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News:

that station interiors have a day/night cycle mimicking planets? (p. 88)

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Author Topic: Imaginations into Incarna Game Mechanics  (Read 3031 times)

Kaleigh Doyle

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Re: Imaginations into Incarna Game Mechanics
« Reply #15 on: 24 Apr 2011, 20:16 »

You know, I've roleplayed in World of Warcraft before. It has avatars. Cartoonish ones with dance animations, emotes, and trolls...not the internet kind. I still had to use my imagination and textually describe behaviors, because NO system will allow the complete freedom to animate every possible action a person can make. It may be a visual limitation on what you could do when allowed to imagine everything entirely from text, but it's not the end of the world. There's a tendency of players, especially creative ones, to imagine what their game could be like and always end up disappointed because it'll never be as deep and immersive and fantastical as they imagined.

If you set the bar too high you're going to hit your head.  ;)
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Casiella

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Re: Imaginations into Incarna Game Mechanics
« Reply #16 on: 24 Apr 2011, 20:49 »

Mitara, then you can smile and nod and try to help the rest of us see the evil of our ways!
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Graanvlokkie

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Re: Imaginations into Incarna Game Mechanics
« Reply #17 on: 25 Apr 2011, 03:55 »

...
EDIT to Merdaneth : that is why holopresence and connections to other stations is mandatory to my eyes.

Since you need to physically jump 15 jumps to pick up the item you just bought in Jita, I cant see CCP implementing holoprojections or the interbus at all, in order to satisfy people who want to sit at the same bar together.
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Lyn Farel

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Re: Imaginations into Incarna Game Mechanics
« Reply #18 on: 25 Apr 2011, 08:43 »

Well, it is not like if we have something to pick up in the first place by doing that. We can't do nothing else than... speak. And I do not need to do 15j to speak with people, unless I want to do it on the local.
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Casiella

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Re: Imaginations into Incarna Game Mechanics
« Reply #19 on: 25 Apr 2011, 09:35 »

I don't always hold myself to this, but generally speaking I actually try to fly to a station where my character is understood to be located. If I just want to talk to someone, that's quite a different matter and can be handled via FTL comms -- but if I want to share a drink with them or (gasp! scandal!) perhaps even engage in physical contact of whatever sort, I like to be in the right station.

Now, obviously YMMV, but given that so much of the game relies on things happening in space, and that so many critics of Incarna feel that it will destroy the spaceship game, I can't imagine CCP allowing us to travel without traveling.
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Mitara Newelle

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Re: Imaginations into Incarna Game Mechanics
« Reply #20 on: 25 Apr 2011, 10:17 »

Mitara, then you can smile and nod and try to help the rest of us see the evil of our ways!

Hehe!
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Section 3) Shitposting. "The cluster would be a much better place if all Amarrians were set on fire"

Mithfindel

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Re: Imaginations into Incarna Game Mechanics
« Reply #21 on: 26 Apr 2011, 02:25 »

As a note for the doomsayers, it has been stated that there will be no /dance, or if there will, it'll work only in bars. And about the station services, my home station is equipped with the following:

[spoiler]Black Market
Bounty Missions
Cloning
Courier Missions
DNA Therapy
Docking
Factory
Fitting
Gambling
Insurance
Interbus
Laboratory
Loyalty Point Store
Market
Navy Offices
News
Office Rental
Paintshop
Refinery
Repair Facilities
Reprocessing Plant
Stock Exchange
Storage
Surgery

(According to Wollari's maps at http://evemaps.dotlan.net)[/spoiler]

Of course, entries in database don't mean that those will be implemented, but I can't fail to notice "black market", "gambling" and "Interbus". According to a few other currently-inactive station services.
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Graanvlokkie

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Re: Imaginations into Incarna Game Mechanics
« Reply #22 on: 26 Apr 2011, 07:53 »

Any idea when all those "unused" station services started appearing?

Reason for asking ... If they are a recent occurance it may be CCP's current thinking indicating the current intended direction, if it is a relic from the past in the database it may be old plans which may mean nothing having been abandoned years ago.
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Mithfindel

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Re: Imaginations into Incarna Game Mechanics
« Reply #23 on: 26 Apr 2011, 14:33 »

Worth of note, the list is missing character customization.

I seem to think the new services appeared a few patches ago. Which proves nothing, as the game has had unused skills before (such as Black Market Trading etc.)

The following are not active:
Black Market - assumed to be Incarna content (drug dealing)
DNA Therapy - character customization or attribute modification
Gambling - assumed to be Incarna content (minigames)
Interbus - not announced
News - this is likely old one, can't remember noticing a link to it, though
Paintshop - hinted to be Incarna (or later) content
Stock Exchange - mentioned to be under development, can't remember details (assume not to happen, see "CCP")
Surgery - assumed to be Incarna content (character customization)

Of course, this is all wild guessing.
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Chowda

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Re: Imaginations into Incarna Game Mechanics
« Reply #24 on: 26 Apr 2011, 16:15 »

Stock Exchange - mentioned to be under development, can't remember details (assume not to happen, see "CCP")
I'm really hoping they put these at market hubs as lobbies you enter instead of the normal station walk-about, establishments, etc... to prevent those stations from crashing.
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Mithfindel

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Re: Imaginations into Incarna Game Mechanics
« Reply #25 on: 27 Apr 2011, 02:36 »

Shares (corporate stock) currently have absolutely no mechanics that guarantee that they are not scams. Therefore, assume that all public corporations in EVE are scams. And since there's no way to trade shares, selling shares is potentially a scam, unless done with a reliable third party. I assume the selling part is what a stock market would be about.

(The items & minerals market is what you can currently access, and it works very well.)
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Lyn Farel

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Re: Imaginations into Incarna Game Mechanics
« Reply #26 on: 27 Apr 2011, 04:32 »

Concerning shares and stock market, CCP economist saif at the fanfest if I remember correctly that even if this is a dream he has, it is not going to be implemented soon or even later. Very unlikely.
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Boma Airaken

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Re: Imaginations into Incarna Game Mechanics
« Reply #27 on: 28 Apr 2011, 19:36 »

I want to be able to vacuum my captains quarters while blasting Franz Ferdinand. Just like at home, as long as NOBODY ever sees it or hears about it.
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