The only thing I see is that you personally find the Amarr ones despicable OOCly, which is perfectly understandable but doesn't make a general fact.
Are you trolling, Lyn? Because it really, really seems like you're implying these aspects of the Amarr Empire aren't objectively and decidedly bad. I mean, if the Amarr Empire were a real place, with the laws and policies they have, you would want to live in an expansionist imperial state complete with inquisitors and state- and religiously-sanctioned slavery?
The entire modern world finds these things despicable. You don't?
I don't think Lyn means to troll: What he is saying, as I understand him, is that Amarr doesn't stand out that much more than the other factions, if you look at it:
First, thought police isn't so much athing in the Empire. No, really. It isn't: They are more concerned about
orthopraxy than orthodoxy. You think God doesn't exist? Fine, as long as you keep it to yourself and go about your daily business
as if he would exist. Actually, thought policing is something that happens more in societies where freedom of action is stressed.
Of course you can do what you want, but you can't want what you want! EVE wise thought policing is, I think, much more common in the State and probably the Republic then the Empire. And prolly also in the Federation, where, at the end of the day, you aren't allowed to deviate from the ideas of 'freedom', 'plurality' and so on.
In regard to expansivist imperialism the federation is not at all a second to the Empire. The Gallente Federation is every bit as imperialist as the Amarr. They just wrap it in some nice gift package.
In the Gallente Federation wage slavery abounds. They might not be slaves
on paper and ofc they are free to leave (and die)! But de facto economic necessities binds them to their employer as the slave to its master. Similar arrangements exist in the State, no doubt: The corp decides about your education, your position in life... they really
own you for all intents and purposes. And in the Republic people are practically owned not by another person, but by their clan. Their fate is not in their hand, but oftentimes depends on the oracle of the voluval, up to people being expulsed from society or even killed not because of their actions, but simply because the voluval lottery assigned them with the wrong mark.
In all these cases there is no way to mitigate something as horrifying as that. Every "good side" sprinkled on top is like pissing in a black hole and hoping that'll turn it shining white somehow.
This isn'tonly true for the Amarr, but all four factions. The Amarr aren't the arch-evil of New Eden, that can't possibly been found in the other factions. Nor are they naturally and necessarily evil, while all other factions are only bad accidentally.
The important point Lyn makes is: "I don't see how it's different from other factions, which all have shocking negative sides if we really are going to speak with humanitarian virtues in mind."
I don't see how one could deny that point and I'm curious why one would, just to brand the Amarr as exceptionally evil.