Eh, praise is enough. I've relayed your compliments to the crew. :3
That said, re: the event, honestly the Aeon is about the right scale. Properly, CCP would need to be able to spawn fleets that do the pew as NPCs to do something 'realistic,' so the 'fully armed and operational battlestation supercarrier' angle was about on the mark. After all, as folks indicated here, Capsuleers landing troops en mass is a bit outside the scope of what can really be made to work. But with seventy in local in the arse end of Khanid space, and multiple fleets in field, it worked.
As it stands, the Aeon destroyed the freighter, but the Matari cleared the Amarr and the Aeon withdrew from the field.
The only thing that would've been better is if the Aeon would've been a viable target, because it would've been so bloody delicious if MinMil would've gotten a supercap kill.
Still, given the limitations CCP has, this was a damned good event and props to all that made it happen.
Point of confusion here, are they not letting the dev actors have access to the spawn tools like during the Incursion arcs? I really don't know how it works under the hood if it's just the actor jumping in a pre-spawned Aeon or if they can bring in more ships?
For 'lore' reasons I think the Freighter had to die no matter what, but I like UK could hold the field and beat up on the Amarr because they brought more to the fight. That looked like a good sized op turnout from UK.
If I were scripting the event I would have had no RKN there at all to start, just let the capsuleer proxies fight it out. If it were any other scenario the freighter wins and they accomplish their mission, but in this particular lore case I think they have the fight with PIE and friends, and then RKN has to show up, maybe give them a chance to leave so they don't lose ships they don't want to, and then pew pew time.
Now, then again, I would totally run this arc into a larger 'escalation' scenario to give some other loyalists things to do. Say the RKN spawns its ships to kill UK after they hold the field. RKN starts blapping UK ships.
That is precisely the time for some over-eager Federation or Republic forces to ninja their way into the system and start an actual shooting conflict with the Kingdom to try and rescue civilians. It's just far enough removed from Empire proper that it wouldn't be an actual larger war, so many opportunities for politicking from the other factions. You can play it so many different ways, a limited incursion to rescue civilians and then ninja out, or they all get blapped when the rescue goes south and then the Kingdom is howling for war and the Empire has to be realistic and cool it down, lots of fun splinters of plot there.