So, shockingly, I'm going to disagree a little bit.
Let me first say: god, yes, I want more factional shenanigans going on. I'd *kill* for pre-TEA-style cold war maneuvering, Cyberpunk-y corporate espionage, shady happenings that don't devolve to "GRR HAT <opposing faction>" but instead allow for nuanced positioning and ideological debate within factions.
That said, one of the issues we face is that once plot is written into game mechanics, it becomes a fixed point. After all, changing incursions, FW, etc, would potentially destroy existing and fairly major niches in the game, in addition to soaking up tons of development time and being incredibly risky for CCP. This isn't to say they shouldn't do it; clearly, FW is in need of a massive re-work, and the incursion system needs some major changes also, so on. However, it means that CCP can only move so far away from 'GRR HAT <opposing faction>' before preservation of game mechanics starts to constrain them. Already, we see this happening: the State and Federation have open borders and trade happening, even as GalMil and CalMil pewpew each other. Somehow, FIO's still operating black sites in Black Rise after all these years. Ohai, a Minmatar head of state went to an Amarr coronation thing. That all seems a bit odd in the context of unending border skirmishes.
Of course, CCP has made an effort to try to make space more dynamic, but it runs into a number of issues. The NPC mining fleets were an early trial for adding dynamism, but didn't seem to be well-received as the balance of risk/reward was badly skewed. Part of this is CCP's being overly cautious about payouts, as they want to avoid excessive injection into the economy. Part of this was also CCP not really being sure how players would interact with or fight the NPCs, and wanting to avoid a situation where they'd be easily cheesed/farmed.
That said, for those who don't feel strongly about 'GRR HAT <opposing faction>' stuff, Drifters, Triglavians, Rogue Drones, etc, give us something to play with. For me, Drifter shenanigans were a logical extension of my love for exploration gameplay and lore diving. It's fun! But I do agree that because it's easier, and is tied with CCP's feature expansion, the non-factional lore stuff has forced factional stuff out of view.
In my ideal world, there'd be at least a couple or few news articles a month for factional stuff, on top of the feature-driven lore development. Ideally, the Scope would come back on a monthly or at least seasonal basis, with tickers being used to plant seeds for story ideas, give the illusion of a changing world, and so on.
In the meanwhile, we do what we do. vOv