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a demonstration by the pro-cloning group Imperial Immortality Foundation was attacked by the Imperial Army using nanotoxin in YC106, resulting in numerous fatalities.

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Author Topic: Ship Spinning Achievement Unlocked!  (Read 4347 times)

Aldrith Shutaq

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Re: Ship Spinning Achievement Unlocked!
« Reply #30 on: 07 Mar 2013, 13:34 »

I suffer from the opposite problem. I always undock. My ship's average life expectancy is short even for eve. While often great fun, this is also a great drain on my wallet, so I fully understand the people who don't want to undock into fights they can't win. Gets expensive quickly :P

Me too Kala, I lost 5 ships in the space of 3 hours on Monday.
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Karmilla Strife

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Re: Ship Spinning Achievement Unlocked!
« Reply #31 on: 07 Mar 2013, 13:41 »

The "PIE never undocks" thing got really old when I was a member. I think it was, like Aldrith said, people expected to be like they were in the old days.  However, PIE does contribute to continuing that expectation by frequently referencing their past great accomplishments. I think it be better if they focused on more recent achievements. It is a PR issue, and while PIE has a decent number of pilots active in space and in the forums, they don't seem to be trumpeting their achievements like they used to.
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Silas Vitalia

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Re: Ship Spinning Achievement Unlocked!
« Reply #32 on: 07 Mar 2013, 13:45 »

The "PIE never undocks" thing got really old when I was a member. I think it was, like Aldrith said, people expected to be like they were in the old days.  However, PIE does contribute to continuing that expectation by frequently referencing their past great accomplishments. I think it be better if they focused on more recent achievements. It is a PR issue, and while PIE has a decent number of pilots active in space and in the forums, they don't seem to be trumpeting their achievements like they used to.

This.

Like I said PIE's amount of undocking and pvp have NOTHING to do with the IC public perception of them.   Start a campaign, kick some asses, get some plots going.  Contact your fac rep, go burn out some heathens, who knows.   

You guys should wave the flag louder and prouder in public and go kick sand in every heathen RPer faces, and bring down the righteous holy light of ass-kicking Imperial wrath down upon them.  Start wardeccing highsec RP corps, start shooting them to ruin.  Start blockading areas criminals traffic in. Go after Koro and EoM or something (he will shoot back).
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Laerise [PIE]

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Re: Ship Spinning Achievement Unlocked!
« Reply #33 on: 07 Mar 2013, 15:30 »

Man, the day that we are obligated to go out and bring fights to our enemies every time they request one via wardec is the day that we have utterly lost control of our own RP destiny.

We didn't ask for the war.  We were under no obligation to pick up and head into FW Amarr space to go fight it.  We were very much the defender in that case.

As I said, I am glad the person who actually did prosecute that war is in charge now.

Cry more, your tears are my sweet, sweet nectar.

Btw Tiberious war deccing people to make them targets of opportunity is quite normal  ;)

Honestly Naquam is kind of unimportant when we have literally thousands of mini militia pilots romping around our lowsec taking our slaves  :lol:
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Laerise [PIE]

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Re: Ship Spinning Achievement Unlocked!
« Reply #34 on: 07 Mar 2013, 15:36 »

The "PIE never undocks" thing got really old when I was a member. I think it was, like Aldrith said, people expected to be like they were in the old days.  However, PIE does contribute to continuing that expectation by frequently referencing their past great accomplishments. I think it be better if they focused on more recent achievements. It is a PR issue, and while PIE has a decent number of pilots active in space and in the forums, they don't seem to be trumpeting their achievements like they used to.

This.

Like I said PIE's amount of undocking and pvp have NOTHING to do with the IC public perception of them.   Start a campaign, kick some asses, get some plots going.  Contact your fac rep, go burn out some heathens, who knows.   

You guys should wave the flag louder and prouder in public and go kick sand in every heathen RPer faces, and bring down the righteous holy light of ass-kicking Imperial wrath down upon them.  Start wardeccing highsec RP corps, start shooting them to ruin.  Start blockading areas criminals traffic in. Go after Koro and EoM or something (he will shoot back).

I'll not be told that I'm "RP'ing PIE wrong" by you Silar tyvm.

PIE is doing perfectly alright, at least in my tz that is.

We're involved in all kinds of things and we have a reputation for discretion - something many people (especially in the RP community) seem to lack.

The PIE Ethos is that we don't give a damn if our actions are in the news / on the IGS / in the super-serious-ooc-channels. We just do what we have always done, serve the empire to the best of our capacity.

Funnily enough those who we work with don't see a problem with that.  :cube:
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Laerise [PIE]

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Re: Ship Spinning Achievement Unlocked!
« Reply #35 on: 07 Mar 2013, 15:38 »

Man, the day that we are obligated to go out and bring fights to our enemies every time they request one via wardec is the day that we have utterly lost control of our own RP destiny.

We didn't ask for the war.  We were under no obligation to pick up and head into FW Amarr space to go fight it.  We were very much the defender in that case.

As I said, I am glad the person who actually did prosecute that war is in charge now.
You forget, Tib, that nor is the one declaring war under any obligation to provide fights to those he declared on. vOv It goes both ways.

No, they're not obligated to provide fights. Neither side is.

But wardeccing someone, and then doing nothing, has a side effect of making the aggressor look pretty dumb imo, especially if the defender gets up and ready to fight, and gives the defender a huge amount of ammunition to use in a PR war. Especially if they keep paying the bills for it for more than the first week.

1.) Targets of oportunity.

2.) We can afford it, so why not? lol

3.) If I even started to list all the "inactive" war dec's PIE has received] since I joined I'd be in for a very boring night of typing them all down...  :roll:
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Tiberious Thessalonia

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Re: Ship Spinning Achievement Unlocked!
« Reply #36 on: 07 Mar 2013, 15:49 »

Man, the day that we are obligated to go out and bring fights to our enemies every time they request one via wardec is the day that we have utterly lost control of our own RP destiny.

We didn't ask for the war.  We were under no obligation to pick up and head into FW Amarr space to go fight it.  We were very much the defender in that case.

As I said, I am glad the person who actually did prosecute that war is in charge now.

Cry more, your tears are my sweet, sweet nectar.

Btw Tiberious war deccing people to make them targets of opportunity is quite normal  ;)

Honestly Naquam is kind of unimportant when we have literally thousands of mini militia pilots romping around our lowsec taking our slaves  :lol:

What tears?

Also, not Naquam.

Also wat.
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kalaratiri

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Re: Ship Spinning Achievement Unlocked!
« Reply #37 on: 07 Mar 2013, 15:58 »

Laerise: Never not bitter
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Sakura Nihil

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Re: Ship Spinning Achievement Unlocked!
« Reply #38 on: 07 Mar 2013, 16:02 »

Hooooooold up here, people.  This is the first I see of this thread, yet we're on page 3, and people are already assuming to know what I'm thinking by my original comment?  :psyccp:

First things first.  The Archbishop reference?  It was from the SF-Amarrian Bloc War... six years ago.  Namely, the incident when Archbishop got killed in the opening fight of the war, only to be seen in-dock from there on out for the remaining 3-6 months of fighting.  I've made no commentary on PIE's current status, or any contributions it's made to the Amarrian Militia, and to assume that was my intent is jumping the gun.

I'll grant you, it was a bit of an obscure reference, I'll give you that one.  When you've been a vet of the game for almost 8 years, things tend to blend together a bit, and this is one of those times.

As for the second topic that's arisen, namely "blueballs to frustrate an enemy", I'd like to point out that there's a time and place to use said tactic.  For example, if you're a mining corporation of 10 players that just got dec'd by a mercenary corp of 30 combat specialists who are active.  Even then, I'd recommend parking the metaphorical Hulks, and looking at either hiring mercs of your own to fight back, or a single individual to train your guys to fight if the will exists.

Case in point, my earliest "real" corp was a group of college students IRL, including myself, who ran a mining operation in lowsec that produced industrial goods (ships, modules, etc).  We got harassed and dec'd by pirates - we could have docked up for the duration, but we bought cruisers, my BC, and our flagship of awesome, a simple Dominix.  And we fought them, and actually held our own in the war, with very little prior experience or skillpoints.

I raise this as an example because to dock up in station when threatened by something is a double-edged sword.  You may deny the aggressor a chance to kill you, and in turn get loot/satisfaction/whatever out of the deal, but you're also essentially taking your ball and going home because you don't like the situation you find yourself in.  Again, I can understand it in certain circumstances - however, when you're like I-RED, a corp established in nullsec NPC space with local allies, established infrastructure (POS) in space, etc., and someone comes to town to take down your things, I would hope you'd fight.  Defending organizations can not only time towers as necessary to their advantage, in a fleet fight they have the advantage of locally staged ships to replenish any losses they take.  RK, by comparison, would likely not have the depth of staging, leaving us susceptible to being ground down in a prolonged fight, or running out of "fleet appropriate ships".

And on that subject, let's say that the Goons hit TXW tomorrow, move in, and continually pester us for fights.  Provided we can physically undock, and not get meat-grinded into a pulp, you bet your ass we're going to get ships out into space to harass said invaders... tier3 BCs, bomber gangs, Falcon gayness everywhere, you name it.  Even if we were rapecaged into station, we have options to get around it.

The point I'm getting at is the first couple of times an organization docks when it could have fought a decent battle, it annoys the aggressor.  After that, though?  It becomes expected, and more harmful to the corp executing the tactic.  It chips away at their confidence, at their members who question "why am I paying $15/month or so to spin my ship in station?" - I :cube: Gorion Wassenar these days, and all of the other former-Kimotoro Directive people who jumped into Stimulus and Rote, but ask them how that tactic fared for them in the old days.  TLDR, it didn't - KD died from the siege.

Anyways, just my two ISK.  I'll check later tonight for any follow-up questions / comments... plus I've only read the thread up through page 2.  Working on it.
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Laerise [PIE]

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Re: Ship Spinning Achievement Unlocked!
« Reply #39 on: 07 Mar 2013, 16:09 »

Man, the day that we are obligated to go out and bring fights to our enemies every time they request one via wardec is the day that we have utterly lost control of our own RP destiny.

We didn't ask for the war.  We were under no obligation to pick up and head into FW Amarr space to go fight it.  We were very much the defender in that case.

As I said, I am glad the person who actually did prosecute that war is in charge now.

Cry more, your tears are my sweet, sweet nectar.

Btw Tiberious war deccing people to make them targets of opportunity is quite normal  ;)

Honestly Naquam is kind of unimportant when we have literally thousands of mini militia pilots romping around our lowsec taking our slaves  :lol:

What tears?

Also, not Naquam.

Also wat.

Or True Slave Foundation or whatever, it's not like I keep up with what you call yourself :D Having a big fat red minus sign next to your name is usually good enough for me  :cube:
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Laerise [PIE]

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Re: Ship Spinning Achievement Unlocked!
« Reply #40 on: 07 Mar 2013, 16:09 »

Laerise: Never not bitter

Bro-hoof :)
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Laerise [PIE]

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Re: Ship Spinning Achievement Unlocked!
« Reply #41 on: 07 Mar 2013, 16:12 »

Hooooooold up here, people.  This is the first I see of this thread, yet we're on page 3, and people are already assuming to know what I'm thinking by my original comment?  :psyccp:

First things first.  The Archbishop reference?  It was from the SF-Amarrian Bloc War... six years ago.  Namely, the incident when Archbishop got killed in the opening fight of the war, only to be seen in-dock from there on out for the remaining 3-6 months of fighting.  I've made no commentary on PIE's current status, or any contributions it's made to the Amarrian Militia, and to assume that was my intent is jumping the gun.

I'll grant you, it was a bit of an obscure reference, I'll give you that one.  When you've been a vet of the game for almost 8 years, things tend to blend together a bit, and this is one of those times.

As for the second topic that's arisen, namely "blueballs to frustrate an enemy", I'd like to point out that there's a time and place to use said tactic.  For example, if you're a mining corporation of 10 players that just got dec'd by a mercenary corp of 30 combat specialists who are active.  Even then, I'd recommend parking the metaphorical Hulks, and looking at either hiring mercs of your own to fight back, or a single individual to train your guys to fight if the will exists.

Case in point, my earliest "real" corp was a group of college students IRL, including myself, who ran a mining operation in lowsec that produced industrial goods (ships, modules, etc).  We got harassed and dec'd by pirates - we could have docked up for the duration, but we bought cruisers, my BC, and our flagship of awesome, a simple Dominix.  And we fought them, and actually held our own in the war, with very little prior experience or skillpoints.

I raise this as an example because to dock up in station when threatened by something is a double-edged sword.  You may deny the aggressor a chance to kill you, and in turn get loot/satisfaction/whatever out of the deal, but you're also essentially taking your ball and going home because you don't like the situation you find yourself in.  Again, I can understand it in certain circumstances - however, when you're like I-RED, a corp established in nullsec NPC space with local allies, established infrastructure (POS) in space, etc., and someone comes to town to take down your things, I would hope you'd fight.  Defending organizations can not only time towers as necessary to their advantage, in a fleet fight they have the advantage of locally staged ships to replenish any losses they take.  RK, by comparison, would likely not have the depth of staging, leaving us susceptible to being ground down in a prolonged fight, or running out of "fleet appropriate ships".

And on that subject, let's say that the Goons hit TXW tomorrow, move in, and continually pester us for fights.  Provided we can physically undock, and not get meat-grinded into a pulp, you bet your ass we're going to get ships out into space to harass said invaders... tier3 BCs, bomber gangs, Falcon gayness everywhere, you name it.  Even if we were rapecaged into station, we have options to get around it.

The point I'm getting at is the first couple of times an organization docks when it could have fought a decent battle, it annoys the aggressor.  After that, though?  It becomes expected, and more harmful to the corp executing the tactic.  It chips away at their confidence, at their members who question "why am I paying $15/month or so to spin my ship in station?" - I :cube: Gorion Wassenar these days, and all of the other former-Kimotoro Directive people who jumped into Stimulus and Rote, but ask them how that tactic fared for them in the old days.  TLDR, it didn't - KD died from the siege.

Anyways, just my two ISK.  I'll check later tonight for any follow-up questions / comments... plus I've only read the thread up through page 2.  Working on it.

 :psyccp: And here I thought all of SF was equally well informed, righto, time for a history lesson.

Dear Sakura Nihil, Archbishop was never a frontline combat pilot.

He was our industry wizard, resident preacher, igs poster and best buddy.

Complaining about Archie undocking more or less than most people six years after the fact just makes you look silly.
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Silas Vitalia

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Re: Ship Spinning Achievement Unlocked!
« Reply #42 on: 07 Mar 2013, 16:19 »

The "PIE never undocks" thing got really old when I was a member. I think it was, like Aldrith said, people expected to be like they were in the old days.  However, PIE does contribute to continuing that expectation by frequently referencing their past great accomplishments. I think it be better if they focused on more recent achievements. It is a PR issue, and while PIE has a decent number of pilots active in space and in the forums, they don't seem to be trumpeting their achievements like they used to.

This.

Like I said PIE's amount of undocking and pvp have NOTHING to do with the IC public perception of them.   Start a campaign, kick some asses, get some plots going.  Contact your fac rep, go burn out some heathens, who knows.   

You guys should wave the flag louder and prouder in public and go kick sand in every heathen RPer faces, and bring down the righteous holy light of ass-kicking Imperial wrath down upon them.  Start wardeccing highsec RP corps, start shooting them to ruin.  Start blockading areas criminals traffic in. Go after Koro and EoM or something (he will shoot back).

I'll not be told that I'm "RP'ing PIE wrong" by you Silar tyvm.

PIE is doing perfectly alright, at least in my tz that is.

We're involved in all kinds of things and we have a reputation for discretion - something many people (especially in the RP community) seem to lack.

The PIE Ethos is that we don't give a damn if our actions are in the news / on the IGS / in the super-serious-ooc-channels. We just do what we have always done, serve the empire to the best of our capacity.

Funnily enough those who we work with don't see a problem with that.  :cube:

I don't think you read my post? 

Not once did I say your doing it wrong, I'm saying, and saying again, that if you want to change the IC perception of your organization you have to take IC steps to do so.

You can, and always have been able to, do whatever the hell you want.  If you want people to stop trolling you IC for 'never undocking' then that's a PR effort you can choose (or not choose) to engage with in the manner you see fit.

Doing the same as your organization has been and expecting that IC reputation to change might not get a positive result in that dept.  Weather you care about this sort of thing or not is absolutely up to your pilots and your organization.



 

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kalaratiri

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Re: Ship Spinning Achievement Unlocked!
« Reply #43 on: 07 Mar 2013, 16:22 »

Laerise: Never not bitter

Bro-hoof :)

In all fairness to Laeirse and PIE, at least in my two years of FW expeirience, I have seen them around quite a bit. It's almost always Laerise, Ruah(sp?) or Veshta, and almost always in frigates. But that being my prefered weapon, we had some very entertaining brawls a few times ;)

That said, Laerise, calm it down a bit. The discussion has been relatively civil so far, and nobody is really having a go at PIE or any of it's pilots. Relax.
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Mitara Newelle

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Re: Ship Spinning Achievement Unlocked!
« Reply #44 on: 07 Mar 2013, 16:29 »

We were in Amarr space.  We waited.  We saw Mittara.
That war was a direct result of Mitty's rage over Tib's betrayal.  At the time, unfortunately, she was the only one around that gave a crap :)  ( A shout out and thanks to Blackwatch Guard for at least trying to help a bit )

On a more general note in regards to PIE, both the game and RP landscape are vastly different than when there used be the big golden fleets.  PIE used to be the only Amarr game in town, not so anymore.  Heck, people can just join the 24IC and be 'Amarr loyalists'.  It has been very, very difficult to attract and retain members while keeping the things that make PIE - PIE.  Some things simply won't change(not on my watch anyway), others we are trying to tweak a bit while still remaining true to our roots. 

I will say that I have been totally overwhelmed at the support, both IC and OOC by friends and enemies alike, that we have received since the leadership change.  The rebuild is progressing, and there have been some pains along the way, but it's progress at least.  We are all happy to be shooting along side you, or shooting at you as the case may be :)
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Section 3) Shitposting. "The cluster would be a much better place if all Amarrians were set on fire"
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