This is a post from the DF1AS corp forum that I'm sharing here to illustrate the sort of things we hope to see this subforum populated with. It only discusses timers that have a relevance in PvP situations, and while I'm sure many of you already know this stuff (especially you pirate types in corps like Veto. and Ghost Festival), there are lots of other players who don't
A
session change timer lasts
20 seconds, during which you cannot:
- Jump through a stargate, jump bridge array or wormhole.
- Dock.
You'll get a session change timer after:
- Jumping through a stargate (note: warp acceleration gates don't count)
- Jumping through a wormhole
- Using a jump bridge (POS or otherwise)
- Docking
- Undocking
- Changing ships (includes boarding or ejecting from a ship in space, changing ships at a station, POS or carrier/orca, and "boarding" your pod upon having your ship blown up)
- Joining or leaving a gang (don't ask me why, but I learned long ago not to join/leave a gang if I expected to have to dock, undock or use a stargate within the next 30 seconds)
- Your position in a gang changes (i.e.: move from one squad to another, move into or out of a squad/wing/fleet command position, etc.)
Other timers are the Aggression timers, of which there are two which I will call personal and global (because I don't know if there are more correct names for them).
Personal aggression, which lasts
60 seconds, happens when you do something aggressive. This includes:
- Shooting someone (guns or missiles)
- Using e-war (ECM, warp jamming, sensor damps, tracking disruptor, target painter, ECM burst, webs, etc.)
- Letting your drones shoot or use e-war on someone
- Smartbombing
When you do something aggressive, you get a
60 second (one minute) timer during which you cannot dock or use a stargate. For example:
Notify: Stargate denies you permission to jump due to recent acts of aggression.Every aggressive act resets this timer; every time your guns cycle, the 60 seconds begins again. Every time your drones fire, the 60 seconds begins again. Every time your... you get the picture.
Global aggression is a
15 minute timer during which, should you for some reason log off or get disconnected, your ship will remain in space and able to be probed out. The global aggression timer works exactly like the personal aggression timer, with the exception that things other people do to you are also counted. If you get shot and you log off to avoid dying, your ship may emergency warp to a random point in space (if you weren't warp scrambled or had enough warp core stabilizers fitted to get away) but your enemies will be able to use combat scanner probes to find you for 15 minutes.