Well this is all confirmation that I am entirely oversensitive.
Katrina, almost all objections to any roleplay style you care to name (at so long as we're talking personality and characterization rather than canon) are contingent on the player
not quite playing a person. The entity being played might be an archetype, or might be a stereotype, but at any rate is something simple: a high (or low) concept brought to some superficial semblance of life.
For some, this is just a matter of inexperience: they don't have enough experience stepping into other people's shoes to create someone three-dimensional.
For some, it's thoughtlessness: there's only one thing they want or expect out of the character, and that is what the character becomes.
For some (hopefully) rare few, it's maybe a matter of judgment: an opinion that people are ultimately simple, and that THIS sort of person acts like THIS.
From what we've been hearing, however, you don't match any of these patterns. Katrina's not a stereotype or an archetype or a wish; she's a person, a believable person. I think that's more important to pretty much all of us than any single trait that goes into making that person up-- and, what's more, serves to justify any that does.
That is my view, at any rate.