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Guristas co-founder Jirai Laitanen, also known as Fatal, was podded in YC106, but suffered from severe memory loss and motor impairment because he only had an inferior clone on standby.

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Author Topic: Imaginations into Incarna Game Mechanics  (Read 3030 times)

Kayle Saviant

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Imaginations into Incarna Game Mechanics
« on: 24 Apr 2011, 00:22 »

How will life be in Eve when there remains a whole new gaming experience to see outside of ships?

Big question isn’t it? Well for one there will need to be a whole new technology that makes cloning possible outside of one’s pod. Or maybe one’s ground-based avatar will be controlled by remote control. Perhaps it could be a short-lived clone that is assimilated when you return to station.

But what fascinates me is what will game mechanics be like? Maybe a few more attribute slots: this time for strength, stamina, speed, coordination and agility. New cybernetic slots 11-15 could strengthen these attributes. New skills could be seeded into the game such as

Acrobatics, Athletics, Use Light Weapon, Use Rifle, Use Heavy Weapon, Demolitions, Bypass Security, Light Vehicle Driving, Heavy Vehicle Driving, Stealth, Camoflage, and who knows how many more. Old skills could double for use in land based environments, skills such as electronics and archaeology.

Scenes could be set around orchestrating coordinated attacks from space, or through infiltration into ground bases. Perhaps a station assassination would be possible or a boarding party onto an Orca. A corporation could arrange an exploration and excavation mission into forgotten ruins, with one member taking the role of soldier, another as scientist and archaeologist and one as technician. A sneaky technician could hijack a rogue drone battleship.

Possibilities are endless. . .
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Mathra Hiede

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Re: Imaginations into Incarna Game Mechanics
« Reply #1 on: 24 Apr 2011, 01:01 »

Its all ready been stated that DUST Soldiers do NOT equal Capsuleers - they are DIFFERENT PEOPLE.
Now, with that settled (I hope)

Incarna itself will change our RP and how its conducted quite drasticly - but without SEEING it, I can't speculate.
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Kayle Saviant

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Re: Imaginations into Incarna Game Mechanics
« Reply #2 on: 24 Apr 2011, 03:52 »

Never said anything about Dust. Never said anything about speculating either for that matter. Just imagining what could be, or what I would want.
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Merdaneth

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Re: Imaginations into Incarna Game Mechanics
« Reply #3 on: 24 Apr 2011, 04:38 »

I'm more concerned with how they are going to solve problems of scale. Being somewhere 'in the flesh' will likely requires us to be dock at that location too.

It will likely create a separation of players. Those who primarily cruise the spaceways and occasionally visit certain places, and those who sit in the station all day and only venture out occasionally. Either that, or a proliferation of alts and second accounts so that one doesn't need to travel 40 jumps from and through nullsec to have a drink with one's friends at one's favorite bar.

Just imagine what would happen if they current chat channel (aka bars etc.) were people are currently often RP-ing 'as if they were there' would require you to be in the system that they are located in. Many channels would empty fairly quickly (or their space presence would diminish hugely)
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Lyn Farel

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Re: Imaginations into Incarna Game Mechanics
« Reply #4 on: 24 Apr 2011, 04:39 »

They mentionned a dream they have at the last fanfest about ship to ship or ship to structure boarding. While you are leading your boarding team in a sleeper facility, you suddenly notice that your own ship is being boarded by someone else who gtfo with it, leaving you alone in your sleeper facility with your own gun to shoot yourself back to a clone in station.

Made me giggle.


EDIT to Merdaneth : that is why holopresence and connections to other stations is mandatory to my eyes.
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lallara zhuul

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Re: Imaginations into Incarna Game Mechanics
« Reply #5 on: 24 Apr 2011, 04:56 »

Personally I feel that all the physical attributes in a world of clones and cybernetics are pretty much meaningless.

Just because of the fact that with the technology provided you can create any kind of combination that you want, with jump clones you can even have several 'utility clones' that you can switch into according to the task at hand.

Even appearances are trivial to change, the bony structure of a clone is just a polymer that is hardened into shape to give the appearance desired. Scars, tattoos, trivial and as vain as getting a new set of earrings. Changing body mass, add some muscle, remove some fat, make bigger boobs, bigger biceps, change the colour of the eyes to something artificial via implants.

Only thing that the technology in EVE does not turn into a trivial matter are skills that you have in your meatbody.

Piloting skills for a capsuleer is just getting your brain matter to work as a more efficient part of machinery that the pod is a part of. You can get hardwirings that do exactly the same thing.

Boosters could be used to enhance the speed that you learn regular skills.

Also if CCP introduces the soft scan then a natural extension of the technology would be to alter the brainmass during the scan, adding skills, information, eliminating harmful memories, adding extra personalities, even specialist personalities into your nogging. TEA does give you a dangerous precedent of this, because some players will always think that their characters have access to Jove tech or equate themselves with canon character.

The problem I foresee is the human psyche, which can be pretty much altered to suit the needs of the user, in terms of self image.

This has been covered in most cyberpunk roleplaying games so I won't go into it too much.

I have breakfast to find.
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Ammentio Oinkelmar

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Re: Imaginations into Incarna Game Mechanics
« Reply #6 on: 24 Apr 2011, 09:34 »

I'm interested in what else there is to do aboard the stations than sitting in a bar and chatting, and occasionally checking how the console gamers are doing. I have a feeling that many pilots in the virtual chat rooms are actually mining, camping gates or doing some other kind of chilling at the same time.

It's hard to say what would be the effect of a new station-based ISK grinding mechanic without knowing any details. Just imagine a large group of avatars running in a wheel, or another group walking straight forward while someone's removing obstacles and building bridges between them and the exit.


« Last Edit: 24 Apr 2011, 13:52 by Ammentio Oinkelmar »
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Lyn Farel

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Re: Imaginations into Incarna Game Mechanics
« Reply #7 on: 24 Apr 2011, 12:03 »

For now they have only talked about black markets for drugs and boosters in stations. Maybe they have also other plans (I hope).
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Kaleigh Doyle

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Re: Imaginations into Incarna Game Mechanics
« Reply #8 on: 24 Apr 2011, 13:33 »

Personally, I'm rather pleased with the notion that location will have some impact on player interaction,  because they might actually have a reason to interact beyond bullshitting in a bar. It might also might encourage rp interaction from traditionally non-rp players as well. Who knows?
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Lyn Farel

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Re: Imaginations into Incarna Game Mechanics
« Reply #9 on: 24 Apr 2011, 14:36 »

Yes, but I think if you limit the holoprojection on a few holoscreens here and there (not everywhere), then it might be interesting to get in flesh in the same station. Especially for black market purposes and hand to hand trades.
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Kaleigh Doyle

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Re: Imaginations into Incarna Game Mechanics
« Reply #10 on: 24 Apr 2011, 15:36 »

I honestly don't foresee that happening, but you never know!
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Casiella

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Re: Imaginations into Incarna Game Mechanics
« Reply #11 on: 24 Apr 2011, 16:19 »

I cannot really envision a situation in which CCP implements holoprojection / "Interbus".

Years of hope have led us to set a really high var for our expectations, and we might want to dial that back a little.
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Mitara Newelle

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Re: Imaginations into Incarna Game Mechanics
« Reply #12 on: 24 Apr 2011, 19:57 »

The one the about Incarna that worries me(don't if worries is right here, but meh) is so far the only thing it seems to allow is illegal type transactions.  What about those of us who are upstanding citizens? :(
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Hamish Grayson

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Re: Imaginations into Incarna Game Mechanics
« Reply #13 on: 24 Apr 2011, 20:05 »

What about those of us who are upstanding citizens? :(

Give it time.  In New Eden even the whitest knights get mud on their boots. 
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Chowda

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Re: Imaginations into Incarna Game Mechanics
« Reply #14 on: 24 Apr 2011, 20:07 »

The entire finished code of Incarna thusfar will all us to:

/wave
/dance
/sad

That's it, folks.  Taste the adventure.

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