Just to end the debate:
http://en.wikipedia.org/wiki/Mysticismhttp://en.wikipedia.org/wiki/ShamanismOn slavery: it isn't limited to the Amarr. It's not limited to Sansha's Nation. Criminal organizations across New Eden most likely use "slaves" for various purposes, most far more horrifying than manual labor on a plantation. The Kingdom, Blood Raiders and the Empire are only part of the problem, yet the focus is on the Amarr. Why? It is the religious argument used to defend slavery, and perceived hypocrisy of the faith. Which is perfectly understandable.
Now, here's a question for all the "Slavers" out there; what is the doctrine behind slavery? What is the canonical source of the practice? What are the legitimate IC reasoning that an Amarrian would use? Where are the scriptures an Amarrian would point to in order to support their view of slavery?
That's probably the biggest problem of RP'ing a Slaver; having IC knowledge enough to build a unique and informed member of a society that promotes slavery. What ends up happening is using tired tropes that, honestly, get boring after a while. You either get "I'm an evil slaver, all your Minmatar belong to me", or "Slavery isn't all bad, I give my slaves ice cream and sundaes once a week!"
Here's the big question: Our characters are Capsuleers, right? Some are a representatives of a particular faith. They are a representative of a faith that has
slaves. Do your characters themselves have slaves, or are they separate from that due to being a Capsuleer? How much is the mechanics of EVE reflected in what players can or cannot do IC? I'm not saying there's a wrong answer here; on the contrary, I'm trying to point out that there is a deep,
deep chasm of knowledge of very basic aspects of Capsuleer existence, and existence in the Empires. With that chasm, it's hard to both create a believable character and insure that such a character doesn't fall into stereotypes that just don't mesh with an active community.
Maybe, just maybe, if those answers were in place, playing a Slaver (or having proper justifications for not being one) would be easier. I wouldn't go so far as to say it would be more palatable to more people; it's
slavery. No matter where you come from, it has negative connotations. In fact, I usually just ignore most "Amarrian Slaver" characters due to the perception--whether it is correct or not--that they'll be portraying individuals my characters wouldn't interact with in the first place. I've found it's the easiest way to keep from causing undue stress to myself and others.
Anyways, lots of room for unique RP, but the Amarr themselves are handicapped with the "evil
religious slaver" moniker. It's not something that can be fixed overnight, and there are serious questions that need to be addressed during character creation that just aren't.
Or, to put it another way:
what I'm saying is, sometimes I feel a character's IC perception of slavery is twisted by the sociological context of our IRL civilization/culture.
This.
I am unapologetic about this. Slavery is abhorrent to me. For the same reason that in Mass Effect games I just can't bring myself to go Renegade, I can't play an Amarrian slaver or someone who actively supports
any form of slavery.
Now, as I've played a Sansha's Nation supporting character, I would point out that most of my efforts have been directed at pointing out the benefits of
specific aspects of Sansha's ideals while chastising those who support the active enslavement of unwilling individuals. I also took a "conscientious observer" role in the Incursion events leading up to the Incursion expansion. I couldn't support the attacks, while I understood the necessity of them. I also understood the moral reasoning, though the ethical reasoning
royally irks me.
Hopefully that made some sort of sense. >.<
/rant