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Author Topic: Capsuleer Training - Requirements and Process  (Read 191 times)

Samira Kernher

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Capsuleer Training - Requirements and Process
« on: 25 Dec 2017, 09:53 »

EVE Source
Becoming a Capsuleer
Quote
Pod pilot candidates are a rare breed. Only 14 percent of all those who apply are able to make it past prescreening into basic training, and only around 5 percent of those manage to make it through the entire program and go on to become capsuleers. Prospective candidates must satisfy a broad range of criteria, including but not limited to: 20/20 vision, perfect hearing, blood pressure within a highly limited range, peak physical conditioning (able to run at least 60 kilometers without pause), a complete genome profile that excludes any possibility of genetic defects or hereditary disease, ninety-eighth percentile intelligence, a degree in a sufficiently advanced technical field, and, provided no grants or scholarships are in the picture, an enormous amount of money. Above all, the candidate must possess an ability to keep his mind working along several different tracks at once, giving full attention to all of them simultaneously.

Once past prescreening, a candidate is given a thorough grounding in capsule and cloning technology, as well as the specifics of what sets a capsule-fitted starship apart from a traditional, bridge-commanded vessel. He learns how to manage crews on varying sizes of ship, how to conduct basic maintenance, and myriad other tricks of the trade. The length of this book-learning phase varies between schools, though it is never less than one full year and very seldom more than two. The period culminates in a six-hour-long oral exam, during which the candidate's depth of knowledge is assessed, as well as his ability to think on his feet and respond to unexpected sets of variables. Regardless of how well a candidate has been doing up until this point, if he does not convince his instructor beyond the shadow of a doubt that his knowledge is bulletproof, he will be failed out of the program and sent home.

Once the initial academic phase is over, a two-year period of grueling physical orientation begins. After being fitted with the requisite implants for capsule interfacing (and provided their bodies don't outright reject the implants), prospects are subjected to days upon end of deprivation tanks, zero-G environments, and shock simulations intended to acclimate the body and mind to the rigors of travel through warp tunnels and wormholes. This, by far, is the training phase where the largest proportion of candidates fail out of the program. Most of the ones that do simply cannot tolerate the constant barrage of physical pain and conditioning, interspersed with interminable periods of sensory deprivation. About to lose their sanity or patience or both, they sign their own termination slips. Some refuse to give up, but are not rewarded for their persistence: this phase of training has the highest mortality rate of the entire program. Exact numbers are not available, but it is estimated that roughly a tenth of call candidates lose their lives at some point in this phase.

For the few who manage to make it through orientation, the learning can begin in earnest. The last two years of the program are devoted exclusively to developing the skills needed to be an effective pilot, including hardpoint configuation, warp mechanics, shield system operation, signature analysis, astrometrics, and a host of associated skills. For the first of these two years, candidates will fly solely in simulations; for the second year, they are finally allowed to fly their first capsule-fitted frigates.

Once a candidate makes it through the entire five years of mental and physical hardship and exertion, he is ready to face the final test: in order to gain his certification and become a full-fledged capsuleer, he must submit to voluntary euthanasia, give up the body he was born in, and clone into a new version of himself, for the first time coming squarely face to face with death. Despite the prodigious investment of time and energy the preceding years have demanded, it's surprising to note how many candidates cannot make this final step, forgoing all they've learned because they can't bear to cross the Rubicon into posthumanity.

Some additional considerations:
  • Overall training time is likely to be anywhere from 7 to 10 years, summing up both the time to acquire the required upper education (2-4 years) and the time to complete the actual capsule program (5-6 years).

  • Characters must have an appropriate genetic makeup, but this is not the only requirement for becoming a capsuleer. Matching the required genetic profile just means you aren't declined immediately due to physical incompatibility.

  • Characters must be exceptionally physically fit for the training period. Being a capsuleer by itself does not necessarily require a strong physicality, but the two years of harsh physical conditioning does a number on the body. Stargate/wormhole travel is demanding; canonically everyone gets "jump sickness", even from normal gate travel, but capsuleers and other space travelers train to endure it.

  • Avoiding mind lock -- the tendency of going into a proprioception-failure-induced coma for unacclimatized people using the capsule -- is not guaranteed even for genetically compatible capsuleers. The physical conditioning part of the capsule program includes training the body to resist mind locking, and teaching the capsuleer mental techniques to pull one's self out of it should it ever occur.

  • Capsuleer dementia, often used as an explanation for the large propensity of less-than-sane capsuleers in New Eden, likely develops during the physical conditioning portion of training. Most capsuleers who go into the program are physically and mentally healthy, but their sanity may not survive the program.

  • Capsuleers are generally highly intelligent, and very wealthy. However, exceptions to this, as well as to the education and time requirements, may exist where culture, social ties, or need enable a capsuleer to buck the norms. Amarr Holders and their relatives may get special passes, for example, and Caldari capsuleers are likely to be tested early in life and, if meeting the qualifications, pushed through the program sooner, and potentially quicker, than in other nations.

  • Implants and all training are done in the original body.

  • Cloning is not physically required for becoming a capsuleer. However, the schools now mandate it as a sort of exit exam before a capsuleer may be formally certified. Therefore this requirement may not apply in certain exceptional situations, such as characters who went through the program before the mandate, Amarr royalty, nobility, or clergy, criminal characters with fabricated certifications, or similar.

  • Alpha capsuleers are rushed through training, as they can be injected the skills they need far easier than with traditional cloning technology. Alpha capsuleer programs probably entail beginning with the physical conditioning first, then replace the remaining learning portions with immediate euthanasia into alpha clone and skill injecting the required knowledge. Alpha programs are considerably faster and cheaper as a result, and likely more mentally destabilizing. Former Sisters of EVE scientists like Taya Akira have noted the danger of this technology.
« Last Edit: 01 Jan 2018, 15:13 by Samira Kernher »
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Samira Kernher

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Re: Capsuleer Training - Requirements and Process
« Reply #1 on: 25 Dec 2017, 09:54 »

Posted because I realized that this is kind of basic information that all players should be aware of when making their characters. I hope it helps for people working on their character backstories!
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Haruchai Vidaraltyr

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Re: Capsuleer Training - Requirements and Process
« Reply #2 on: 25 Dec 2017, 13:57 »

It's very helpful, thank you.
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Tannia Ambrye

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Re: Capsuleer Training - Requirements and Process
« Reply #3 on: 27 Dec 2017, 13:23 »

Thanks Samira,

I think I've read that before, but for some reason I either ignored it, or misunderstood it. I really appreciate your helping me get that sorted. This post will prove really helpful for newbies like me.
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Jocca Quinn

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Re: Capsuleer Training - Requirements and Process
« Reply #4 on: 31 Dec 2017, 14:43 »

EVE Source
Becoming a Capsuleer
Quote
he is ready to face the final test: in order to gain his certification and become a full-fledged capsuleer, he must submit to voluntary euthanasia, give up the body he was born in, and clone into a new version of himself, for the first time coming squarely face to face with death.

Just one thing, this in itself is a retcon by CCP. In the beginning there was no mention of having to die to become a capsuleer. Some of us managed to hold on to our original selves for several years ...
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Samira Kernher

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Re: Capsuleer Training - Requirements and Process
« Reply #5 on: 31 Dec 2017, 14:50 »

I wouldn't call it a retcon. What it is is an IC development of the program's requirements. As I mention in my own comments later in the post:

Quote
Cloning is not physically required for becoming a capsuleer. However, the schools mandate it as a sort of exit exam before a capsuleer may be formally certified. Therefore this requirement may not apply in certain exceptional situations, such as characters who went through the program before the mandate, Amarr royalty, nobility, or clergy, criminal characters with fabricated certifications, or similar.

My character is a pre-euthanization-mandate one as well.
« Last Edit: 31 Dec 2017, 14:57 by Samira Kernher »
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Velarra

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Re: Capsuleer Training - Requirements and Process
« Reply #6 on: 01 Jan 2018, 14:56 »

Kindly appreciated thread and information all in one place.  :)
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Silver Night

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Re: Capsuleer Training - Requirements and Process
« Reply #7 on: 01 Jan 2018, 18:14 »

I like that they have the criminal characters bit in there. Leaves the door open for a lot more characters and that bit overall leaves a lot of leeway which I'm generally in favor of.  :D