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Author Topic: Custom Offices - New Mechanics  (Read 7249 times)

Milo Caman

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Re: Custom Offices - New Mechanics
« Reply #15 on: 26 Nov 2011, 04:18 »

Should be interesting to see the dynamic this generates between low-sec denzins and people wanting to operate PI at a profitable level without hitting nullsec.  Assuming 'lol killmails' doesn't dominate, anyway.
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Desiderya

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Re: Custom Offices - New Mechanics
« Reply #16 on: 26 Nov 2011, 04:33 »


You essentially have to have an alliance of some kind (informal).  A combat-focused corporation could set them up, defend them, and draw taxes if they had friends wanting to use the planets.

The question is: Is it worth it. The only things generating real taxes are P3 and P4 commodities, with P3 probably being rarely im/exported, Robotics aside. And not everyone does P4, so I guess the lion's share of PI activity is fuel production - and even with P4 included, there's a lot of P1/P2 to be done for one P4 planet.
Even with 10% taxes (Highsec niveau) it will very likely take a huge amount of time to get the investment from the POCO on non P4's back. And once the taxes raise beyond the 10% mark highsec gets a lot more attractive, at least for finishing P4 goods. Just wait until you have your 350k m³ and hire Black Frog or someone else with a JF for roughly 50m. Even logistics sorted out. :p
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Arkady Sadik

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Re: Custom Offices - New Mechanics
« Reply #17 on: 26 Nov 2011, 04:42 »

Even with 10% taxes (Highsec niveau) it will very likely take a huge amount of time to get the investment from the POCO on non P4's back. And once the taxes raise beyond the 10% mark highsec gets a lot more attractive, at least for finishing P4 goods.

This is the main problem. With current P4 taxes, it actually doesn't take THAT long to make back a single POCO (full P4 production of one pilot about 6 days I think, but few people do full P4 production in low-sec, and usually you can get more than one pilot; so make it a month maybe, that's quite a good RoI). Making back the money for multiple POCOs takes proportionally longer.

CCP needs to fix P1/P2 values for the taxes. They most likely will. The problem here is to make it attractive enough to get some groups to live in low-sec, but not attractive enough to make 0.0 alliances feel interested.

POCOs are roughly on the level of small towers to take down, by the way. And small tower defenses aren't really worth mentioning, either. I suspect there will be a big wave of POCO attacks initially because they're new, but it will quiet down quite a bit later on, with POCOs in backwater low-sec systems pretty safe and POCOs in pirate home systems regularly taken down.

With some luck, CCP's hope will happen that those pirates actually set up POCOs with sensible tax rates. But who knows. :-)
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orange

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Re: Custom Offices - New Mechanics
« Reply #18 on: 26 Nov 2011, 09:45 »

With some luck, CCP's hope will happen that those pirates actually set up POCOs with sensible tax rates. But who knows. :-)
Passive income from people avoiding their gate camps is not allowed!
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Hamish Grayson

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Re: Custom Offices - New Mechanics
« Reply #19 on: 26 Nov 2011, 11:36 »

Class one wormholes.  Safer and more profitable than lowsec PI.
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orange

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Re: Custom Offices - New Mechanics
« Reply #20 on: 26 Nov 2011, 13:59 »

Class one wormholes.  Safer and more profitable than lowsec PI.
Great if your sole goal is profit.  What to do with that profit is another question.
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Hamish Grayson

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Re: Custom Offices - New Mechanics
« Reply #21 on: 26 Nov 2011, 20:16 »

Class one wormholes.  Safer and more profitable than lowsec PI.
Great if your sole goal is profit.  What to do with that profit is another question.

Buy the fuel from the guy in the c1.
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