Lots of cool stuff there. I hope they manage to optimize that game, because it seems like it runs pretty crap even on high end setups.
About that bar thing and Eve characters though... I felt it confirmed to me that set designers in games will never manage to catch up to what the imagination of roleplayers can create in twenty minutes in a text editor. That 'bar' will be the exact same thing across every one of those ship models, and there'll be a very finite upper bound of variation within what the rest of the game will offer in that regard.
Space legs is all well and good but... I don't know, I'll always conjure up vastly more interesting places in my head just from a basic dull location motd in Eve than any modeler/designer will ever put into whatever game we play. I mean, some games will probably be able to do some amazing things, like Cyberpunk 2077 for instance, but they'll be one-offs. They won't be dynamic, redesignable and customizable to any kind of level that can match what a few minutes in the motd editor and /emotes can.
Things like this plops right down into my uncanny valley, where models are just inhuman enough make things feel off, and won't be anywhere near as customizable as a character description and text emotes. And when you combine the two, you get that dissonance between what is clearly there and what demonstrably isn't.
Might of course just be me, but the only games where I really felt immersed in that sort of thing, is where it's singleplayer/scripted as fuck and I'm basically watching a cutscene like the Saint's Row games etc. Vastly customizable character, but let the pros do the animation and interaction, and physical avatars become enjoyable. When you leave it to the player to fiddle with basic emote systems and chat systems etc, it becomes so fucking stilted.
For RP, text based or tabletop remains the best option I feel.