Some personal feedback on the character creation (the only thing I have played with intensively) :
It's a good character creator overall, but I was a bit disappointed eventually.
+ The options : probably more or less as many as in Eve. If not more, like the size of the hands/feets, and most importantly, the size of the character itself, which lacks in Eve. So you can customize pretty much every bit and element of the body, mostly in size (coming back to that later on). There are a lot of classic options, like the positioning of eyebrows, eyes, mouth, their size, etc. In terms of morphology, it's rather good with a decent amount of sliders.
- A big issue tied to that is that most of those sliders are actually modifying the size of the body parts. But there is absolutely no control on their shape or type themselves : for example, there is only one eye shape, one mouth shape, etc. Which is extremely disappointing and make every character look the same, even if you can customize their position and size.
+ Skewed parameters for eyebrows is an awesome feature. It helps make a face look asymmetrical, because symmetrical faces are unnatural and just can't be found in reality, except after heavy surgery. Also, the asymmetry in some of the features themselves, like on some eyebrows and the likes, is very appreciated. It makes character look more realistic and adds an appreciable rugged aspect to them.
+ The details are quite good, and the quality of the textures used is rather good. Well, at least for male characters, female characters looking completely bland in comparison.
- Like in Eve though, the graphic quality in the char creator is good (maybe not totally as good as Eve but close enough), but the actual result ingame is totally dumbed down, which is rather frustrating and misleading. At least in Eve the actual character portrait uses the high quality of the creator itself (server side, which is even better), and the ingame result was still ok. From my experience, the downgrade between the character creator and the ingame result in TESO is rather huge at times. Maybe it was just the rendering from the starting level though (I have yet to get past that xD).
+ Their triangle shaped sliders for the global anatomy (athletic, soft/plump, and skinny) is interesting and allows you to find a mix between all of those features. It offers a decent range of scales (but could have gone further on the big fat asses, like Eve that was too shy on that too).
- However it means that you can't set them up independently. It's a shame, it would have allowed even more differences between characters. Like being able to make a huge, obese character that is still muscular for example.
- On the bad sides, their main triangle shaped slider for the face follows the same principle between angular/soft/heroic (whatever heroic means...), but the differences are not so huge. Every portrait looks the same, even when changing all the sliders for all the face bits like the nose, eyes, etc, since you can't also change their shape and type.
- Even worse, the haircut options are totally limited with very FEW of them available, male or female, which doesn't help to differentiate characters. Considering that more than 20-30% of them are stupid classic mohawks (what the hell do all MMO have with mohawks ? It's easy to make, that's it ?). Not that I dislike mohawks, it can be fun, but having them making more than a quarter of the available haircuts is rather baffling.
----- Where the hell did they learn anatomy ? I mean, their male arms are very good, their male torsos not bad too, but wtf happened with the legs ? Legs are completely bizarre and unnatural. Double the effect on female bodies, which are completely bland and flabby/spineless. Add to that legs that do not seem to belong to the main curves of the body, where said curves are even detectable at all. Female bodies are awful and just look like cheap meatbags.