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Author Topic: Orbital Bombardment  (Read 5037 times)

Ryven Krennel

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Re: Orbital Bombardment
« Reply #30 on: 09 Sep 2011, 14:42 »

The only drawback I see is that for those doing PI, planet changing would break a production chain pretty badly.  If the same planet keeps changing all the time, that would be hella irritating.  But the realism would be nice.
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Katrina Oniseki

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Re: Orbital Bombardment
« Reply #31 on: 09 Sep 2011, 14:56 »

The only drawback I see is that for those doing PI, planet changing would break a production chain pretty badly.  If the same planet keeps changing all the time, that would be hella irritating.  But the realism would be nice.

If somebody bombarded your PI network, I think you'd be losing your chain anyways. the whole DUST thing is supposed to be directly related to PI in EVE.

Lyn Farel

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Re: Orbital Bombardment
« Reply #32 on: 10 Sep 2011, 07:31 »

Well, it would totally piss me off. I spent A LOT of time to set up PI lines and infrastructure, with the guarantee it would not be attackle by another player. If they introduce that afterwise, its totally dumb and irrespectful. If they wanted that to be possible, they should have done it in the first place so that people not willing to support that would just have stayed out of the idea and not invested in that.

I applaud the realism, but if someone does not like my little PI business on his planet and can bombard it whenever he likes (and me, his own PI)... Eventually, nobody will do PI anymore.
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Malcolm Khross

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Re: Orbital Bombardment
« Reply #33 on: 10 Sep 2011, 07:52 »

I'd like to imagine that CCP has enough sensibility to make PI structures a lot like POS stations (since they're essentially POS structures themselves.)

What I mean by that is this, let's say your PI structures come under attack by another player. After they got to a certain structural health, they would enter "reinforced" mode and become invulnerable for a period of about 36 hours.

This would give you time to organize a defense, repair, etcetera and save them from destruction. Obviously I don't have any idea how it's going to work, just stating a possibility.
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Katrina Oniseki

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Re: Orbital Bombardment
« Reply #34 on: 10 Sep 2011, 08:19 »

Well, it would totally piss me off. I spent A LOT of time to set up PI lines and infrastructure, with the guarantee it would not be attackle by another player. If they introduce that afterwise, its totally dumb and irrespectful. If they wanted that to be possible, they should have done it in the first place so that people not willing to support that would just have stayed out of the idea and not invested in that.

I applaud the realism, but if someone does not like my little PI business on his planet and can bombard it whenever he likes (and me, his own PI)... Eventually, nobody will do PI anymore.

I was almost sure they told us PI would not be impervious to attack forever. It is right now because they haven't iterated on it like they said, but the whole idea of DUST is to conquer planets including PI. I think a good majority of Tyrranis devblog babbling was about how players will get to interact with other players' PI in the future, and not always in a nice way.

Kenpachi

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Re: Orbital Bombardment
« Reply #35 on: 11 Sep 2011, 00:42 »

Well, it would totally piss me off. I spent A LOT of time to set up PI lines and infrastructure, with the guarantee it would not be attackle by another player. If they introduce that afterwise, its totally dumb and irrespectful. If they wanted that to be possible, they should have done it in the first place so that people not willing to support that would just have stayed out of the idea and not invested in that.

I applaud the realism, but if someone does not like my little PI business on his planet and can bombard it whenever he likes (and me, his own PI)... Eventually, nobody will do PI anymore.

So, get your corp &/or alliance and defend your planet(s)  :yar:
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Katrina Oniseki

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Re: Orbital Bombardment
« Reply #36 on: 11 Sep 2011, 02:16 »

So, get your corp &/or alliance and defend your planet(s)  :yar:

It should be interesting to see how CCP buffs the economic or strategic value of PI. As it stands right now, I would not be throwing cash at Dusties or spaceships to defend my stuff. It seems like a huge hassle to arrange Dust players, allocate resources, and fight protracted and expensive battles for something with such negligible value (in most cases).

There's been a lot of talk about how we'll be fighting over planets, but not why. Those expensive and constant sovereignty battles boil down to holding on to assets like supercap production facilities, tech moons, sanctums, outposts. Tangible and very important concepts for us EVE players.

What would we be spending all this money on planet fights for? POS fuel? Some random goods that eventually lead to producing space deployables? It seems more likely that a defender would simply pack up and move the facilities elsewhere, rather than try to defend it.

I want to see some real VALUE in these planetary facilities, something that matters to us more than POS fuel. Whether it is production of some new T3 ships, or another ISK faucet (people always fight for ISK faucets), or something. Otherwise, we'll just end up with another FW thing where we fight for no real reward. Where the fighting is simply because of the fighting, with no real reason except 'because i don't want you to have it'. Except most of that exciting combat isn't done by us. It's done by people we're spending ISK on.
« Last Edit: 11 Sep 2011, 02:21 by Katrina Oniseki »
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Lyn Farel

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Re: Orbital Bombardment
« Reply #37 on: 11 Sep 2011, 06:44 »

I'd like to imagine that CCP has enough sensibility to make PI structures a lot like POS stations (since they're essentially POS structures themselves.)

What I mean by that is this, let's say your PI structures come under attack by another player. After they got to a certain structural health, they would enter "reinforced" mode and become invulnerable for a period of about 36 hours.

This would give you time to organize a defense, repair, etcetera and save them from destruction. Obviously I don't have any idea how it's going to work, just stating a possibility.

Yes, your idea is good ofc, but it asks for people to be in corps and big entities.

Well, it would totally piss me off. I spent A LOT of time to set up PI lines and infrastructure, with the guarantee it would not be attackle by another player. If they introduce that afterwise, its totally dumb and irrespectful. If they wanted that to be possible, they should have done it in the first place so that people not willing to support that would just have stayed out of the idea and not invested in that.

I applaud the realism, but if someone does not like my little PI business on his planet and can bombard it whenever he likes (and me, his own PI)... Eventually, nobody will do PI anymore.

I was almost sure they told us PI would not be impervious to attack forever. It is right now because they haven't iterated on it like they said, but the whole idea of DUST is to conquer planets including PI. I think a good majority of Tyrranis devblog babbling was about how players will get to interact with other players' PI in the future, and not always in a nice way.

Well yes, but they did not stated it like that. It was very ambiguous and vague, and we almost understood it was going to concern mostly nullsec planets with sov wars.

Well, it would totally piss me off. I spent A LOT of time to set up PI lines and infrastructure, with the guarantee it would not be attackle by another player. If they introduce that afterwise, its totally dumb and irrespectful. If they wanted that to be possible, they should have done it in the first place so that people not willing to support that would just have stayed out of the idea and not invested in that.

I applaud the realism, but if someone does not like my little PI business on his planet and can bombard it whenever he likes (and me, his own PI)... Eventually, nobody will do PI anymore.

So, get your corp &/or alliance and defend your planet(s)  :yar:

It can be realistic, but sure, lets favor blobs over everything... :/
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Desiderya

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Re: Orbital Bombardment
« Reply #38 on: 11 Sep 2011, 14:54 »

Haven't they taken back that thing with PI being affected by Dust?
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Crucifire

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Re: Orbital Bombardment
« Reply #39 on: 11 Sep 2011, 18:08 »

Wasn't Dust interactivity the reason for PI in the first place?
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Katrina Oniseki

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Re: Orbital Bombardment
« Reply #40 on: 11 Sep 2011, 18:11 »

Wasn't Dust interactivity the reason for PI in the first place?

Yes.

hellgremlin

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Re: Orbital Bombardment
« Reply #41 on: 13 Sep 2011, 18:10 »

I hope they take orbital bombardment seriously. It shouldn't just be a pixely explosion effect on the battlefield. It should be able to dramatically alter the planet itself.

Light bombardment, say, from a battlecruiser? Surface structures wiped from the planet's face in their entirety (if unshielded), dozens of Dusties incinerated in moments. Sustained bombardment by 50 Dreads and a Titan? That should turn most classes of solid planets into burning slag/lava worlds that take a few weeks to cool back down to a 'barren' planet, becoming non-survivable to Dusties without the appropriate gear. To prevent *every* planet from being so irreversibly ruined, Dusties or Eve players could gain access to terraforming.

Such 'resurfacing' could bring richer mineral deposits or something, so that obliterating a planet's crust has its own intrinsic value. Multiple attack options therefore present themselves: when attacking an enemy planet, do you strive to keep infrastructure intact in order to assume command of it once the enemy is gone? Or do you scorch everything, defending forces included, and begin re-building the broken world once it stops glowing red?

Please get a job with CCP.
If they wanted me, they'd have said so already.
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Katrina Oniseki

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Re: Orbital Bombardment
« Reply #42 on: 13 Sep 2011, 18:36 »

I hope they take orbital bombardment seriously. It shouldn't just be a pixely explosion effect on the battlefield. It should be able to dramatically alter the planet itself.

Light bombardment, say, from a battlecruiser? Surface structures wiped from the planet's face in their entirety (if unshielded), dozens of Dusties incinerated in moments. Sustained bombardment by 50 Dreads and a Titan? That should turn most classes of solid planets into burning slag/lava worlds that take a few weeks to cool back down to a 'barren' planet, becoming non-survivable to Dusties without the appropriate gear. To prevent *every* planet from being so irreversibly ruined, Dusties or Eve players could gain access to terraforming.

Such 'resurfacing' could bring richer mineral deposits or something, so that obliterating a planet's crust has its own intrinsic value. Multiple attack options therefore present themselves: when attacking an enemy planet, do you strive to keep infrastructure intact in order to assume command of it once the enemy is gone? Or do you scorch everything, defending forces included, and begin re-building the broken world once it stops glowing red?

Please get a job with CCP.
If they wanted me, they'd have said so already.

I can't say I blame them for not wanting to hire you. You'd pod Hilmar and make off with everything in the offices in both countries.

Mebrithiel

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Re: Orbital Bombardment
« Reply #43 on: 13 Sep 2011, 20:02 »

Lemme just... attach these 8 tractor beams from my Noctis... onto that there large Veldspar asteroid... lemme drag it into warp...

...and lemme slingshot it into the planet's face  :twisted:

On another note, I hope the explody ships above a planet would be visualised to the Dust players  :P
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Z.Sinraali

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Re: Orbital Bombardment
« Reply #44 on: 13 Sep 2011, 22:43 »

I can't say I blame them for not wanting to hire you. You'd pod Hilmar and make off with everything in the offices in both countries.

Three countries. Not counting their sekrit moon base.
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