Next time the IN gets into a fight, I'd like to see it actually curb stomp shit like it's supposed to.
I think it's because (as was pointed by Andy on the IGS), the Amarr haven't actually fought toe to toe with an equal enemy for an extended period of time, unlike say the Gallente v Caldari.
I don't remember if I actually posted the answer I was writing on the IGS a few days ago, but Lyn wanted to point out that as much as that lack of up to date doctrines (like the Chinese IRL, huge armies, no modern experience in combat) could end up dramatically at times, the Imperial Navy is maybe the only entity, even more than the Fed, that is actually able to sustain a long and costly invasion on an enemy territory of that magnitude. It doesn't mean that it would be wise for them as other political factors can screw the whole thing up while pressure is increasing after a a certain period of war, but they definitely have the ability to wage war as
attackers.
Next time the IN gets into a fight, I'd like to see it actually curb stomp shit like it's supposed to.
I think it's because (as was pointed by Andy on the IGS), the Amarr haven't actually fought toe to toe with an equal enemy for an extended period of time, unlike say the Gallente v Caldari.
With a navy that's supposed to outnumber anybody else five to one, I don't see why they actually need to be able to stand toe-to-toe on a balanced basis. Just drop twice or thrice as many ships on the field. Republic drops 15 Nags for another Colelie, this time in Imperial space? Okay. Imperial Navy drops 45 Revs, and 15 carriers. And five Aeons. Also an Avatar.
You don't need to be 'efficient' or 'effective' when you have an overwhelmingly larger navy.
Granted, I don't think CCP has enough event actors who can play the part, but then again they can just get ISD in on it. Give Mercury members and such some actor ships for the event.
It would be interesting to see how that might intimidate the Republic, maybe even scare them a bit and induce a panic: "Holy crap they still have a huge Navy, they aren't weak and decrepit!"
As much as I agree more or less, don't forget that IRL a certain discrepancy between 2 armed forces can lead to severe handicaps for the one lacking. Ex in the last war in Libya, where the training of their (few, granted) pilots as well as the age of their jets and AA SAM made them totally worthless in combat (unable to hit for shit, whatever they tried, huge gap in ECM capabilities). It doesn't mean that they can't hit and create damage, and I would expect as you say that a larger force to be able to actually do something, but the probability is... very low.
Just try to put a WW2 decent tank against a modern one, even 5 to 1, and they will certainly face a very hard time to even pierce it. Maybe at very close range... One just has to look at Syrian rebels trying to deal damage to T-72s with crappy RPGs... They actually manage to deal real damage by asymmetrical warfare (guerrilla tactics, etc).
That's why I would expect a two cases scenario to arise from that :
- Either the fight happens between a modern navy and an aging imperial fleet that predates Vak'Atioth, and even with superior numbers they might well face another Vak'Atioth.
- Either the fight happens between a modern navy and a modernized imperial fleet, and if the latter is big enough thanks to imperial numbers, the former might well have a really hard time.
Was I in an imperial admiral shoes, I would tend to use my aging ships as meat shields. Efficient, and "almost" impossible to counter.
Ohhhh, I see what you're saying now. Very good point.
The Imperial Navy would be late arriving on the scene, have very poor target calling, not have entirely effective meta-fits; and they would pretty much be relying on overwhelming force to win the day.
On the other hand, maybe the Imperial Navy has a "Special Forces" group that keeps up to date with the metagame and actually fights effectively? Would solve the whole 'not enough actors' thing...
They probably have, at least on the ground forces. Considering the number of elite units on the Amarr side in the lore for their ground forces (cyberknight, kameiras, counterboarding companies, etc), I would bet that you just DON'T let an Amarr force land its troop, period. And considering the numbers they must be as well with thousands of meatshields in the regular forces...
On the ship side, as I said above, a little thanks to Caldari partnership too, they have modernized a part of their fleet, so I would expect to see huge discrepancies between various amarr fleets.
IE the longer the Imperials have to plan and get mobilized, the more they will likely 'curbstomp' the opponent through sheer numbers. Border raids, behind the lines stuff, etc, the Imperials are not the best at this.
Planning for a year in advance to hit x solar systems across a directed war campaign, they will trounce.
I think it was well illustrated in the Bleak Lands campaign with the 7th Fleet against the Defiants. Pure asymmetrical warfare were both sides were unable to serious win or dent the opponent, leading to a painful war of attrition.
In an imperial attack on Minmatar space I would expect to see a few big engagements at first with crippling losses for the Minmatar and maybe a good chunk of losses for the imperials, but they care a little less about that. I would expect to see the remaining Matari fleets to start using the same tactics the Defiants used in the Bleaks afterwise...
Last time I checked it was ranked behind both Caldari and Gallente Navies.
As to what CCP Falcon says... what Seriphyn said.
As Seri said, it is rarely precised on which criteria these assumptions are based. I would expect to see the Amarr ranked behind Caldari and Gallente navies in terms of modernization. I would also expect to see the Amarr navy ranked above all in terms of raw power and numbers.
I also rather like the point of view that the Gallente are good strategically and the Caldari tactically.