Would you mind clarifying what you mean here, Senn?
Man, being on the US time table sucks... everyone's already had a huge discussion by the time I wake up. T.T
To save you time and because don't nobody like walls of text, I'll try to bullet the problems:
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No one agrees on what Intaki looks like. This could have been a simple issue of PR being spun in different ways, much like actual countries will be portrayed in different ways by allies, enemies, etc. The problem is that since Intaki isn't a real place, we can't ask a teenager to take some cell phone pictures to prove who's right. So instead, we're separated into two camps; the people who think a system with a 0.1 sec status, constant contention between militias, a heavy pirate presence, an uninhabitable equator and a clash of cultures would have a degree of economic difficulty, and those who think Intaki has no problems at all.
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Everyone wants Intaki. If you take a quick head count of the groups fighting over Intaki, you'll probably be counting past your fingers. Again, this could have been a cool factor. The problem is that each of these groups has the potential to say that they have real influence in the system. Because CCP has no method for us to gauge control, other than the broken facwar system, we're once again back to the invisible magic of 100% IC events. This means that the richness of Intaki is relegated to all these parties just insisting that they're "winning."
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People don't like effort. I will be the first to say that making a hub out of Agoze, even a small one, will be a show of the EVE RP player base's ability. My hope with Senn's IC
address was to draw attention to the challenge that could come with attempting to turn a lowsec system into a real hub. But I'm fully aware that to defibrillate Intaki would take an immense effort, and most people will shy away from a monumental task that may be met with failure.
Now none of these problems puts an instant stake through the heart of Intaki-based RP. I think that seeing the IC venom people are willing to spit over Intaki proves that it's a worthy battlefield for willing RPers. The thing that will kill Intaki, and the thing that will discourage people from throwing their hat into the ring, is complacency. Setting up a tower, winning one victory over an enemy militia, managing to sell one ship - these things are good singular events, but we shouldn't be satisfied with singular events.
So ANSH is digging in, and I sincerely hope someone else takes the opportunity as well. Of course if we could all avoid ridiculous claims of taking over the whole northern hemisphere of Intaki, destroying a station which is still there in-game, controlling an army of unwilling mind slaves (unless you're a toaster), or secretly deploying nuclear devices in Intaki Prime's crust to set off every volcanic outlet and destroy the planet... etc. That would be great too.