Yeah I think I'll spend most of my time solo to start with, at least until I have a bit of a handle on the game. Did my first mission, jumped a few systems out and went randomly looking for three flashies to fulfill the quota and return. Combat is definitely slower and thus quite a bit more... impactful in this game than most space games. Might just be my noobship with its mounted flashlights, of course. Sorry, lasers. Killed a few "mostly harmless" guys, after discovering there's such a thing as "signal sources" which apparently mean random ships, returned to the start and got myself about two hundred k, 37k from the mission and 170k total in bounties, which has now been turned into a multicannon, a cannon, better armor and thrusters. Oh, and a fuel scoop. Emptied the main fuel tank on my way back, it seems. Being able to refill after a jump seems useful.
So, first impressions after about two hours...
I like it. Slow and thoughtful, lots of travel and enjoying the setting etc which is the stuff I always loved about X and a few other space games. Somewhat interesting flight model, but I miss an inertia mode where I can cut thrusters and coast while I turn the ship around, but for all I know that is actually in there somewhere, iuno. It is nice and pretty, very immersive and the UI is surprisingly well designed. Trimmed down to its necessities and very simple to maneuver in. That's an incredible feat for a space game that still tries to be immersive and "real", I think.
If shipsizes go far enough up as I progress, this might actually be my new X.