the problem is one of consequences. We as RPers have to face the consequences of our actions because 1) we want our characters to have a persistent presence in the universe, and 2) because we don't have the resources to endlessly cycle alts in order to cause trouble for others.
The average ganker has no such consequences. Sec status is not at all a major pain for most players, and its fairly easy to keep up sec status. Not to mention the fact that most players don't care about the storyline, and if CCP stopped doing live events and releasing lore, they wouldn't lose any sleep over it. "EVE is about blowing up spaceships" etc. We as RPers have to deal with the consequences of our character's actions. Non-roleplayers don't, they only have to care about the mechanical consequences of the actions they take as the player.
EVE is supposed to have consequences for your actions. But of course, this is a game and CCP doesn't want to lose subs by say, throwing players in jail. So how do you enforce consequences on a group with the power to completely sidestep them without issue and an unwillingness to hurt your bottom line? Your only options seem to be to avoid them (keep events small) make the actors unkillable therefore preventing those consequences from arising in the first place (CCP's choice in this last event) or let the gankers have their way, and see every event go up in flames while the gankers suffer no real consequences. What is CCP supposed to do?