As a Sansha RP'er I first shared the views expressed by fellow RP'ers but I have found myself intrigued at the possible in character applications.
Lovely!
A few questions though.
I won't be able to do this sort of thing much for the next few weeks, but I've got a few minutes, so I'll try my best to answer.
First, my experience is that pods are almost impossible to tackle except in 0.0 sec bubbles or using interdictors. This makes capturing your target in high or low sec extremely difficult, if not impossible, barring any errors from the unsuspecting pilot.
If your target knows her stuff, it's hard, yeah. You get improved odds with a sensor-boosted interceptor and good reflexes (Insta-lock versus Insta-warp! FIGHT!), but this is not meant to be an "easy" catch.
Second, is “the hunter” and “the hunted” supposed to sign up for the mechanics? I’m asking because if I sign up as a hunter I will be immediately added to watch lists and even if not there will be some uneasy feelings if I show up in local with a group of corp mates. Personally I think it would work better if only “the hunted” sign up with the hunters free to use subterfuge and deceit. Of course you will not trust Graanvlokkie who has declared support of the Nation publically, but can I use “Agent X” to lure a victim into a trap, kill and tackle the POD for me, only for me to enter the system and warp in for the capture?
Speaking from experience as an old, if often not very active, pirate, showing up all shiny in Local is a problem, but by no means an insurmountable one. "While distracted" is a good time to turn up, and planetary interaction's providing some really good "distracted" moments, from what I hear.
And then there are missions ... exploration sites ... there are lots of things people are reluctant to leave, even if there's someone dangerous in-system.
And then, also, even those of us who signed up out of an odd sort of masochism aren't necessarily "down" with being caught if we can't return the favor at another time. Fair's fair, and all that.
So, the hunter is, currently, supposed to sign up, yes. Additionally, the final blow must be from a signatory. The reason for this is to prevent, say, Julianus Soter (non-signatory) from tackling your pod and calling for Aria, who's maybe a system away, to come and get it.
'Course, we could change that and just say that if you can't hit the self-destruct in time, that's your own problem. But then there's also the problem of having HUGE hunting gangs with maybe just one or two signatories.
Then again, maybe you guys don't see that as a problem. If not, hey, let's do it.
Third, I understand the underlying reasons for detecting the implants, but it seems too easy. If I were to convince people to participate it would be for intelligence. “Yes, it will take us 2 weeks to find out where Pilot X lives, track his times when he is in space, infiltrate his alliances space/travel to his home system and wait for him to be vulnerable, but once accomplished we can implant him and have him go about his daily tasks only sending vital information about project Y and/or troop movements to us occasionally. It will be long and hard, require planning, but in the end we will know the enemies movements”.
Yeeeeah, that's exactly why my inclination has been to flag the character: so people don't start assuming we're all spais. Don't get me wrong: I like the idea a lot. I'm just not sure the RP community (most of which is of the "RP lite" school) won't respond by throwing us all out on our collective ear.
Mind you, we could set things up to allow for that: have a couple of mirror-image corporations specifically dedicated to solid RP combined with this sort of cloak-and-dagger play. But that, too, seems kinda artificial.
The best of all possible is probably just as you suggest-- IF we (well, you; I don't have any) can keep our corpmates from from freaking out at the idea that you could switch sides without notice.
After all that effort it seems like opening the character BIO to check for implants is just a bit too easy, especially because I wouldn’t alter anything about a character’s behaviour other than turn him into a nice source of information.
Agreed. But, yeah, the potential to harm non-participants is the heart of the reason for doing it: so they don't get all preemptive on us.