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Archives => Katacombs => Topic started by: kalaratiri on 13 Feb 2013, 17:45

Title: Minmatar Arc
Post by: kalaratiri on 13 Feb 2013, 17:45
Nobody seems to have put this up yet, so here it is: http://community.eveonline.com/news/newsFromEve.asp?of=true&newsTitle=minmatar-tribal-council-to-begin-february-14th-tribal-reps-to-make-historic-convoy-to-matar

I can only hope they have one hell of an argument  ;)
Title: Re: Minmatar Arc
Post by: Sepherim on 13 Feb 2013, 18:10
Of all the plots, probably this is the one I find most interesting, together with the Caldari one. Two different sides of the same coin, I look forward to see how this goes. :)
Title: Re: Minmatar Arc
Post by: BloodBird on 13 Feb 2013, 18:39
We came, guarded, saw, overheard a short conversation and fireworks, and little else happened, beyond the would-be gankers complaining about actor immortality. No real battles or anything AFAIK, but it was only the start.

Much more can and likely will come of this, and it will be interesting to see how this goes, especially as the Nefantar delegate seems to be rather the religious type.

Let us see what goes down next.
Title: Re: Minmatar Arc
Post by: Nicoletta Mithra on 13 Feb 2013, 19:12
Much more can and likely will come of this, and it will be interesting to see how this goes, especially as the Nefantar delegate seems to be rather the religious type.

\o/ I'm sure the ACS will support them in substantiating the Nefantar claims to their ancestral lands. Amarrian record-keeping is such a great thing! ;)
Title: Re: Minmatar Arc
Post by: Khloe on 13 Feb 2013, 19:19
Quote
Minmatar Arc
I wouldn't call it an arc so much as a bend with rusty, razor-sharp protrusions.
Title: Re: Minmatar Arc
Post by: Akrasjel Lanate on 14 Feb 2013, 01:31
And we had Shakor him self in public  :)
Title: Re: Minmatar Arc
Post by: Laerise [PIE] on 14 Feb 2013, 01:56
Yeah, right "QA Shield Extender" fits, well done ccp  :bash:

The minmatar RP'ers get a victory handed to them, once again, really now CCP, well done.

Let me guess, if there should be an amarr delegation at some point in the future it'll fly untanked impairors...
Title: Re: Minmatar Arc
Post by: lallara zhuul on 14 Feb 2013, 02:03
Nah, shield tanked Mallers à la Theodicy.
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 14 Feb 2013, 02:40
I have to admit, I was laughing hysterically when I found out CCP god-modded the fits. Partly because it was very un-sandboxy, but mostly because of how many people were complaining.

Then again, I was kind of hoping they would.
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 02:45
Yeah, right "QA Shield Extender" fits, well done ccp  :bash:

The minmatar RP'ers get a victory handed to them, once again, really now CCP, well done.

Let me guess, if there should be an amarr delegation at some point in the future it'll fly untanked impairors...

You were not the only angry one.  I woke up to a jabber ping:

DEM CCP RP TEMPEST TRIBALS WAS INVULNERABLE :|  Aside from not hitting crap, these guys were in fact fitted with stupid-strong QA Shield Extenders.  http://i.imgur.com/wPp3387.jpg  (1 million HP per extender) 

I was pretty furious, others were as well. 
Title: Re: Minmatar Arc
Post by: Samira Kernher on 14 Feb 2013, 03:00
Falcon just said that they won't use them again. (https://forums.eveonline.com/default.aspx?g=posts&m=2612118#post2612118) Which is a good thing. EVE is a sandbox; regardless of if it's RPers or Goons doing it, player actions should be able to have effect. There are much better ways to continue the storyline than railroading through invincible plot NPCs.

Title: Re: Minmatar Arc
Post by: Akrasjel Lanate on 14 Feb 2013, 03:06
 :lol:
Title: Re: Minmatar Arc
Post by: lallara zhuul on 14 Feb 2013, 03:08
I don't think there is.

Actually I think that CCP knows that there isn't.

Lets go with a hypothetical here.

A capsuleer kills a head of state of any nation that is part of the CONCORD who is not a capsuleer and that head of state gets deaded for good.

That nation pulls its support for the freedom and the unique status for capsuleers through CONCORD.

Capsuleers are nothing short of terrorists.
(Everyone already knows that.)

Clone contracts get pulled out, capsuleers get hunted to extinction by faction capsuleers that still have their clone contracts.

Double zero alliances die out because they do not have the technology to create pods.

EVE 2.0 comes out where all the players are just mission runners and market manipulators.

I think that CCP does not want to go down that road, yet.
Title: Re: Minmatar Arc
Post by: Laerise [PIE] on 14 Feb 2013, 03:12
Falcon just said that they won't use them again. (https://forums.eveonline.com/default.aspx?g=posts&m=2612118#post2612118) Which is a good thing. EVE is a sandbox; regardless of if it's RPers or Goons doing it, player actions should be able to have effect. There are much better ways to continue the storyline than railroading through invincible plot NPCs.

This just means that, once again, the minmatar got the big invulnerable event, while everyone else will be shafted. Nothing unusual though if we just remember the STILL UNRESOLVED attack by the minis on Concord!  :psyccp:
Title: Re: Minmatar Arc
Post by: Samira Kernher on 14 Feb 2013, 03:14
I don't think there is.

Actually I think that CCP knows that there isn't.

Lets go with a hypothetical here.

A capsuleer kills a head of state of any nation that is part of the CONCORD who is not a capsuleer and that head of state gets deaded for good.

That nation pulls its support for the freedom and the unique status for capsuleers through CONCORD.

Capsuleers are nothing short of terrorists.
(Everyone already knows that.)

Clone contracts get pulled out, capsuleers get hunted to extinction by faction capsuleers that still have their clone contracts.

Double zero alliances die out because they do not have the technology to create pods.

EVE 2.0 comes out where all the players are just mission runners and market manipulators.

I think that CCP does not want to go down that road, yet.

The head of state could have used a body double. He could have survived on an escape pod. He could have traveled on an escort ship, while the big fancy ship was actually a decoy. He could travel in a covert ops ship.

There are many ways to avoid the death of a major actor NPC, whether they are a capsuleer or not, without simply making them invincible. Actor NPCs don't have to be stupid. They can expect ganking, and plan around it.
Title: Re: Minmatar Arc
Post by: Ghost Hunter on 14 Feb 2013, 03:18
I have mixed feelings on the subject. I enjoy the idea events could be pushed forward where maim kill burn is not the LCD. Not being able to kill the Republic delegates, one could feasibly come up with another way to impact the event. Holding freighters full of slaves hostage comes to mind as an interesting diplomatic nightmare... On the other hand maim kill burn is the most popular LCD that gets the most attention from the widest pool of people. Not giving the option to suicide super rare ultra shiny ships can be seen as quite damning.

In general, I agree with some particulars of CCP Eterne's post (https://forums.eveonline.com/default.aspx?g=posts&m=2612096#post2612096). Emphasis the bolded part.

Quote from: CCP Eterne
In the end, we did not think that making these guys killable added much to the storyline. If you killed some random NPC who we've never mentioned before and we then replace him with another random NPC we've never mentioned before (or simply say "He cloned!") I'm not sure how that creates interesting interaction beyond "These groups came to disrupt the procession". It's the same for just having them sit in a station the entire time (and that's also far less visually impactful). Either way you cut it, the actions are purely ceremonial.
Title: Re: Minmatar Arc
Post by: Myyona on 14 Feb 2013, 03:29
Sounds like a highly interesting event.

Though, it also sound like one of those events where game mechanics (NPC - PC interaction) likely will have problems supporting the task. As example, given the normal game mechanics (suicide ganking) Amarr loyalists could blow up someone important, though it should be pretty much impossible immersion wise (CONCORD would pay special interests to events like this making security tight as hell OR Minmatar authorities simple lock off the system for capsuleers OR important person uses civilian crafts that does not show up on capsuleer scanners. Plenty of options.)

Furthermore, the appropriate retaliation from the Republic is not supported game mechanic wise either nor would the "loyalists" even know/care if Jamyl would support this important guy death or not.

Compared to this scenario, I much rather prefer the actors using equipment out of reach for normal players as I have a much better time believing that the empires are not handing out their best equipment to capsuleers.
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 14 Feb 2013, 03:47
Was reading the thread in the Live Events forum about this, and I have to post here and agree with a goon that posted his common sense idea. Falcon should have used a supercap, instead of using a devtanked battleship. An officer fit Hel or Ragnarok with a full Minmatar only fleet support would have been far more impressive anyways.
Title: Re: Minmatar Arc
Post by: Laerise [PIE] on 14 Feb 2013, 04:04
Was reading the thread in the Live Events forum about this, and I have to post here and agree with a goon that posted his common sense idea. Falcon should have used a supercap, instead of using a devtanked battleship. An officer fit Hel or Ragnarok with a full Minmatar only fleet support would have been far more impressive anyways.

This.

The hel is one sexy beast.
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 04:08
Was reading the thread in the Live Events forum about this, and I have to post here and agree with a goon that posted his common sense idea. Falcon should have used a supercap, instead of using a devtanked battleship. An officer fit Hel or Ragnarok with a full Minmatar only fleet support would have been far more impressive anyways.

They could have used an unfitted super and it still would have been ungankable.  :twisted:  Add a tech 2/capital tank mods and that's just icing. 
Title: Re: Minmatar Arc
Post by: Myyona on 14 Feb 2013, 04:34
True. In this case a super capital would have been the answer.
Title: Re: Minmatar Arc
Post by: Korona on 14 Feb 2013, 04:35
I genuinely don't see a reason why this was conducted as a live event when it could've simply been made a news article (or series thereof), which would have given it precisely the same storyline impact without the gross violation of the sandbox's integrity.

At the least, there's no shortage of alternatives to simply throwing GM mods onto ships that are transporting capsuleers anyway. If the primary intent was to have a non-combative but discursive event, then they could easily just have started it with the delegates already in Pator. (f. ex. These capsuleers are the chosen representatives of trillions of Minmatar and they can't get jump clones set up?)
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 04:57
My feelings on this is a bit mixed as well.

When I tagged along with the MXD fleet to assist the Sebeistor delegate, I was seriously concerned for our lack of logistics, as I assumed this would go down one of two ways - the delegates were uber-tanked to the max and borderline unkillable, or they were not, and god and every man would show up to kill the delegates for shits and giggles, along with any possible dev-actor led Imperial or Sansha strike to do the same. I was seriously concerned that we would be hopelessly out-gunned and fail the escort mission.

At this point I hoped they were practically indestructable. Then, minutes before we took off we folded our fleet into the EM fleet and noticed they had plenty of logistics to guard the delegate(s). Ofc, at this point I was not so concerned for our success anymore, but we kept getting reports of - who else - goons trying strike the delegates in their typical "destroy any event ever" routine, so we stayed sharp the whole way and kept on guard. Then we heard confirmations that the delegates were practically immortal, and I was honestly a bit relieved, and a bit disappointed at the same time.

On one hand, my presence and that of all the other "we showed up hours ago and planned for this all day" protectors were now pretty much irrelevant, but on the other hand an event of this IC importance wasn't going to be blown up for lols by the whole of EVE smelling blood in the water and fancy kill-mails.

In the end practically no legitimate enemies showed up and no organized assaults took place, AFAIK. We came, saw, escorted, listened, enjoyed and disbanded for home again.

I have to echo Lareise' in this however, if they won't use the uber-tank mods anymore this means, either by design or happenstance, that the Minmatar event was the only one to be guaranteed to run over smoothly. I can only imagine when an event like this happens again and say, President Roden shows up outside Villore to greet an arriving fleet guarding a bunch of senators or whatever where half of said senators have been ganked by pretty much everyone. Especially considering that the delegates specifically said they were not allowed to join any fleets, this will make effective defense so much harder.

I can enjoy an event that don't actively involve anyone or anything being purposefully blown up - after all it's not always about the violence and so on - but you can always rely on your player base trying to do so anyway, if only because people love to blow shit up and be an annoyance whenever possible, and the perfect then would be to rely on other players to prevent this. Sadly, EVE is not perfect, as we all know  ;)
Title: Re: Minmatar Arc
Post by: Adreena Madeveda on 14 Feb 2013, 05:11
Concerning the beginning of the story : I really like it, mostly because it gives republic loyalists characters hope... And, as a player, I hope this glimpse of a brighter future will be smack down or corrupted in inventive and interresting ways.

Concerning the event, and the "ccp put a concrete bunker in the sandbox" discussion : as a tabletop gm, I've seen many campaigns ending prematurely because of famous last words such as "Ah ! You know what I say to the king ?" or "Oh yeah ? Well, I shoot him !" Him being, say, an important representative of some megacorp. I try to give my players as much freedom as possible, and freedom means accepting the consequences of your actions.
But in Eve, there's no such thing as consequences : our characters can't be imprisonned, they can't die, they can't be harmed in any meaningful way -they just lose ships and isk : big deal.

If, as a gm, I set up an important event, I'd prefer my players to be part of it, in a way or another. Because they'll probably screw things up and there'll be consequences ; mostly because it's one of the things that gives players the feeling that their characters are belonging to the game's world. Oh, and more often than not, the Very Important NPC/Event I lovingly crafted is simply ignored by the players, and the random guy I created on the spot becomes a central protagonist.
As a roleplayer in eve, would I like to see meaningful consequences for our characters' actions ? Of course. But I'm not sure we can ask it from CCP, because CCP simply can't provide it. They have to handle thousand of players rather than half a dozen, they have to handle characters who can mightily laugh at anything ressembling a consequence.

So... They're railroading us. They could have made this meeting a simple news flash, they could have made the npcs' ships destructible and said npcs escape in pods, I'm pretty sure there would have been a Live Event thread where players would have shaken their fists at CCP because "What ? Railroads in my sandbox ?".
Since railroads are probably the only way for CCP to provide us with a story, well... the best they can do is try to give us the feeling we're participating.
Title: Re: Minmatar Arc
Post by: Ciarente on 14 Feb 2013, 05:23

But in Eve, there's no such thing as consequences : our characters can't be imprisoned, they can't die, they can't be harmed in any meaningful way -they just lose ships and isk : big deal.



CONCORD could always cancel the pilot's licence of any pilot attacking persons of sufficient importance i.e. megacorp CEOs, Tribal Leaders, Senators etc ...

That would provide meaningful consequences ...
Title: Re: Minmatar Arc
Post by: Nicoletta Mithra on 14 Feb 2013, 05:32
You see that license cancellation isn't really a viable path? Well, maybe, if they change the EULA...
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 05:45

But in Eve, there's no such thing as consequences : our characters can't be imprisoned, they can't die, they can't be harmed in any meaningful way -they just lose ships and isk : big deal.



CONCORD could always cancel the pilot's licence of any pilot attacking persons of sufficient importance i.e. megacorp CEOs, Tribal Leaders, Senators etc ...

That would provide meaningful consequences ...

Yes, consequences like people never showing up to live events again out of fear that if they do it "wrong" their accounts will be forcefully terminated. Players will quit the game in droves because it won't be a sandbox anymore, it will be a railroaded game where you play as CCP dictates, or else.

Having said that, I am not sorry to say I am enjoying the bitter-I-did-not-get-to-gank-the-dev-actors from all the Goons in this tread: https://forums.eveonline.com/default.aspx?g=posts&t=205176 Their concerns are legitimate, but there are better ways to communicate them, I'm sure you will agree.

Players have a right to be angry that a sandbox is not quite so sandboxy anymore, but let's face it - there are plenty of players out there that don't give a damn about the the background universe, or anything other than blowing up as much as possible, and dev actors of "famous people" are very juicy targets indeed.

When I fear right now, is that since Falcon has pretty much stated that the unbeatable dev mods won't be used again, the next set of events with actors will see the actors dead and the event arc terminated because it's far easier to gather 30 or more tier3 BC's to alpha down anyone they please than for another 30 people in logistics (the only means of active defense that don't involve direct counter-attacks) to guard them. This all but guarantees that the very next actor involved event is fucked.

I for one do not look forward to hearing how a 50 man Imperialist fleet sat by helplessly and watched their remote repairs do nothing to stop an Heir's Imperial Apocalypse from exploding due to 100 goons or whoever alpha-striking it, while on tours in his own domains.

The only way to prevent this is to make sure alpha-stiking is not possible, and more timed assaults are needed - and won't get you CONCORDED - thus requiring the attackers to engage the defenders and neutralize them. At least then if 100 attackers end up killing the Apoc anyhow, they had to chew through the mentioned 50 defenders first, that way it would be a meaningful struggle at least, instead of taunts in local ala "har har, killed yo dood" after the strike.
Title: Re: Minmatar Arc
Post by: Lyn Farel on 14 Feb 2013, 05:48
Honestly, if you do not want your NPC shot down, don't make them undock, period. It is no surprise that players are complaining otherwise...  :roll:

Interesting event anyway, for the time minmatar players have waited for that to happen...


The head of state could have used a body double. He could have survived on an escape pod. He could have traveled on an escort ship, while the big fancy ship was actually a decoy. He could travel in a covert ops ship.

There are many ways to avoid the death of a major actor NPC, whether they are a capsuleer or not, without simply making them invincible. Actor NPCs don't have to be stupid. They can expect ganking, and plan around it.

Yes definitly, but I think that people would still complain since it would be quite stretched.

"Wtf ? It was a decoy ? Of course, how convenient !"
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 06:06
As to my compatriots.  They were upset.  Powers put in a lot, a lot of work into getting things in place for our op, people alarm clocked, etc.  Hell, I saw Russian Goons online for this.  They felt cheated and rightfully so.  Their posts reflected that anger.  Hell, I raged pretty hard in Live Events when I found out what happened. 

Also, to make the ships ungankable, there were a few suggestions in the thread, MJD, target breaker, etc.  Or, in the future, make things happen in a cynojammed (and make sure that fact is well known) low sec system.  That way the defense fleet can really play defense. 

I applaud Falcon deciding against using the GM mods in the future (I hope he still reads this forum).  This does not have to mean every live even ends in killing; just that in the future, creative steps should be taken to ensure that players at least feel like they had the chance to change the outcome.

There's a trick called magician's choice.  It would have worked well in this case.  Basically, no matter what actions were taken, the outcome would have been the same, but people would have felt better about it.  The MiniLuv guys could have cared less about the news article that came out at the end as long as they had a TTI kill to point to.  If they'd had the illusion they made a difference, that would have stopped a lot of the whining.
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 06:06
First law of EVE online Lyn, of course I'm aware of this.

It's just very simple. If a Dev actor get's blown up in a massive fight evolving out of something they did or had to do, that's one thing, but in today's EVE pretty much anyone getting blown up, if the assailants wants them REALLY dead, there is but one universal answer; Alpha-stike.

In yesterday's event, if the actors were not near unkillable, a few of them would likely have exploded with ease. So the two extremes to be avoided, then;

Actors are impossible to kill. (Dev mods)
Actors are impossible to defend. (Sufficient alpha damage.)

The only way get around this would be to have some dev mods on the ships that would, say, give a Dev's BS the EHP of a well-tanked Dread, and allow them to be shot by anyone without CONCORD intervention - that way it's not so terribly easy to bring them down, and logistics can play a meaningful role, but they are not unbeatable, so that an escort or whatever is a valuable addition.

Ofc the problem then is that the defenders and attackers will need some way to fight each other as well, this can likely be achieved by getting anyone shooting at a dev actor flagged for limited engagement, and attacked by the defenders, the defenders are then flagged to attackers, and so on. OR have one dev 'lead' the defenders one one 'lead' the attackers, pre-flagging either groups to the other.

I dunno, many ideas, but it's up to CCP. I'm just on the view that as much as I don't want my sandbox violated, if it's so easy to kill any events as it seems to me, there is hardly any point showing up as an assister - you are bound to fail by default anyway. These two extremes HAVE to be avoided at any cost to maintain immersion and interest in doing them.
Title: Re: Minmatar Arc
Post by: Horatius Caul on 14 Feb 2013, 06:18
I don't give a crap if the ships were haxtanked or not. They could just as easily have flown caps that were effectively unkillable. What concerns me is that they actually undocked with unseeded dev modules on their ships.

If someone had fucked up, or if someone had somehow managed to blow them up, some of those modules would now be in the hands of players.

 :|
Title: Re: Minmatar Arc
Post by: DeadRow on 14 Feb 2013, 06:54
I don't give a crap if the ships were haxtanked or not. They could just as easily have flown caps that were effectively unkillable. What concerns me is that they actually undocked with unseeded dev modules on their ships.

If someone had fucked up, or if someone had somehow managed to blow them up, some of those modules would now be in the hands of players.

 :|

No, they wouldn't. CCP derped and lost a devfrig a few months back, all they'll do is remove the item from the item from the player's hanger and maybe compensate them with a PLEX or something and say 'GJ Dude!'

I honestly don't see why people are kicking up a fuss. Going 'Why not bring a super' when it basically would do the same job as a devhax'd TTI. Did Goons ship scan them after they're fleet got wiped or before? If the former then more it was their derp to make. I like it when certain events can't be 'spoiled' by people who just want a shiney kill.
Title: Re: Minmatar Arc
Post by: Lyn Farel on 14 Feb 2013, 07:27
I also like it when some events can't be spoiled. As long as it has a good IC explanation.

That's why supercaps bother me less than godmode modules. We have seen caps in high sec in the hands of NPCs, I do not see the issue with that.

First law of EVE online Lyn, of course I'm aware of this.

It's just very simple. If a Dev actor get's blown up in a massive fight evolving out of something they did or had to do, that's one thing, but in today's EVE pretty much anyone getting blown up, if the assailants wants them REALLY dead, there is but one universal answer; Alpha-stike.

In yesterday's event, if the actors were not near unkillable, a few of them would likely have exploded with ease. So the two extremes to be avoided, then;

Actors are impossible to kill. (Dev mods)
Actors are impossible to defend. (Sufficient alpha damage.)

The only way get around this would be to have some dev mods on the ships that would, say, give a Dev's BS the EHP of a well-tanked Dread, and allow them to be shot by anyone without CONCORD intervention - that way it's not so terribly easy to bring them down, and logistics can play a meaningful role, but they are not unbeatable, so that an escort or whatever is a valuable addition.

Ofc the problem then is that the defenders and attackers will need some way to fight each other as well, this can likely be achieved by getting anyone shooting at a dev actor flagged for limited engagement, and attacked by the defenders, the defenders are then flagged to attackers, and so on. OR have one dev 'lead' the defenders one one 'lead' the attackers, pre-flagging either groups to the other.

I dunno, many ideas, but it's up to CCP. I'm just on the view that as much as I don't want my sandbox violated, if it's so easy to kill any events as it seems to me, there is hardly any point showing up as an assister - you are bound to fail by default anyway. These two extremes HAVE to be avoided at any cost to maintain immersion and interest in doing them.


I am perfectly aware of that insolvable dilemna and that is why I said, if you do not want your NPC actors dead, do not make them undock.

And if you really think you have to undock for various reasons (fleshing out immersive stuff directly in space comes to mind, as it seems to have been the case here reading Eterne's words) then do it with NPCs you won't mind if they die or not.
Title: Re: Minmatar Arc
Post by: Silas Vitalia on 14 Feb 2013, 09:28
It's high sec, and we can make a reasonable assumption BOTH Concord and the Republic Fleet wouldn't have let any neutral or enemy capsuleer ships within 500km of these delegates, under pain of death. 

When the president takes a drive they don't let every citizen with a missile launcher hang out on the side of the street as he drives by.

The Republic Fleet would have blasted into smithereens any capsuleer so much as looking at the delegates funny, or in a remotely threatening stance. no questions asked.  But then we'd have a thread whining about capsuleer ship losses in highsec.

If they go through lowsec or 0.0 then you can make your case for at least being vulnerable to attack.  This wasn't that kind of event. 

Not every single event has multiple outcomes, and they occasionally are on rails. Such is life.

Title: Re: Minmatar Arc
Post by: Mister Screwball on 14 Feb 2013, 09:46
Having the actors in supercarrier's wouldnt have improved anything, I remember back in the old live events when it was Sansha the revenants had 90% resists and all that happened was PL hot droped them and that didnt make for a interesting live event.
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 09:49
Having the actors in supercarrier's wouldnt have improved anything, I remember back in the old live events when it was Sansha the revenants had 90% resists and all that happened was PL hot droped them and that didnt make for a interesting live event.

CCP does have the ability to cynojam a system, I think.  I hope.
After Asakai, though, any null power is going to be very careful in how they deploy supers.
Title: Re: Minmatar Arc
Post by: Vincent Pryce on 14 Feb 2013, 10:32
After Asakai, though, any null power is going to be very careful in how they deploy supers.


Whatcha talkin' about, Isis?
(http://images2.wikia.nocookie.net/__cb20080720144710/eve/images/a/aa/Phobos.jpg)
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 11:12
After Asakai, though, any null power is going to be very careful in how they deploy supers.


Whatcha talkin' about, Isis?
(http://images2.wikia.nocookie.net/__cb20080720144710/eve/images/a/aa/Phobos.jpg)

:Cripes: your ego is almost to Mittani size.  When you start VincentPryce.com and are looking for writers, let me know.

 :cube:
Title: Re: Minmatar Arc
Post by: Karmilla Strife on 14 Feb 2013, 11:15
I think the entire point of this was to test out events where the actors wouldn't be horribly killed. Players complained about news article events happening during downtime. This was likely an attempt to do something that players could actually witness. They're doing a couple events a week and it's going to get old if it's always either "Bring item X to location Y for me." or "Come here and kill our actors."

The storyline team seems to be working to fix a lot of the plot issues that we've been complaining about for a while. Heth, Jamyl's "illegitimacy", the complete lack of a republic government for five years. Players couldn't have a direct hand in the Heth assassination. To my knowledge they aren't involved with the current Ardishapur stuff. I don't see why it's suddenly so horrible that the Minmatar got to watch a parade.

Title: Re: Minmatar Arc
Post by: Karmilla Strife on 14 Feb 2013, 11:18

No, they wouldn't. CCP derped and lost a devfrig a few months back, all they'll do is remove the item from the item from the player's hanger and maybe compensate them with a PLEX or something and say 'GJ Dude!'

I know someone who jumped into a Jovian battleship that was left in space at an offline POS on Sisi 4-5 years ago. He was told to hand it over or his account would be banned. I imagine it would be the same result on tranquility.
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 11:22
The problem was not the event itself, but how it was handled. When people see ships in space run by supposed fellow Capsuleers, they expect they can be killed. I'm glad they were not able to be killed, but not everyone was, and while some were content to bitch about their failed ganks, others brought up the concern that, if event actors are utterly invincible, what point is there in interacting with them.

Ofc it goes to say that there are more ways to 'interact' than trying their best to kill them, but not everyone want that. Not everyone RP, and even among those who do there are those who want to kill the actors, depending on who the players are and actors represent.

In short it seems to boil down to "if it flies in space we should be able to kill it", even if the thing flying in space is rather important for the overall EVE-online story, that arguably loads of people don't care about at all, as opposed to shiny and special kill-mails.

Title: Re: Minmatar Arc
Post by: Vincent Pryce on 14 Feb 2013, 11:26
After Asakai, though, any null power is going to be very careful in how they deploy supers.


Whatcha talkin' about, Isis?
(http://images2.wikia.nocookie.net/__cb20080720144710/eve/images/a/aa/Phobos.jpg)

:Cripes: your ego is almost to Mittani size.  When you start VincentPryce.com and are looking for writers, let me know.

 :cube:

Naw, it should be thephobos.com, otherwise we would get only people looking for classic horror movies.  :D
Title: Re: Minmatar Arc
Post by: Morwen Lagann on 14 Feb 2013, 11:42
Naw, it should be thephobos.com, otherwise we would get only people looking for classic horror movies.  :D

Any movie involving our Vince would be an erotic horror movie.

As to the actual topic of the thread, I'd rather have a railroaded event that ties up a 4-5 year old arc that was dropped like a turd into the toilet, than leave it entirely unresolved because a bunch of people decided to shit on the events for shiny TTI killmails.

The resulting IGS thread made it all worth it even if not for resolving the arc. :lol:
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 12:19
Who decided poetry anyways?
That was brilliant.
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 12:21
Naw, it should be thephobos.com, otherwise we would get only people looking for classic horror movies.  :D

Any movie involving our Vince would be an erotic horror movie.

As to the actual topic of the thread, I'd rather have a railroaded event that ties up a 4-5 year old arc that was dropped like a turd into the toilet, than leave it entirely unresolved because a bunch of people decided to shit on the events for shiny TTI killmails.

The resulting IGS thread made it all worth it even if not for resolving the arc. :lol:

Vincent and his Phobos, main stars in the weirdest Tentacle monster hentai there ever was.

...sounds like the sort of thing you would never want to see unless your like getting scarred for life.

As for the topic at hand, what you said, basically. I agree completely  :)
Title: Re: Minmatar Arc
Post by: Morwen Lagann on 14 Feb 2013, 12:26
There were 20 or so people on TS giggling about Falcon messing around as Ahvar, the thread was noticed, people started responding, someone (Stitcher?) said he was going to post haiku, and it snowballed from there.

Luckily we didn't lose anyone to laughter-induced asphyxiation, but it came close for a couple people I think.
Title: Re: Minmatar Arc
Post by: kalaratiri on 14 Feb 2013, 12:57
http://community.eveonline.com/news/newsFromEve.asp?of=true&newsTitle=tribal-council-delegates-arrive-in-pator-amidst-fanfare-fireworks-and-hostilities

Follow up article
Title: Re: Minmatar Arc
Post by: Aldrith Shutaq on 14 Feb 2013, 13:00
Everyone in PIE is actually scratching their heads at the mention of us. We were ordered not to go by Mitty, and as far as we know nobody went to any of the systems. We didn't even have many people online at the time.

Sooo... yeah, we totally didn't go there and preach.
Title: Re: Minmatar Arc
Post by: Gabriel Darkefyre on 14 Feb 2013, 13:20
Only Amarrian Loyalist I definitely remember seeing in Pator during the event was Merdaneth.

(Excluding the Ammatar Loyalists that were escorting the Nefantar Delegate)
Title: Re: Minmatar Arc
Post by: Lyn Farel on 14 Feb 2013, 13:30
1) Ahhh CONCORD experimental modules. Okay by me, I wouldnt mind if they do it again that way. Though a lot of people would not be happy for other reasons I guess.

2) Why were Ammatar loyalists escorting a republic Nefantar Delegate  :?: 
Title: Re: Minmatar Arc
Post by: Samira Kernher on 14 Feb 2013, 13:32
2) Why were Ammatar loyalists escorting a republic Nefantar Delegate  :?:

Because they're damn traitors. (https://forums.eveonline.com/default.aspx?g=posts&m=2610259#post2610259) <.<

Title: Re: Minmatar Arc
Post by: Esna Pitoojee on 14 Feb 2013, 14:43
I'm going to throw out an idea here, and I know it's going to be moderately controversial, but I'm still going to throw it out there:

CCP should not encourage people to come and kick the sandcastle.

Allow me to explain a bit: EVE is, of course, a sandbox. But to be more than a dust-pit, it needs to have things built in it. This is what CCP is trying to do with the storyline.

However, if the default reaction of most players to such an event is "hey, let's go and kick it all over for shits and giggles" and there is no effective way for people to respond or counteract this action - and let's face it, there really isn't a way to counteract someone willing to expend that much ISK for shits and giggles - then what is the point? How are we supposed to be interested in an event when each one is going to be responded to solely by a swarm of otherwise uninterested players coming to kick over the sandcastle just because they can? Why should I come out to escort my representatives (or whatever) if I know that no matter how many people I rally to my side, someone's going to show up and ruin the whole show?

Going back to Arek'jaalan for a moment - how would we have felt if the A'J freighter had been ganked the second it undocked, and we couldn't have stopped it?
Title: Re: Minmatar Arc
Post by: lallara zhuul on 14 Feb 2013, 14:54
During the AURORA days you were lucky if you got to interact with the actor at all.

Usually the actor had been ganked for shits and giggles even before anyone who was roleplaying heard about it, through the grapevine that was there from beta. There was a few guys from Evolution that pretty much did nothing than kill AURORA actors for just the fun factor of it.

It wasn't until the actors themselves let the RP entities created by the players do all the information spreading that this vicious circle was pretty much broken. (Of course there was spies that got the info, but they were from the opposing RP entities which made it just merrier.)

In a public event like this... there is no way to keep the lowest common denominator dictate the interaction with the actors.

Which pretty much is blow shit up for shits and giggles.
Title: Re: Minmatar Arc
Post by: Silas Vitalia on 14 Feb 2013, 14:55
I've said elsewhere, but I continue to support dev handwavium / hax / supermods to handle these situations until game mechanics have been altered to properly reflect consequences for trying to curbstomp events.

I've got no problem with players trying to shoot actors, but in high sec at least, it should be extremely difficult and extremely costly, and there should be severe consequences such as no more station docking, etc, for infinity :P

It still breaks believability that the Empires would allow crazy capsuleers anywhere near their VIPs but at least its something...
Title: Re: Minmatar Arc
Post by: Morwen Lagann on 14 Feb 2013, 15:17
What happened to Koro, Boma and friends back in the Incursion event days is a good start.

Attack faction actors in highsec, receive appropriate but harsh standing penalties.
Title: Re: Minmatar Arc
Post by: Chell Charon on 14 Feb 2013, 15:59
Shooting at Dev Actor, should be about the clearest possible way to announce you would like negative standings to that characters faction/corporation. (Unless you have something to counter the effect. Say IGS declaration saying you think the nefantar rep is nothing more than Amarrian plant :P)

Anybody who cries about getting their standings mofied due to inspace action needs to HTFU or stop shooting Dev Actors just for fun and giggles.
Title: Re: Minmatar Arc
Post by: Matoko on 14 Feb 2013, 16:27
It would be nice if the CONCORD forces, and especially the house navies, were a bit more responsive to player actions. It won't stop the well-planned or long-term missions (Which it shouldn't), but it will curb a bit of the "because it's funny" random acts of violence.
Title: Re: Minmatar Arc
Post by: Esna Pitoojee on 14 Feb 2013, 17:15
As I noted in my post  (https://forums.eveonline.com/default.aspx?g=posts&m=2616061#post2616061)over on EVE-O, I have some fairly serious issues with some of the "conditional" concepts that are being thrown out there, in that they seem to presume people are going to want to play by a mutually-agreed-upon set of rules rather than playing every trick they can to kill their targets.

Reactive measures are of dubious usefulness in this situation.

Alts are so prevalent it'd be nigh-impossible to effectively interdict people from doing this again. Most nullsec groups have even more alts in place to handle highsec stuff in the event their mains go negative sec or something, and a recent CCP post has confirmed they will not be targeting alliances, only individuals, for repercussions. So, what's CCP supposed to do? Look at IP logs to apply penalties to mains? Now that would cause an epic shitstorm.

Perhaps my ultimate point is that while we are playing characters - people - with identities, a lot of other people in this game aren't. They are willing to meta the hell out of the game mechanics if it will bear them an edge. Eventually, one way or another, the only way to beat them becomes to meta them right back.
Title: Re: Minmatar Arc
Post by: Aldrith Shutaq on 14 Feb 2013, 17:16
I completely agree with what Esna said. The reason why we can't have nice things is because people tend to ruin nice things; hence the dilemma we now face with live events. Do we have events that offer something deep, rich and meaningful for the participants, even if they are limited due to some factors, or something vulnerable to whatever attack might come its way, whether it be related to the event or not?

Nobody can say with a straight face that the Goon attack were motivated by a desire to effect the story in a way that benefitted any factional loyalties. They wanted to benefit themselves by letting their players have fun raining on the parade. Goons are known to be trolls, they clearly did this to troll, and nobody is crying for them. At least Fweddit has the benefit of being part of Amarr FW, but even they don't take the storyline or lore very seriously.

However, people ARE crying for the sandbox, which is the only thing that has been victimized here. However, I personally don't much care. The sandbox is great and all, but you know what? I like to see a pretty sandcastle every once in a while. Doing something for the lulz is nice, but at the end of the day EVE's story is written by CCP. The Live Events are meant to make sure we get *some* say, not all of it. On the day of the event CCP just simply wanted a bit more creative control, which I do not blame them for.

People seem to forget that Live Events are a privlege, not a right. I began playing this game right after Aurora popped, and I didn't get to see a live event until my third year of playing. So you know what? Fuck people who try to ruin them.
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 18:35
People seem to forget that Live Events are a privlege, not a right. I began playing this game right after Aurora popped, and I didn't get to see a live event until my third year of playing. So you know what? Fuck people who try to ruin them.

Fortunately, CCP does not see it that way.  I'm going to reiterate again, wanting to screw something over, just to screw something over, is valid gameplay.
Title: Re: Minmatar Arc
Post by: Morwen Lagann on 14 Feb 2013, 18:45
And screwing you over, because you want to screw something over, just to screw something over, is also perfectly valid from CCP's end.

Remember, you are renting a service from them. You don't actually own anything in the game. You pay your $15 or whatever each month, and you get the privilege of access to internet spaceship pixel pew pew. But none of it actually is yours despite that money.

So if CCP doesn't want to play nice with you for whatever reason, they are under absolutely no obligation to do so.

Is it fair? Nope.

Is that EVE? Yup.
Title: Re: Minmatar Arc
Post by: Aldrith Shutaq on 14 Feb 2013, 18:47
As the jist of the IC thread went:

Deal with it.
Title: Re: Minmatar Arc
Post by: Ciarente on 14 Feb 2013, 18:47
Given how quick CCP is to declare exploits and even change game mechanics to prevent people messing with Incursions, I'd like to see the same with Live Events.
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 19:19
And screwing you over, because you want to screw something over, just to screw something over, is also perfectly valid from CCP's end.

Remember, you are renting a service from them. You don't actually own anything in the game. You pay your $15 or whatever each month, and you get the privilege of access to internet spaceship pixel pew pew. But none of it actually is yours despite that money.

So if CCP doesn't want to play nice with you for whatever reason, they are under absolutely no obligation to do so.

Is it fair? Nope.

Is that EVE? Yup.

A lot of the backlash and why CCP backed off is because they were interfering in the Sandbox.  I don't expect that will happen again.  As to: "And screwing you over, because you want to screw something over, just to screw something over, is also perfectly valid from CCP's end."  You're absolutely right.  Bring fleets to Deklein, wardec Goons, suicide gank the gankers, any number of things, but don't cry to CCP that the pristine sandcastle should be made out of concrete.  They're not going to do it any more.  There are plenty of tools already in the sandbox to deal with other players.  Goons utilize every one; there is nothing stopping anyone else for using those same tools.  I'm really heartened by CCP Goliath's, Falcon's and Eterne's responses on the Live Events thread.  I think that their perspective bodes well for RP and live events in general. 

There are plenty of tools already in the sandbox to deal with other players.  Goons utilize every one; there is nothing stopping anyone else for using those same tools. 
Title: Re: Minmatar Arc
Post by: Esna Pitoojee on 14 Feb 2013, 20:00
The problem is, Isis, that none of the plans you lay out are really feasible. As I have repeatedly state above, merely being able to shoot at a group of enemies does not in any way guarantee being able to effectively interdict a group of enemies. You other suggestions range from the tactically unfeasible ("suicide gank the gankers" - do you presume they won't simply use tactical warps?) to the pointless ("wardec goons" - as I said above, :alts: :safespots: :SMAs:) to the utterly ridiculous ("bring a fleet to Deklien" - ahahahahahaha, no).

The honest fact here is that goons have more cards to play than we do. There's no shame in admitting it - the free usage of alts, the utter lack of caring about sec status, the endless mountains of ISK available to the GSF, even the raw number of players they can marshal - leave you with more options than we have to respond with, even before we get into self-constraining actions in individual events - for instance, flying a specific route or ship type.

But, like someone showing up to a sandbox with a snow shovel and claiming you are the ultimate king of the sandbox, the response you get is not likely to be a sagely bowing and nodding of heads in agreement.

It's far more likely people are going to ignore your actions or apply their own rules.
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 20:03
Sorry Isis, but when you say "I think that their perspective bodes well for RP and live events in general." I can't help but feel that it rings very hollow.

I've read the tread in question about this and every single goon/test post cheering for Falcon's words because it somehow, in their words, make the sandbox better... it simply read as "we can now fuck over whatever we please with impunity" to me. May not be how it's intended, there might genuinely be goons that care for the sandbox and so on, but I find it so very unlikely.

Sure, very next time a dev actor shows up to do anything, you and your friends will have a jolly good time. But unless CCP does something really smart to level the playing field, no-one else will. I've seen enough goon actions on events to know the only way you consider something to be entertaining.

As an example I still recall the last Federation day, the first one to be announced by actual ISD reports, and the goons showed up in multiple T1 fit Tier3 BC's to... join the parade and chain and the fun? No. To blow up as many ships as possible, preferably the Navy issue Federation ships present. Gee, what fun.

In short, I don't mind events not being railroaded or actors being in some danger, but my general experience with EVE tells me things will get predictable from now on, again unless CCP manages to come up with some manner of response to this issue. Also, I'd welcome any goons to prove me wrong and do something at any event that don't involved ruining everything for everyone else.

Title: Re: Minmatar Arc
Post by: Nmaro Makari on 14 Feb 2013, 20:04
The post by Vea on LE discussion board had some genuine points of concern.

The IGS post delivered naught but lulz.

I think this mynnna might get my CSM vote.
Title: Re: Minmatar Arc
Post by: Alizabeth on 14 Feb 2013, 20:17
The post by Vea on LE discussion board had some genuine points of concern.

The IGS post delivered naught but lulz.

I think this mynnna might get my CSM vote.

The IGS is only ever for lulz for me.  And mynnna is an amazing guy.  Very even tempered, smart and someone that I want to represent me to CCP. 

As an example I still recall the last Federation day, the first one to be announced by actual ISD reports, and the goons showed up in multiple T1 fit Tier3 BC's to... join the parade and chain and the fun? No. To blow up as many ships as possible, preferably the Navy issue Federation ships present. Gee, what fun.

What would you propose doing about that?  I'd be rather interested to hear how you would stop that and still have Eve be Eve. 
Title: Re: Minmatar Arc
Post by: BloodBird on 14 Feb 2013, 20:47
How nice.

"Your enjoyment stems from other's misery and the example provided by the last Federation Day event reflects this very clearly."

"Deal with it, if you can without ruining EVE."

I have no proposal for how this can be avoided because that's not what the message was about, but if I had to propose anything, it would be to keep the event low-key and out of the Goon's attention-span. The previous ones went by without much incident because relatively few knew about it. Once the ISD covered it and everyone were informed the gank-ships started shooting.

Interestingly enough that high-lights another problem talked about in this tread: there is no viable counter to suicide gankers who are willing to lose enough ships or sec-status, this can be very easily fixed in a variety of ways, so basically anyone in high-sec can be blown open by anyone who just desire it hard enough.
Title: Re: Minmatar Arc
Post by: Matoko on 14 Feb 2013, 22:49
Oh there are some answers without "ruining" Eve.

Example; CONCORD declares the CFC a terrorist organization, and affiliation with them automatically grants criminal status. They get locked out of high-sec, and even low-sec services, are shoot-on-sight to all navies, and blockade posts are set up on the access jumps into CFC controlled null-sec. Now, should CONCORD and the four empires go charging off into Null-sec and start wasting Capsuleers? No, probably not. But good luck getting through High-sec without the local system defense fleet showing up.

I don't see CCP doing that. Much as it would help curb their general "fuck everyone else" attitude and as much as it makes sense in-universe, I don't think that CCP as a corporation cares. If they want something to happen, it'll happen anyway. It'll just get written in as lore. And as cool as the lore is, just reading about events is really dull. Compared to, say, participating in events.

"But Kane..." I hear the reply, "There -are- events players can participate in! Player events! Null-sec stories and arcs! The glorious battle for freedom, resources, ISK and PLEX!"

But not everyone is interested in the null-sec content. Just like in WoW, not everyone is interested in end-game raiding, or the PvP arenas. WoW at least had some diversity, in the PvP/Normal/RP servers; you could kind of pick and choose where your focus was. But Eve wouldn't be able to support that model. Or, possibly it could. It'd be interesting to see how they might handle something like that, just from a theorycrafting standpoint. But I'm getting off-topic.

The point is, the RP community, those interested in the live events, can't beat the Goons. Partially because they have different victory conditions than everyone else. Part is that they have more resources than God. Part is that the line between game and meta-game is very thin (or non-existant). And part of it, as mentioned, is that if someone really wants to kill you badly enough, there isn't a damn thing you can feasibly do to stop them.

And, to reiterate the first solution I mentioned... I'll point out that firing on any actual military vessel will get you declared as an enemy combatant, and probably be viewed as an act of war. Given CFC's behavior in-game...
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 15 Feb 2013, 01:27
Goonswarm would cry unholy foul if they were slapped with an automatic criminal tag just by being part of that alliance. I can't say I'd support CCP arbitrarily slapping perma-criminal on an entire alliance anyways.

I would support it if there were certain game mechanics that would end up doing it to your alliance as a result of ingame actions over a period of time though. Simplest and most ham-fisted way would be to create alliance and corporation level security standings. The first based on member corporation's security status, and the second based on individual members. Maybe some sort of mean, median, or average. Or some more complicated formula.
Title: Re: Minmatar Arc
Post by: Matoko on 15 Feb 2013, 01:57
I'm not doubting they would, and it would be rather ham-handed. On the other hand, given what Goonswarm has done or at least claimed responsibility for... Hulkageddon and Burn Jita come directly to mind. Plus attacks on Minmatar tribal leaders, I'm gathering.

I digress, however. Something like an alliance or corporate security status would work as well, although it wouldn't take prior actions into account. Probably the sanest way to go about it, if a system like that were to be added.
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 15 Feb 2013, 02:03
... although it wouldn't take prior actions into account.

It most certainly would if corp sec status was based on that of members, and alliance sec status was based on that of member corps. You already have all the relevant data ingame in each individual member. It's a simple matter to send it up the ladder.
Title: Re: Minmatar Arc
Post by: Myyona on 15 Feb 2013, 02:30
People appears extremely interested having their characters affect the setting, but very reluctant to have the setting affect their character. :|
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 15 Feb 2013, 02:45
People appears extremely interested having their characters affect the setting, but very reluctant to have the setting affect their character. :|

Everybody wants to be the Dungeon Master.
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 02:59
I am fine with there being consequences for a character.  Any attempt, however, to apply consequences to a corp or alliance will just be metagamed so hard that (complete the sentence in the dirtiest way imaginable--in your head).
If I gank a Minnie Tribal chief, and I know--ahead of time because CCP has informed me--that this means I will never be allowed to dock at a Minmatar station ever again, I'm cool with that. 
Title: Re: Minmatar Arc
Post by: lallara zhuul on 15 Feb 2013, 03:07
It is only that if you use a disposable alt for such an act, your main or any character that matters to you will have zero consequence for the players actions.
Title: Re: Minmatar Arc
Post by: Korona on 15 Feb 2013, 03:12
It is only that if you use a disposable alt for such an act, your main or any character that matters to you will have zero consequence for the players actions.
Some of us would be very happy to get those consequences on the characters that matter.

What happened to Koro, Boma and friends back in the Incursion event days is a good start.

Attack faction actors in highsec, receive appropriate but harsh standing penalties.
It was a sad day at the office when this was undone despite the extensive petition war and IC arguments with Dorgiers demanding the penalties stick (or at the least, give a -10 to the Republic if they insisted on taking away the concord -sec penalty).
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 03:23
It is only that if you use a disposable alt for such an act, your main or any character that matters to you will have zero consequence for the players actions.

Characters matter.  If I murder a Minmatar on Aliza, should my Minmatar alt, in good standing with the Republic (and who is not even in GSF) receive consequences?
Make killing these actors difficult, something that a dozen catalysts won't kill.  Make it require the damage of a dozen Taloses.  Then, we're talking some actual time investment, not just a throwaway character, and ISK investment.  (Yes, GSF is rich.  We put in a lot of time per month, three or four hours at the least emptying our tech moons.  Don't be hatin'!)
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 15 Feb 2013, 03:24
I am fine with there being consequences for a character.  Any attempt, however, to apply consequences to a corp or alliance will just be metagamed so hard that (complete the sentence in the dirtiest way imaginable--in your head).

Are you suggesting your alliance might suffer negative consequences from metagaming, and thus you don't want the feature in the game? I certainly hope that is not the case, considering Goonswarm is one of the most infamous users of metagaming to destroy other alliances.

Or are you suggesting that you all would not be subject to the consequences because of your clever use of metagaming? In which case... you're rejecting a feature because it wouldn't apply to you? Seems odd.
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 03:51
I'm saying GSF would metagame around it.
Not only that, but it would be possible to metagame another alliance into taking the fall for this stuff:
Goons make alts.  Goons join say I-Red (hypothetical) and then gank some Caldari actor.  Now, I-Red as an alliance can never dock in Caldari space again? 
(Wait, I think I just came up with something . . . )
Title: Re: Minmatar Arc
Post by: Ciarente on 15 Feb 2013, 03:54
I'm saying GSF would metagame around it.
Not only that, but it would be possible to metagame another alliance into taking the fall for this stuff:
Goons make alts.  Goons join say I-Red (hypothetical) and then gank some Caldari actor.  Now, I-Red as an alliance can never dock in Caldari space again? 
(Wait, I think I just came up with something . . . )

 Kat did not suggest permanent banning from docking, but corporation and alliance security standings.
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 04:05
I'm saying GSF would metagame around it.
Not only that, but it would be possible to metagame another alliance into taking the fall for this stuff:
Goons make alts.  Goons join say I-Red (hypothetical) and then gank some Caldari actor.  Now, I-Red as an alliance can never dock in Caldari space again? 
(Wait, I think I just came up with something . . . )

 Kat did not suggest permanent banning from docking, but corporation and alliance security standings.

I know.  :D  I just picked the worst case scenario that had been mentioned. 
Title: Re: Minmatar Arc
Post by: Ciarente on 15 Feb 2013, 04:14
By you. Inventing a proposal in order to apply a reductio ad absurdum argument against it in order to justify your opinion is called 'straw-manning'. Even when not used to deliberately troll, it contributes nothing to a discussion and certainly doesn't strengthen the case it's intended to support.
Title: Re: Minmatar Arc
Post by: Matoko on 15 Feb 2013, 04:20
R.e. corp rep blitz; That's what limited and full API keys are for. Send the key to the interviewer or CEO (and only one or the other). Interview and background check over, generate a new API, and you're on your way. Adopt a little of the meta into the RP game.

Plus, if corp standings are character derived (as suggested by Kat; forgive me for it is late/early and my brain is not processing fully), one way to repair standings would be to fire "problem" employees. You can't completely guard against it, of course. Just like you can't completely guard against other forms of attack. That is, really, more or less the risk you take with big corporations and alliances.

Couple that with having actors or important NPC VIPs wander around in battleship or capital-class vessels (another nifty idea; I'd love to see a proper fleet formation in game one day), and you're talking weeks to months of training time for a cutout alt. Obviously not all events will be like this. Nor should they, to be honest. The option for the actor being killed should be considered. Heck, even if they handwavium it into "they punched out in an escape pod, and were rescued by the defending fleet," the event was still there. The killmail is still there. And maybe what the defenders were hoping for still happens too.

There's possibility for stuff to happen. There just need to be better tools. Like NPCs giving a shit if some null-sec corp keeps fucking up their shit. But that's just my world-consistency side talking.
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 15 Feb 2013, 04:29
I'm saying GSF would metagame around it.
Not only that, but it would be possible to metagame another alliance into taking the fall for this stuff:
Goons make alts.  Goons join say I-Red (hypothetical) and then gank some Caldari actor.  Now, I-Red as an alliance can never dock in Caldari space again? 
(Wait, I think I just came up with something . . . )

Ganking dev actors has nothing to do with my suggestion at all, Isis. Please re-read it.

Secondly, we'd probably end up with negative sec status as an alliance anyways, as most members in most of our corps can't enter high-sec. RDC is probably the only corp with majority positive sec status, and that too is changing. Low-sec fighting takes a toll. In other words, you wouldn't achieve much by 'infiltrating us' to ruin our sec status... since it's already ruined.
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 05:07
By you. Inventing a proposal in order to apply a reductio ad absurdum argument against it in order to justify your opinion is called 'straw-manning'. Even when not used to deliberately troll, it contributes nothing to a discussion and certainly doesn't strengthen the case it's intended to support.

I have 4 threads over this particular subject going on.  Plus numerous debates in game.  I did not suggest this to begin with, I assure you. 

"The consequences of trying to kill heads of state in high sec on a peaceful mission would be immediate and permanent CONCORD KOS in highsec for the rest of eternity for the offending pilots and their organizations." -Silas Vitalia, Eve Online Forums

"Lets say they are and you killed a Tribal delegate, you would expect your corp/alliance to instantly be set -10 by the republic and docking rights removed in all republic stations." -Radgette Eve Online Forums

"Correct right now there is 0 penalty for attacking NPC actors. If you want to kill them that's super fine, but don't expect to ever dock in one of their stations or use their stargates ever again." -Silas Vitalia, Eve Online Forums

" After a proper debate in CCP to make sure it is fair and appropriate, alliances should be set to -10 or +10 or whatever, based off of their actions. And no amount of mission running should change that. And docking in stations of said faction should be impossible, and be a "shoot on sight target", etc."  -Sepherim, Eve Online Forums

I'd like an apology for accusing me of fabricating a strawman argument and faulty logic.  You may think me just some dumb Goon.  I do, however, have a BS degree in PoliSci with a focus on law and am well versed in formal logic.

I'm saying GSF would metagame around it.
Not only that, but it would be possible to metagame another alliance into taking the fall for this stuff:
Goons make alts.  Goons join say I-Red (hypothetical) and then gank some Caldari actor.  Now, I-Red as an alliance can never dock in Caldari space again? 
(Wait, I think I just came up with something . . . )

Ganking dev actors has nothing to do with my suggestion at all, Isis. Please re-read it.

Secondly, we'd probably end up with negative sec status as an alliance anyways, as most members in most of our corps can't enter high-sec. RDC is probably the only corp with majority positive sec status, and that too is changing. Low-sec fighting takes a toll. In other words, you wouldn't achieve much by 'infiltrating us' to ruin our sec status... since it's already ruined.

Apologies of getting ahead of the debate.  However, oddly enough, pretty much every Goon has 5.0 sec status-as a benefit of living in null.  Not only that, but in null going from -5.0 to +2 only takes a few hours. 

Again, though, any attempt to punish a corp or alliance for a player action will be metagamed around.  It will wind up hurting RPers more than anyone else, since they (we?) seem to hate the metagame.


R.e. corp rep blitz; That's what limited and full API keys are for. Send the key to the interviewer or CEO (and only one or the other). Interview and background check over, generate a new API, and you're on your way. Adopt a little of the meta into the RP game.

I laughed when I read this.  Most null sec alliances have security much tighter than this and spies still get in.  A bit of advice.  Always make them give your their full API for all accounts.  If they are a corp director or CEO, a corp API as well.  Keep this on file (make sure it was set to no expiration).  Every month pick some random employees for background checks.  And that is just to start with.  The rest of the stuff, I can't really go into.
Title: Re: Minmatar Arc
Post by: Ciarente on 15 Feb 2013, 05:14
You're right. I should have said introducing a proposal, since it certainly wasn't part of this discussion, in order to apply a reductio ad absurdum argument against it in order to justify your opinion is called 'straw-manning'.
Title: Re: Minmatar Arc
Post by: kalaratiri on 15 Feb 2013, 06:13
I have 4 threads over this particular subject going on.  Plus numerous debates in game.  I did not suggest this to begin with, I assure you. 

This could well be the problem. A debate is good and all, but people rapidly start losing interest and start getting irritated when you bring it up over and over and over again. Maybe try and centralise your posting a bit?
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 06:20
I have 4 threads over this particular subject going on.  Plus numerous debates in game.  I did not suggest this to begin with, I assure you. 

This could well be the problem. A debate is good and all, but people rapidly start losing interest and start getting irritated when you bring it up over and over and over again. Maybe try and centralise your posting a bit?

There is this forum, Goonfleet.com, Live Events and the IGS (which is really more lulz).  Plus TMC.com jabber, plus my ooc channel.  All of them are looking at slightly different aspects.
Title: Re: Minmatar Arc
Post by: Lyn Farel on 15 Feb 2013, 07:46
Goonswarm would cry unholy foul if they were slapped with an automatic criminal tag just by being part of that alliance. I can't say I'd support CCP arbitrarily slapping perma-criminal on an entire alliance anyways.

I would support it if there were certain game mechanics that would end up doing it to your alliance as a result of ingame actions over a period of time though. Simplest and most ham-fisted way would be to create alliance and corporation level security standings. The first based on member corporation's security status, and the second based on individual members. Maybe some sort of mean, median, or average. Or some more complicated formula.


That would be so awesome.

And corporation/alliance standings overriding personnal standings like they do for NPC agents too.

There we really would get consequences for our affiliations and allegiances.
Title: Re: Minmatar Arc
Post by: Saede Riordan on 15 Feb 2013, 08:11
the problem is one of consequences. We as RPers have to face the consequences of our actions because 1) we want our characters to have a persistent presence in the universe, and 2) because we don't have the resources to endlessly cycle alts in order to cause trouble for others.

The average ganker has no such consequences. Sec status is not at all a major pain for most players, and its fairly easy to keep up sec status. Not to mention the fact that most players don't care about the storyline, and if CCP stopped doing live events and releasing lore, they wouldn't lose any sleep over it. "EVE is about blowing up spaceships" etc. We as RPers have to deal with the consequences of our character's actions. Non-roleplayers don't, they only have to care about the mechanical consequences of the actions they take as the player.

EVE is supposed to have consequences for your actions. But of course, this is a game and CCP doesn't want to lose subs by say, throwing players in jail. So how do you enforce consequences on a group with the power to completely sidestep them without issue and an unwillingness to hurt your bottom line? Your only options seem to be to avoid them (keep events small) make the actors unkillable therefore preventing those consequences from arising in the first place (CCP's choice in this last event) or let the gankers have their way, and see every event go up in flames while the gankers suffer no real consequences. What is CCP supposed to do?
Title: Re: Minmatar Arc
Post by: Esna Pitoojee on 15 Feb 2013, 10:32
To be 100% clear on something, CCP has already said collective alliance punishment is "not feasible".

Which brings us back to the beginning of the discussion again.

- Repercussions will be metagamed around.
- Suicide attacks combined with tactical safespots make for a strike that is virtually impossible to counteract if you choose to subject yourself to it.
- There is no effective means for people - RPers or just other general interested people - to "push back" at a nullsec-size alliance trying to show up and blow stuff up for giggles.

So then, aside from make their ships invulnerable, what CAN the devs do to preserve the concept of an event without being silly-ganked every time?
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 10:47
To be 100% clear on something, CCP has already said collective alliance punishment is "not feasible".

Which brings us back to the beginning of the discussion again.

- Repercussions will be metagamed around.
- Suicide attacks combined with tactical safespots make for a strike that is virtually impossible to counteract if you choose to subject yourself to it.
- There is no effective means for people - RPers or just other general interested people - to "push back" at a nullsec-size alliance trying to show up and blow stuff up for giggles.

So then, aside from make their ships invulnerable, what CAN the devs do to preserve the concept of an event without being silly-ganked every time?
Just going to copy/paste from Live Events:

So, if you want to defend against the hundred or so Goons that might show up on a good day, bring two hundred. Hold the events in low sec, and use NPSI ROE. I would not complain about CCP cynojamming the system to keep out whatever, as cynojam mechanics are already available to sov alliances. Gank the gankers! You know there are Goons hanging about, it's not like there's a doubt what they are there for. Gank them first! Or, CCP could take the module that's been suggested and add it. Or, war dec Goons! There are tons of options.

Instead of asking "But what can CCP dooooooooo?"  The question should be, "How can we encourage players to protect our ships?"
Title: Re: Minmatar Arc
Post by: Saede Riordan on 15 Feb 2013, 10:53
So, if you want to defend against the hundred or so Goons that might show up on a good day, bring two hundred.
You're not going to find 100 players available in the largest RPing alliances. Even the summit rarely has more then 50 people in it.

Hold the events in low sec, and use NPSI ROE. I would not complain about CCP cynojamming the system to keep out whatever, as cynojam mechanics are already available to sov alliances.
I would be fine with this but all events can't be in lowsec.

Gank the gankers! You know there are Goons hanging about, it's not like there's a doubt what they are there for. Gank them first!
This is completely infeasible and anyone with a lick of PVP knowledge knows it. The amount of firepower that would be required to alpha the goons alpha fleet is completely absurd and unreasonable to suggest realistically.

Or, war dec Goons!
Now you're just being derpy.

The goons are secure in their position of military dominance and can wave their dick around as much as they want because as you've said repeatedly, they're huge, they get an endless stream of cash from ratting and moon mining, and they have more members then anyone else. You seem to be of the opinion that since your alliance has the biggest dick on the block, they should be able to completely dominate whatever anyone else is trying to do, just because they want to. As if by virtue of just having the most mans, you somehow have more right to dictate what happens in the game then anyone else.
Title: Re: Minmatar Arc
Post by: Katrina Oniseki on 15 Feb 2013, 10:57
stuff


I was going to systematically comment on what you suggested, but I don't think you really think they are good ideas. I think you're saying that because you are toeing the party line.

I am not going to write here why I think your words don't match your real beliefs, because I'm fairly sure commenting on your personality, motives, and habits here will get me catacombed.
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 11:07
Gank the gankers! You know there are Goons hanging about, it's not like there's a doubt what they are there for. Gank them first!
This is completely infeasible and anyone with a lick of PVP knowledge knows it. The amount of firepower that would be required to alpha the goons alpha fleet is completely absurd and unreasonable to suggest realistically.
you're not ganking an alpha fleet Rokh, you're ganking a gank-fit Talos.  Huge difference.

stuff


I was going to systematically comment on what you suggested, but I don't think you really think they are good ideas. I think you're saying that because you are toeing the party line.

I am not going to write here why I think your words don't match your real beliefs, because I'm fairly sure commenting on your personality, motives, and habits here will get me catacombed.

The most fun I had recently in Eve was Asakai.  I'm going to point out that not only did Goons lose, my carrier got popped.  Despite what people may think, I do not want to ruin the sandbox.  I do, however, want to kick over your sandcastle. 

I'm sure you can figure out a way to make your original post in a way that it will not get modded.  I, personally, don't care if someone insults me.  I gave up on making friends in Eve Online about a month ago. 
Title: Re: Minmatar Arc
Post by: Esna Pitoojee on 15 Feb 2013, 11:16
You're expecting all the RPers in the game plus a bit more to show up in a unified doctrine fleet and then not care whatsoever about getting their ships CONCORDed.

I have said it before and will say it again: To expect a divided community to act as a unified military force is ridiculous. Stop.
Title: Re: Minmatar Arc
Post by: Saede Riordan on 15 Feb 2013, 11:17
Quote
you're not ganking an alpha fleet Rokh, you're ganking a gank-fit Talos.  Huge difference.

39 Taloses
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 11:22
You're expecting all the RPers in the game plus a bit more to show up in a unified doctrine fleet and then not care whatsoever about getting their ships CONCORDed.

I have said it before and will say it again: To expect a divided community to act as a unified military force is ridiculous. Stop.

Ask for help then.  Maybe mail Marlona Sky:
"Hey, we think Goons are going to come and try and screw with this; any of you interested in screwing them first?"

Judging from the number of people that went halfway across the cluster to kill Goons at Asakai, I'm sure there is someone willing to come screw with Goons.
Title: Re: Minmatar Arc
Post by: Mister Screwball on 15 Feb 2013, 11:27
You're expecting all the RPers in the game plus a bit more to show up in a unified doctrine fleet and then not care whatsoever about getting their ships CONCORDed.

I have said it before and will say it again: To expect a divided community to act as a unified military force is ridiculous. Stop.

Ask for help then.  Maybe mail Marlona Sky:
"Hey, we think Goons are going to come and try and screw with this; any of you interested in screwing them first?"

Judging from the number of people that went halfway across the cluster to kill Goons at Asakai, I'm sure there is someone willing to come screw with Goons.

There is a very big difference in traveling to go kill Goon supers and traveling to kill a suicide fleet that very few people care about
Title: Re: Minmatar Arc
Post by: Esna Pitoojee on 15 Feb 2013, 11:48
Ask for help then.  Maybe mail Marlona Sky:
"Hey, we think Goons are going to come and try and screw with this; any of you interested in screwing them first?"

Judging from the number of people that went halfway across the cluster to kill Goons at Asakai, I'm sure there is someone willing to come screw with Goons.

There is a very big difference in traveling to go kill Goon supers and traveling to kill a suicide fleet that very few people care about

Expanding on this, because your fleet is a suicide fleet, it makes no sense for a hostile 0.0 power to show up whatsoever - one way or another, your ships are going to die. Even monetarily, it makes far more sense for them to try to gank you first; why would they want to go and expend ships suicidally with no chance of insurance reimbursement, while allowing you to receive insurance for your ships lost to legitimate player interaction? It makes far more sense from a strategic viewpoint to let you waste your battlecruisers on a target they don't care about.
Title: Re: Minmatar Arc
Post by: Karmilla Strife on 15 Feb 2013, 11:57
Can we get the Discussion about whether CCP live events should all be killable to another thread? I'm actually very interested in the development of this story arc but it seems that the discussion is well off topic at this point.
Title: Re: Minmatar Arc
Post by: Alizabeth on 15 Feb 2013, 12:24
You're expecting all the RPers in the game plus a bit more to show up in a unified doctrine fleet and then not care whatsoever about getting their ships CONCORDed.

I have said it before and will say it again: To expect a divided community to act as a unified military force is ridiculous. Stop.
One more thought on this: The solution is to unify.  If the community is as fractured as you say, surely in the face of an external Goon threat people can come together.  There are tools that can be used in the sandbox to counter actions that Goons might take.  It's up to the players to make use of them. 

Cripes, I mean, I'm pretty universally reviled at the moment.  And if people can't even come together because they hate me--that's a problem. 

I'm going to make a push to make sure there is a group of Goons at the next Live Event.  Consider this your call to action.  Try and stop me.  :twisted:
*Throws down gauntlet, leaves.*

Can we get the Discussion about whether CCP live events should all be killable to another thread? I'm actually very interested in the development of this story arc but it seems that the discussion is well off topic at this point.

There was a news article, saying that the talks were progressing, but I would imagine it would take a while before anything concrete is hammered out.  Making the analogue of a country takes time.
Title: Re: Minmatar Arc
Post by: Silas Vitalia on 15 Feb 2013, 12:52
Apologies to OP but I'd like to comment to Isis:

Isis I believe you might have some misconceptions about how much people 'hate' you or how often RPers think about you or your organization in general. You are not "universally reviled," as that is self aggrandizement of the highest order.' Please stop making every thread somehow about you or your group, as it's becoming a little weird. 

While much EVE space pew pew is unconsentual and caters to much of your organization's play style, much of this RP community and what they do is consentual and requires ooc cooperation. If you are trying to be a member of this particular little community you might want to think about that and how your communication style and activities contributes or detracts from that.  If you don't care about what anyone here thinks (and that is certainly your right and privilege) then you wouldn't be spending any time here.  I think you do care, but you are showing it in an awfully strange way.




Title: Re: Minmatar Arc
Post by: Streya on 15 Feb 2013, 12:55

I'm going to make a push to make sure there is a group of Goons at the next Live Event.  Consider this your call to action.  Try and stop me.  :twisted:
*Throws down gauntlet, leaves.*


You understand people will just stop coming to Live Events if it just gets curbstomped by Goons every time, right? Now, if you are a roleplayer you would consider this a Bad Thing, since there's less player-story interaction. If you think this is a Good Thing, then it is as Katrina says and you are just toeing the Goon party line, lol'ing as you generate tears. So which is it? Live Events are kicking off for the first time in a good while, and you lot just want to take a nice big dump on em. This will lead to less player-story interaction and more internalized circlejerk roleplay as more and more people give up trying to go to Live Events and simply stay at home in their BarPee channels and the like. This leads to a rather stagnant and boring RP scene IMO, and that's definitely not something I want to participate in. If Goons are going to ruin all the major space RP, then I might as well not be a roleplayer anymore. Thanks, Isis.
Title: Re: Minmatar Arc
Post by: Khloe on 15 Feb 2013, 12:58
On the flipside, less reliance on CCP for roleplay opportunities and more creative interaction with other players would be a bonus.
Title: Re: Minmatar Arc
Post by: Karmilla Strife on 15 Feb 2013, 12:59
I'm well aware that there are news articles. I'd just expect to see a discussion about the subject matter, not a thread completely derailed about a complaint that you've already brought up in several (and more appropriate) venues. There certainly should be discussion about how live events are run, it should just be in a thread of it's own.
Title: Re: Minmatar Arc
Post by: Streya on 15 Feb 2013, 13:03
On the flipside, less reliance on CCP for roleplay opportunities and more creative interaction with other players would be a bonus.

Oh absolutely. Player Events will always exist and be fun. If a person wants to get that event acknowledged and have it impact the EVE story at all though, it will be hard to get CCP's attention. That's why Live Events are important.
Title: Re: Minmatar Arc
Post by: Matoko on 15 Feb 2013, 13:11
I'll echo some of the comments as well; is there a way to split this into a new thread at all? While discussion on live events and interactions with them are fascinating and partially related, I think it'd do better in a new topic, and leave this one for specifically the Minmatar events.
Title: Re: Minmatar Arc
Post by: Ghost Hunter on 15 Feb 2013, 13:15
(http://i.imgur.com/NY3SDZt.jpg)

[mod]Thread destroyed, unrecoverable[/mod]

Some good points on two major different topics, but the ideas are too intertwined to separate cleanly. Direct your posting to the new relevant threads :

Minmatar RP Arc and Story (http://backstage.eve-inspiracy.com/index.php?topic=4149.0)

Developer Modding Events (http://backstage.eve-inspiracy.com/index.php?topic=4148.0)