faction in control that would be more beneficial to our Power play patron. And so the tens or hundreds of space truckers get to work. And that's just one faction working... before we start seeing different groups at cross purposes. So yeah, possibly riveting stuff in the pipe.

I actually restarted my character as Power Play was introduced. Kinda stupid yeah, but it's the curse of the player who views things from a roleplaying bent.. only lost 3 million or so in total funds, so not that bad. Now my new commander is out in the Pegasi sector, working one of those cool Kumo Crew themed community goals to quickly and decently equip myself.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 12 Jun 2015, 01:43
And the lore ? I mean the game looks to have a good starting basis of gamedesign, but the lore ...?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 12 Jun 2015, 03:29
The lore is pretty voluminous, incorporating a storyline form the 1984 game, through Frontier and First Encounters, to the current game.

Each Power is fleshed out with a bit of character text, a flavour quote and a basic philosophy (with that philosophy reflected in how it secures control and expands - socially, militarily or economically). Each minor power (system governments ranging from a single station to full system control in scope) have a small amount of lore about who and what they are (corporate government of X system that does Y), but the sheer volume of these (4 per system average) makes up for that.  It should be noted that this means that by running missions for a given power you can change the governmental make up of a system over time and cause all sorts of trouble (lock downs, civil wars, and if the baleful eye of FDEV community management notices, possible community goals). 

between power and minor factions, are community goals. These are always lore driver tasks - grand expeditions, station builds, a major factional tussle over an independent system. They get a lot of in game news air time and actively shape the story. They usually have simple objectives, like 'ship metal here' or 'kill targets' and sometimes have an adversarial mission to thwart your attempts running in parallel.  These are the most dynamic/noticable of the real time lore development events.

Lastly you have the major powers, monolithic, grasping power structures. You can see a collection of common sci fi tropes - The corporate and corrupt democratic Federation, the folksey and well meaning but naive Alliance, and the sepratist Empire with its lawless seators and slavery as a social safety net (revelling in the rich/poor divide as the natural order - but valuing benevolence as a virtue... one not always shown by the betters in society). 

These have a wealth of lore and are fairly staticin terms of player ability to change much of that, but each power's major personalities are present as Power Play characters, adding further depth.  Shadow President Winters and President Hudson reflect economic imperialism and military might respectively, and their success and/or failure in powerplay will be sure to have an affect on how the lore plays out.

Finally, you can keep up with all lore developments since release via the in ship GALNET link, which brings all of the latest news, with handy banner pics giving instant recognition of the content (powers have the personality on a thematic background (haulers for trade, stations for territorial news, ships for military and so on).  Sometimes used for rule of cool, these banners make identifying stories of interest easier most of the time. They are also release almost daily, with some days bringing up to half a dozen related stories.

FDEV really want the space to feel alive, and though the game bears its warts somewhat uncomfortably at the moment, engaging lore and player involvement in the storyline is by no means lacking. Mechanics need a lot of spit shine and rework (the grind is real), but the story and living universe are working as intended. 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 12 Jun 2015, 09:00
So, RP... ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: GoGo Yubari on 13 Jun 2015, 07:25
As a sim, the whole game is literally RP.

Here's a thread on an interesting group of pilots that have decided to affiliate with a minor faction (and are working/hoping to make a major Power Play faction out of it): https://forums.frontier.co.uk/showthread.php?t=91485

I just kinda think the game forces you to role-play whether you want it or not. Sure, "proper RPers" will embellish a great deal on top of that and avoid being gamey in a non-fiction manner, but I think a group like the Mercs of Mikunn will have people with varying degrees of self-conscious roleplaying effort, but pretty much the whole group is still roleplaying.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 13 Jun 2015, 08:08
Ah uh... well, I meant real RP, not just playing RP because the game (like eve) makes you basically play RP, even if sometimes in silly ways. I don't really find it RP immersive to just... play like anyone. Real RP for me is that as a basis, but character fleshing out and interaction on top of it...
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: GoGo Yubari on 13 Jun 2015, 08:26
Hmm, yeah. It still kinda begs the question what do you mean by RP interaction? People talking in local? Chat channels? Chat channels as virtual locations? Nevertheless, I'd say Elite is a bit devoid of this type of stuff, though I do see some RP of varying kinds on forums, but frankly it seems a bit... basic. The potential is there, though.

I think the community goals and Power Play provide frameworks to bring the fiction alive and to flesh out your character accordingly. They also provide stuff to interact about in game (or in forum). The Mercs of Mikunn, for example, no doubt do lots of pure OOC planning, but if you look at that thread I linked you can find some attempts at RP interaction.

Still, the whole feel of Elite in game is kinda lonely. The "I'm a lonesome space trucker"-vibe is difficult to shake.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 13 Jun 2015, 11:08
Generally speaking, Elite is still woefully lacking when it comes to any kind of social tools, particularly communications. You can get 4 people in a wing including yourself on voice/text, and I believe ad-hoc text channels can have at most 6 people at once or something. Even then, it's... not that great, since if you're flying around you probably do not want to be typing.

There's forum RP I believe, but aside from that I'm not really aware of there being anything resembling what we have in EVE in the slightest, or what you might find in other MMOs, that you can find ingame. It's just not feasible with the state things are currently in.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 13 Jun 2015, 15:45
That's stupid... I mean, there is not even the possibility to create group channels ?

I mean, i'm not really asking for a lot of typed RP when flying (though honestly it's probably possible when you are just doing long and boring travels), but when you are docked with your mates or something... ?

Well, I don't know enough of the game to tell anyway...
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 13 Jun 2015, 16:27
The functionality is there. It's the limit of the number of people that is the only real problem, and I'd be surprised if there weren't technical reasons for those limitations. They might be out of date, but they're probably there. The chat interface is pretty barebones as it is, but hey. The point of the game is flying around and exploring/mining/shooting/hauling, not typing and occasionally tapping the stick - it being a secondary thing to be dealt with by the devs isn't that big of a deal, imo.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 14 Jun 2015, 03:52
Then I question the potential for RP in that game...

Odds in that case is if I start playing it, I will probably get bored eventually pretty quick and drop from the game after a few weeks... Months if i'm overly optimistic.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nmaro Makari on 23 Jun 2015, 13:22
Waiting for it on sale

(http://i.imgur.com/vyEyJW3.gif)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Karynn on 05 Aug 2015, 15:28
Ooo!

https://community.elitedangerous.com/node/247

Land on planets!
Nip about in a moon buggy!
Find stuff!

And the upcoming CQC update hasn't been mentioned in this thread yet... that's a PvP combat arena which pitches pilots in the smaller ship classes against each other. Jump in and pew pew with no messing about!

Someone mentioned something about roleplaying? Yeah, like there's any time for that! :roll:
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 06 Aug 2015, 03:55
On roleplay: Unless you're docked, you'd be hard pressed to have extra time for typing. However, there is "local", though reaching only within the current "island" (i.e. "grid" - though "supercruise" is its own island). Of course, if there are many players present, the different islands are layered. EVE has its 1-second tick, whereas Elite is peer-to-peer and real time simulation (yes, those have ticks, too, but just faster). This limits the population that can be displayed at once.

So, by necessity, lots of the roleplay would need to be of the forum sort. Technically faster-than-light communications are very rare in the Elite universe. Not sure if there's canon information of it - I've read two kinds of fiction. In the more common one, realtime FTL comms don't exist. Instead, most ships do have a data recorded, which syncs with the station computer, and this way does an "IP over Avian Carriers" or "sneakernet" style networking. There's one novel (Lave Revolution) where the flagship of an Alliance task force does phone home (~100 ly), but this can be probably handwaved as too low bandwidth and expensive for most uses. ("Never underestimate the bandwidth of a station wagon hurtling down a highway full of tapes.")

Note: The expansion includes the base game. Base game does not include the expansion, but base game owners have an extra ship (need to buy) and a discount (if bought from Frontier - Steam status unclear). Before the expansion comes out, we'll have two patches. 1.4 is "Close Quarters Championship" (plus assorted fixes/additions) and 1.5 is "Ships". "Season 2" (expansion) hits over the holidays in the winter.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 27 Sep 2015, 05:34
My quick two pence on roleplay: I prefer the almost tabletop, small co-operative group RP that Elite offers in game. I find the fiction more engaging, the 'firm' (not quite hard not definitely not soft) Sci-Fi to be beautifully detailed and the sheer diversity of humanity in this space age is staggering. It's a self-building world and I love that we get news at the highest levels, but experience the grass-roots of roleplay, unlike EVE in many ways.

Elite also has daily news updates, and vetted community involvement in both publishing novels and in-client fiction. I feel a lot more involved in Elite reading the news, than I ever have actively contributing to live events in EVE (personal opinion).

Content is still a bit shallow, but this newsletter (http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5fd2c5476a (http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5fd2c5476a)) has really hyped me beyond my normal 'eh, play it to look at things' passive love of the game.

Tl;dr, horizons will bring:


Exciting times, and we should start seeing these features arriving in December this year.

Next up is CQC releasing in October. Virtual arena battles, hoped to become an e-sport. Canonically built into the game as a 'sim' battle profession, CQC is likely to be built into the existing news report system to provide some much needed sport news alongside the politics and state of the galaxy daily reports.

The base game is on sale right now on steam (40% off I think?) but refer to Mithfindel's post above for the caveats around that (no expansion with base game, but get game access now).
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 27 Sep 2015, 10:50
There really is tabletop sessions in elite ?  :eek:
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 27 Sep 2015, 11:08
I think Ael means the "small-party" gameplay via wings and flying together with other people. So the old "everything (in space) is IC" maxim from EVE applies even harder in Elite, where there's literally no other outlet for interaction aside from direct chat w/ players or your wings. With the instancing you don't really have a proper 'local' chat either the way we do in EVE.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 27 Sep 2015, 12:38
Oh I see... Not being able to develop the characters besides the actions they do inspace tends to hinder my RP and immersion a lot... What's the point of stuff happening in space if it has no consequences on the characters and their relationships with each other ? How do you draw a story when you miss half of it (the characters and their development) ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 27 Sep 2015, 13:17
I think we've discussed this before actually, or at least, around the context of the limitations of the chat system.

Basically, Elite's RP-able stuff is in the solo/small-group/powerplay gameplay. The social tools that would enable more EVE-like levels of interaction are still very limited or outright missing at this stage - I can't fault FDEV for deciding to focus on the core gameplay first though, considering it is what made the original game what it was.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 27 Sep 2015, 15:45
I don't see how people can't develop characters outside of the in game activity. Forums and short stories abound and I prefer the small group discussions and camaraderie a lot more than channel RP culture.

Morwen was quite right about my point. tabletop-like, is more what I meant. Small groups of like-minded people, sometimes against adversaries, defining themselves and each other by how they cooperate and interact. The way I see it is EVE is like Babylon 5, expansive and broad strokes political drama, with some stand-out fully developed characters to drive your experience and a large supporting cast. Elite is more like Firefly (literally when multi-crew comes in), an almost insular group with a face character to get jobs. This character is supported by (and supports) a small tight knit band specialists and a lot of interpersonal development occurs live on a very small scale, with some after game clean up and consolidation if people so desire. The world provides a backdrop, and can push back pretty hard, but it's more about you and your crew.

Personally I prefer the 'friends around a table' feel and think it enhances my character development greatly taking on that personal in an almost LARP fashion due to the sheer immersion of the game. But whatever is fun is fine - it is the golden rule of RP after all.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 28 Sep 2015, 02:25
I just think both go together... Developping a character purely out of ingame activity is... well. A bit ethereal at best...

The thing i'm wondering is, how do you play the game within your tight knit group of characters ? Since their channels are clearly not a priority, do you use them ICly ? Do you just talk to each other (the players themselves) OOCly while you are doing your things ? Do you talk to each other ICly... ?

Basically, how do your characters interact ?

I mean, I too, widely prefer the tabletop setting between friends that think alike and a GM (or more). It's just that I find Elite doesn't seem to offer the complete set of tools for such a purpose... Maybe i'm wrong though, thus why my question above.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 28 Sep 2015, 08:13
Either we interact together in space (whether by shooting at each other or shooting other people), or we talk via the provided text (pretty limited) and voice chat.

There are no 'channels' as we have them in EVE with 20, 50, 100 or more people in them.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 28 Sep 2015, 09:37
So... against my better judgement, I have purchased this game. The 44% off deal was pretty good.

I haven't played a proper flight sim since F-19 for DOS, and I don't have a proper control setup, so while I am avoiding combat as much as possible, I have already enjoyed dying several times.

Very nice atmosphere, immersive in the manner of other games I have played such as Alien: Isolation and the original Dead Space. Everything seems very real. I'm still figuring out the very basics, but it looks promising and possibly rewarding.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 28 Sep 2015, 13:37
i wrote a short account of some weird things that occurred one day when I was playing Elite :)

https://forums.frontier.co.uk/showthread.php?t=167467

Quote
A simple mission to obtain some domestic appliances, which presumably includes the humble washing machine, for one of the groups in the system. I knew an industrial station nearby that sold domestic appliances, so off I went. The journey to collect the domestic appliances was uneventful, but the return trip was not.

The first thing to happen was receiving a message from a ship, that wanted to discuss a deal. Intrigued as to what this was about, I followed them when they dropped down. Stopping 100m apart, they revealed that the domestic appliances were a trap. To lure pirate ships out, to attack me. Fortunately for me, the ship I was talking to, was the leader of these pirates, and he was prepared to make a deal, if I were to deliver the domestic appliances to somewhere else.

I considered their offer to be very low, and continued on my way.

Where another ship messaged me. Dropping down to meet them, they told a tale of woe, that domestic appliances were destabilising the entire economy of the system, and that I should do the right thing. Sell them, dump them, do anything, except deliver them to the group that wanted them.

Again, after hearing what they had to say, I continued on my way.

Then, two ships messaged me. Dropping down to meet one of them, I was surprised to see the other one there as well, and both made offers to deliver the domestic appliances to rival groups on different stations. I wasn't really paying much attention to their offers, because simultaneously to this, a pirate Sidewinder had also arrived, and was intent on taking the domestic appliances by force.

After dealing with the Sidewinder, I again continued on my way.

Then, I was interdicted by another pirate Sidewinder, who said that I "looked like I had enough to share with everyone".

Setting throttle to zero, I prepared to fight them, and then I noticed their name. Karl Marx.

Dealing with them, I continued on my way. I was now only about 100 ls from my destination station.

When I was interdicted again. By a system authority ship, who demanded I submit to a scan. I wasn't having any of this, so I evaded their interdiction.

Finally, I dropped out of supercruise at my destination, and requested docking permission. This was granted, and I flew towards the station entrance.

Since domestic appliances aren't contraband, and I was friendly with the power controlling the system, I was somewhat surprised and slightly annoyed when one of the authority ships outside the station initiated a scan.

I went to silent running, and flew into the station well above the speed limit.

Landing successfully, I couldn't wait to hand in the mission, and get rid of these domestic appliances.

The whole sequence of events, made me wonder... just what kind of washing machine is so important that all these people wanted them ? Was one of the washing machines secretly filled with drugs ? Was a secret service agent covertly concealed within one of the washing machines ? Has a sentient A.I. hidden itself within a washing machine, in order to escape captivity, and begin its reign of terror on the galaxy ?

What on Earth was going on ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 06 Oct 2015, 03:48
Today, Elite Dangerous 1.4 (CQC) will be released. Three new ships! A new 'virtual arena' combat mode, with rankings and e-sport potential! 'More awesome in space' (direct quote from the patch notes)!

To ward off RSI from typing all the changes, have a changelog:

https://forums.frontier.co.uk/showthread.php?t=188174&p=2897925#post2897925 (https://forums.frontier.co.uk/showthread.php?t=188174&p=2897925#post2897925)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 06 Oct 2015, 07:00
Servers went down just as I was going to buy my first ship.  :(

Ah well, coolness awaits after work.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 06 Oct 2015, 09:32
Yeah, they are still down here, will be up again in an hour or so, I think.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 29 Oct 2015, 04:34
Out of action atm due to my HOTAS having a fit and needing to be sent back to Mad Catz (aka lolCatz aka useless), but have a recorded live stream:

https://www.youtube.com/watch?v=3kF8iPf1940

SRV action, ship wrecks on planets, and more!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 20 Nov 2015, 08:10
Just came back from the California Nebula.

(http://i.imgur.com/939H3yD.jpg)

I so want to head out to Barnard's Loop and then Sagittarius A, but afraid I won't manage to make it back until Horizons. 2k LY per day is harsh.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 20 Nov 2015, 10:54
So, this playable at a reasonable level with KBnM yet? It'll be a while until I have the space needed to make a proper gaming table that'll properly fit the joysticks etc needed to "do it right".
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 20 Nov 2015, 17:11
I personally find it very difficult to play with KB+M. To the point where my x52 pro is in RMA atm, and I can't really play elite in any enjoyable way.

However, others have sung its praises, even among my humble little player group.

I'd wager that if you're having reservations before trying, you will not enjoy those controls, however.

@Tamiroth: That's a fine picture right there. Enjoy your trip! I can't wait to get back to my military spec Python and start smuggling again.

PS Schill Edit:

Latest newsletter right here.

http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5219b8c24c&e=e85c903e54 (http://us2.campaign-archive2.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=5219b8c24c&e=e85c903e54)

Horizons beta next week. Going to be a long time until we can physically walk around, but 2016 is looking good for new flight and driving experiences. Including the oft rumoured prison break mission (combined flight and ground force cooperation).
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 20 Nov 2015, 18:01
Yeah, my Saitek X52 would be the preferred way to play, but I just don't have the space to have it comfortably on the desk these days. Might give it a shot, depending on what takes my fancy otherwise, when it comes to games.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 20 Nov 2015, 18:09
I feel your pain, took a while for me to appropriate a coffee table to extend my desk for HOTAS use. I hope you do get into it, though. It's a rewarding game for those equipped by eve to find their own fun and meaning.

Definitely check out the player groups section of the forum if you're looking for more pilots (assuming KB+M works out for you), and share your pilots name here if you wish. Plenty of friendly types knocking about.

I'll be back in action next week, just dealing with RMA, work deadlines and EVE london this weekend. I'll hopefully have news of FDEV recognising (as a player group and potential minor faction) a small rp group I've gathered.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 20 Nov 2015, 18:57
From my own paltry experience with these types of sims, E:D is way more enjoyable with a gamepad than KB+M. I set up the hotkeys in similar fashion to the orientation of the cockpit touchscreens, and leave the gamepad to the flight controls.

Not as good as hotas but then I'm on a very stringent budget.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 20 Nov 2015, 19:11
I swear, when that damn seller finishes mucking about with that house and finally sells it to me, I'm -building- a bloody desk. Some hobby plates, 4x2s etc and I'll dedicate the space to build the most amazing gaming corner the world has ever seen. Plenty of room for hotas, all the monitors etc, and design it so swapping in the wheel for driving (pedals permanently under the desk) will be quick and simple...

... I just gave myself a little happy moment.

It'll even come before I build the hobby room for miniature painting/playing/displaying.

Excuse me, I have to go stare dreamily at all tools I've acquired over a lifetime. I can't wait to put them all to use at once.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 25 Nov 2015, 01:55
Something something I should play this game more often. It's gathering increasing amounts of digital dust in my steam library. I used to play it a lot, but I guess only so much fun to be had grinding pve solo vOv
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 25 Nov 2015, 11:18
ATM I am still waiting for my HOTAS to be fixed, but me and the Anansi Syndicate will be hitting one or two systems to tear down the tyranny of government in the coming weeks.

If you're up for some group PvE than could turn into PvP if some hostile pilots show up, then give me a poke on Steam or Slack.

Steam: Cmdr N Anaconda
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 30 Nov 2015, 18:56
Horizons (beta) has landed!

As a picture says a thousand words, here's a small album of my first excursion to a barren world:

https://imgur.com/a/R9TRd (https://imgur.com/a/R9TRd)

I will capture some mission/action pictures tomorrow night.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 30 Nov 2015, 19:17
I'll admit, it looks absolutely gorgeous. I think I might brave the KBnM problems.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 30 Nov 2015, 23:38
Mess around in the tutorials a bunch first before undocking for real. Also, you can probably find a pretty cheap HOTAS or dualstick setup somewhere probably, though this past weekend might've been the best time to do it.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 01 Dec 2015, 01:49
The game sales will expire today so I am going to ask.

Is this game worth the purchase?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 01 Dec 2015, 02:00
Only just woke up:

I'd say yes, just because I have an affection for Elite that goes back 22 years to my first experience with Frontier; Elite II. Dangerous has its flaws, and can feel empty if you're not engaging with the background sim or doing some serious head-rp, but I kind of like that. The wild expanse of space is a place of sporadic adventure, at least until you make enemies and shake up the status quo wherever you leave your boots ;).

So I'd say yes, definitely, but much like eve it is a love or hate situation. I've had many people complain that they are bored of the game, have little to do or similar. Power play is NOT a good game mechanic (grindier than FW!!!) but if you're ok with writing your own story and keeping up with in game news (available in cockpit), I think role players are p much the target audience for this game.

I'd like to add any of you joining form here as friends: I have an iron clad 'on buddies list don't shoot' policy in place. I also run a small pirate group trying to push a system into blissful anarchy as we speak for those of you inclined to the piratical, smuggler or clannish government-hating mentality. But even if you go true-blue Imperial, if you're on the list, I'll never shoot and be glad to wing up if I'm about.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 01 Dec 2015, 03:41
If anyone else doesn't want to shoot me, my callsign is 'Stutzer'.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 01 Dec 2015, 04:25
Mess around in the tutorials a bunch first before undocking for real. Also, you can probably find a pretty cheap HOTAS or dualstick setup somewhere probably, though this past weekend might've been the best time to do it.

I have a very good HOTAS, the Saitek X52 Something Pro. What I don't have is the deskspace to use it without it being a pain in the arse.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 01 Dec 2015, 05:33
I still am trying to grasp how you can roleplay when there is no tools or incentive to bring characters socializing and doing stuff... I have to admit.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 01 Dec 2015, 05:40
I'll have to echo that, really. It would be less roleplaying for me and more just telling myself a story, creating context around what I do without it actually being a thing.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 01 Dec 2015, 06:10
The actions I take are in character. So a large part is 'head role play' but the crux of it is action and conversation in game, that matches my character and the world I see through him.

It's far more 'four buddies sharing a narrative' than the sweeping channel rp of eve, but it has it's place in the role play arsenal. Add to that the constant community goals (all story based) and every actions impact on a changing political landscape (no matter how small), you've pretty much got a living world to work with.

Plenty of meta game tools support this - reddit groups, slack, FDEV forums or even conversations like these. It is personal, almost intimate, in scope and focuses far more on the 'day in the life of' than your character's participation in the grand scale events of EvE, WoW and so on.

It's role play by a different measure and tone, but it certainly is role play.

Case in point:

The Anansi Syndicate (my group) is pushing an agenda in the Bhado system, destabilising existing power there. This is a mosquito bite on the face of human politics and is noticed by few but us.

Mere light years away a community goal of public importance, broadcast throughout the community, is gathering pilots (role player or otherwise) for an in universe, canonical and thematic task (ship goods, kill pirates and so on) that will have a lasting effect in fiction and in the background simulation.

Between these two extremes are the daily conflicts and actions of pilots in the universe. Everything has an impact on background sim. Hand in a bounty? Security improves incrementally. Kill a trader? A corporation might go bust if that carries on. These are fertile ground for little seeds of imagination that can be easily shared with others on the forums, or in space if they happen to be in the area.

RP is alive and well in Elite :).
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Lyn Farel on 01 Dec 2015, 06:30
Ah so yeah, you play a lot and regularly with four buddies, do ops and go on space adventures together? I can see it better with that in mind, yes..
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 01 Dec 2015, 06:38
More of a rotation with a dozen or so, but yeah, 4 at a time in wing and shared stories on TS/forums after.

Though I do enjoy reading some of the stuff put out there by solo pilots too - lone space cow boys can be pretty engaging characters from afar.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 01 Dec 2015, 16:35
today i tried out the horizons landing thing. zomg, it's complicated.

There's also a bunch of new missions added. Didn't try many, but it looks like they're very diverse. There's missions to do all sorts of things. Like, instead of take cargo to station X, now there's missions where you've to take cargo and wait for your contact, and you've to expect interference. Interesting stuff.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 01 Dec 2015, 20:21
Is there a storyline to follow?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 01 Dec 2015, 20:26
Bought the game, registered and did tutorial and good gracious me is this game hard to control with a mouse and keyboard. My FPS muscle memory caused me to spin uncontrollably, I'm not too sure how to go sideways (am I supposed to S and D for that?), etc.

Is this game any more intuitive with a HOTAS?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 01 Dec 2015, 20:49
Been doing all the training with KBnM and it seems to work fine once you're used to it. Z and C are the default "strafe" buttons, Q and E rolls, R and F ascends/descends and W and S accelerates/decelerates you. The most important part here is rolling, I find, because turning sideways is helluvalot slower than changing your pitch up or down. Some slight yaw left or right (A and D) is just for fine-tuning a turn.

Bear in mind, this is with a massive 98 minutes of game behind me.

With KBnM I also found it more useful to set my acceleration/deceleration to 10% increments rather than holding and releasing the button. Given my FPS background, this lets me get to the exact speed I want pretty near instantly (since the ship lags behind no matter which scheme you use) without me having to pay much attention to where the throttle lands on the scale. Four quick W taps sets speed to 40% and I'm done, instead of trying to time how long I need to keep W pressed.

Docking and undocking was remarkably simple and the only thing I need to start getting into muscle-memory there is to retract landing gear when undocking.

Diving through the options menu, there does seem to be a lot more depth to the controls than what the tutorial vids show, but I can't be arsed going there until I have some form of understanding of the game itself. (Also, tutorial vids on youtube. Really? At the arse end of 2015, we can't have an interactive tutorial telling you these things, or at the very least an in-game video stream thingy?)

While I remember Elite was never really big on handholding, I am a bit nonplussed by the complete lack of any story hook at the beginning. "Start game". Okay. I'm now in a ship. In space. Hello? Anyone or anything out there? No? Okay...

...

Right. You know what? Fargo Season Two beckons. Save and Exit to Desktop.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 01 Dec 2015, 23:08
Well, screw it. I probably should just get a HOTAS.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 01 Dec 2015, 23:11
Is this game any more intuitive with a HOTAS?

Yes. To the point that after playing with a HOTAS you will wonder how you ever managed without it, regardless of how skilled you are/were with kb/m.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 02 Dec 2015, 04:32
So... storyline? Yay or nay?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 02 Dec 2015, 05:00
Just woke up.

There is an undercurrent storyline, follow the news and pick at threads and you can see it(community goals tie in with it sometimes). But there is no explicit storyline as far as missions/space activity goes on a day to day basis.

Essentially - there's a story, but its being told via galnet (cockpit news) and community goals. Most recently, a new Emperor of Achenar was crowned, Emperor Lavigny Duval (wife to be of Hengist). She has retained the title Emperor as a nod to the former patrilineal method of crowning Emperors, while acknowledging that although she stands for traditional values, a female Emperor has been a long time coming.

Previous to this, the President of the Federation was killed in a hyper-drive mishap, leading to the installation of Zachary Hudson, a military minded pro-corporate politician, to the post of POTF.

There are a handful of key personalities that shape the power dynamic of the human cluster day to day: http://elite-dangerous.wikia.com/wiki/Category:Key_people (http://elite-dangerous.wikia.com/wiki/Category:Key_people)

But as previously mentioned, in game news is the best bet for the large story arcs, and are manually put in by community and dev effort.

Small arcs appear on an automated, system basis, based on if corps are going bust or pirates getting murdered to the point security can be increased in system. This ranges from simple traffic reports in system to smaller scale community goals (usually triggered by player activity that fdev notices and centres a mini-arc around - Imperial-Independent wars have been a prominent example).

tl;dr - no explicit story, but trawling through news articles shows that there's definitely story there.

PS: Have a video with a soundtrack you might remember and visuals to die for: https://www.youtube.com/watch?v=Xu4LtVagEb4&feature=youtu.be (https://www.youtube.com/watch?v=Xu4LtVagEb4&feature=youtu.be)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 02 Dec 2015, 05:07
I can definitely work with that. I suppose that ties in with that Powerplay system.

That video though. a) I want that ship. I don't know anything about its performance, but I want it. Badly. b) God damn, that soundtrack. Stuffed me right into the nostalgia cannon and launched me back to when that series was good, which was the entire series except the last twenty minutes.

Allright, guess it's time to try and make something of myself in that universe.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 02 Dec 2015, 05:11
Powerplay, as far as mechanics go, is pretty grindy and awful, but the fiction and personalities around it are pretty great. So I tend to sit on the outside looking in and playing with the minor faction back ground simulation stuff.

Glad to hear you'll be knocking about! Get in touch if you ever need help - still dealing with Mad Catz RMA process atm, but I think I can just about handle KBM...
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 02 Dec 2015, 06:35
Yeah I think I'll spend most of my time solo to start with, at least until I have a bit of a handle on the game. Did my first mission, jumped a few systems out and went randomly looking for three flashies to fulfill the quota and return. Combat is definitely slower and thus quite a bit more... impactful in this game than most space games. Might just be my noobship with its mounted flashlights, of course. Sorry, lasers. Killed a few "mostly harmless" guys, after discovering there's such a thing as "signal sources" which apparently mean random ships, returned to the start and got myself about two hundred k, 37k from the mission and 170k total in bounties, which has now been turned into a multicannon, a cannon, better armor and thrusters. Oh, and a fuel scoop. Emptied the main fuel tank on my way back, it seems. Being able to refill after a jump seems useful.

So, first impressions after about two hours...

I like it. Slow and thoughtful, lots of travel and enjoying the setting etc which is the stuff I always loved about X and a few other space games. Somewhat interesting flight model, but I miss an inertia mode where I can cut thrusters and coast while I turn the ship around, but for all I know that is actually in there somewhere, iuno. It is nice and pretty, very immersive and the UI is surprisingly well designed. Trimmed down to its necessities and very simple to maneuver in. That's an incredible feat for a space game that still tries to be immersive and "real", I think.

If shipsizes go far enough up as I progress, this might actually be my new X.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 02 Dec 2015, 08:06
Hah! Reading more about the setting and lore, I find it kind of hilarious that I instantly get drawn to focus my efforts against the Empire and it's slaver ways.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 02 Dec 2015, 10:01
As far as I understand, CCP just more or less copypasted the Empire and the Federation into New Eden from the original Frontier game of 1993. Except, instead of what was basically American Old South in space and United Nations in space we got religious space byzantine persians and decadent space french.

Slavery in the Elite's Empire must be more like a mix of Khanid high-tech (TCMCs, etc) with Caldari compulsory lifetime employment schemes.

It's interesting that most of the religious nutjobs in ED universe operate out of the Federal territory (Sublime Order of Van Maanen's star and the like).

Also, I was amused to discover that the dominant minor faction in ye ole Sol system is not the Congress or even Sol's Worker Party, but "Mother Gaia" - apparently some sort of green/neopagan movement. They actually own most of the stations here!

I wonder if the capital of Earth in the 32th century is officially the Stonehenge.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 02 Dec 2015, 10:09
Elite's Empire, as I currently understand it, largely uses slavery as a debt-forgiveness mechanism more than anything else, but I haven't read the lore for ED in a while. Not quite the same as the Amarrians, and I'm going to get tired of the comparisons really quickly, not gonna lie.

Arguably the Federation is even worse.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mizhara on 02 Dec 2015, 10:29
Just reading the Wiki myself, so I'm not too deep into the lore of it yet. I just found it funny that pretty much every time I go into space in a game, somewhere there's an Empire being slavers and very much worth kicking in the teeth.

"The Empire is less technologically dependent than the Federation, choosing to keep and employ slaves for the work which machines would usually perform in other parts of the universe. "

"The Imperial Law is seen and enforced by Senators who themselves are above the law. They can order executions, and can even kill people themselves, though sometimes (rarely) they may be held to account for their actions by the Emperor. In the Empire very little is illegal, but many things are frowned upon, like excessive use of narcotics.[1]"

Then there's the corporatist Federation where corps may very well be running the show behind the Federal government, even to the point of picking and choosing presidents, and money buys pretty much whatever you want from law enforcement, and "The Alliance was formed circa 3230 AD in Alioth, and portrays itself as a beacon of human rights and democracy in an increasingly autocratic universe. It does not conform to the political ideals of the totalitarian Empire, or the authoritarian Federation and there is much cultural variation among its members. This, however, means they often struggle to achieve political agreement" a bit of a clusterfuck.

I like this setting.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 02 Dec 2015, 10:40
Think there's enough of these things to do a trope bingo?

"Evil space Empire, 33.

Hyper capitalist, corrupt 'democracy' 21.

Militaristic Outcast Society, 42

BINGO!"
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 02 Dec 2015, 18:02
Think there's enough of these things to do a trope bingo?

"Evil space Empire, 33.

Hyper capitalist, corrupt 'democracy' 21.

Militaristic Outcast Society, 42

BINGO!"

There's been too much sci fi for too many years NOT to use the tropes.

The question for an IP is if they use the tropes in an interesting way that you want to see more of ;)

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 02 Dec 2015, 18:04
I played some more of the Horizons beta today. It is still complicated.

Spent about half an hour creeping around above a surface settlement in my Cobra, with the landing lights on, trying to figure out what I was supposed to do in a mission to retrieve data from the settlement. Eventually found out what was wrong, lol.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 02 Dec 2015, 20:36
I imagine playing Elite is sort of like playing Eve 10 or 12 years ago where they kind of threw you into space: 'here, figure it out'

Lots of good and bad with that approach :)

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Elmund Egivand on 02 Dec 2015, 21:09
I imagine playing Elite is sort of like playing Eve 10 or 12 years ago where they kind of threw you into space: 'here, figure it out'

Lots of good and bad with that approach :)

Elite actually had a tutori...training simulator at launch though.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 03 Dec 2015, 00:04
Still does have that but like Eve's NPE, once you know how to fly and fight you're on your own buddy.

Anyways, actually logged in to this game last night again, and some fun doing PVE with my Viper. I'm super rusty however.

After undocking, it took me no less then 10 minutes of searching the controls, and much head scratching, to figure out my shift drive wouldn't activate because my landing gear was still deployed. :|
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 03 Dec 2015, 00:45
I've skimmed through the thread, and collected the commander names of everyone in the thread who has shared theirs (or linked to it, in Lou's case). I'll mod-edit a link to this post into the OP for people looking for it quickly; if you're playing and not on the list and want to be, just note it down in the thread and I'll try to update it here. (Alternatively, Aelisha can copy the list into the OP and update it himself periodically if he likes.)

Players:
Aelisha Montenagre: Nyninch Anaconda
Gottii: Caiden Feyd
Karynn Denton: Marrakech
Louella Dougans: Louella
Mitara Newelle: Gidion Powell
Morwen Lagann: Lilith Enris
Nissui: Stutzer
Sofia Roseburn: Berechar Forezon
Tamiroth: Thelan
Thorolfur: Hydarius
Utari Onzo: Utari Onzo
Victoria Stecker: Stecker
Wanoah: Wanoah

Groups:
Anansi Syndicate: Lawless, Indepdendent
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 03 Dec 2015, 01:56
Much appreciated, Morwen.

I am now updating the Op to include Cmdr names and groups. if you have groups you are members of, please let me know (along with Factional alignment or if Power play, chosen leader). Be aware that friending cmdrs gives your position away in open. For the same reason, I ask that groups only disclose their minor faction support and home systems openly, if they're looking for conflict or feel there's little risk of it.

ADDENDUM

I am a dumb and forgot that the Op is on an old, deleted, account.

If you don't mind, morwen, can you update your list with "Sofia Roseburn - Berechar Forezon" and list the Anansi Syndicate as a lawless independent player group?

See you, space cowboys.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 03 Dec 2015, 08:25
Amazingly I haven't posted mine here.

CMDR Utari Onzo

Go figure
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 04 Dec 2015, 18:15
get some exploration data, and go to Lave station, sign up for the community goal mission, then hand your exploration data in. Right now, it's a minimum of 200,000 credits for doing that, money for very little effort, as chances are you can get some exploration data on your way there, lol.

It's what I did today. Then went on a tourist trip to Betelgeuse. It was a big red star.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 04 Dec 2015, 18:19
I want dat exploration dosh.  :(
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 05 Dec 2015, 10:06
(http://i.imgur.com/jj0mJuC.png)

Balls of death, lol.

Don't jump into that system if you can avoid it, lol.

Wredguia AL-A B42-1
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 06 Dec 2015, 06:50
Aelisha, is "Anansi Syndicate" formally registered as a group ? it seems like you can register a player group, and can even gain control of systems and stuff.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 06 Dec 2015, 08:49
In the process - they register groups as the dev team gets time, but with Horizon crunch I expect a bit of a delay. We're gunning for it though!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 06 Dec 2015, 08:53
You'll have to tell me when you play/if you have TS so I can join in on this. Fed space grinding local pirates is getting boring for me and my Viper.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 06 Dec 2015, 09:29
war has just been declared between the League of Bhado Party (Dictator) and the Brotherhood of Bhado (Unfettered). We will be supporting the Brotherhood in open and private groups, winging up as soon as combat sites spawn. We're largely EU time, but will have presence in all but AUTZ.

Take missions for the Brotherhood and push the corrupt League from our system! First Napier Outpost, next the system!

I'll chat with our web guys about TS (we use pyre comms atm) - but we can always use the OOC TS server as a stop gap.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 06 Dec 2015, 16:34
get some exploration data, and go to Lave station, sign up for the community goal mission, then hand your exploration data in. Right now, it's a minimum of 200,000 credits for doing that, money for very little effort, as chances are you can get some exploration data on your way there, lol.

It's what I did today. Then went on a tourist trip to Betelgeuse. It was a big red star.
Welp, my two-day foray out of the galactic plane (up, up and away until the jump drive is out of range), then to Betelgeuse and Rigel ended in a fail - 5 jumps off Lave on the return trip I was interdicted by a wing of a Federal Assault Ship + Vulture and promptly sent back to Lave Station.

  The credit loss on ship re-buy is tolerable, but some 6 hours of tedious scanning apparently were sucked out of the breached canopy with all the oxygen. That's really annoying.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 06 Dec 2015, 16:55
...
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 08 Dec 2015, 09:31
Ships 1.5 update of note:

The Fer De Lance is getting its reactor upgraded from Class 5 to 6, giving it superior thermal performance and 25% more power at grade A! It is also getting thruster tweaks, with better pitch and roll. All in all a much needed bonus to a classic.

Looking forwards to replacing my combat python with one, and refitting my other python for mining, smuggling and planetary landing.

Also TY Oneironaut for offering the use of that service! I am sure it'll come in handy. Grab me on slack (aelishamontenagre) or elite (Nyninch Anaconda) if you're looking for wings! 
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 09 Dec 2015, 07:29
BETA 4 update
Horizons 2.0

Shamelessly ripped form my twitter feed, I present to you the latest in ground variation and terrain mapping that FDev has provided to date:

(https://pbs.twimg.com/media/CVxf_S1W4AAW5EH.jpg:large)

Thanks to @fireytoad for the image (a good streamer and supporter of ED).

Not pictured is the addition of subsurface scattering for ice. This makes Europa, and mixed rock/ice bodies far more interesting to land on, with areas of opaque, gritty ice/rock mix surrounded by translucent glacier-like canyons.

FDev are going all out on spectacle and accuracy, and this is something we'll see continue when they begin to model atmospherics later next year.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 10 Dec 2015, 01:42
Horizons launch dec 15th!
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Veiki on 10 Dec 2015, 20:28
Had a look in the Frontier store for Horizons recently and had no idea they had the original 1984 Elite for a free download.

It's becoming one of those games like Master of Orion 2 I can't stop playing and have on every install.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 11 Dec 2015, 05:48
I would like to strongly recommend this support tool for roleplayers - Thanks to Avio for bringing it to my attention http://inara.cz/wing/455 (http://inara.cz/wing/455)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 11 Dec 2015, 10:18
I would like to strongly recommend this support tool for roleplayers - Thanks to Avio for bringing it to my attention http://inara.cz/wing/455 (http://inara.cz/wing/455)

Inara also already have their own Discord server up and running in case that works better for people.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: John Revenent on 13 Dec 2015, 00:33
So tempted to buy this to play with you guys... but that $52 price tag eats my soul.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Aelisha on 15 Dec 2015, 11:29
Horizons goes live approximately 18:00 today.  See you on the ground, commanders.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 16 Dec 2015, 09:51
Does this $30 expansion branch off from the other game? How are they handling all that?

You guys don't pay subscriptions though, right? So not too bad if you think of it like $2.50/month MMO game? Way cheaper than EVE?

Also upcoming avatars, right? And multicrew? How will that work?




Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Jikk on 17 Dec 2015, 03:12
To quote Frontier Dev about Horizons:
Quote from: Frontier Dev
Elite Dangerous: Horizons is a new season of major gameplay expansions for Elite Dangerous, beginning with Planetary Landings across the Elite Dangerous galaxy. [...] Elite Dangerous: Horizons will continue to introduce new features and gameplay as the season continues into 2016, enriching the Elite Dangerous experience with new activities and new ways to play.

The way this is being handled is that the game launcher now provides two options - either Elite Dangerous or Elite Dangerous Horizons (with a choice of architecture where applicable), i.e.
(https://i.imgur.com/NHdw8hr.png)

Another quote, as to how the expansion operates:
Quote from: Frontier Dev
Our expansions are grouped into two seasons so far, and we ensure forward & backward compatibility so that all players of both seasons can play in the same galaxy together. Season one players continue to get regular updates even if they don't yet own season two.

Elite does not have a subscription based model. One can liken the two to one another, but I like to think of them as just different marketing strategies.

I've personally heard wind of character creation and multicrew. As far as I'm aware there's nothing set-in-stone as to how this will work yet. If one is interested, keep an eye on their news page (https://community.elitedangerous.com/news).
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 17 Dec 2015, 09:53
I mean more can players who don't have the expansion still interact with the others who do? Like in some RTS the expansion people just get access to the new 'stuff' and the others don't?

Or are they separate servers?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 17 Dec 2015, 10:20
The difference between the two is Horizons people get to play on planet surfaces, and people who don't have Horizons, don't, afaik.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Milo Caman on 20 Dec 2015, 12:51
Good grief I'm posting again.

Horizons and Aelisha managed to get me interested in the game again, so I've hopped in my Asp and finally decided to make the trip corewards.

Here's an album of Horizons pretties if people are wondering what the landing content is like: https://imgur.com/a/rzHf3
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 21 Dec 2015, 12:35
I have just installed Horizons, let's see what its like
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Nissui on 26 Dec 2015, 02:53
Stutzer has been biomassed.

Exploration has been billed as somewhat of a profession I could pick up as a cadet, but in practice it seems well beyond my means. I've gone bankrupt twice trying to voyage a few hundred 'light years', am constantly beset by NPCs who seem keenly capable of dismantling my Scout in pleasure yachts, and am routinely turned away for any offer of work. The only way to make money seems to be grinding standings with factions I have no interest in supporting in any way.

I don't want to play a combat pilot without a proper flight setup, and couldn't afford one. Being a 'space trucker' in a game this hostile to casual flight from system A to system B sounds like an exercise in emotional sodomy.

I'm not out much real money, and I don't have any game assets to give anyone.

I will look forward to reading the logs of others on Inara instead as a diversion in science fiction.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Milo Caman on 26 Dec 2015, 09:21
Stutzer has been biomassed.

Exploration has been billed as somewhat of a profession I could pick up as a cadet, but in practice it seems well beyond my means. I've gone bankrupt twice trying to voyage a few hundred 'light years', am constantly beset by NPCs who seem keenly capable of dismantling my Scout in pleasure yachts, and am routinely turned away for any offer of work. The only way to make money seems to be grinding standings with factions I have no interest in supporting in any way.

I don't want to play a combat pilot without a proper flight setup, and couldn't afford one. Being a 'space trucker' in a game this hostile to casual flight from system A to system B sounds like an exercise in emotional sodomy.

I'm not out much real money, and I don't have any game assets to give anyone.

I will look forward to reading the logs of others on Inara instead as a diversion in science fiction.

Don't give up! Exploration can be a bit of a persistence game, and NPCs/Interdictions in Horizons are very buggy at the moment. Once you pass the 500ly barrier, things get very quiet (Unless you've gone to somewhere like Maia, which is a bit of a (literal) tourist trap right now.

If you do decide to get back into the game, I'm planning an expedition out to the upper second quadrant, as laid out by Erimus in this thread (https://forums.frontier.co.uk/showthread.php?t=116450&p=2276283&viewfull=1#post2276283). I was hoping to get a few (5-10) people together and try and populate the map a bit, as it's not really been explored properly at all. Hoping to come out of it with populated spreadsheets, trello boards and hopefully, fame and fortune. PM me here or hit me up ingame if you're interested. My CMDR name is Alex Du'volle. These things are always better with friends.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 28 Dec 2015, 09:30
So after getting horizons I got myself into the grind. After taking about 3 nights to grind up an asp I tried out doing "the loop" for rares. That wasn't so fun and wasn't bringing in the bacon as I thought it would, so I went full han solo, packed up my shit and headed to Fehu to become Han Solo.

Smuggling missions aren't as lucrative as it seems they used to be, but I'm making bank and it's a lot more fun then the trade grind.

Edit: I'm making about 7-10m an hour once you factor in time for getting from the bubble to Fehu after a run, and time spent collecting missions

I'm only Merchant rank and Neutral to the factions so I expect that to jump up a little once I hit higher ranks/standing. The better missions seem to require allied status with the Silver Ring dudes and Broker rank and up

Another edit: these missions are great fun, but they are hard, namely you get randoms chasing you to interdict you, or landing with you as you try to dock. More missions you stack, more police and pirates chase you, and if you get scanned once it's all over, every mission fails. It's still potentially lucrative as all hell, but my god it's a cat and mouse game and I love it.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Mithfindel on 30 Dec 2015, 06:36
Worthy note for those who think about whether they should try the game: The base game (http://"https://www.frontierstore.net/usd/games/elite-dangerous-cat/elite-dangerous.html/") is available for under $15. Note, it does not include the new season content, only what's been published this far in the 1.x branch. Some features will be backported. For a "limited time" owning that will also net you a $15 discount on Horizons, but not sure if it has been announced how long that continues.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 02 Jan 2016, 18:33
Another edit: these missions are great fun, but they are hard, namely you get randoms chasing you to interdict you, or landing with you as you try to dock. More missions you stack, more police and pirates chase you, and if you get scanned once it's all over, every mission fails. It's still potentially lucrative as all hell, but my god it's a cat and mouse game and I love it.

Been doing this the last couple days. Loving every second of it.

Fully agreed, the cat and mouse aspect makes it a hell of a lot more fun than most other parts of Elite I've tried so far.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Ulphus on 04 Jan 2016, 04:28
I've been playing this since Beta with an Oculus Rift DK2 and a HOTAS. I'm still playing it. Being at the arse end of the internets, I mostly play Solo.

I'm also using "Voice Attack" so I can tell my ship "Warp Drive Active" and it will start up the frame shift drive in local mode, and if I go "Jump Jump Jump" it tries to jump to another system. Also, "landing Gear" and "Ship Lights" are things...

I've done exploring, trading, missions, Bounty hunting; I even tried mining, but it didn't really compete with bounty hunting. I did some power play, but unable as I was to support the Empire or the Feds, the alliance guy Edward Mahon gives you a bonus to trade, which isn't something I'm doing these days. I got a lot of bounties in small out of the way places for blowing up enemies.

I've worked my way up the Ship size chart. One day I upgraded to the point where I didn't have enough to pay the insurance if I lost it, so I bought a cheap Sidewinder to go ratting in, and had a blast! so I've gone back to ships in the Eagle/Diamondback Scout, Cobra range for ratting. In the Beta I flew a corvette around, and it's just huge and ungainly and un-fun to me. I have got away from fights in 2% hull, but have yet to actually lose a ship except in Beta testing.

Now that Horizons is out, I'm going out into the sticks in an Asp Explorer with a moon buggy, and tearing around the landscape having a great time exploring geology.

Every time I look out of my cockpit at the system I'm in, I grin.

If you need a story, or a reason to get out of bed other than to enjoy the pleasure of flying, then maybe Elite isn't going to be your cup of tea.

Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 14 Feb 2016, 03:35
I've started to casually log my derping around. With pretty pictures!

http://inara.cz/cmdr-logbook/11909/7189

http://inara.cz/cmdr-logbook/11909/7204



Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Silas Vitalia on 22 Feb 2016, 14:00
(http://i.imgur.com/yyiIZ9s.jpg)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 18 Jul 2016, 13:41
...Meahwhile, in their so absolutely charmingly old-fashioned Ultima Online meets Nintendo Hard meets Everquest way, the Frontier developers managed to break the AI in the game, but break it the other way. The Space Trucker 3000 suddenly turned into Dark Souls in space as the new NPCs, programmed to behave as double joystick using pro players, but also mercilessly cheating like, well, NPCs, and also affected by the uberweapons bug (basically, all engineer customizations stacked on top of each other in one bugged NPC module), began to slaughter casuals en masse. Apocalyptic whining ensued.

      :lol:

 Good thing  i'm 10000 light years away from this disaster :D
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Morwen Lagann on 18 Jul 2016, 16:11
I was reading about that, and I near pissed myself laughing at Frontier accidentally Skynetting their NPCs.

It's pretty funny, if you're not getting your ass wrecked every time you undock.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 23 Nov 2016, 14:44
Well, just fired E:DH up again.

Seems smuggling is dead. Not just nerfed, but proper dead as there's so few missions even bothering to get dished out.

It's a shame as I felt, for the risk (NPCs chasing you and the like) the income level was alright. I was making about 10m an hour but damned if I wasn't working for it and damned if I wasn't rolling a risk every. single. time. A real shame as doing it the 'regular' way through trading/mining/low ball missions/res farming is an arbitrary block to getting into some of the more fun parts such as combat and super deep space exploration.

Anyways, before I decided to terminate this game again because 1m an hour just isn't going to cut it with the costs of ships at the mid-higher tier (sorry, I play games for fun not for a second part-time job just to buy another combat ship), anyone have any worthwhile guides? Is the vulture still an ok ship for RES farming with the new cell boosting AI? Youtube is a bit divided there.

What about these passenger missions? How do I get into them? Any updated load outs (not including new fangled modifications just yet)? And what the hell are these engineer thingies about?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 20 Dec 2016, 06:34
Well, just fired E:DH up again.

Seems smuggling is dead. Not just nerfed, but proper dead as there's so few missions even bothering to get dished out.

It's a shame as I felt, for the risk (NPCs chasing you and the like) the income level was alright. I was making about 10m an hour but damned if I wasn't working for it and damned if I wasn't rolling a risk every. single. time. A real shame as doing it the 'regular' way through trading/mining/low ball missions/res farming is an arbitrary block to getting into some of the more fun parts such as combat and super deep space exploration.

Anyways, before I decided to terminate this game again because 1m an hour just isn't going to cut it with the costs of ships at the mid-higher tier (sorry, I play games for fun not for a second part-time job just to buy another combat ship), anyone have any worthwhile guides? Is the vulture still an ok ship for RES farming with the new cell boosting AI? Youtube is a bit divided there.

What about these passenger missions? How do I get into them? Any updated load outs (not including new fangled modifications just yet)? And what the hell are these engineer thingies about?

   The engineer thingies are basically about the massive grind coupled with RNG that one must now endure to stay competitive. You bring 3 x Shrubbery and 1 x Holy Hand Grenade that has a 0.5% chance to drop on a planet somewhere, you spin the wheel, you get a randomized improvement on certain stats of a module. I didn't bother to engineer anything above level 3, but even a level 1 powerplant upgrade is really helpful on a tight fit. A good level 5 roll be utterly OP, but i'm not doing THAT, because i have a life. Sort of.

  Smuggling was nerfed to the ground because the Sothis farming just won't stop, yes. Passenger missions paid good for a while, but it seems they also were nerfed lately, so  :roll: . You'll need the passenger cabins, and probably an Orca for the luxury ones. Stay away from the Beluga, it's a coffin.
   
  Can't say anything about the Vulture, because laidback explorer and never even owned the thing. Screw being competitive.

  Oh, and they're going to murder gimbals in the next update. Frontier are even worse than CCP sometimes, heh.  :psyccp:
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Louella Dougans on 20 Dec 2016, 07:42
Smuggling was nerfed to the ground because the Sothis farming just won't stop, yes. Passenger missions paid good for a while, but it seems they also were nerfed lately, so  :roll: . You'll need the passenger cabins, and probably an Orca for the luxury ones.

Oh, and they're going to murder gimbals in the next update. Frontier are even worse than CCP sometimes, heh.  :psyccp:

oh, so passenger missions are just the same as cargo missions, you just need a specialised cargo hold ? So it's not like say, in the Cobra, you'd have someone sitting in the other seat ?

what's this about gimballed weapons ? nerfed how ?
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 20 Dec 2016, 08:54
Smuggling was nerfed to the ground because the Sothis farming just won't stop, yes. Passenger missions paid good for a while, but it seems they also were nerfed lately, so  :roll: . You'll need the passenger cabins, and probably an Orca for the luxury ones.

Oh, and they're going to murder gimbals in the next update. Frontier are even worse than CCP sometimes, heh.  :psyccp:

oh, so passenger missions are just the same as cargo missions, you just need a specialised cargo hold ? So it's not like say, in the Cobra, you'd have someone sitting in the other seat ?

what's this about gimballed weapons ? nerfed how ?
No, the extra seats are there for the other crew members - PC or NPC - that are coming in the next major addon along with the incarna-style character creator. Passenger missions are slightly more complex than cargo: the "cargo" may have be a fugitive that'll get you shot at, it may make demands (make a detour, provide certain goods) for a bonus, it may provide a bonus or refuse to pay if bad things happened or not happened (like hull damage, some NPCs are afraid of it), etc.

 Gimballed weapons will lose some tracking arc and will be tied to the sensor quality. So with A-rated sensors they will track slightly worse than you have now with D.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 20 Dec 2016, 14:22
Lame. So instead of adding interesting exploration content a year on from Horizons and the planets, they've just applied nerf hammer to various income streams without addressing the underlying problem of an excessive grind in a paid-for-game.

As for engineers, seems like an avoid unless I decide to jump into pvp again (which I'm not really feeling). A shame, I recently sold a bunch of assets and finally got myself up to a python, but the grind of this game just burns me out every damn time.
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 23 Dec 2016, 05:15
They've decided to drop the gimbal nerf in the end:

Quote
Changes we’re likely to roll back
Gimbals: for now we’re going to roll back all of the gimbal changes, which mean they will retain their tracking arc from the current live build (not the beta) and will not be affected by sensors. We will be keeping the buffs to fixed weapons.

 We think there’s merit in the concept behind this test, especially with giving added consequence for sensors. However, the feedback is convincing us that we probably need to come back to it at a future point, when we can spend more time looking at how these modules could work together to bring more parity between fixed and gimbals, and create interesting choice at the same time.

  :roll:
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Utari Onzo on 23 Dec 2016, 14:30
This doesn't change my fundamental problem with Elite. It's pretty as all hell but it's been quite stagnant in terms of more things to do outside of combat, exploration is pretty much the exact same process as when the game started.

The grind is also a thing and it appears that FD are determined to cap income to a set arbitrary level across all activities, given their recent noise, meaning you're still making very slow cash. The only choice is do you want death by idleness (mining), death by repetition (mission stacking/board hopping) or death by cartwheels (jousting NPCs in RESs/Conflict sites)
Title: Re: Elite: Dangerous (Or: Why has this thread not been made yet!?)
Post by: Tamiroth on 06 Jan 2017, 02:37
First confirmed Thargoid sighting today. (http://xboxclips.com/DP%20Sayre/ba5a8340-5ee6-42e9-8a34-a763076e80d9/embed)