Almost makes me want to see a list like that for Shadowrun. Say what you want about it, decking and rigging might as well have been in different games, but they went together so well. I wonder if someone will ever make more than that crap iso browser game for it. It'd be the most ambitious game ever made.
I'd say not likely. With Cyberpunk coming and WoD coming, it seems that things are going in a different direction. Also, just fyi, I'm going to leave for a seminar soon so my next response to our main discussion will be delayed by a few hours.
No problem, I'm always unsure of when I'll be able to talk. I'm not in a hurry.
Mostly I kind of hope that because my second point is that that list is weird. It would be like putting together a list of things to do in WoW and saying, "Heal.." then listing all the classes and specs. Yeah, they're technically very different to play, but realistically it falls under a general heading of PVE. More to the point, one tends to involve the other. If you feel like burying your face into high level cosmic anomalies, you're going to be in a PVP fit because the most dangerous thing in the area is whatever capsuleer corp owns the space.
Almost makes me want to see a list like that for Shadowrun. Say what you want about it, decking and rigging might as well have been in different games, but they went together so well. I wonder if someone will ever make more than that crap iso browser game for it. It'd be the most ambitious game ever made.
I don't understand. I pointed at all that what can be done in Eve like you did for WoW : "In Wow I can do this, or that, or even this...". I don't see the difference... I would even say that the possibilities of different things to do in Eve are countless times more numerous than anywhere else, and the game is famous for that...
What I'm pointing out is that the metric used isn't what I'd call correct. The list was actually one of the weirder things I've ever seen. Reason I brought up WoW is because we're using it as the metric for MMOs, if you want I can switch to a different game to use as that metric.
Having said all that, the point is that the possibilities aren't really endless, a lot of those things are blended together, you can't do one without the other, it's the same thing in a different part of space, et cetera.
Probably the problem was that EVE was advertised as a fantastically difficult game with a vast universe. The universe is certainly vast, but the main reason I came was because my brother was promising something REALLY hard. Problem is that the game isn't hard, it's just another game with a PVP difficulty curve. Unfortunately, that curve regulates just about everything to do in the game, which is a shame, because I think I was bored with the PVP difficulty curve concept by Battlefield 2.
Per a private comment I got, yes, I have problems with EVE, but I wouldn't call it a bad game. I may sound like I hate it. I don't, or I wouldn't bother sticking around to write about it. It's definitely not what was advertised to me, but that might be because my brother wanted someone to play with my background and may have dosed up certain elements. Part of the state and direction question does mean going over the stuff I like. So, some things I do like about the EVE IP:
-Combat pacing. I come from a long series of games where you have to make two-dozen decisions a minute for ten minutes. What's refreshing about the game is that, once you're engaged, even in PVE it's a slower, more deliberate method of playing the game. It makes it a bit more interesting to make decisions, since you'll have to know you need your armor repaired long before you're going critical, so you sometimes have to plan ahead in fights by several minutes. I was a big fan of Final Fantasy Tactics when it came out, so I don't mind deliberate decision making you regret or have to make up for later.
-Variable combat style. One thing I really do like about EVE, and where it's precisely as advertised, is how much control you have over the ships. I'm still kind of mad I can't play with the paint layers or coloring, personalizing the outside, but one thing that hasn't disappointed me is the core mechanic of fitting a ship. It's been decently fun to be able to personalize what I've got on my to what I like having on me, giving me pretty minute control over the handling of my ship. I think that would be more fun if I wasn't constantly having to gear for other capsuleers and could run a more situational fit, but I don't have anything but praise for the ship and fitting mechanics themselves. If I don't like how my ship handles or I want to try some piece of obscure equipment that I just trained for, I can. The variety of possible equipment is a thing that, even with my high expectation of it, is exceeded. It's very good.
-Mission running, to a point, is very entertaining. One of my current problems is having to maintain my faction standing for the four empires when I run them, which is grating on my nerves because a large majority of the missions I take to raise one standing are running against another. That's severely limited what I can do as far as empire missions go. However, EVE seems to be able to do the "go here, do this, come back" thing on a small scale while keeping it relatively interesting, which is unfortunately not something I can say for most of the newer games coming out now. I know I'm starting to run out of missions to run and I end up re-running old ones, but the enemies within those are at least keeping me somewhat on my toes. I may not feel like it's the hardest game out there, but EVE PVE isn't a total cakewalk, especially on your own.
-Sansha incursions. When I can get to them, these can be pretty awesome, and are sort of what I wish there was more of. In a way, I wish the incursions really did spawn enemies to attack the station and do lasting damage in highsec we would have to repair on contract to the governments. That'd be fun. Or if the Sansha started actively hunting capsuleers in the area (at least I don't think they are, I've never had them warp in on me and I don't know much about them). But being able to enter an area that actually acts like its under random attack is probably the most fun I've had in EVE.
-Skill system. I don't have any complaints, really. I don't get much time to play, it's nice to be progressing even when I'm playing something else. This one speaks for itself and I don't think it's unpopular with anyone. The certification system could be made a LOT easier to comprehend and access even now, but I think it's a good idea that makes the complexity of the skill system bearable.
-Enemy variety. One thing I hate about WoW, once you've killed the same monsters, even raid bosses, a few hundred times, you need something new or you get bored. EVE doesn't have that problem as much because the enemies have adaptable equipment. Even if you've run something before, there's no guarantee you aren't going to get tracking disrupted this time through or suddenly have to deal with a shield tanker who suddenly pops up an armor repairer. Though the overview is a fairly terrible way to track combat, I think that's just a UI problem. A new UI later, and this would be pretty much perfect as far as keeping entertained through stock enemies. I may gripe that I always know if I'm flying into something in EVE's PVE world, but I won't complain about always knowing what I'm flying into. You don't always know what you're getting.
-Mission variety. As I told Lyn, I wouldn't consider a shipping mission and a combat mission to be different elements of the game; they're both missions and essentially are part of the same piece of the game. With that said, at least you know what you're getting when you get into one. If I don't feel like shooting stuff, there are agents specifically devoted to not-shooting-stuff missions, and my shooting stuff mission agents almost always have me doing one thing, shooting stuff. It's nice because, if I don't feel like shooting stuff, I know where to go, and when I feel like shooting stuff, there's a place to go for that. Even within the missions, the aforementioned enemy variety and combat pace keep things variable, so there's at least stuff going on that requires that you pay attention.
-Construct designs. I don't often get into this, but I really like Amarrian ships and their stations. Half the reason I still fly an Amarrian ship, generally in Amarrian space, is I like it. While I'm not a fan of the other ship/station types per-se, I can see why people might like those types of designs. It's about the only statement of style we can make in space, so it's nice that we've got some options instead of having to pick the least-ugly.
-Music and graphical style. I'm not sure how everyone else feels about this, but the music in EVE is amazing. It really captures the emptiness, the loneliness, and yet somehow doesn't feel cold and bleepy. Really, all the things I don't like about EVE are mechanical and social, I can't say I think EVE should look or sound different. I kind of wish my cruiser lasers sounded a bit more like lasers, but I can't say I hate the sound they have. I don't have a gripe with how the game looks on my screen and sounds in my speakers
-The RP community. Despite how much I hate probably what might be considered your average EVE player (because almost everything said outside of you guys makes me want to put my head through the wall), I think I at least enjoy the people I talk to on the IGS and here. My issues with the lore are many, and I don't think I'd be having fun RPing if people here weren't at least decent RPers. You guys really are the only reason I'm still here.
I think I wouldn't be here complaining if I thought EVE was completely stupid or didn't have any promise, it can be interesting and I like certain portions of how it works. Just saying, I'm not a complete hater. I'm not the biggest fan of the lore and the emphasis on imperial and nullsec infighting is head-deskingly annoying to me. A lot of the reason I have the revulsion to PVP games these days like the FPS games I was into is the nature of who I have to deal with on my own team, if not the people on the other side. It all turns into just another curve to learn, nothing that feels new.
But it's not that it's NOT fun to play, it's good enough to keep me entertained for a few hours at a time a few days a week. I do keep getting the feeling that, if I want to get harder or more distant targets, I have an eyeroll reaction because I'm going to be dealing more with capsuleer jackassery instead of the stuff I actually like in the game. There is stuff I like in the game and would like to see more of, though. If I had more of a stomach for asshattery in my spare time, like I had when I was younger, or a way of not getting pressed through the PVP mold to provide my game challenge, I'd probably renew for another year, at least, when the year I bought to try the game out is up. I just can't see paying to play another game like that when there are a bunch of games out there that will give you a PVP challenge essentially for free.
As it is, though, my patience for people being dicks on accident, nevermind on purpose, is pretty much gone by 5 pm EST (after a few phone calls with my contractors/clients/engineers/especially engineers/my God I wish we'd just become an AE firm), and to get deeper into the game, EVE doesn't give me a choice about whether or not I feel like involving myself in it. I'm either going to be allied with them or devoting time and space to keeping them from annoying me, probably both at the same time and neither of which I'm particularly thrilled about. It's part of why I wish EVE was more of a threat to us than each other. At least then my first instinct on seeing another ship in my space wouldn't be that the fun is over, it's time to deal with whatever this asshole is going to do. I could assume he has his own shit to deal with.
I really wish the capsuleer icon on my overview wasn't the end of my enjoyment. It's an MMORPG, I should kind of want to see other people or what's the point of the MMO bit of the genre? In the end, though, I get the feeling I'd enjoy EVE a whole lot more if there wasn't anyone else in it. I don't get that in the other online games I play and I think that's a major design problem.