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Author Topic: DEV BLOG: The Battle For Caldari Prime v2  (Read 26014 times)

BloodBird

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #255 on: 26 Mar 2013, 16:36 »

"We must be thankful that only part of the Shiigeru entered the atmosphere, and that the most volatile components of the vessel, the reactor cores and engineering decks, were destroyed in orbit. Had they made it to the surface and detonated on impact, the result would no doubt have been an extinction level event for Caldari Prime.”" - Dust begins to clear, full extent of Shiigeru impact now clear

This quote in my mind really paints the Feds as the ones in the wrong for making the attack. Them choosing to assault the fleet quite possibly threatened more damage to the planet than anything the Provists would have done if left alone (even if they had fired, Heth's threat had only been to Gallente districts, not the entire planet). If they hadn't managed to contain the reactor sections in orbit, the planet would be over.

So. Bad Feds.

It's not possible to scale down a Titan DD shot, and Titan DD shots are planet-killers by default. 7 kilometer long piece of man-made material and a hailstorm of debris raining down over even half the planet is better, by a long shot, than extinction and unhabitability for decades or centuries to come.
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Sakura Nihil

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #256 on: 26 Mar 2013, 17:10 »

Realistically, the Gallente have won the planet.  The Caldari might hold the surface for a certain time, but cut off from supplies and without orbital support, they'll be reduced to an insurgency.  Not to say that an insurgency can't do some damage, or last awhile, but de facto control of CP was awarded to the Fed the moment that Titan and its escorts bit the dust.

No pun intended.

"We survived on this world for thousands of years without the Gallente. Do they think we will starve now?"
It's one thing to endure a blockade of your society for a long time... it's another thing to resist the blockade while engaging in ground combat against Federal troops, running out of materiel, and any time you concentrate your forces orbital firepower can be brought to bear against you.

Again, I fully anticipate that guerilla operations could continue for quite some time, but they won't be able to openly control the planet... now, the equation changes if they had planet-to-surface weaponry they controlled...

Regarding the graphics update to CP?  Fuck yes.  Fed Navy definitely gets props for having balls and seizing the moment, even if there's some decent collateral damage on the surface.
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Ciarente

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #257 on: 26 Mar 2013, 19:06 »

Looks like CCP went for a minor Federal victory, with the Federation controlling some districts, possessing a beachhead, and having captured the Titan crash site.

Analysis of contact reports from both parties suggests that the Provist occupation force maintains a shaky grasp on most districts.
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Vikarion

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #258 on: 26 Mar 2013, 19:34 »

Looks like CCP went for a minor Federal victory, with the Federation controlling some districts, possessing a beachhead, and having captured the Titan crash site.

Analysis of contact reports from both parties suggests that the Provist occupation force maintains a shaky grasp on most districts.

Yeah, here's the thing: when the event started, how many districts did the Federation hold? Zilch. How many do they hold now? Some, including the crashed Titan. If you are being invaded, it's not a victory if the invaders don't kick you off the planet, it's just less of a defeat. On D-day in WW2, the allies certainly didn't do as well as they could have on some beaches, but it was still a victory, because they got off the beach. This is a Federal victory.
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Gorion

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #259 on: 28 Mar 2013, 01:57 »

Thats because they broke out of the beachhead. If they dont and are unable to resupply the attack will fail. Its really going to come down to who's army runs out of gear/food first.
« Last Edit: 28 Mar 2013, 01:59 by Gorion »
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Arnulf Ogunkoya

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #260 on: 28 Mar 2013, 03:33 »

Thats because they broke out of the beachhead. If they dont and are unable to resupply the attack will fail. Its really going to come down to who's army runs out of gear/food first.

Given the planet is in a Fed high sec system that is likely to be the Provists, isn't it?
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Cmdr Baxter

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #261 on: 28 Mar 2013, 11:06 »

Thats because they broke out of the beachhead. If they dont and are unable to resupply the attack will fail. Its really going to come down to who's army runs out of gear/food first.

Given the planet is in a Fed high sec system that is likely to be the Provists, isn't it?

I have two words for you: "Tokyo Express."

Let's also not forget that it took months for the allies to break out of the beachhead area post D-Day. (The Germans really had them boxed in thanks to local terrain. Hedgerow country.) So with respect to Vik, this isn't a Federal win. Not yet. They have a foothold on a planet 5x the size of Earth, which isn't really saying much other than "omg we got some troops onto the big massive target."
« Last Edit: 28 Mar 2013, 11:16 by Cmdr Baxter »
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Morwen Lagann

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #262 on: 28 Mar 2013, 11:29 »

This is a bit of a different situation, however.

I don't know that much about D-Day or the months immediately following, but there were actual physical bottlenecks contributing to the problem. That's less of a problem here because the Federation controls the airspace above the entire planet right now.

The only way any Caldari forces (Provist or otherwise) are going to get supplies is from local sources or nicking it from the Ishukone relief efforts. The Federation have a solid and steady supply line to draw from.
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Cmdr Baxter

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #263 on: 28 Mar 2013, 13:14 »

I should clarify the "Tokyo Express" reference, then. The Tokyo Express is what Allied troops called the Japanese night convoys during the Battle of Guadalcanal. While the Allies, technically, controlled the air and seas by day, at night the Japanese ruled the seas. So to resupply their troops they'd bring in high-speed destroyer convoys to drop off supplies. Come daylight they'd be well away from the island and out of range of a counterattack.

If the Caldari FW'ers start running high-speed frigate groups into Luminaire - I know, this is a pipe dream because they're more interested in pew pew - they could drop supplies from low orbit or in atmosphere. It's a big planet. There's no way the Federation can concievably seal it all off with nothing short of hundreds of ships. And what's the Federation going to do; seal off the stargates to stop them? Good luck with that.

The Federation, in turn, is at a disadvantage. While you're correct that the Federation has a supply line to draw from, they'd be drawing on supplies destined for other theaters of operation. Such as Black Rise.
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Lyn Farel

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #264 on: 28 Mar 2013, 13:57 »


The Federation, in turn, is at a disadvantage. While you're correct that the Federation has a supply line to draw from, they'd be drawing on supplies destined for other theaters of operation. Such as Black Rise.

Works both ways.
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Vieve

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #265 on: 28 Mar 2013, 13:59 »


The Federation, in turn, is at a disadvantage. While you're correct that the Federation has a supply line to draw from, they'd be drawing on supplies destined for other theaters of operation. Such as Black Rise.


Good point.  Since the Federation failed to nationalize war materiel manufacturers, they can't ramp up production and distribution on a whim.   


(Though I do wonder if they're going to take another crack at that, in the interests of rebuilding former war zones.)
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Esna Pitoojee

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #266 on: 28 Mar 2013, 14:18 »

Worth noting that CCP spontaneously decided to extended the DUST event on the 26th, with the outcome influencing final control of Caldari Prime. Given how suddenly the announcement came out (unless I am failing at something, the forum announcement only appeared after the event was already underway), it ended up smelling funny to a lot of people. Perhaps fortunately, the outcome appears to have been in Caldari favor again, preempting a significant shitstorm over "CCP fishing for a Gallente victory."
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Alain Colcer

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #267 on: 28 Mar 2013, 14:38 »

Worth noting that CCP spontaneously decided to extended the DUST event on the 26th, with the outcome influencing final control of Caldari Prime. Given how suddenly the announcement came out (unless I am failing at something, the forum announcement only appeared after the event was already underway), it ended up smelling funny to a lot of people. Perhaps fortunately, the outcome appears to have been in Caldari favor again, preempting a significant shitstorm over "CCP fishing for a Gallente victory."

yeah saw that and considered it a cheap tactic to see if the final outcome could be changed.

Since no one can choose sides, it wasn't obvious what could happen.
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Vikarion

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #268 on: 28 Mar 2013, 15:36 »

Worth noting that CCP spontaneously decided to extended the DUST event on the 26th, with the outcome influencing final control of Caldari Prime. Given how suddenly the announcement came out (unless I am failing at something, the forum announcement only appeared after the event was already underway), it ended up smelling funny to a lot of people. Perhaps fortunately, the outcome appears to have been in Caldari favor again, preempting a significant shitstorm over "CCP fishing for a Gallente victory."

Yeah, I noticed. Incidentally, I'm batting about a .900 average on predicting CCP dick moves for the last couple weeks. Here's another prediction: CCP are probably going to wait until the current dissatisfaction settles down, then run these events until the Gallente win one of them, at which point it they'll say that CP has been liberated. I'm planning an epic tantrum when that happens.  :lol: :bear:
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Cmdr Baxter

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Re: DEV BLOG: The Battle For Caldari Prime v2
« Reply #269 on: 28 Mar 2013, 16:06 »

Worth noting that CCP spontaneously decided to extended the DUST event on the 26th, with the outcome influencing final control of Caldari Prime. Given how suddenly the announcement came out (unless I am failing at something, the forum announcement only appeared after the event was already underway), it ended up smelling funny to a lot of people. Perhaps fortunately, the outcome appears to have been in Caldari favor again, preempting a significant shitstorm over "CCP fishing for a Gallente victory."

Yeah, I noticed. Incidentally, I'm batting about a .900 average on predicting CCP dick moves for the last couple weeks. Here's another prediction: CCP are probably going to wait until the current dissatisfaction settles down, then run these events until the Gallente win one of them, at which point it they'll say that CP has been liberated. I'm planning an epic tantrum when that happens.  :lol: :bear:

This isn't the first time that CCP has gone fishing for a win. There was an event during the Sansha arc where the Nation was supposed to hack into CONCORD files through satellites they had in the Monalaz constellation. Only, the anti-Nation team won and killed the Nation actors. Oops. :lol: But then CCP waited for about 3 hours and ran the event again in order to secure their "win."

Overall, I think it's very hypocritical for CCP to claim the ability for people to influence an ongoing arc, only to find out that they're manipulating the events to secure a specific outcome.
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