Well, we're not interested in such arguments - we'd definitely be interested in some actual commercially-progressive roleplay (ie making money with ideologically revelant schemes and undertakings) and we're happy to cooperate with other NRDS/freespace/independent-minded entities prepared to accept our hand of truce and work together and improve the profits and freedoms of all.
It'd be nice to see some real interaction between factions. Usually the most action I've seen is milita groups in 2v2 or 2v3 engagements that they brag about for months after. A negotiations meeting, some businesslike discussion, these things would be nice, and I'm still hoping someone will actually work towards the RP sphere instead of just trying to "win" the game of Intaki. Until then it's at least been amusing locking down the system with an Ishtar and a Rifter.
So lets make it happen. I've got to admit I got pretty bored with the militia politics of endless killmail bragging on the amarrian front also - by all means lets think about some better options.
See that's good to hear. I feel there's a lot of untapped potential in Intaki-based RP. There's a reason people are drawn to it, it forces together cultures, nations, organizations and individuals who otherwise wouldn't even speak to one another. Yes, it causes conflict, but I think by and large, RP interaction stems from conflicts - groups collaborating against other groups, two groups at war, you get the idea.
The problem is that for all the time people spend
saying that they're RPing something in Intaki, I've yet to see any real result. ILF's tower made the news, that was a plus. But so far it seems that the people interested in making RP roads in Intaki will start something up, say they'll go through with it, and then let it slowly degrade into something that literally only occurred in invisible IC terms. I'm not suggesting IC fluff isn't good, it's a necessary part of EVE. But basing conflicts solely on that, I think, just snowballs into the aforementioned "invisible control points" scheme.
Admittedly, there's already the problem of the militias and the facwar system making it a point of contention between Federation/State loyalist RPers. They're each going to cling to the types of victories CCP will allow them to have, but that really doesn't make an impressive display.
My point is, I think interaction between characters should be more than a game of "yes I did, no you didn't." ANSH has been working for that for a few months, and we'll continue working for it. I'm just hoping that SF and the other entities moving into Placid don't make the same mistakes. It's all well and good to gesture on the IGS and add to the RP immersion, but that stuff is supposed to be the veneer OVER the actual interaction - at least in my mind. You don't add to the mix by taking quips on the IGS to be equivalent to successes in the game.
Of course that really isn't up to me, it's up to the other entities moving into Placid. So, here's hoping. Based on past experiences, I can't say I'm optimistic, but, I'm never optimistic, so lets just see what happens.