How I play Matari languages...This is player-generated background in areas where the PF has little to say. It builds on elements where the PF is sparse and in one important respect where PF has changed radically (whether or not there was a continuous tradition of non-Thukker free Matari culture between the Day of Darkness and the successful Rebellion). Depending on how those elements are developed in any future canon-building this might or might not have a future, but I need something for my play and stories now, so this is how I play it.The Republic uses:
- Modern Standard Matari
- Amarish and Amarish patois
- various tribal and clan dialects appropriate to each area.
Also, especially in popular culture:
Modern Standard Matari (MSM) is -- depending on who you ask -- a revival and modernisation of an old pan-tribal tongue OR a made-up language drawing elements from the dominant tribal languages during the period of the formation of the Republic. It's the language of the Republic government, of pan-tribal media, and of most cities and stations which aren't clearly owned and dominated by one or other tribe.
[As examples of "revived, modernised and standardised" languages which have been adopted and spread within two generations for cultural and political reasons I think of modern Hebrew, the Welsh revival and modern standardised Maori. For a language of widespread media that's distinct from the local variants but widely/universally intelligible I'm thinking of Modern Standard Arabic.]
[I don't know what resources are available recording Matari languages from before the Day of Darkness, who might have those now (imagine some Amarrian institute for the study of heathen races, perhaps) or how to play with the Great Matari Retcon here. More on that later.]
[For me, language raises questions about Minmatar government services and even the Republic's sources of revenue. Especially with the hiatus in the Parliament-and-Tribal-Council plotline it's hard to say at the moment what's done by the tribes and what by the Republic. I've played that there's some Republic funding available for teachers and basic resources, including in clan- or tribal-based schools, so long as those schools provide a certain number of hours of instruction in a certain basic syllabus, and that that syllabus includes Modern Standard Matari. Your mileage may vary.]
Amarish (which I usually spell Amarrish, doubling the "r" as in "Amarrian") is used for practical reasons: it's the language understood by most of the Returned. It's not a favoured language within the Republic, and people are encouraged to learn at least MSM, but it's too widely-understood, often as a sole language, to ignore.
I'm not sure whether freeborn Matar would be taught Amarish. It may be necessary to learn some of it to communicate with Auntie Velun who never quite took to this newfangled Matari language, or with the newly Returned. It's also likely to be the cradle tongue of some of the first-generation freeborn. I expect that there will be competing social pressures: "leave it behind and embrace the language of freedom" and "this is
my tongue, not only the tongue of the oppressors: don't strip my words from me as well as everything else".
By now there are probably societies devoted to the research and preservation of aspects of Matari language and culture from the Great Captivity.
[I'm making some assumptions here which affect my conclusions in various ways: that one of the facets of Amarrian slavery is the redemption of the enslaved; that redemption comes, in some part, through cultural and religious understanding; and that Amarrian religion is quite tied to -- and is now stabilised by -- the language of the majority of the body-of-knowledge that is the
Amarrian Scriptures. These mean that I expect the general Amarrian approach to involve imposing Amarrian language and religion on slaves, although there may be quite some variation between what might be expected of a house servant and a mine worker.]
Tribal and clan dialects: I play that they exist, but I've avoided getting too far into detailing them. The retcon about whether Matari as a whole were enslaved plays merry havoc with this, and I'm avoiding detailing stuff that I don't have to that's affected by that until we get more information.
Gallente language (which I call "Gallentean" because that's what it was called in some of the early write-ups I read) is part of a strand in post-Rebellion Matari culture from the early days of political influence and aspiration through to the lyrics of current Gallente pop songs. It's also the language of a huge chunk of free Matari -- the GalFed Matari -- and it's very important to keep those cultural ties going as much as possible (complete with "rediscover your ancestry" tourism). While there's now a torrent of Matari pop culture, and I play that the relationship between Matari and Gallente culture in the Republic is sometimes fraught (quite a lot of "thank you for your assistance, but we have our own ways of doing things now") it's still there in various fields and some circles, sought out, courted or disapproved of in different measures.
General comments:From Earth experience, properly-suppressed languages and cultures don't survive well. I don't expect a language and culture to survive as a living language and culture beyond maybe three generations of slavery, and I consider that a stretch. There's a difference, though, between "properly suppressed" and "allowed to continue within its own community", and that's where I have all sorts of questions which don't currently have answers. For now, your corner of the cluster might have quite different conditions to mine.
I really dislike the Minmatar retcon. It changes a bunch of fundamental stuff without giving us new stuff to work with, and generally makes Minmatar world-building a shaky and unstable field where many of the things we'd taken as reasonable extensions of the old canon are now probably wrong.