Alrighty then. Sani Sabik rp. It could do with some fresh approaches to it, as things are somewhat flat right now.
Now, I've been playing a game on Steam recently, by the name of Cultist Simulator, and it is rather good, with a lot of backstory to it and so on. It has made me think about the nature of Sani Sabik, and how people might want to approach it, with a view to establishing their own take on the source material, of being religious space bad dudes.
So, cultist simulator, you can found a cult, based on particular principles, and the lore in the game has different aspects to it. There's the aspect of "The Lantern", which primarily relates to knowledge and seeing, the aspect of "The Forge" which primarily relates to strength and creation, and so on and so forth.
Which made me think about the nature of the Sani Sabik religion, and the different aspects that it might have, and how those would shape the cults associated with it.
Now, with the whole thing in EVE with the cloning process, and becoming an infomorph and all that, there's the possibility there to work that into an initiation ritual. A mortal candidate undergoes The Ritual, and emerges as an immortal, one of the Chosen, and so on. That's a pretty powerful thing right there. Dress it up with suitable religious trappings and blammo.
But it doesn't stop there. Once immortal, then what ? The objective is to become as one of the Sefrim themselves, a demigod as it were.
So, to do that, we need to choose an aspect for your cult. What does your cult believe is the path to transcendence ?
I can see several paths:
Knowledge - the cult members hope to become all-knowing, to transcend their human nature to become as the Sefrim. Cult rp might revolve around looking for hidden lore and so on. Forbidden knowledge and all that.
Biological enhancement - genetic engineering to become more than human. The Blood Raider Covenant already do this to an extent, according to the books, with gene-modified muscles and so on.
Cybernetic enhancement - the opposite of enhancing the flesh, this would use cybernetic implants and prostheses to achieve the objective of becoming more than human.
Sensation - experience all that is experienceable, these cults would be the likely candidates for the ~weird parties~, and all that. Extravagance and decadence and so on.
Power - by seeking to gain power, such that the universe bends to their will. This could be military power, economic, manufacturing, and so on.
There's probably more aspects that could be thought up, but the important thing is that the aspect guides your cults interpretations of the scriptures.
Undoubtedly, the different cults would clash with each other on occasion, over the different interpretations of the scriptures and so on, but they would tend to work with each other against common enemies (i.e. the Amarr).
So, that's my thoughts. What are yours ?