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Author Topic: Militia Service and Loyalty  (Read 11712 times)

Bong-cha Jones

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Re: Militia Service and Loyalty
« Reply #60 on: 21 Jan 2013, 05:40 »

I think being a loyalist means that you try to do things your character thinks benefits his chosen faction.  I think you would call someone with a rank and position in the faction 'an employee', or perhaps 'the management'.
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Lyn Farel

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Re: Militia Service and Loyalty
« Reply #61 on: 21 Jan 2013, 06:09 »

Does it mean you can claim to take orders from NPCs? Does it mean you can claim to be an 'official' member of a faction? Could I claim to be an actual MIO agent? At what point does the factional loyalty turn into factional godmodding?

Taking order from NPCs, with CCP character behind, sure.

Being an agent of the MIO, FIO, then navy, or whatever, is tricky at best. We are not military capsuleers enroled in NPC corps. We are independant.
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Desiderya

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Re: Militia Service and Loyalty
« Reply #62 on: 21 Jan 2013, 06:33 »

I don't think the issue is "FW or bust". But given that there's kind of a war on the issue is: Contribute or bust. And that is what Falcon likely meant by his statement.
Besides, war times are perfect times for unity and displaying loyality to ' the greater good' despite domestic disagreements.
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BloodBird

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Re: Militia Service and Loyalty
« Reply #63 on: 21 Jan 2013, 07:37 »

I'm not entirely sure how to answer the question of what loyalty means, because I'm not 100% sure on how the status of capsuleer's work. We know there are 'loyal' capsuleers - employed by NPC Navies and corporations and so on. Even then Eturrer (even if he was not a capsuleer as such) proved that not even this guarantees loyalty. Capsuleers that are players are all, without exception, 'free agents' as in, they can go where they please and do whatever they want, so long as they are ready for the consequences of those actions.

My toon then is by default not a clearly-cut loyalist. BB is not enrolled in the Federation Navy. He is not an employee of Aliestra or whatever and even if I quit my corp today I would not be guaranteed to be loyal to said NPC corp, likely because I as a player can't stand Aliesta (I don't like to lounge in NPC corps, full stop.) and would leave as soon as I could.

Nevertheless, if there was an event where Aliestra needed my toon's help in some way, I would provide it to the best of my ability, because of a few reasons, among them being that Aliestra is part of the Federation and serves a purpose to it. Likewise, if president Roden was to declare some objective to accomplish for the betterment of the Fed, I'd go do it, even if my toon seriously dislikes Roden(t).

All this is because he considers himself part of the Federation and would act to support it whenever needed, and whenever he does not directly help the Federation, his concept of loyalty means he would refrain from doing anything, and I mean anything at all, that hinders or harms the Fed. Should he by some slight or accident harm the Fed or hinder any lawful* activity it engaged in, he would try to make amends and then continue where he left off.

*No, he would not support the Fed if it did something overtly 'bad'. An ill-excused mass-invasion of the Amarr would get his provisional support, out of need (no turning back from there) but he would not agree to help carpet-bomb any planet with the intention of wiping out the civilian population, for instance. (Strategic strikes on military targets is another thing altogether.)

Ofc, my own toon's concept of loyalty don't work for everyone and don't answer the question for all other toons out there. That my toon dislikes Roden is nothing, compared to for instance a Caldari toon who considers himself loyal to the State, it's megas and the people in general, but find Heth to be a supremely un-Caldari entity. When Heth arrived on the scene I took an instant dislike to his entire existence and was so thankful I was not playing a Caldari loyalist, I could only envision the issues I'd have, trying to balance helping the State vs not wanting to support Heth. I think I can understand any Caldari RP'ers who just packed their bags and left, the State or the game itself.

In short however, I think the question 'what does it mean to be a loyalist' is subjective, and can't be universally answered. Some will claim my toon is not loyal for not doing something directly all the time. Some will claim he is. Some will claim Muck Raker is just a bad satirical comedy without practical value, some will claim she's a Federation 'loyalist' who entertains and amuses that group of her fellow capsuleers and countrymen who enjoy her work.

In short, I don't think we will be able to codify any objective 'truth' about what 'loyalty' even means because the various opinions regarding who is and who is not loyal, and based on what ideas and points of view, are all subjective.
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Alain Colcer

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Re: Militia Service and Loyalty
« Reply #64 on: 21 Jan 2013, 07:40 »

These attitudes are like fads.  It wasn't so long ago that it was hip to expound on how pointless FW was, how it could be likened to a 'bloodsport' held within a pre-defined arena, a proxy war fought largely by mercenary podders who care little about their employers.  And indeed, there are still plenty of characters who think like this.  (With a fair degree of merit!)

Now, after CCP revamps the FW mechanics and makes some vague hints about faction support having to be proven through actions in space, you're suddenly not a faction loyalist unless you're in FW.

Really, just play the game how you want to play it.  I interpret Falcon's comments more along the lines of 'If you want to change the outcome of a live event, be prepared to commit/spend assets, and put yourself in a position where you can potentially suffer real losses.'  I do not think he meant 'join FW or gtfo.'

It's fairly obvious that I find FW a lot of fun.  But it's not everyone's cup of tea.  And being a privateer-soldier isn't the only way to be loyal to a cause.  Certainly, it's a valid tactic to, in-character, bludgeon someone over the head with their 'lack of commitment' as evidenced by the fact that they're not in a militia.  But it's also a valid in-character argument to say that enrolling in a CONCORD-sanctioned militia with a bunch of bloodthirsty pirate capsuleers to fight a limited war is not the best way to serve your faction's interests.

Deploy whatever argument suits you in-character, and don't worry so much about other people's OOC attitudes or perceptions.  Ultimately, it's a sandbox.  Things like warzone occupancy will ebb and flow, shaped by the shenanigans of non-RPers.   The effect the 'roleplay community' has on the FW warzone is actually really small.  So just relax and write your story the way you want.

+1

EDIT: also now you have a forum post to "declare your loyalty" for live events, that means that whatever action takes place in space that is in the best interest of the faction you supposedly support, they will most certaintly try to reach you and request assistance.

But as in everything, EvE is grim, dark, cruel and unforgiving, therefore what some may consider "help" might be perceived as harmful by others.
« Last Edit: 21 Jan 2013, 07:42 by Bruno Bonner »
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Gottii

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Re: Militia Service and Loyalty
« Reply #65 on: 21 Jan 2013, 11:10 »

I would like to add another vote to the "Im sure Falcon didnt mean FW or gtfo" block.

I think he just meant that you cant simply narrate yourself through IGS posts and fan fic blogging to a role of great importance in your various faction. And that jumping ship from the narrative FOTM to the other probably wont give you much standing in the eyes of dev actors and storylines.
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Katrina Oniseki

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Re: Militia Service and Loyalty
« Reply #66 on: 21 Jan 2013, 12:44 »

I like what Vincent said about how there's disunity among the Caldari RP scene, as it makes me less nervous about it all. It becomes less an issue of being told we're doing it wrong, and more of a natural part of EVE conflict.

Desiderya

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Re: Militia Service and Loyalty
« Reply #67 on: 21 Jan 2013, 14:32 »

You're not playing EVE right if you're not telling people that they're doing it wrong.  :bear:
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Sepherim

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Re: Militia Service and Loyalty
« Reply #68 on: 21 Jan 2013, 19:10 »

LoL!  :D
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Vikarion

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Re: Militia Service and Loyalty
« Reply #69 on: 21 Jan 2013, 21:59 »

Alright, this is going to be a long one. I think that I may need to restate my position in more words, so that people understand what my thought process is in regards to this.

First off, I don't want to sound like I'm saying that others are doing it wrong. On the other hand, any expressed viewpoint has the implicit claim within it that those who do not agree are, in some sense, doing it wrong. So when it comes to someone making claims you don't agree with, it can be difficult to speak in clear terms without also being insulting or dictatorial - and I really am trying to avoid giving that impression. Nonetheless, if, for example, someone says something like "oh, I'm a Blood Raider, but I don't drink blood or follow Omir Sarikusa", one needs to find a way to gently point out that the Prime Fiction definition of a Blood Raider differs in a few particular respects from the one that just proceeded from the offending RPer. Of course, the Prime Fiction itself is read through one's own interpretive lens, something which lends itself to the difficulty in coming to a firm decision on what is inarguable.

Let us then consider something which we all (and here I generalize) seem to agree on: our characters are all pod pilots, which means that we pilot ships using a mental connection from inside a metal eggshell, which also transmits our brain-states at the moment of death to a waiting clone, where we are essentially downloaded into a new body. In general, a new RPer who insists that he or she is not in a pod rapidly runs afoul of the RP community in general, who happily point out to the hapless player that CCP, PF, and the RP community in general do not countenance such special exceptions. The player who decides to forge ahead with her or his narrative of non-podded-ness quickly finds that other characters treat the claimant as either insane or a liar, and the character is often ostracized IC, and sometimes OOC.

The above is not a recommendation, it is a description of what I have seen happen. My point is not to hold this up as a good standard, but to point out that there is, at some level, a collective standard or bar to which all characters must measure in order to receive certain responses from other characters. In other words, you may RP however you wish, but you do not have the right to make others accept your RP.

As such, this creates a social pressure to conform to certain norms and tropes. Indeed, the edges of these norms - the gray areas, if I may - are typically a major source for OOC conflicts. I remember a certain brouhaha regarding "child characters" getting on the Summit or IGS, something which I personally think is rather cute and entertaining, but other people find to be...otherwise. These areas, unsurprisingly, are different for every RPer. I remember when I and Petra Bealer, along with another RPer, conspired to plan and execute an RP event involving Petra (as usual, with great insanity) detonating a torpedo warhead in a city, and then it being reported on the IGS. This resulted in a general outcry (on the IGS) of "yeah, right", an outburst that, at the time, mildly surprised me, but now finds my sympathy. To wit, why did I think that I had the right to tell everyone else - without recourse to actual game mechanics - that we'd just blown up a city of a particular empire?

I do think that it seems a bit unfair to do such things without recourse to game mechanics. What's to stop Vikarion from announcing that he's destroyed the Crystal Boulevard on Gallente Prime, after all, unless he has the burden of proof regarding the above - and by means of game mechanics, so that others can interact with it? If RP that would affect others or would affect in-game factions is not reflected by actions in game, it bears thinking on what our RP actually has to do with Eve besides the setting. After all, if I need not act on what I say, then I can well claim that Vikarion alone has recently defeated every capsuleer alliance and taken their space, and then, when challenged on this, simply point out that he's making this claim in an RP sense, not in any real in-game sense, which is separated from RP.

To save myself from the whimsy of the above, I, and perhaps others, tie our RP to in-game events.  In other words, if CCP has the Gallente retake Caldari Prime, I'll fume, but I won't say that it didn't happen. Conversely, if Caldari take all FW systems, I'll be somewhat miffed if others claim that the Gallente hold Black Rise. I think that most RPers operate in a similar way.

Hopefully, the above is a reasonable and not-offensive exposition on the necessity for a common basis of RP that is developed from the in-game events and Prime Fiction of Eve. I also hope that I've managed to do it without making anyone feel that I'm telling them that they are doing it wrong.

Now, to the particulars of the current case. I don't necessarily say that participating directly in a militia is the only way to show loyalty to a faction, so let's take that off the table. What I am saying is a bit more broad in scope, and I think that I need to come at it from a general standpoint first, and then narrow it down.

We presumably RP characters with human emotions and drives. To be loyal to a faction, to be a patriot for that faction, implies certain human qualities that we've come to recognize. For example, we might expect someone loyal to the United States to fight for it, or to support it financially. We would have difficulty ascribing loyalty to the United States to someone who fled the nation during World War 2, and cheated on his taxes. I am not making a political argument here, you may substitute any war and any country you prefer. My point is in the definition: loyalty implies certain actions and lack of other actions, and we have developed a common understanding of the word.

One of the attributes of loyalty and patriotism is that it also implies taking actions that we don't necessarily want to. For example, if you are a patriot, and you live in Australia (or California, or Japan, or whatnot), and there's been a massive tsunami (fire, flood, earthquake, death ray beam from Saturn), your patriotism might well require you to give up time and money to help your fellow citizens. If you did not, you might well have your patriotism questioned by others, and with good reason - because loyalty and patriotism imply certain self-sacrificial actions in certain cases. We need not get into whether patriotism and loyalty are good things, as long as we agree that they are things - that as abstract concepts, they exist and we agree on them to a large extent.

Now for the narrowing down: if we are RPing with a common basis for definitions, and with the understanding that in-game actions function as a control on what claims we may make in our RP, then it seems to me that a character claiming to be loyal to a particular faction is required to take certain in-game actions to live up to the definition of loyalty.

Ah, bask in the breath of the firestorm, Vikarion.  :P

After all, if I were to claim that I took Fountain, many people would want to see evidence of my actions in game. If I were to claim that I destroyed fifteen pod-flown Vindicators, people would want kill mails. It is rather strange, then, that if I claim I am loyal to the State, no more evidence of my allegiance is necessary. It seems doubly strange that no evidence is required, even though there is a means for demonstrating it, explicitly put there in game for that very purpose. Am I alone in thinking so?

Perhaps I am. Again, let me prepare first with the caveat that these are all my impressions and opinions. Yet, it does seem that a great deal of reluctance on this point is evidenced by a great many RPers, and primarily because they do not want to either contribute to or involve themselves in FW. Well, alright. Personally speaking, I want to both be loyal to my country, and not pay any taxes, and I'd really like it if I could use a bazooka on people driving fifteen miles below the speed limit on one-lane roads (that's a joke...don't ask about nerf guns). However, I can't have both. Loyalty implies certain things, one of which is that I mail off a check to the IRS every year while gritting my teeth and whining about how the money will be used.

I think I'm being perfectly fair to Vikarion (and to the characters of others) when I examine their claims ICly in this light. I personally think that a loyal citizen, seeing their country in a state of war, would seek to provide for the soldiers, or become a soldier. I think that immortal pod pilot loyalists, rather than having their obligations reduced, would rather have them increased, if for no other reason than that they have, ultimately, much less to lose. And - this is controversial - I don't think that other activities in EvE help the factions all that much. Null-sec enriches CONCORD and capsuleers, while Incursions are aimed at capsuleers, rather than planetary populations. Mining and industry also benefit CONCORD and the SCC, but don't seem to aid the empires much. The only PvE activity that does seem to have much of a claim here is mission-running, but how much do the empires really need another mission runner?

On the other hand, FW does seem to influence the storyline, and CCP has referenced it as being the primary way in which capsuleers can influence the empires. As such, it seems to me that a loyalist who wishes to be taken seriously as such must be obligated to seriously consider FW as a means for expressing their loyalty in-game. And if they don't wish to do so, then I think that other characters have the right to express skepticism regarding their convictions and loyalties.
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Sepherim

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Re: Militia Service and Loyalty
« Reply #70 on: 21 Jan 2013, 22:50 »

Lots of good stuff.

I'm not going to reply to all your message, with which I agree in about 90 %. So I'm just going to focus on those parts in which I disagree, the rest is clearly a "yes" on my part.

Quote
It seems doubly strange that no evidence is required, even though there is a means for demonstrating it, explicitly put there in game for that very purpose.

Thing is, the game isn't only the game mechanics, IGS is an integral part of the game, for example, as are human relations in it, and much more. If a character is working good posts defending the position of his faction, reducing arguments for the others and improving the light on his side, isn't he helping? Certainly, not the war effort, but he may be influencing the recruitment and support on his side, for example. Or increase the morale of it. Or, simply, make it easier to RP it, or give arguments to sustain complicated positions, etc. So, can't a philosopher be loyal just by doing what he does: philosophy (or theology, or sociology, or political science, or psychology...)?

And what about a corporation that wardecs the loyalists of another faction? They may not be in FW, it could be even than none of the two corporations are in FW, but wouldn't those efforts work to defend the justice of their side and cripple the ressources on the other one? Even if not affecting FW, why can't the Minmatarr who declare war on the Amarrian loyalists (imagine, for example, Ushra Khan versus PIE) be called loyalist for participating in their own war against the enemy?

And so on. Many more examples can be provided of loyalist actions that don't fit well into game mechanics, or which use game mechanics that don't necessarily prove the point (afterall, a wardec can happen between loyalists, non-RPers, or whatever, as a game mechanic it proves nothing). Of course FW, or participating in events, makes it clearer, but there are too many shades of gray for those two things to cover all the angles.

Quote
I think I'm being perfectly fair to Vikarion (and to the characters of others) when I examine their claims ICly in this light. I personally think that a loyal citizen, seeing their country in a state of war, would seek to provide for the soldiers, or become a soldier.

Sure, ICly it's a perfectly valid point. I can't argue that, specially because it's your RP and you're free to RP your char however you like as long as it fits cannon (no, you're not doing it wrong! :D).

But that isn't the only valid ICly perspective. Even if a country in state of war demands participation of its citizens... does FW actually count as a true war? Well, no, probably not (OOCly here, Seph does think so): war theater is limited, engaging forces are limited, ressources allowed are limited, etc. Would a country really require such a massive sacrifice on this blood sport (as someone somewhere called it)? Probably not. Afterall, to a great degree, FW is a capsuleer issue, thus not so inmensily important to the country.

Quote
On the other hand, FW does seem to influence the storyline, and CCP has referenced it as being the primary way in which capsuleers can influence the empires. As such, it seems to me that a loyalist who wishes to be taken seriously as such must be obligated to seriously consider FW as a means for expressing their loyalty in-game. And if they don't wish to do so, then I think that other characters have the right to express skepticism regarding their convictions and loyalties.

This can be argued and I don't see it clearly. Caldari took over all space between them and the Gallente Federation, and now the Federation has returned the favor... how much impact has any of those events had in the storyline? I actually don't know for the first as it happened during my downtime, but it doesn't seem to have changed anything for the Federation to have actually "won the war".

Live events, thus, have a much clearer and direct impact in the storyline than FW. This might change in the future if CCP Falcon and others start taking hands into the issue (for example, due to his "failure during the war to defend the conquered space", Tibus Heth could be forced to resign as head of the Caldari State, thus bringing a real consequence to the FW defeat). But, as it now stands, I can't really see this as being true.
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Streya

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Re: Militia Service and Loyalty
« Reply #71 on: 21 Jan 2013, 22:52 »

Very nice post Vikarion. Unfortunately it gets a lot harder when trying to very specifically support (be loyal to) a sub-faction, particular corporation within a faction, or a pirate faction in that light. FW doesn't exist for the Intaki Syndicate or Thukker Tribe or Sansha's Nation, etc etc. There is no Sebiestor Tribe Militia, and lately I've seen a trend in Sebiestor roleplay where members of the Seb tribe despise the path Shakor is taking the Republic and wish to return to Midular's policies. By analogy, there are probably a good number of Ishukone roleplayers who don't like Heth and his policies and instead wish to avoid outright war in order to better interact with foreign markets. Roleplaying as a loyalist to such a sub-group gets complicated when taking your words under consideration, because FW is of course a blanket badge of support for the entire core empire faction. So I guess it really depends on what sort of loyalist you're trying to roleplay. For very specific sub-groups and other factions that do not have FW militias, I typically turn to live events and interactions with the new dev actors (the mailboxes of whom CCP Falcon checks often!  :cube:). Maybe it's just me, but I feel like getting a nod of approval and thank-you from an official actor of a faction or corp is about as good as an accomplishment in FW, so long of course as your character doesn't about-face and become a turncoat later. While you get no LP from it and probably won't influence the storyline one bit, a consistent track record of supporting your faction or group's dev actors is just as satisfying IMO and still demonstrates loyalty.
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Davlos

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Re: Militia Service and Loyalty
« Reply #72 on: 21 Jan 2013, 22:53 »

Tl;dr version:

Quote
FW does seem to influence the storyline, and CCP has referenced it as being the primary way in which capsuleers can influence the empires. As such, it seems to me that a loyalist who wishes to be taken seriously as such must be obligated to seriously consider FW as a means for expressing their loyalty in-game. And if they don't wish to do so, then I think that other characters have the right to express skepticism regarding their convictions and loyalties.

That's what you say, but I still don't agree. Nobody ought to be forced or railroaded into FW for allegedly IC reasons.
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BloodBird

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Re: Militia Service and Loyalty
« Reply #73 on: 22 Jan 2013, 02:30 »

Tl;dr version:

Quote
FW does seem to influence the storyline, and CCP has referenced it as being the primary way in which capsuleers can influence the empires. As such, it seems to me that a loyalist who wishes to be taken seriously as such must be obligated to seriously consider FW as a means for expressing their loyalty in-game. And if they don't wish to do so, then I think that other characters have the right to express skepticism regarding their convictions and loyalties.

That's what you say, but I still don't agree. Nobody ought to be forced or railroaded into FW for allegedly IC reasons.

This, in short. Anyone who is in FW and enjoys it and the support they offer any of the 'big 4' is likely happy with that. However, there are quite a few others who are either loyal to entities that are not involved in FW in any way, or who don't like PVP and/or the FW system at all. Is it fair to expect them to give up their entertainment in this game for the sake of a specific group's vision of what being loyal means?

I don't think it does. I honestly think that if you wish for your character to be viewed as loyal to anything, you find your own meaningful way to support that something. Are the Sansha RP'ers less loyal because there are no FW for them? Is a pro-Federation industrialist who mines, hauls, refines, builds and sells almost at cost to the FEDEF members of choice, less loyal, or helpful, than those same FEDEF members? Is industry itself less loyalty-inducing, because the majority of the profits goes to the industrialists themselves, ignoring any taxes imposed on them, or where that industry's produce might go?

All this has been pointed out before by many people, even in this very tread. You may have your vision of what being loyal might mean Vikarion, but it's unreasonable to expect everyone else to drop their balls, to conform to playing with yours. Everyone pretty much defines that for themselves, disagreements between them regarding the chosen means is simply noisy RP, for the most part.
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Davlos

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Re: Militia Service and Loyalty
« Reply #74 on: 22 Jan 2013, 02:45 »

Just to tweak Vikarion's nose on this, Dav is on the way towards joining the FDU side because he's loyal to the Caldari in his own way and thinks that his roundabout asymmetrical method will contribute towards Heth being deposed. (see: DavChron in story section).
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