I don't see how people can't develop characters outside of the in game activity. Forums and short stories abound and I prefer the small group discussions and camaraderie a lot more than channel RP culture.
Morwen was quite right about my point. tabletop-like, is more what I meant. Small groups of like-minded people, sometimes against adversaries, defining themselves and each other by how they cooperate and interact. The way I see it is EVE is like Babylon 5, expansive and broad strokes political drama, with some stand-out fully developed characters to drive your experience and a large supporting cast. Elite is more like Firefly (literally when multi-crew comes in), an almost insular group with a face character to get jobs. This character is supported by (and supports) a small tight knit band specialists and a lot of interpersonal development occurs live on a very small scale, with some after game clean up and consolidation if people so desire. The world provides a backdrop, and can push back pretty hard, but it's more about you and your crew.
Personally I prefer the 'friends around a table' feel and think it enhances my character development greatly taking on that personal in an almost LARP fashion due to the sheer immersion of the game. But whatever is fun is fine - it is the golden rule of RP after all.