So you do not oppose the content of any such possible retcon as the New Player Experience suggests regarding the process of capsuleer creation. However, you feel possibly constrained in future roleplay possibilities with the advent of the Incarna system.
Well, certainly, roleplay is constrained in videogames. In any circumstance, a video game developer must create a believable and open gameplay environment for our characters to participate in. In a fantasy MMO, this may involve a fictional continent divided into several regions. In our case, it is our captains quarters, our spaceships, the vastness of space, and possible station environments CCP develops in the future.
The constraints are the same for both. For more than two decades of videogaming, people have worked around this with text communication environments, either in MUDs, or in IRC channels and the like, to do roleplay encounters of a more sophisticated or freeform nature, without the limitations of our gameplay environments.
So, what is so different here? CCP is in fact expanding our gameplay environment, but you claim it encroaches on territory that it does not, the text communication environment. Chat channels will still exist in and out of game, providing the same necessary function they always have. We will simply have the added advantage of knowing what our character's body might look like, not simply their face and shoulders. Not to mention, the increased environment space will allow for more genuine immersion in new players, who have never before seen their characters humanoid forms.
In the end, it expands the playability and capacity to immerse new players into the genre and story of the game universe. I see this only as a positive.