Player's blowing shit up for kicks will ensure that the only ones with PI stuff in low-sec are now
... those who actually fight for them and have a low-sec presence. As in, it gives an incentive to live in and fight for low-sec. Which is good.
My biggest issue right now is that the tax payout compared to CO cost is ridiculous for P1/P2, pretty bad for P3, and for P4 where tax would actually be sensible, low-sec offers no advantages over high-sec, so you need to "attract" people by <10% tax rates.
As I have always said, good or bad, they consciously choosed to switch the current target base to a totally different one. And this is the problem. This is exactly like if they suddenly said that all standard missions in high sec would now not be under the protection of CONCORD anymore. They implement something for a specific kind of players, let them skill their toons and play with the toys for a year, then they suddenly tell them that actually it will be aimed to another kind of players. This is a total nonsense.
And now people like me are like "Wtf ? And if I want to do PI ? I have to run it in high sec and lose my time where it is worthless ? And if I do not want to be part of any blob/big alliance to be able to continue that in low sec ?". Basically, it means that what they do is adding incentives for big groups to have something more to do in low sec (though I am not even sure that I really think what I am saying here, PI in low sec ? A big incentive for groups to get involved seriously ?...), and incentives for all the players currently involved in low sec PI to gtfo.
Besides that, yes, it is a good idea. A good idea only though, because i am pretty convinced it the result will be very mitigated for all the cons that have been pointed out.