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Author Topic: Kindred of Scarecrows [SPOOX]  (Read 13036 times)

Ken

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Re: Kindred of Scarecrows [SPOOX]
« Reply #60 on: 03 Aug 2012, 14:51 »

Ken,

Your OP says one thing but then you are arguing a second with your statement below
I would challenge that bifurcation with this question: Is there a fundamental difference between a group of outcasts who take up a Thukker-like existence and a Thukker caravan?  Temper your answer with the understanding that such a group of outcasts would naturally include many Thukkers.

For what it's worth, that was a question not a statement.  I used it as a rhetorical device to suggest that there is no fundamental difference between a group of outcasts leading a nomadic existence and a Thukker caravan.  I did this in an attempt to persuade Cas that players interested in Thukker roleplay should consider SPOOX a valid place to try that out.  My point about them not being fundamentally different was made mostly with consideration for the associated gameplay (moving about in a caravan-fleet), rather than consideration of the lore.  I understand and have recognized that the Thukker caravans have a strong tribal element.

SPOOX is not a Thukker caravan, nor a pirate organization, nor an orphanage, nor an asylum for the criminally insane.  It is a bit of all of these things and not entirely one or another.  In an earlier post I provided examples of characters that might find a home in such a setting.  Thukkers are among those.

Perhaps this graphic will illustrate better than my words can:

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Casiella

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Re: Kindred of Scarecrows [SPOOX]
« Reply #61 on: 03 Aug 2012, 15:04 »

For what it's worth, that was a question not a statement.  I used it as a rhetorical device to suggest that there is no fundamental difference between a group of outcasts leading a nomadic existence and a Thukker caravan.  I did this in an attempt to persuade Cas that players interested in Thukker roleplay should consider SPOOX a valid place to try that out.  My point about them not being fundamentally different was made mostly with consideration for the associated gameplay (moving about in a caravan-fleet), rather than consideration of the lore.  I understand and have recognized that the Thukker caravans have a strong tribal element.

So when I parse this, I see a few different things. First, when you're making a suggestion, that is more of a statement (though with a bit of attached uncertainty) than a question. And I think a few of us have tried to point out that, yes, there is a "fundamental difference between a group of outcasts leading a nomadic existence and a Thukker caravan." I appreciate and understand your point that you see SPOOX as a place where Thukker pilots could possibly go because it might fit their lifestyle, if not their culture, but the two are certainly not equivalent (as your diagram correctly illustrates).

In other words: the Thukkers are about more than just nomadism, so while there's some overlap, fundamental differences do exist. As somebody else suggested, as long as you're not just doing nomadism but also a home for exiles, widening your net to catch "outcasts" rather than just "Republic outcasts" might go a ways towards making that clear. For example, think about Caldari dissenters / disassociated, Syndicate refugees, Amarrian exiles, all that.
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Ken

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Re: Kindred of Scarecrows [SPOOX]
« Reply #62 on: 03 Aug 2012, 15:54 »

Hmm.  Yes.  I'm thinking the more appropriate suggestive question would have been:

For the purpose of launching a community-wide roleplay project pertaining to a nomadic group living on the periphery of interstellar society, is there a meaningful difference for participating characters/players between a Thukker caravan and a nomadic group that happens to include Thukkers that is substantial enough that Thukker-interested players would pass on the project?

widening your net to catch "outcasts" rather than just "Republic outcasts" might go a ways towards making that clear. For example, think about Caldari dissenters / disassociated, Syndicate refugees, Amarrian exiles, all that.

I agree.  Like all that.
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Arnulf Ogunkoya

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Re: Kindred of Scarecrows [SPOOX]
« Reply #63 on: 03 Aug 2012, 18:26 »

If you want to limit docking mostly to Thukker stations, would you like me to poke some of our industrial & trader types about making sure there is stuff for you to buy at them?
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Rharcyn Vuld

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Re: Kindred of Scarecrows [SPOOX]
« Reply #64 on: 03 Aug 2012, 21:04 »

Hi.

Completely new to EVE and was wondering if I as a Non-alt would be allowed to participate in this challenge? Am almost done with tutorials so if I can get a "maybe" I will start seeking out Thukker stations to run missions for.
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Misan

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Re: Kindred of Scarecrows [SPOOX]
« Reply #65 on: 04 Aug 2012, 07:23 »

WTB consistent internet connection right now.  :s I need to read this whole thread a little more thoroughly and then I'll throw in some of my thoughts re: Thukker.
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Ken

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Re: Kindred of Scarecrows [SPOOX]
« Reply #66 on: 04 Aug 2012, 13:23 »

Just a reminder, the brainstorming session/meeting about the SPOOX project will start in ~40 minutes in the Kindred Mix channel.  The meeting is OOC.  Come as a main character rather than a SPOOX alt.

Edit:  The meeting has just concluded.  I appreciate everyone's attendance and input.  It was very productive.  A complete transcript is posted below for those who were unable to make it:

[spoiler]
---------------------------------------------------------------

  Channel ID:      -32493200
  Channel Name:    Kindred Mix
  Listener:        Hoshisuuvi
  Session started: 2012.08.04 19:53:22
---------------------------------------------------------------

 [ 2012.08.04 19:53:22 ] EVE System > Channel MOTD: We, who have no voice, find our home in the silence between the stars.((This is the in-character public channel of the Kindred of Scarecrows.  It is a voice or thought-to-voice only channel operating on borrowed bandwidth out of Station: Agtver VI and does not have a VR suite of any kind.))
 [ 2012.08.04 19:53:22 ] Dex Nederland > Rain can at least be here IC; Dex can't come near the place
 [ 2012.08.04 19:53:37 ] Matariki Rain > ^
 [ 2012.08.04 19:53:58 ] Dex Nederland > Or Hoshisuuvi for that matter - Ken's main?
 [ 2012.08.04 19:54:03 ] Dex Nederland > :P
 [ 2012.08.04 19:54:09 ] Hoshisuuvi > Good news everyone!
 [ 2012.08.04 19:54:18 ] Hoshisuuvi > /slash: /farnsworth
 [ 2012.08.04 19:54:19 ] Matariki Rain > /emote has not had enough sleep, aches, and is tempted to go back to bed and skip training today. :P
 [ 2012.08.04 19:54:23 ] Hoshisuuvi > ./farnsworth
 [ 2012.08.04 19:54:31 ] Matariki Rain > Hello there.
 [ 2012.08.04 19:54:38 ] Rharcyn Vuld > Hi
 [ 2012.08.04 19:54:56 ] Dex Nederland > MSL is on course?
 [ 2012.08.04 19:55:07 ] Hoshisuuvi > Give it about five more minutes in case there are any late comers
 [ 2012.08.04 19:55:16 ] Hoshisuuvi > afaik it is
 [ 2012.08.04 19:55:32 ] Dex Nederland > It is
 [ 2012.08.04 19:55:47 ] Rharcyn Vuld > Hoshisuuvi, you're the driving force behind this?
 [ 2012.08.04 19:55:47 ] Hoshisuuvi > o/ Syagrius
 [ 2012.08.04 19:55:57 ] James Syagrius > Hello o/
 [ 2012.08.04 19:55:59 ] Hoshisuuvi > Yes Vuld, I'm Ken.
 [ 2012.08.04 19:56:08 ] Hoshisuuvi > Cas, glad to see you could be here
 [ 2012.08.04 19:56:12 ] Dex Nederland > The fabled Ken!
 [ 2012.08.04 19:56:14 ] Rharcyn Vuld > Didn't see an answer on thread, but am I allowed to participate even if this char. is my main? I just started playing the game
 [ 2012.08.04 19:56:35 ] Hoshisuuvi > Yea, I don't see why not.  Something we can discuss too.
 [ 2012.08.04 19:56:48 ] Rharcyn Vuld > alright, afk for 2 minutes before meeting starts then
 [ 2012.08.04 19:56:55 ] Hoshisuuvi > k
 [ 2012.08.04 19:57:45 ] Dex Nederland > I think it would be a great place for newer RPers to learn the game.  We have a ton of experience and knowledge about Eve, which we can impart
 [ 2012.08.04 19:58:27 ] Matariki Rain > I think it's a great idea. I'm concerned about timezone density and my own lack of free slots just now.
 [ 2012.08.04 19:59:07 ] Dex Nederland > The TZ density is always a challenge
 [ 2012.08.04 19:59:50 ] Rharcyn Vuld > back
 [ 2012.08.04 19:59:58 ] Rharcyn Vuld > unemployed so I can play whenever more or less
 [ 2012.08.04 20:00:06 ] Hoshisuuvi > :)
 [ 2012.08.04 20:00:12 ] Hoshisuuvi > We'll get started in 1 min.
 [ 2012.08.04 20:00:59 ] Dex Nederland > Now you are just late ;)
 [ 2012.08.04 20:01:09 ] Hoshisuuvi > fashionably
 [ 2012.08.04 20:01:23 ] Hoshisuuvi > Alright, let's do this.
 [ 2012.08.04 20:01:28 ] Hoshisuuvi > First off, I would like to start by thanking everyone who was able to make it to this little meeting.  I plan for this to run about an hour max and I will post the log to Backstage in the SPOOX corp thread.
 [ 2012.08.04 20:01:32 ] Rharcyn Vuld > Is the Thrasher a suitable ship to be using or should I stick to my rifter?
 [ 2012.08.04 20:01:42 ] Rharcyn Vuld > /emote shuts up
 [ 2012.08.04 20:01:54 ] Hoshisuuvi > We'll get to that Vuld, maybe. :)
 [ 2012.08.04 20:01:54 ] Hoshisuuvi > As you may know, I am Ken.  Len Braid, founder of SPOOX, is an alt of mine.  SPOOX is based on an idea I had for a nomadic corp of low-SP characters.  I created Len to serve as an example of such a character.
 [ 2012.08.04 20:02:16 ] Hoshisuuvi > For me, however, this project is really still at the concept stage.  I am a director in Wiyrkomi Honor Guard and really enjoy FW and my corpmates there.  If/when we go live with SPOOX, I don't know how much of an active role I'll play in it.
 [ 2012.08.04 20:02:28 ] Hoshisuuvi > Based on the response to the SPOOX corp thread on Backstage, I think there is a place for a project like this in the community.  And if we're going to do it right, we ought to hammer out some of the details as a community.
 [ 2012.08.04 20:02:37 ] Horatius Caul > (I'm in the channel but mostly afk so may not contribute much, sorry.)
 [ 2012.08.04 20:02:41 ] Hoshisuuvi > Thus, this meeting...
 [ 2012.08.04 20:02:47 ] Hoshisuuvi > np, Horatius
 [ 2012.08.04 20:02:55 ] Hoshisuuvi > The agenda has three points.  I'd like to keep discussion on each to around 20 minutes or less.
 [ 2012.08.04 20:03:03 ] Dex Nederland > ok
 [ 2012.08.04 20:03:20 ] Hoshisuuvi > The first point of discussion... "Scoundrels and outcasts vs. tribals and Thukkers; can't they just get along?"
 [ 2012.08.04 20:03:26 ] Hoshisuuvi > ...or "Who gives a Thuk?"
 [ 2012.08.04 20:03:39 ] Hoshisuuvi > I'd like to discuss the character of the Kindred of Scarecrows caravan.  Where does it fall among the tribal influences of the Republic, the pirate states, and the 'outcasts' of New Eden.
 [ 2012.08.04 20:03:56 ] Rharcyn Vuld > /emote raises hand
 [ 2012.08.04 20:04:14 ] Hoshisuuvi > My thought on the matter are summed up in this image: http://img31.imageshack.us/img31/7749/spooxgraph.png
 [ 2012.08.04 20:04:21 ] Hoshisuuvi > But yea, Vuld please jump right in.
 [ 2012.08.04 20:04:25 ] Rharcyn Vuld > I liked the graph you posted in the thread, gives us loads of room to determine backgrounds
 [ 2012.08.04 20:04:47 ] Rharcyn Vuld > /emote was still typing when link was posting, sorry.
 [ 2012.08.04 20:04:54 ] Matariki Rain > What are the key things that you want as part of the challenge? I'd suggest looking at those and then joining them up. Nomadic, for instance. And some reason to dock only at Thukker stations, yes?
 [ 2012.08.04 20:04:55 ] Horatius Caul > Agreed. My alt will probably be an actual medium-bad mark though
 [ 2012.08.04 20:05:01 ] Rogue Integer > The problem as I see it is that Thukkers plus Minmatar outcasts (Voluval stuff) don't mix well.
 [ 2012.08.04 20:05:19 ] Rogue Integer > And if you're going for "lost boys" overall, then "docking only at Thukker" may not make sense.
 [ 2012.08.04 20:05:33 ] Horatius Caul > I think the Thukker Tribe might accept the group, but not integrate with it
 [ 2012.08.04 20:05:59 ] Rogue Integer > Thukkers are heavily into the Voluval meanings. That means srs problems with outcasts.
 [ 2012.08.04 20:06:07 ] Horatius Caul > possibly
 [ 2012.08.04 20:06:27 ] Rogue Integer > Interested in Mata's thoughts on that, though. She's like the Mataripedia.
 [ 2012.08.04 20:06:37 ] Hoshisuuvi > I wonder who, if anyone, would do business with a caravan of outcasts?
 [ 2012.08.04 20:06:44 ] Matariki Rain > /emote snorts.
 [ 2012.08.04 20:06:51 ] Horatius Caul > we could have something where each character picks one corp/faction it can interact with, and that person gets to be liaison for the group in those cases
 [ 2012.08.04 20:06:51 ] Dex Nederland > What if the Thukkers are the "operational" example of how the group operates?  A bunch of capsuleers uninterested in the politics of the Republic, more interested in their own survival in the harsh new reality they live in?
 [ 2012.08.04 20:07:11 ] Matariki Rain > Ken, I think it comes back to what you mean by "outcasts".
 [ 2012.08.04 20:07:17 ] Hoshisuuvi > I like the liaison thing, Caul.
 [ 2012.08.04 20:07:50 ] Hoshisuuvi > Well, when I first thought of it, I based the idea on the PF like about the less-than-desirable Voluval marks.
 [ 2012.08.04 20:07:55 ] Matariki Rain > There's lots of scope for unconnected, dissociated people around the Republic. The Returned, the clanless, those who just don't fit in.
 [ 2012.08.04 20:07:57 ] Hoshisuuvi > Specifically: "In recent years, it has become common for those with these marks to choose a life of exile over the burden of bearing their shame amongst their kin."
 [ 2012.08.04 20:08:28 ] Hoshisuuvi > Mmhmm, the "lost boys", as Cas puts it.
 [ 2012.08.04 20:08:59 ] Matariki Rain > And that's problematic because we don't know what "exile" means normally. Is it "just" moving away from your clan, or something more? Why not just go to the Fed?
 [ 2012.08.04 20:09:07 ] Horatius Caul > afk again
 [ 2012.08.04 20:09:17 ] Matariki Rain > I can imagine a group of general misfits deciding to try out their idea of the Thukker lifestyle, even if they don't necessarily know what it involves.
 [ 2012.08.04 20:09:35 ] Inara Subaka > exile or exiled?
 [ 2012.08.04 20:09:49 ] Matariki Rain > It's not clear, Inaka.
 [ 2012.08.04 20:10:04 ] Matariki Rain > I can even imagine them making an arbitrary rules about Thukker-only docking as a way to be staunch.
 [ 2012.08.04 20:10:17 ] Matariki Rain > I'm not clear whether that would be satisfying enough.
 [ 2012.08.04 20:10:38 ] Hoshisuuvi > In the interest of trying out the nomadic concept, I think we'd have to accept some SoDB.  Bunch of :lost boys: capsuleers find each other on the GalNet and decide to have a go of it in a caravan?
 [ 2012.08.04 20:10:57 ] Rharcyn Vuld > Okay just to clarify, the group will consists not only of "outcasts" but also of people that have other reasons to shun republic (or federal) space?
 [ 2012.08.04 20:10:57 ] Hoshisuuvi > What do you mean by satisfying enough?
 [ 2012.08.04 20:10:59 ] Rogue Integer > SoDB?
 [ 2012.08.04 20:11:01 ] Hoshisuuvi > As in, hard enough?
 [ 2012.08.04 20:11:05 ] Hoshisuuvi > Suspension of disbelief.
 [ 2012.08.04 20:11:09 ] James Syagrius > But they are capsuleers so no mater how marginalised someone somewhere would do business with them.
 [ 2012.08.04 20:11:09 ] Rogue Integer > thx
 [ 2012.08.04 20:11:47 ] Matariki Rain > (I also have quite a bit of sympathy for Ken's OOC notion that the tribes are modern constructs, which does kinda make the "what's the difference between a tribe of Thukkers and a Thukker tribe?" question more poignant.)
 [ 2012.08.04 20:12:27 ] Hoshisuuvi > I wonder, would banding together and striking out in a caravan constitute the formation of a new tribe?
 [ 2012.08.04 20:12:59 ] Hoshisuuvi > Could the caravan evolve its own tribal structure, as I imagine the original Thukker caravans did when they set out for the Wildlands?
 [ 2012.08.04 20:13:19 ] Rharcyn Vuld > Not in the beginning, but if the caravan survived through the years it would probably develop that wy
 [ 2012.08.04 20:13:21 ] Rharcyn Vuld > way
 [ 2012.08.04 20:14:10 ] Inara Subaka > Depends, most of the other tribes seem to be based on racial/ethnic qualities/divisions; where the Thukker tribe seems to be more about ideology (from what I've read)
 [ 2012.08.04 20:14:38 ] Hoshisuuvi > Exactly.  There is definitely a culture unique to the Thukker caravans.
 [ 2012.08.04 20:14:44 ] Inara Subaka > I think it'd be... ambitious to say this is the creation of a whole new tribe though
 [ 2012.08.04 20:15:04 ] Hoshisuuvi > Well "tribe".
 [ 2012.08.04 20:15:10 ] Rogue Integer > There are ethnic Thukkers
 [ 2012.08.04 20:15:10 ] Hoshisuuvi > Call it a clan or whatever is appropriate.
 [ 2012.08.04 20:15:15 ] Dex Nederland > Perhaps it can simply be a group of Matari capsuleers (of similar age) who band together for their own survival.  A desire to not strike at the world alone and rely on others for support...
 [ 2012.08.04 20:15:20 ] Rogue Integer > They just take in new ones who also become Thukkers
 [ 2012.08.04 20:15:42 ] Hoshisuuvi > Can it not work the other way, Cas?
 [ 2012.08.04 20:16:10 ] Matariki Rain > I expect lots of experiments in clan-formation and different types of social groups. I also have a term for a cross-clan or cross-tribe group that's set up for a purpose, as a warband or project group: we call it a kena.
 [ 2012.08.04 20:16:26 ] Matariki Rain > Lutinari Syndicate is a kena.
 [ 2012.08.04 20:16:30 ] Hoshisuuvi > Marvelous.
 [ 2012.08.04 20:16:41 ] Rogue Integer > Hoshi, yes, my point is that you should be clear in which direction you mean this.
 [ 2012.08.04 20:16:53 ] Rogue Integer > If you mean "a group of capsuleers that some Thukkers choose to join", cool
 [ 2012.08.04 20:17:15 ] Rogue Integer > If you mean "a group of Thukkers that take in others including those with those bad marks", then you have more RP difficulty
 [ 2012.08.04 20:17:20 ] Karmilla Strife > That was sort of my impression of the idea
 [ 2012.08.04 20:17:22 ] Hoshisuuvi > Right.  Yea, I think we're pretty clear I mean the former at this point.
 [ 2012.08.04 20:17:31 ] Rharcyn Vuld > Indeed
 [ 2012.08.04 20:17:42 ] Rogue Integer > Right, I think that was an initial point of confusion for a number of us :)
 [ 2012.08.04 20:17:43 ] Hoshisuuvi > My hope was to make the RP fairly easy to approach.
 [ 2012.08.04 20:17:57 ] Rogue Integer > Especially with the idea of "only docking in Thukker stations", or at least in highsec
 [ 2012.08.04 20:18:07 ] Hoshisuuvi > Yea, gotcha.
 [ 2012.08.04 20:18:09 ] Rogue Integer > I was not clear on the IC motivation for that (OOC, though, yes, I get :P )
 [ 2012.08.04 20:18:14 ] Hoshisuuvi > We'll get into that on the next point.
 [ 2012.08.04 20:18:35 ] Hoshisuuvi > At first my thought was simply that the Thukkers, of any of the tribes, would be the most likely to do business with a group of :lost boys:
 [ 2012.08.04 20:18:44 ] Hoshisuuvi > Plus, gameplay constraints for added fun.
 [ 2012.08.04 20:18:45 ] Dex Nederland > Perhaps we can adjust the "only docking in Thukker stations" in high sec to be only docking in stations belonging to 0.0 factions in high sec
 [ 2012.08.04 20:18:54 ] Dex Nederland > Granted this means only Thukker I am pretty sure
 [ 2012.08.04 20:19:16 ] Hoshisuuvi > Well, I think this was actually a productive discussion.  Some good things to roll around in the head idea-wise.  Let's proceed to agenda point two.
 [ 2012.08.04 20:19:27 ] Dex Nederland > Entities that don't care about local laws or customs
 [ 2012.08.04 20:19:56 ] Hoshisuuvi > Second up is "Family Fun Time in the Far Reaches"
 [ 2012.08.04 20:20:05 ] Hoshisuuvi > ... or "Me ma still needs a caravan"
 [ 2012.08.04 20:20:14 ] Hoshisuuvi > I'd like to brainstorm and discuss fun activities for a nomadic corp of low-SP roleplay characters.
 [ 2012.08.04 20:20:40 ] Hoshisuuvi > Including covering the rules and restrictions that might be imposed to guide gameplay.
 [ 2012.08.04 20:21:47 ] Dex Nederland > The corp is about challenges right?
 [ 2012.08.04 20:22:15 ] Inara Subaka > lowsec industry?
 [ 2012.08.04 20:22:25 ] Hoshisuuvi > Yes.
 [ 2012.08.04 20:22:39 ] Dex Nederland > Not just low-sec industry, but avoiding use of market hubs
 [ 2012.08.04 20:22:43 ] Matariki Rain > Question: will you be trying to play together, or will there be an assumption that asynchronous play is okay and should be supported? If some peopel won't be around together, what tools will there be for community and info-sharing? Forum? Other?
 [ 2012.08.04 20:23:19 ] Hoshisuuvi > Admin and coordination is really the third point on the docket.
 [ 2012.08.04 20:23:40 ] Hoshisuuvi > Horatius Caul, I believe, floated the idea of scheduling specific activity types for specific days of the week.
 [ 2012.08.04 20:23:49 ] Hoshisuuvi > Monday Night Mining, T1 Tuesdays, Thukker Thursdays, etc.
 [ 2012.08.04 20:24:17 ] Hoshisuuvi > I'm also curious what a reasonable migration cycle would be in your opinion.
 [ 2012.08.04 20:24:31 ] Hoshisuuvi > Move regions weekly?  Biweekly?  Monthly?
 [ 2012.08.04 20:24:54 ] Dex Nederland > Monthly at the fastest; these are alts remember
 [ 2012.08.04 20:25:05 ] Karmilla Strife > especially if it's a regional change
 [ 2012.08.04 20:25:15 ] James Syagrius > /emote nods.
 [ 2012.08.04 20:25:29 ] Dex Nederland > Or perhaps that is part of the schedule - each day a new system?
 [ 2012.08.04 20:25:55 ] Hoshisuuvi > Well, migration doesn't have to me perpetual movement.
 [ 2012.08.04 20:26:11 ] James Syagrius > Mobility within the region being another matter as individuals may by necessity need to move to find resources.
 [ 2012.08.04 20:26:13 ] Dex Nederland > Have a planned route through a region that takes some time, but each day the "home system" moves forward one
 [ 2012.08.04 20:26:26 ] Hoshisuuvi > That is interesting, dex...
 [ 2012.08.04 20:26:32 ] Karmilla Strife > actually yeah
 [ 2012.08.04 20:26:37 ] Hoshisuuvi > But I agree with Mata that we have to assume asynchronous play.  The caravan would string out, no?
 [ 2012.08.04 20:26:53 ] Dex Nederland > Ya, but only a few jumps one way or another
 [ 2012.08.04 20:26:53 ] Matariki Rain > Depending on what you're doing, there might be a "seasonal" pattern to things. One constellation might have Thukker agents that the people can use already. Another might have good mining.
 [ 2012.08.04 20:27:33 ] Matariki Rain > If you're looking at industry there will be ties to research times, and those could be quite long if you're starting with public slots.
 [ 2012.08.04 20:27:50 ] James Syagrius > I suppose it also matters how centralized you want the effort to be.
 [ 2012.08.04 20:27:56 ] Matariki Rain > But broadcast your seeds and come back when they've grown.
 [ 2012.08.04 20:27:58 ] Inara Subaka > aye, hit a region... but within the region people function as necessary; then work together to move things further on to the next region
 [ 2012.08.04 20:28:09 ] Dex Nederland > Also, based on the CSM discussions it might change with starbases operate/are useful
 [ 2012.08.04 20:28:26 ] Rogue Integer > Starbases seem antithetical for this type of nomadism
 [ 2012.08.04 20:28:34 ] Hoshisuuvi > I haven't followed the CSM points recently, but I agree with Cas.
 [ 2012.08.04 20:28:36 ] Matariki Rain > There are good reasons for moving a fleet of non-cloaked ships through lowsec together.
 [ 2012.08.04 20:28:41 ] Hoshisuuvi > POSs just don't seem to fit.
 [ 2012.08.04 20:28:52 ] Dex Nederland > At the moment yes; but there is talk of POSs getting jump drives
 [ 2012.08.04 20:29:00 ] Rogue Integer > If you need research slots, NPC null usually has them (at least, it did, dunno about now)
 [ 2012.08.04 20:29:16 ] Matariki Rain > i like the idea of arriving in system and setting up a POS as being like pitching a big tent.
 [ 2012.08.04 20:29:24 ] Matariki Rain > And sitting around telling stories and such while you do it.
 [ 2012.08.04 20:29:27 ] Inara Subaka > ↑
 [ 2012.08.04 20:29:34 ] Rogue Integer > And frankly, if you're taking alts, then you'll want to think heavily about whether the corp should have assets that a malicious player could steal.
 [ 2012.08.04 20:29:42 ] Hoshisuuvi > Ah, yea...
 [ 2012.08.04 20:29:43 ] Matariki Rain > But I imagine you'd need a masochist to want to do that regularly. :)
 [ 2012.08.04 20:29:55 ] Rogue Integer > :anchoring:
 [ 2012.08.04 20:29:58 ] Hoshisuuvi > How about selecting a target constellation for the caravan...  The corp moves there and then spreads out within the constellation to do what it does, gathering at a temporary 'standing ground'.
 [ 2012.08.04 20:30:03 ] Matariki Rain > That, too.
 [ 2012.08.04 20:30:20 ] Inara Subaka > constellation would probably be better; since it's going to be a 'small group'
 [ 2012.08.04 20:30:23 ] Hoshisuuvi > This would be supported by use of the Constellation channels as regular comms.
 [ 2012.08.04 20:30:39 ] Inara Subaka > there's... a constellation chat?
 [ 2012.08.04 20:30:44 ] Rogue Integer > yeah
 [ 2012.08.04 20:30:49 ] Dex Nederland > Someone in a region with a solid market?  What is the cost of a Minmatar Control Tower Small?
 [ 2012.08.04 20:30:54 ] Rogue Integer > when you create a new character, it's in there by default
 [ 2012.08.04 20:31:06 ] Rogue Integer > 70m in sinq, Dex
 [ 2012.08.04 20:31:08 ] Karmilla Strife > about 70mil in amarr
 [ 2012.08.04 20:31:13 ] Hoshisuuvi > 112m in Black Rise :)
 [ 2012.08.04 20:31:20 ] Matariki Rain > 60-65m in Metro.
 [ 2012.08.04 20:31:44 ] Dex Nederland > k, so all told the Tower is not that expensive as a rovering base.
 [ 2012.08.04 20:31:51 ] Inara Subaka > aye
 [ 2012.08.04 20:32:06 ] Hoshisuuvi > Not bad at all really, but not much use in Hi-sec...
 [ 2012.08.04 20:32:13 ] Hoshisuuvi > Standings would be a problem, no?
 [ 2012.08.04 20:32:18 ] Dex Nederland > Probably total the Small Tower comes in at less than a fully fitted Battleship
 [ 2012.08.04 20:32:19 ] Rharcyn Vuld > 75m in rens
 [ 2012.08.04 20:32:50 ] Inara Subaka > Hoshi: standigns are only a problem in >0.3
 [ 2012.08.04 20:32:57 ] James Syagrius > /emote does fuel consumpstion math out of habit. :)
 [ 2012.08.04 20:33:03 ] Hoshisuuvi > Anchoring in low or NPC null would invite grief.
 [ 2012.08.04 20:33:10 ] Inara Subaka > 0.1-0.3 doesn't require a charter
 [ 2012.08.04 20:33:32 ] Inara Subaka > lowsec is fine; most people won't give a shit unless we're squating in Omam on the Dyspro moon
 [ 2012.08.04 20:33:38 ] Dex Nederland > I will have to sit down and figure out what it can support - but a starting goal affording the Camp might not be a bad idea
 [ 2012.08.04 20:33:50 ] Matariki Rain > Small towers are fragile, though.
 [ 2012.08.04 20:34:07 ] Matariki Rain > Maybe map out Thukker stations vs sec vs warzone.
 [ 2012.08.04 20:34:25 ] Inara Subaka > aye, and easily replaced if someone decides to jump it
 [ 2012.08.04 20:34:37 ] Hoshisuuvi > Easily for established characters.
 [ 2012.08.04 20:34:51 ] Matariki Rain > Would you defend it? Could you? Could you wear the cost, with new characters?
 [ 2012.08.04 20:34:58 ] James Syagrius > If were outcast we should be used to getting rolled.
 [ 2012.08.04 20:35:10 ] Hoshisuuvi > It's worth considering, despite the challenges.
 [ 2012.08.04 20:35:16 ] Hoshisuuvi > That is the point, after all, I suppose :)
 [ 2012.08.04 20:35:22 ] Karmilla Strife > yeah, having tried the early rules for the challenge. Getting ammo and the modules you want is hard.
 [ 2012.08.04 20:35:34 ] Matariki Rain > I suspect it'll turn out to be more hassle than it's worth, but it's an idea I poke at. I do like the idea of the caravan coming to a system and setting up, with chat in local and all.
 [ 2012.08.04 20:35:44 ] Karmilla Strife > muche less pos parts, fuel, and then having the storage to transport it and your ships.
 [ 2012.08.04 20:35:45 ] Horatius Caul > shouldn't be once we have industry going
 [ 2012.08.04 20:35:59 ] Horatius Caul > my alt will focus on T1 production
 [ 2012.08.04 20:36:09 ] Hoshisuuvi > Thoughts on IC activities for the caravan?
 [ 2012.08.04 20:36:18 ] Hoshisuuvi > I'm not a Minmatar expert by any stretch of the imagination.
 [ 2012.08.04 20:36:19 ] Horatius Caul > flipping people off
 [ 2012.08.04 20:36:27 ] Rharcyn Vuld > Leurtmar <- Thukker station with manufacturing slots for ammo
 [ 2012.08.04 20:36:27 ] Horatius Caul > :3
 [ 2012.08.04 20:36:27 ] Hoshisuuvi > Well, I'm thinking internal channel RP type stuff.
 [ 2012.08.04 20:36:36 ] Karmilla Strife > trying to barter in local or constellation chat
 [ 2012.08.04 20:36:45 ] Dex Nederland > Blueprints...
 [ 2012.08.04 20:36:47 ] Horatius Caul > hehe, barter would be fun
 [ 2012.08.04 20:37:04 ] Hoshisuuvi > I like the idea of trying to flag someone down to go buy something from Rens for the caravan and move it to a Thukker station.
 [ 2012.08.04 20:37:16 ] Horatius Caul > yeah
 [ 2012.08.04 20:37:21 ] Hoshisuuvi > Or just buying remote and using courier contracts.
 [ 2012.08.04 20:37:23 ] Inara Subaka > no using the markets unless you have to, do trade with folks?
 [ 2012.08.04 20:37:41 ] Hoshisuuvi > Bug newbies outside starter stations to run module/ammo courier contracts maybe?
 [ 2012.08.04 20:38:02 ] Inara Subaka > "Hey, I need some of that fancy Fleet Ammo, here's a bunch more of the regular stuff in exchange"
 [ 2012.08.04 20:38:02 ] Hoshisuuvi > That would be extra restrictive, but could be really fun Inara.
 [ 2012.08.04 20:38:35 ] Hoshisuuvi > "The markets are wiretapped."
 [ 2012.08.04 20:38:41 ] Hoshisuuvi > "We... prefer to deal off-line."
 [ 2012.08.04 20:38:45 ] Hoshisuuvi > "How about a trade, pilot?"
 [ 2012.08.04 20:38:50 ] Horatius Caul > "fuck concord!"
 [ 2012.08.04 20:39:08 ] Horatius Caul > :tinfoil:
 [ 2012.08.04 20:39:25 ] Dex Nederland > So, when running missions for Thukkers, cool to dock at non-Thukker stations?
 [ 2012.08.04 20:39:38 ] Hoshisuuvi > I suppose you'd have to if the mission required it.
 [ 2012.08.04 20:39:38 ] Dex Nederland > For things like Courier contracts
 [ 2012.08.04 20:39:49 ] Hoshisuuvi > "Tribe business.  Let us in."
 [ 2012.08.04 20:40:00 ] Inara Subaka > yeah
 [ 2012.08.04 20:40:41 ] Rharcyn Vuld > Way I see it, which, granted, could be wrong, is that if you are RP'ing someone with a "bad" mark you wouldn't be running missions in the first place?
 [ 2012.08.04 20:40:44 ] Matariki Rain > "The true nature of our people is to be free. The Republic caved and compromised when it joined CONCORD. The Thukkers kept disctinct, and even though they've now chosen to collaborate, it's on their own terms."
 [ 2012.08.04 20:40:51 ] Matariki Rain > "We want a future for our kind that's more like the Thukker way."
 [ 2012.08.04 20:40:52 ] Matariki Rain > ??
 [ 2012.08.04 20:41:02 ] Rharcyn Vuld > ^^Like
 [ 2012.08.04 20:41:06 ] Hoshisuuvi > +1
 [ 2012.08.04 20:41:11 ] Horatius Caul > perhaps
 [ 2012.08.04 20:41:11 ] Hoshisuuvi > Alright, some really good points covered here.
 [ 2012.08.04 20:41:20 ] Rharcyn Vuld > Migrant Fleet a'la EVE
 [ 2012.08.04 20:41:32 ] Hoshisuuvi > Unless someone is sitting on something, let's move to agenda point number three...
 [ 2012.08.04 20:41:50 ] Inara Subaka > Vuld: bad marks or no marks; perhaps someone who was somehow isolated from getting their mark and people look at them weird for not having a mark
 [ 2012.08.04 20:42:01 ] Dex Nederland > So, how about to not make our lives horribly difficult, a few characters are determined to be undescriptive enough to deal with the SCC & empires?
 [ 2012.08.04 20:42:20 ] Horatius Caul > the voluval article on the wiki says there are quite a lot of clans that don't practice voluval. doesn't seem to ostracise them
 [ 2012.08.04 20:42:23 ] Hoshisuuvi > An appointed liaison, ala Horatius earlier suggestion?
 [ 2012.08.04 20:42:37 ] Inara Subaka > that'd work; the 'brokers' of the tribe?
 [ 2012.08.04 20:42:49 ] Hoshisuuvi > So and so is on good terms with the Gallente in Constellation X, he can dock there, etc.
 [ 2012.08.04 20:42:59 ] Dex Nederland > Exactly
 [ 2012.08.04 20:43:03 ] Rharcyn Vuld > More of a "If you choose to RP someone with a Mark you know wont go to stations, have someone else do it for you?"
 [ 2012.08.04 20:43:14 ] Matariki Rain > Dex, where? "the Voluval is a rite of passage practiced by nearly all sub-clans of all tribes in the Republic"
 [ 2012.08.04 20:43:15 ] Dex Nederland > Perhaps the role rotates depending on where we are
 [ 2012.08.04 20:43:26 ] Hoshisuuvi > I like that.
 [ 2012.08.04 20:43:27 ] Horatius Caul > *nearly*
 [ 2012.08.04 20:43:32 ] James Syagrius > Along that line, as mentioned in the BS thread, the group will be open to other besides folks with "bad" marks?
 [ 2012.08.04 20:43:35 ] Hoshisuuvi > Not well versed enough to speak on the Voluval.
 [ 2012.08.04 20:44:01 ] Dex Nederland > What James said - there are those, like Len, who aren't necessarily marked at all
 [ 2012.08.04 20:44:20 ] Hoshisuuvi > Well, he has the Scarecrow, but he's a Gallente in Matari clothing.
 [ 2012.08.04 20:44:50 ] James Syagrius > Like religious outcasts, lots of them in the Republic since the Emancipation.  Or would that line be to distracting to group cohesion?
 [ 2012.08.04 20:44:58 ] Horatius Caul > whichever recruitment policy we go with, I'd still like to keep things minnie
 [ 2012.08.04 20:45:27 ] Hoshisuuvi > I think Min-focused is good, but definitely open to the broader category of :lost boys:, not just those with ill marks.
 [ 2012.08.04 20:46:02 ] Dex Nederland > I think having Brokers/Traders/Liasons, is a good idea
 [ 2012.08.04 20:46:08 ] Hoshisuuvi > Religious reasons, criminal reasons, poltiical reasons, any number of reasons why you might not want to be part of mainstream society and go on a space walkabout.
 [ 2012.08.04 20:46:16 ] Hoshisuuvi > Very solid points here.  In the interest of brevity, let's proceed to agenda point three...
 [ 2012.08.04 20:46:38 ] Hoshisuuvi > "A Khal who cannot ride is no Khal at all"
 [ 2012.08.04 20:46:43 ] Hoshisuuvi > I'd like to discuss the requisite administrative structure for the corp and identify volunteers for leadership and coordination roles.
 [ 2012.08.04 20:47:12 ] Hoshisuuvi > As Mata pointed out earlier, we're looking at asynchronous play times and alt activity levels.
 [ 2012.08.04 20:47:34 ] Matariki Rain > Let's list what needs to happen and what might be nice.
 [ 2012.08.04 20:47:35 ] Dex Nederland > For a Forum - why not use the Eve Online Corp forum?
 [ 2012.08.04 20:47:41 ] Matariki Rain > Recruitment processing: Ken?
 [ 2012.08.04 20:47:57 ] Hoshisuuvi > Natural fit, I've got the CEO character.
 [ 2012.08.04 20:48:04 ] Horatius Caul > I'm currently unemployed and very much interested, so I'd be up for taking on industrial stuff
 [ 2012.08.04 20:48:04 ] Matariki Rain > I'd like to see people using the EVE forum just to see what it's like.
 [ 2012.08.04 20:48:10 ] Hoshisuuvi > Me too.
 [ 2012.08.04 20:48:24 ] Horatius Caul > aye
 [ 2012.08.04 20:48:31 ] Inara Subaka > there's a corp section on the EVE forums? You guys are teaching me a lot today
 [ 2012.08.04 20:48:36 ] Hoshisuuvi > Tbh, I don't have a lot of time to dedicate to it.  WHG is a busy place.  I would like to appoint at least two directors.
 [ 2012.08.04 20:48:56 ] Horatius Caul > yeah, you need 10+ characters to activate the forum though
 [ 2012.08.04 20:49:08 ] Matariki Rain > Decisions about when and where to move: Ken's char under advisement from corp memebers? A topic of constant low-level discussion? "The asteroids are plentiful in Domain this month..."?
 [ 2012.08.04 20:49:09 ] Dex Nederland > I would appreciate being a "grunt" since I have LDIS to run
 [ 2012.08.04 20:49:24 ] Dex Nederland > I like the constant discussion idea
 [ 2012.08.04 20:49:32 ] Horatius Caul > I'd be okay with directorship
 [ 2012.08.04 20:49:48 ] Rharcyn Vuld > Have the time to do more but I have f*** all knowledge about the game or anything relevant to help out, sorry :(
 [ 2012.08.04 20:49:54 ] Hoshisuuvi > If you're really in LFC mode, Horatius, I would love to have you in a leading role.
 [ 2012.08.04 20:49:57 ] Dex Nederland > Perhaps we should dive into using the tools that come with Eve and avoid building out third-party tools?
 [ 2012.08.04 20:50:15 ] Horatius Caul > Yup. Not much going on with Kitzless really
 [ 2012.08.04 20:50:19 ] Inara Subaka > I'm currently job hunting, and Inara is... content, so I can do stuff
 [ 2012.08.04 20:50:26 ] Inara Subaka > ™
 [ 2012.08.04 20:50:29 ] Hoshisuuvi > :)
 [ 2012.08.04 20:50:43 ] Hoshisuuvi > In-game calendar, in-game mail, corp boards on EVE-O forums.
 [ 2012.08.04 20:50:49 ] Horatius Caul > yeah
 [ 2012.08.04 20:50:50 ] Hoshisuuvi > There is a lot at our disposal without having to set up external things.
 [ 2012.08.04 20:50:56 ] Dex Nederland > It is kind of said to hear how many of us are currently in the job market ;)
 [ 2012.08.04 20:51:04 ] Horatius Caul > :<
 [ 2012.08.04 20:51:17 ] Horatius Caul > we should start a company :P
 [ 2012.08.04 20:51:31 ] Hoshisuuvi > :3
 [ 2012.08.04 20:51:45 ] Rharcyn Vuld > If I can work from home I'm in
 [ 2012.08.04 20:52:20 ] Dex Nederland > Are we going to have active IC recruitment?
 [ 2012.08.04 20:52:25 ] Rharcyn Vuld > Hoshisuuvi I am willing to help out where I can with what I can until I learn the game better.
 [ 2012.08.04 20:52:36 ] Hoshisuuvi > Awesome, Vuld.
 [ 2012.08.04 20:52:45 ] Hoshisuuvi > Active recruitment as in an advert seems reasonable.
 [ 2012.08.04 20:52:47 ] Valdezi > o/
 [ 2012.08.04 20:52:56 ] Hoshisuuvi > Hey Mammal o/
 [ 2012.08.04 20:53:03 ] Valdezi > Sorry I'm late, slept in
 [ 2012.08.04 20:53:04 ] Inara Subaka > i... wouldn't do active recruitment, but if you see someone who's an 'outcast' catch their attention?
 [ 2012.08.04 20:53:06 ] Dex Nederland > Advert cost ISK
 [ 2012.08.04 20:53:25 ] Hoshisuuvi > I think if we're floating around in constellations doing strange things, attention will be paid.
 [ 2012.08.04 20:53:26 ] Horatius Caul > adverts are CONCORD. :grr:
 [ 2012.08.04 20:53:33 ] Matariki Rain > :)
 [ 2012.08.04 20:53:35 ] James Syagrius > Ohh dear he is here ;)
 [ 2012.08.04 20:53:36 ] Hoshisuuvi > You might just get some recruits from the strangeness of the interaction.
 [ 2012.08.04 20:53:52 ] Inara Subaka > true
 [ 2012.08.04 20:54:09 ] Inara Subaka > and, bringing in folks may be useful for interacting with other entities
 [ 2012.08.04 20:54:09 ] Dex Nederland > hehe, having to interact with CONCORD, the prime factions is punishment!
 [ 2012.08.04 20:54:31 ] Horatius Caul > ironic, considering we just decided to use the forums, email and calendar they provide
 [ 2012.08.04 20:54:35 ] Horatius Caul > ;)
 [ 2012.08.04 20:54:36 ] Hoshisuuvi > XD
 [ 2012.08.04 20:54:50 ] Matariki Rain > Wht's the thinking on IGS? I think it's okay to use that tool of CONCORD for useful-enough reasons.
 [ 2012.08.04 20:54:53 ] Dex Nederland > Ya, I suppose we should use it
 [ 2012.08.04 20:55:28 ] Matariki Rain > Hmmm.... might need to redefine some of these things to keep this consistent. :)
 [ 2012.08.04 20:55:30 ] Hoshisuuvi > Personally I would discourage IGS/Summit activity because it's all very :international: but I know some people depend on those venues for their entertainment value.
 [ 2012.08.04 20:55:46 ] Horatius Caul > yeah
 [ 2012.08.04 20:56:02 ] Horatius Caul > more internal and :local: rp than external
 [ 2012.08.04 20:56:11 ] Dex Nederland > Ok, there are a bunch of us - how do we bring our alts together?
 [ 2012.08.04 20:56:28 ] Hoshisuuvi > Via this channel?
 [ 2012.08.04 20:56:33 ] Matariki Rain > I was thinking of leaving messages on Backstage and IGS so people who were interested in this sort of thing could find you. It's likely to be a special interest group, so I'm not too worried.
 [ 2012.08.04 20:57:01 ] Horatius Caul > rumors among the schools of rogues and ne'er do-wells clumping together
 [ 2012.08.04 20:57:03 ] Inara Subaka > yeah, leave a message, then folks who notice (even those not here now) and are interested can get in contact with you
 [ 2012.08.04 20:57:22 ] Dex Nederland > Is that enough? Perhaps Len needs to leave a message in the channel about where those interested should go?
 [ 2012.08.04 20:57:36 ] Valdezi > That could be cool
 [ 2012.08.04 20:57:42 ] Valdezi > Like a pilgrimage.
 [ 2012.08.04 20:57:50 ] James Syagrius > :)
 [ 2012.08.04 20:57:51 ] Hoshisuuvi > He could do that.  One big 'f-you' to the cluster before he tries to go off the grid.
 [ 2012.08.04 20:57:54 ] Rogue Integer > Backstage doesn't have an IC place, though
 [ 2012.08.04 20:58:00 ] Horatius Caul > "FInd us in the X constellation, if you dare"
 [ 2012.08.04 20:58:07 ] Rogue Integer > You could write your corp thread semi-IC, though
 [ 2012.08.04 20:58:12 ] Matariki Rain > And since right now I'm considering endings a lot: is this an ongoing thing? Will it conclude? Will we want to take in new people after the first tranche? Could it become... an alternative to EVE University for new RPers? :P
 [ 2012.08.04 20:58:29 ] Hoshisuuvi > Open ended, imo Mata
 [ 2012.08.04 20:58:33 ] Rogue Integer > that would be a tough road to hoe on the Uni thing.
 [ 2012.08.04 20:58:46 ] Dex Nederland > And we would have to open up to other factions
 [ 2012.08.04 20:58:53 ] Matariki Rain > Trying to get a feel for the intended scale, even if reality can lead in very different directions.
 [ 2012.08.04 20:59:12 ] Horatius Caul > start small with good traction and see where the road leads
 [ 2012.08.04 20:59:22 ] James Syagrius > /emote nods.
 [ 2012.08.04 20:59:27 ] Horatius Caul > or, well
 [ 2012.08.04 20:59:32 ] Horatius Caul > start with good off-road tiers and just drive
 [ 2012.08.04 20:59:38 ] Horatius Caul > tires*
 [ 2012.08.04 20:59:43 ] Horatius Caul > :P
 [ 2012.08.04 21:00:27 ] Hoshisuuvi > Alright, I think Len will have something to say to the cluster via the IGS in the near future.  We'll let that serve as the IC beacon for other characters to lead them to the group.
 [ 2012.08.04 21:00:45 ] Hoshisuuvi > I want to keep identities secret as much as possible.  You know who my alt is.
 [ 2012.08.04 21:00:58 ] James Syagrius > So, interested alt's may come here to this channel for additional information?
 [ 2012.08.04 21:01:08 ] Hoshisuuvi > Horatius, if you're able to step up and do the director thing, you'd be known too.  But the rest...
 [ 2012.08.04 21:01:08 ] Matariki Rain > It could be cool to have a particular thing that's the group's cash crop. Ideally something with components that we'd get from doing the nomadic thing. Then aim to become known as the best suppliers of X.
 [ 2012.08.04 21:01:14 ] Horatius Caul > yup
 [ 2012.08.04 21:01:22 ] Matariki Rain > Oh, corp finances? Tax rate?
 [ 2012.08.04 21:01:30 ] Hoshisuuvi > Zero.
 [ 2012.08.04 21:01:33 ] Dex Nederland > Cash Crop - PI?
 [ 2012.08.04 21:01:33 ] Hoshisuuvi > No?
 [ 2012.08.04 21:01:42 ] Horatius Caul > yeah, null
 [ 2012.08.04 21:01:45 ] Inara Subaka > PI ties you to one location
 [ 2012.08.04 21:02:03 ] Hoshisuuvi > Cash crop is whatever we can sell that week?
 [ 2012.08.04 21:02:03 ] Dex Nederland > Ya, the setup cost is too great
 [ 2012.08.04 21:02:08 ] Dex Nederland > Scordite!
 [ 2012.08.04 21:02:11 ] Hoshisuuvi > ^
 [ 2012.08.04 21:02:59 ] Valdezi > Sounds logical.
 [ 2012.08.04 21:03:14 ] Hoshisuuvi > Alright, everybody, this was a very productive meeting.  We're just over the 1 hour mark I wanted to keep to.  I really appreciate everyone's attendance and input.  The log will be posted to Backstage shortly for public consumption.
 [ 2012.08.04 21:03:29 ] Dex Nederland > Oh no!
 [ 2012.08.04 21:03:34 ] Horatius Caul > :P
 [ 2012.08.04 21:03:39 ] Matariki Rain > Thank you for calling this.
 [ 2012.08.04 21:03:44 ] Hoshisuuvi > Thanks for coming :)
 [ 2012.08.04 21:03:46 ] Horatius Caul > yeah, this was useful
 [ 2012.08.04 21:03:50 ] Hoshisuuvi > And look for Len's post on IGS.
 [ 2012.08.04 21:04:04 ] Valdezi > Yeah, thanks, Ken. sorry i slept in.
 [ 2012.08.04 21:04:06 ] Inara Subaka > *nod*
 [ 2012.08.04 21:04:28 ] Hoshisuuvi > np mammal :poetbrofist:
 [ 2012.08.04 21:04:32 ] Hoshisuuvi > XD
 [ 2012.08.04 21:04:38 ] Horatius Caul > poefist
 [ 2012.08.04 21:04:38 ] Matariki Rain > /emote goes back to contemplating shuffling her character slots.
 [ 2012.08.04 21:04:45 ] Valdezi > heh
 [ 2012.08.04 21:04:48 ] Matariki Rain > Later, all.
 [ 2012.08.04 21:04:51 ] Horatius Caul > o7
 [ 2012.08.04 21:05:00 ] Hoshisuuvi > I'll be signing off the channel now.  Fly safe o/
 [ 2012.08.04 21:05:05 ] Dex Nederland > 0/
[/spoiler]
« Last Edit: 04 Aug 2012, 15:07 by Ken »
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kalaratiri

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Re: Kindred of Scarecrows [SPOOX]
« Reply #67 on: 05 Aug 2012, 02:31 »

Just posting as a reminder that I am very keen in getting involved with this in some way, but as I will not come back from New Zealand for a little over two weeks, you may all have to start without me  :oops: (depending on demand).
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Horatius Caul

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Re: Kindred of Scarecrows [SPOOX]
« Reply #68 on: 05 Aug 2012, 19:31 »

Ken, just let me know when you wanna have a chat. I'm basically mining all day everyday on my alt anyway.

Victoria Stecker

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Re: Kindred of Scarecrows [SPOOX]
« Reply #69 on: 06 Aug 2012, 11:15 »

Dang it, I go off where there's no internet or TV for a week and all sorts of :awesome: happens, like the olympics, the new mars rover, and this thread. Been looking for something new and fun to do in EVE for a while (still have my eyes on WHG, but RL has been good at keeping me away lately).

 I am very interested, although activity will of course be a concern. I'll probably look at rolling a new character in the next few days, should be fun. It's a character concept I've wanted to work with for a while, simply never tried it.
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Re: Kindred of Scarecrows [SPOOX]
« Reply #70 on: 06 Aug 2012, 11:19 »

On Wednesday the awesome new tutorials should be live on TQ. That would be a perfect time to start an alt.

Bataav

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Re: Kindred of Scarecrows [SPOOX]
« Reply #71 on: 07 Aug 2012, 06:37 »

I can happily say on record that I have no interest in this idea and have not created an alt who's currently scraping together enough isk to buy himself a Mammoth...

Nope... not at all  8)
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Valdezi

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Re: Kindred of Scarecrows [SPOOX]
« Reply #72 on: 07 Aug 2012, 20:18 »

Oooo. I'm going to play guess the Bataavalt.
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Bataav

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Re: Kindred of Scarecrows [SPOOX]
« Reply #73 on: 08 Aug 2012, 05:25 »

Oooo. I'm going to play guess the Bataavalt.
Heh. I've caught myself looking extra suspiciously at every single rookie...

My time has been reduced to:
nom nom nom Scordite Scordite nom nom nom "Are you an outcast? Are you? What about you?" nom nom nom Scordite...
 :ugh:
« Last Edit: 08 Aug 2012, 05:28 by Bataav »
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Ken

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Re: Kindred of Scarecrows [SPOOX]
« Reply #74 on: 09 Aug 2012, 15:02 »

Inferno 1.2 is firmly in place.  Mr. Braid has spoken his peace...

https://forums.eveonline.com/default.aspx?g=posts&m=1772562&#post1772562
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