Long wall-of-text post, TL;DR at bottom.
some consider allowing things to get off the ground before shooting them down to be more sporting.
This has nothing to do with timing of the infiltration, however if it is done early it's a tactical decision to stop a problem before it starts. If Lou(character) knows she can hire someone to get inside a fresh BR coven, surely she's not going to wait till they are going full bore and taking lives left and right?
and as i recall, there was much angry words exchanged when that dude whatsisname effectively disbanded Ushra'khan, and other incidents in the past.
For very different reasons, and that's due to what most would call a faulty mechanic (the one where a single person has too much power to destroy an alliance without interference). Many
People were outraged that opponents were going to try to take advantage of an incident, or knew about it a day prior, and did nothing about it.
That was propaganda spin, nothing more nothing less.
anyway, in the end, i think it is just another one of EVE's mechanics, that is very difficult to RP with, and only a handful of people have ever managed to RP it well, the other people trying to RP with it only managing to annoy and confuse others.
What about people who infiltrate with their mains, with a clearly defined purpose for clearly IC motivations? Another thing to consider is that most infiltration work
WILL be very confusing/annoying to those who don't have inside information as to the exact details of what happened, how they happened, and why they happened; even after the fact.
Q1- Can infiltration be considered as RP?
A: Yes, in principle. I believe that there are no people who have posted in this thread who would disagree with the principle that infiltration is a part of RP and inalienable with current EvE-playing practise.
\o/ Exactly my point, not only is it ingrained into EVE but it's also a part of RP. PF if packed full of intelligence games between the various powers, sometimes resulting in sabotage and sometimes not; I see no reason to exclude it from the RP element of the game (actually, I see more reason to include it).
However, this answer does not address the issue with alts, and the conflict that this has with RP (it can be stretched to a comparison to 'God-moding'). The proponents of infiltration are skirting round the issue or have so far been answering it with 'matter' that is not relevant.
Alts, Mains, roommates, friends, complete stranger you're paying ISK, etc... There is no issue with any of them. Sure, there's less of a risk factor of the Alt turncoating (I've seen an alt turncoat on someone due to IC reasons), but it's also easier to detect (especially if it's a direct enemy of your main that you're attempting an infiltration on). I honestly don't see anything 'wrong' here to address.
Q2 Is infiltration and betrayal detrimental towards the recipient player experience?
A: Mixed replies. The majority have stated that it reduces enjoyment of their game and in most cases leads to OOC conflict. There are unfinished core discussions on the principles of playing EvE (i.e. for mutual or solo enjoyment).
I play EVE to have fun, and to make it fun for the people I like if it's within my ability... Everyone else is an opponent in this game, someone that is in direct competition for resources or
something for some reason. And I see this as being as much IC as it is OOC.
Ex: I like talking with Lou(player), but Lou(character) is a threat to Inara's(character) in some of her policies that she has. Inara(character) may at some point decide that Lou(character) is a high enough priority that she needs to be dealt with, but for the time being she has more pressing matters to attend to. If she didn't have stuff that was immediately pressing, Inara(character) would be doing what she could to remove Lou(character) as a threat (note: does not mean destruction of Lou's corp; there are various ways to accomplish this goal). If Inara(character) decided to do this, it would be very viable for her to hire someone to be on the inside for various reasons.
NOTE: This is purely hypothetical, I have no immediate intentions of doing anything aggressive in any nature towards Lou or her corp.I have given reasons for why using alts to infiltrate a target for your main is not good RP. I invite you to challenge them with a reasoned argument.
I'm going to take a stab at this one. I've yet to see a good reason against using alts aside from "ZOMG, THEY WON'T TURN ON YOU." and claims that it's god-modding.
Reasoned argument for it: If you're actually RPing the characters as separate characters instead of two extensions of the same character, they still retain their own 'identity' and the IC defection chance remains in place. You're also allowing for the chance that the infiltrating character can get 'caught'.
The issue is not morality, so I don't see any obligation for you to explain it. If you want to use the HTFU and accept wholesale infiltration escape I suggest you look at the quality of relations in entities that do so (e.g. 0.0. alliances) and see how that helps build a good community. It's all evidenced, I'm sure you will agree, in their forum-posting behaviour to each other.
Umm.... WHAT? I hope you're not implying that 0.0 entities are the only ones using infiltration. I can name a minimum of 5 currently active instances of infiltration in lowsec/hisec corps, 3 of which are heavy RP corps. And while it does make things rough for a patch of time, once
most people get past the knee-jerk reaction they just shake their head and smile. Forums are part of the knee-jerk reaction, and some people get honestly butt-hurt over things like this, but the average intelligent person will go "well shit, they got me".
Do you get mad if someone out-wits you in chess, causing you to make a bad move and get yourself checked? This is the exact same situation.
There are currently not many Blood Raider/Sani Sabik type characters around at the moment.
I believe this is detrimental to RP, as it means the factions that would be opposed to them, have no opponents to rp with.
I agree with this, but also think that it has no bearing on IC decisions in regards to interactions with upcoming BR/SS corps/characters.
A new BR organisation appears, and invites people to join. As it turns out, a lot of infiltrators do so, which would make a great deal of IC sense (Ministry of Internal Order agents, witchhunters etc.)
Agreeing again. \o/ for agreeing.
However, with the new BR corp full of infiltrators, it collapses in on itself, as the infiltrators work their schemes.
Then someone did something right. The IC threat was neutralized before it became a larger threat to the Characters hiring the infiltrators/doing the infiltration, which was the goal of the situation... Unless I missed something?
I'm guessing that Lou(character) doesn't want Blooders running around willy nilly without someone trying to stop them. I also find it difficult to believe that Lou(character) would be upset about there not being any Blooders to rage about how red is 'so last years color' (being slightly facetious). Lou(player) may want an 'enemy', but we're discussing IC motivations and IC infiltration, and that means Lou(character) is likely doing what she can to counter the existence of Blooders (please, correct me if I'm wrong; I'm working on assumptions).
The anti-blood raider RP groups are now in a situation whereby they are back to square 1, in having no opposition to RP with.
Only one opponent? What EVE are you playing (honest question)? Every character I have is a part of a group of pilots, those pilots are temporary allies (temporary in terms of an immortal's perspective) while everyone else in the cluster is opposition. That nubbin that just graduated... he's either going to join one of the groups surrounding my characters, or he's going to be outside those groups and he's going to be competition for resources/space/market/etc... The way I play (which may be different than most) means that there are no "neutrals" in the grand scheme, only friendlies, hostiles, and future hostiles. Even my peace-loving characters are passive-aggressive against people that aren't in their 'circles'.
So while infiltrating a new cult and destroying them makes sense IC, it can be detrimental to other RP groups OOC, by removing the effectiveness of an opponent.
"Death to Heretics!" when there are no heretics is a bit... odd.
So... if there's no more BRs, you find the next most pressing group that's threatening your characters way of life. To limit yourself to only being opposed to
just Blooders seems odd to me when a loyalist, highly religious, Amarrian woman has a wide variety of people that stand against what she's likely to believe.
TL;DR Infiltration doesn't seem to be bothering people, it's the fact alts are being used. I counter that good RP gives room for alts to be imperfect for their goal, or just hire someone to do it (it's actually not hard to find people willing to turncoat inside an organization). There's also OOC concerns about stopping an opponent that could be fun to RP with in the future when IC you'd do what you could while they were weak... This comes down to whether you make your infiltration decisions based on IC perspective or OOC perspective.