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Author Topic: Mass Effect 3 - SPOILERS INSIDE  (Read 31754 times)

Kaldor Mintat

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #135 on: 20 Mar 2012, 19:22 »

This will forevermore be my true head cannon ending:

http://www.youtube.com/watch?v=hzYLTbQQEZQ
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Seriphyn

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #136 on: 20 Mar 2012, 23:04 »

Made it onto BBC News on the front page of the Technology section here (correct as of 21st March).

EDIT - Seems to have been knocked down a few pegs, so here is the article directly
« Last Edit: 21 Mar 2012, 04:18 by Seriphyn »
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Seriphyn

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #137 on: 21 Mar 2012, 11:39 »

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Mizhara

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #138 on: 21 Mar 2012, 11:45 »

http://www.bbc.co.uk/news/technology-17458208

Change comes

I seriously don't trust any of the dogfuckers anymore. If this is something he really means, he'll have regained a little respect. If they actually follow through with something decent, they'll regain a little more. Until I see these things, though... dogfuckers. That is all.

Edit:

 

Knew it. Dogfuckers.

Edit the Second:

Forbes article on the matter.

I am kind of impressed by Forbe's stack of articles on this subject. On the other hand, I am disgusted by the actual gaming news sites and their coverage of the matter. It's starting to become very clear who's worried about losing ad revenues and who aren't.
« Last Edit: 21 Mar 2012, 12:01 by Mizhara »
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Kaldor Mintat

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #139 on: 21 Mar 2012, 12:16 »

Saying this from a view not even considering the actual ending of the game:

Anaylizing it from a pr talk view it basically do not actually says much.

Yet more about "art" which is always excelelnt to toss in as its so hard to define and easy to defend without actually having to make a clear point on why.

Talk about all the excellent scores, when more or leass all major releases nowadays gets 9+ and are praised to the skies (i mena even Kane and Lynch 2 got decent and even good reviews from many ot the main game reviewers).

At the same time they can not of course actually come out and say they had to rush it due to deadlines etc (and there are a number of points int he game itself that indicates a rush) same happened with DA2, they defended it, saying it was not rushed, and how inovative etc it was. Then when 2 or 3 months had passed and major sales period was over they said right out that, yes, it was a rushjob.
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Random Sentience

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #140 on: 21 Mar 2012, 12:22 »

Yeah, that's the biggest plothole, really. :| why on earth did they make such a big fuss in ME2 about dark energy, from Parasini of Noveria talking about it, to Haestrom, to numerous other hints sprinkled through the game AND DLC? And then not even use it in ME3?

It reeks of some kind of weird executive decision tbh.
To be perfectly, translucently clear:
[spoiler]The Catalyst is specifically stated to be a "dark energy amplifier" thingy. I think they just decided to hand wave the ending and tie everything into the Citadel, and end on a relatively simple "high point". Additionally, note the reference to Harbinger SPECIFICALLY leaving to deal with Shepard in the current game...

...I'd say there are foreshadows of DLC that will answer these "questions", or at least shoddy last-minute rewrites that accidentally left those plot points in.[/spoiler]
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Mizhara

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #141 on: 22 Mar 2012, 03:16 »

Yet another Forbes article, this one primarily detailing why reviewers and gaming media aren't particularly trustworthy. In fact, it's rather impressive that some sites manage to record podcasts with publisher dicks so firmly lodged in their throats.
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Kaldor Mintat

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #142 on: 22 Mar 2012, 04:22 »

Yet another Forbes article, this one primarily detailing why reviewers and gaming media aren't particularly trustworthy. In fact, it's rather impressive that some sites manage to record podcasts with publisher dicks so firmly lodged in their throats.

Its actually rather funny to see how much of the main game media and a large part of the most rabid ending supporters (liking that the ending is fine is no problem, personal opinion and all that but there are limits) rant and rave about entitled whiners while coming across as incredible whining themselves as well as having entitlement issues as regards to main gaming media.

Getting so many laughs out of this one just because of that. and ofc the ART argument.  lmfao
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Mizhara

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Lyn Farel

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #144 on: 22 Mar 2012, 11:31 »

Yet another Forbes article, this one primarily detailing why reviewers and gaming media aren't particularly trustworthy. In fact, it's rather impressive that some sites manage to record podcasts with publisher dicks so firmly lodged in their throats.

Its actually rather funny to see how much of the main game media and a large part of the most rabid ending supporters (liking that the ending is fine is no problem, personal opinion and all that but there are limits) rant and rave about entitled whiners while coming across as incredible whining themselves as well as having entitlement issues as regards to main gaming media.

Getting so many laughs out of this one just because of that. and ofc the ART argument.  lmfao

Ok now I feel concerned because that "ART argument lmfao" as you say it, is the main reason that made me like the ending. Also, I am myself an artist in video games, at least currently. So I will try to explain what I like, and what I dislike after having taken the time to think about it a little more with more detachement, because to be honest, I was totally confused about how I felt about it. People more generally have to keep in mind something that everyone seem to always forget, that developping a game is not about doing something "cool", or even something "that you and you alone think is fucking awesome", but is rather about doing something for consumers, here being the players. So I will try to make a difference between what are my personnal tastes and what does or does not work in terms of game developpement.

On the gameplay mechanics tied to the ending, it is where they obviously screwed the most. Everyone knows how you only get one end in different colors and how the choices made by the players are eventually more or less irrelevant. Some players might not mind because they care more about the story than their achievements, while other players think the opposite. Which basically means that half of the playerbase - if not more, considering the tendancies - are directly concerned by this and were going to be obviously pissed. And they are.

Now then, everything is not to throw into the thrasbin either, even if I think the gameplay part of the ending is the most fucked up part of all, in terms of coherence mostly. Some things were really nice, like for example the fact that you knew more or less that all your troubles are finished when Shep gets hit by the reaper railgun shot. The only thing the player have to do is to follow the cinematic and scripted feel of the following sequences, and occasionally have to do something like walking endlessly and slowly while killing the dreaded Marauder Shields. The walking part of the end, that did not seem to end, was to my opinion well done due to the sheer realism it makes the player feel. I mean, the player can directly feel what Shep is living : an endless and painful walk in the middle of bodies because he has something vital to do. Also, the quite long dialogue with the IM was interesting because it was the end, and thus it had to be important. Of course, this is a conscious choice from the developper because it might not please players that do not care particularily about the story and just want action. But the core target of Bioware has always been roleplayers and players willing to live a story, which makes sense here.

On the story now, they did something resembling to the ending of the Deus Ex series where you have to choose between several buttons to get the end you like the most, or to make the choice you prefer. In the Deux Ex series, the story is not oriented on the choices you make all through the game and how your actions change the background, but it is rather a more linear approach where everything is focused on the coherence and strenght of the story itself to offer to the player the choice to choose the ending they like the most at the end. In that, Deus Ex is coherent. Mass Effect 3 is not : the end is totally disconnected from the rest of the game.

Also, the end tends to butcher the rest of the story considering the plot holes that appear, the stretched concepts or the story points that are not adressed (dark energy, the true nature of the reapers, etc etc).

But what makes the end of the story interesting are some of the concepts, including fatality/doom (where the reapers have a role to play to prevent something bad or apocalyptic to happen), and puts back everything in perspective and tend to surprise the player. Surprise is good, unlike hollywood seems to think, where they make actually everything to stay in line with the clichés the spectator is expecting, to please him. Surprise is one of the good points of ME3's story, like when you suddenly hear about Kelly Chambers death, for example (there are plenty things like this in ME3). But in that ending, surprise is definitly there, but when the concepts you start to introduce are too weird or stretched, and before all, do not always make a lot of sense, surprise gets negative and disgusts the player, even if at first he will still continue to play in the hope to be explained wtf is going on, in the hope something will make sense after all.

At last, on the artistic direction : this is what pains me the most here. At the opposite of the very cheesy endings of ME1 and especially ME2, the end of ME3 is very, very deep and well executed in ME3, artistically. The rubbish side is not here anymore and we get a deeper, darker and more emotionnal end than ME1 or ME2 will ever achieve (where in ME1 and ME2 the end is totally spoiled by this hollywood cheesyness). In the ME3 end the player faces a great setting in London where apocalypse is the key, in a very dark ambiant atmosphere leading to a huge ray of light. Quite ominous. It gets even better after, when Shep awakes right in the middle of a mass grave of butchered bodies and ends up in a surreal and ethereal environnements in coherence with the godlike/eerie feel of the end. Of course, one can feel how much money they surely have had to put in this considering the mass amount of cutscenes and cinematics they did here, but at least it is well done. Then, we can like or dislike the abstract and dreamlike feel of that ending (especially that snowy landscape with trees and the Earth above), but artistically its definitly something. And something quite deep.

So, what pains me ? The coherence, again. This does not really fit with what we have come to see in the ME saga. ME directly comes from the pop culture (Starwars, BSG references, for instances, among many) and has a B-series / hollywoodesque feel that reminds us of the great space adventures and sagas we all know. But a difference has to be made between something very pop culture, for the masses, and a cheesy something (which was the case in the end of ME1 and ME2, with all that overdose of slowmotion and the cheap screenplay/dialogues that went with it). Anyway, the ME3 ending almost seems to belong to another game. What we get is something else, more serious, mature, and spiritual. Something that would have belonged to a more realistic, serious, dramatic and dark story. What pains me here is that everyone now is spitting on this end while it is actually a very good end, but totally stretched and strained by the fact that Bioware tried to paste it somehow to ME, where they should not have.

Or, in short, tl;dr : the only thing i loved in that ending was actually the ART. Yes.
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Seriphyn

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #145 on: 22 Mar 2012, 11:45 »

I agree with you, Lyn, with regards to the artistic standpoint. Taking the story and other contingents out of it, the insanely dark setting of London, the music, the general execution of it, and so forth. That was my favourite part.

Maybe Bioware can't do non-cliched endings. Look at KOTOR1, ME1 and ME2, Dragon Age (not played 2) and so forth...

Then look at KOTOR2...the 'dark' sequel...was in same league as ME3.
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Kaldor Mintat

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #146 on: 22 Mar 2012, 14:39 »

Problem is they way they use it. Its ART!! and that seems to be enough.

sorry, no, its a commercial product so its commercial art at best.

The way  they use it now, while also seeing themselves justified calling anyone disliking the endings idiots, retards and yes entitled whiners while themselves acting like like major shills is absurd. since its art it must not be criticiced, doing any changes to the VISION will set back the ARTFORM a decade, yada, yada, hyperbole, rant, rave

And this is major gaming media doing it.

As i said before that on average in this special situation the "proenders", even the gaming media are way more demeaning, whining and acting entitled than those with complaints.

Its interesting to watch the pr talk and damage controls. I always knew it was a dirty business but just realizing how dirty.
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Alain Colcer

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #147 on: 22 Mar 2012, 14:51 »

I've never played any of the ME games (will plan to do the day Bioware releases a trilogy pack with all DLCs TBH)

But, after reading countless news posts, comments on forums, rumours, youtube videos and so on, i can distill the following:

People felt their efforts to SAVE anyone or anything were meaningless, forget self-sacrifice and making shepard dissapear for ever (which is actually a good thing if you want to have an ending), it was just this whole fiasco of reaching a point to where you stand in a ledge and convince yourself to jump it because you will submit to others, or jump because you are doing it for the right reasons........either way you are fucked.

Now, if you ask me, anyone playing the "hero" role will probably feel cheated, people wanted to play the role well, did do everything they could to take everyone into account, invested timeand every trick to beat the game the best possible way, and the climatic conclusion to all that? bye bye galaxy (come again?).

If you ask me, Bioware could be the gods of game creation, but they need a pyschologist to really tell them and assist in the creation of content that fosters people to enjoy themselves  :s
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Kaldor Mintat

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #148 on: 22 Mar 2012, 15:17 »

Sorry to say Bruno, that is it but more than that even: a literal deus ex machina both in the classical sense and the gmes Deus Ex Machina (even to ripping of the actual choices). Shepard is suddenly lobotomized with no will. I could go on and on about it but will try to not do so  ;)
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kalaratiri

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Re: Mass Effect 3 - SPOILERS INSIDE
« Reply #149 on: 23 Mar 2012, 17:33 »



 :lol:
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