10 pages worth of bitching about the end, impressive. Let's talk about something more interesting and enjoyable; the remaining 95% of the game called Mass Effect 3 that took place before the admittedly shitty ending. Because it was shitty, you all said what is worth saying about it, we all await a fix to it that makes it all better.
Where to start... might as well start with the things that annoyed me, to get the negative things out of my mind. In order of recollection, not how much I like/dislike.
James Vega. Could they come up with a more bastardized amalgamation of all stereotypical american marines ever? Spanish tendencies, testosterone-leaking figure and shape, wears the buzz-cut, thin sweaty short, wears his tags around his neck for display of loyalty to "the core" bitches about his lost companions and his guilt over choosing the mission over his comrades, bitches about leaving Earth and the first when adding one more soldier is the obviously right thing to do, assigns annoying nick-names to people, recklessly Idon'tgiveashitifIdie brave, and so on.
I wanted to be able to enjoy him as a character, but found that I couldn't, he just came off as a completely overdone stereotype to me. This is a shame, he's the only Human team-member AFAIK, and falls into the same pit as Jacob, Miranda, Kaiden and Ashley - comrades that see minimal use. The result? Shepard goes to town with her alien team-mates helping her do the job Alliance Marines should be doing.
The cliché guilt-trip with the damn dead kid on Earth and the ensuing nightmares. Entirely a waste of my time and patience. No, with the estimated 400 or so harvesting ships on Earth killing about 1.8 million Humans EVERY.DAY. my Shepard has more things to worry about than one measly kid not making it out when it's quite likely tens of thousands to hundred of thousands of kids die every day on Earth. When the war with the Reapers is over there will be plenty of space to go around for the survivors as there won't be 11 billion Humans on the planet anymore, but I still have to slow-walk around this over-blown nightmare section caring that this kid got put on fire at the end of it.
Absurd cut-scene animations - Okay, so we just beat a mission and Garrus is covering us with his weapon while we get into the shuttle. Wait, why is he using an Avenger rifle, I kind of gave him a Revenant LMG to mow down reaper scum with... guess he ran out of ammo, or something. The most absurd example would have to be the scene on Mars where you gun down Eva, with the Predator pistol that you did not take with you, replacing it with a light-weight SMG and other weapons. Why oh why could they simply not swap out whatever weapon you were using? All you needed for the scene was 2-3 shots at her to get by. Would it be to hard to animate in the shape and sound of whatever weapon you and companions used in different cut-scenes? Apparently so. This kills a bit of the immersion, tbh.
Final mission is in London. Of course, of course it is, because
London is the center of the universe.Except is isn't really, but I'm sick and tired of this trope. The Reapers could have built their damn tela-pota-towa any-fucking-where on Earth but they had to chose a well-known and oft-invaded-by-aliens-and-the-occult city in a well known nation. Why not the capital of Lithuania, some speck of farm-land deep in China or
some other place in Britain or wherever? Well, likely same reason as dangling the soon-to-be-dead little guilt-trap in front of your face; you are supposed to care, and this is just to help you along - after all, who gives a fuck about any other little place when a well-known location in the world happens to be the eye of the storm?
I'm sure there is more but can't recall atm, so let's get to some of the positive things.
Javik. I love him, his entire character-build is just flawless. From his interactions with Liara and her growing disillusion about the Protheans to his companionship on missions and the wonderful way he burned James after the latter inquired about his humor and jokes. I had not laughed that hard in quite some time. Or the first time he meets Tali and his instant response to her question. Priceless. I'm still rather annoyed about the day-1 DLC thing even if the reasons why were explained to me (and the reasons were legit, AFAICT) and I still loved it's content. It was worth the money, even if 800 bioware points wasn't much.
The whole relationship between the Krogan, Turians and Salarians and the missions derived from them. Very nicely done. I loved the fact that I found myself quite literally agonizing over the choice presented to me before and during the last mission on Tutchanka. This whole section felt very well done, and along with the different points of view presented from Eve, the Salerians and the ancient history of the Krogan cemented the entire feel of that section very, very nicely.
The Quarian/Geth war and it's events. I loved every second, and hope to alter my desperate last actions to salvage the situation. Honestly, the entire part of the game going over these two's history was amazing - diving into the Geth's memory, seeing the past, weighting the opinions and deeds of both towards each other... the best, and worst, part was the end. Originally I tried to salvage the situation and get both the geth and quarians with me. Good of all, right? That failed, but I did not know that until I had unceremoniously chosen the geth and saw what became of the flotilla and Tali. Few other games have created a reaction like that, fighting off that sinking feeling in my gut while asking myself "What have I done?!" as if I'd just killed someone. Loading back to see the alternative, losing the geth and Legion was not in anyway better, it was in fact just as bad. Having to chose between them was in fact quite agonizing, and I loved it for it.
There is more, but I'll leave it at this for now. I wonder what people think of the rest of the game, in all honesty.