In my last job, I saw 5-11 year olds on their smartphones playing Minecraft. Both genders, even the pretty queen bee cusp-of-adolescence 11-year-olds, and no one batted an eyelid. In 10-15 years, these kids will be adults and will be the ones to shape the market. Hell, credit to CoD: Ghosts from the most testosterone- and 'murica-fueled franchise on the planet in reflecting the recent US military decision by including female soldiers in the line-up, something Battlefield and ARMA are behind on. I want to be able to enjoy my games in peace without some Internet armchair activists politicizing my purchase for YouTube channel hits. I grew up with video games being a boy's club, and a bottomfeeder boy's club at that. When I see cute little girls playing video games, something so farfetched in light of my upbringing, I know everything will work itself out over time. I do not think the Internet armchair activists are exposed to this, which is fair enough because their day job is presumably not working with kids.
As my late grandmother said, there are far more greater areas in the quest for gender equality than video games. This'll iron itself out, it's a first world problem. Female genital mutilation, sex trafficking, and slavery? That won't.
Eeeh...I agree and disagree here.
I do agree that it's a problem that will sort itself out - though maybe that process can be sped up, who knows.
The example in the eve-o forums I posted earlier - that was one of my reactions, that by saying "how can we change the game to appeal to women?" was asking the wrong questions. Seemed to me that the reason for there being less women than men was simply that women don't play games as much. Solve that wider problem first - which will eventually (hopefully) happen as time goes on. Gaming as a hobby has social stigma. For women, that's twofold. Some guys really don't like what they perceive as muscling in on
their hobby and most of the women I know will openly describe gaming as sad or pathetic, something to be grown out of, definitely a male thing to be disdained, eyes rolled at or grimly tolerated.
But...
There are more women and more
people gaming than previously, I suspect - it has wider appeal and is bigger business. Maybe all those facebook games will act as a gateway drug. I dunno. But the walls to the exclusive kingdom are clearly beginning to crumble, or there wouldn't be such a massive goddamn
backlash at the idea of a) women gamers and b) women gamers who have the temerity to express opinions on the games they play. (and appears to be the same in other realms of geekery, such as comics and cosplay re:backlashes)
There's very much the MMORPG = Many Men Online Role Playing Girls syndrome too. Some people are completely fine, others treat you like you are the first female they've ever encountered in their lives, others claim you cannot possibly exist due to the aforementioned rule, and if you try to insist that you actually do, well, you're obviously an attention whore. So there's a lot of weird feelings and issues surrounding the idea of wimminz in games that do, p'raps, create barriers to entry if you aren't thick skinned or are unprepared for the wall of idiocy you may encounter.
Though there's also social stigma for playing games as an adult, regardless. It's either considered as something for kids (
despite age labels on adult titles) or for students before they start becoming a 'proper' adult. I once played some free-online grindfest and got the usual a/s/l tripe. The kid was 12 or 13 and wondering why I was there - shouldn't I be, like, doing more important things? furthering my career, getting a mortgage, and
I'm not married yet?
I think I was about 25 at the time /o\
Personally, I see gaming as just another type of media - I would happily discuss games in the same way as books or films; but I'm aware that games are both unfairly denigrated, yet also has a lot of potential that we haven't yet tapped. At least, I hope so. Because being part of the action in such a visceral way, having a direct role in things, is kind of a unique aspect to gaming. It's interesting. Especially when turned to MMOs because then you have the social element as well (you don't have one player interacting with a storyline and a gameworld, you have many players interacting with a storyline and a gameworld and
eachother). Though I will admit to being somewhat jaded re: MMOs
Which leads to the bit where I disagree with you.
As seeing gaming as another type of media, I'm interested in media criticism; discussion around something I enjoy, what the story is about, what perceptions people may have, how it compares to other things, what it's doing that might be novel or innovative. What I liked or disliked, what other people liked or disliked, etc etc etc.
Gender theory, queer theory, feminist theory - whatevers, it's all media criticism and can all come into that if relevant. Which, p'raps, sometimes it isn't, depending. But discussion certainly around these topics certainly isn't
bad. Though sometimes things will get particularly knee-jerk which is unhelpful, and sometimes certain things stop being 'a way in' to a discussion or debate and just become blinkered or one-track. It's great to talk about media and be critical of it though, because it's what we're freely enjoying and consuming. I'm (of course) not saying that we're all simple knuckle-draggers who will copy anything they see,
or latent psychopaths whose violent video game tipped them over the edge and into a real-life killing spree. But it still probably shouldn't be an entirely passive process; at least not all the time. I don't think that's unimportant.
I do see what you're saying about the thought police, as I tend to see the above arguments (knuckle-draggers and psychopaths) as being based almost entirely on ignorance and fear, and that the "save the children" argument with regards to video games tends to lead to games for
adults being blamed. Once something is feared and blamed, it becomes easy to censor it. I am vehemently against censoring creative media for adults.
That said. Wanting to discuss, reasonably and rationally, problematic aspects of a piece of media is not one step away from censoring it. Being critical of something doesn't mean you can't enjoy it, just that you're questioning and interpreting rather than passively receiving - which is a good thing in all media; books, films, advertising, games - whatevers. Also it's interesting as a kind of cultural barometer;
why are certain things being represented a certain way in a specific media? It doesn't exist in a vacuum, it's a social and cultural artefact - it's commentary as well as what's being commented on.
And obviously you can debate the importance.
And sure, you can say that other gender issues are more important or certainly more urgent, such as what you list. (I've also heard the argument that it would be more useful to concentrate on more important issues like shelters for victims of domestic violence) though I'd argue that, if you feel the need, you can be active on those issues
and discuss how women are portrayed in the media that we create, consume and reflect. It's not necessarily an either/or (personally I think it's definitely not an either/or) There's lots of interesting things media suggests about society (such as guns OK, sex taboo, as a random example).
Moving on to something completely different (because I don't want to create another reply for it)
I suppose this is a thin arguement, but I don't think GTA should ever be held up to a moral measurement device except to see how low it's gotten with the latest sequel. There is never anything good about GTA. Nothing good about it except gameplay and graphics value.
From driving habits, to racism, to crime, to the dialogue used in the game.... nothing in that game should be learned and used in real life. Ever.
I just find it to be uselessly beating a dead horse to say GTA is sexist. Yes. It's obvious. We know.
I absolutely agree with it being redundant to hold GTA up to a moral measurement.
Not trying to make a false analogy, but just relaying the connections in my head, reading the arguments for banninating porn I actually saw a comment in response to a newspaper article which was apparently irony-free and suggesting that porn was a bad role model for our children.
Porn is not supposed to be a role model for your children. It serves an entirely different purpose.Thing with GTA is, maybe less so with the others, but with GTA 4 I often found it humorous and well-written. In some ways it reminded me of The Sopranos due to this. So I kind of thought a lot of it was tongue-in-cheek and well-established within (and responding
to) an already defined genre.
I personally feel the thing with representations and tropes is that you see them over and over again you see a pattern that reinforces itself. Which is absolutely fair enough, as certain trends are worryingly endemic. But...It's important to take things within it's own context too, on a case-by-case. Maybe sometimes people are doing an entirely straight reading of something and (correctly) identifying "that's sexist!" but not considering that an entirely straight reading wasn't what it was going for.