Kor's stuff
Mmmh, and them dictating to the entire game world that this is something we
can do is something that we have the right to do? So if I proclaim we can do Ridiculous Thing #451: Blatantly Not In Our Power, this is something other characters don't have the right to scoff at? I can do this entirely without criticism? Come the fuck on.
Stifling RP my entire arse, as if there's ever been any kind of rule anywhere that says our characters have to go along with pure fantasy that would quite literally be gamebreaking in terms of player ability. It's far worse for an "RP Community" to just start throwing common even ground out the window. It's a very short distance between this and 'vampire biting' people in Goldshire.
Characters can publicly and loudly disbelieve exactly whatever the hell they want, especially if it goes blatantly against what is demonstrably possible. Especially when they
are directly involved by being part of the ruleset that's being thrown out the window. I wholly and entirely expect huge swathes of the characters of New Eden to completely disbelieve Miz's involvement in the Network and even claim Sarz'namarr isn't real or it's somehow propaganda'd into existence or whatever. This is perfectly fine. Miz
could have made all that stuff up for all anyone who isn't very close to her would know. It does no harm disbelieving it, and more importantly: The existence of these things does nothing to negate or direct other people's RP. They're solely fluff completely and utterly disconnected from gameplay. (Except that I've actually set up Citadels to be part of the Network, but no one seems to bother with them, heh.)
There has to be some point between those two extremes where we say we're not comfortable with stretching the RP/Gameplay boundary.
Of course, we do venture far outside of gameplay in RP. This isn't something I've ever denied. Where I draw the line though, is where we're rewriting the common rules everyone labor under,
within the actual gameplay of Eve Online. I've given examples already, but the short version is that whenever it's something any other capsuleer would be able to interact with or do (set up infrastructure, shoot other people, haul around, whatever) it needs to remain under the same gameplay rules as for everyone else. In this case, I most certainly can't set up listening posts and so on, short of dropping citadels and parking alts in them permanently. If I could, holy fucking shit I so would. Everywhere.
And from there it snowballs. If it's there, can I go shoot it and get me a killmail? No? Oh, it doesn't
actually exist. I am thus not only unable to do this thing that is being done, I can't negate it or counteract it. I am in fact utterly incapable of interacting with it, outside of being told in no uncertain terms that yes it's there and it can shoot things and this is a thing we can do.
The solution to this problem is very simple: Set up actual listening posts. Arsehouses and whatever the weenie EC is are cheap as hell and better yet: They are content generators. You can actually do shit in space with these things, as friendlies and enemies both. Silver sure as shit isn't too poor to drop a few for a story's sake.
It's very easy to maintain gameplay integrity, while weaving any story you'd like. There are some limitations that can pop up like Asset Safety ensuring you can't get a single slave out of Napkins' citadels without his say so, but there are workarounds to all those things. Camp the entry gate and blow up his haulers. If necessary, work with him to set up other scenarios where you can do stuff in space.
I guess I'm rambling at this point, but the tl;dr to your question is: When there's established gameplay, it trumps the fiction. This not only avoids the problem of rewriting the rules of New Eden and the game we play, it if anything
strengthens roleplay by forcing actual actions to be undertaken and actual interaction can take place. On an even playing field. Where there isn't gameplay relevant to what's being done (self-propelled flight in a low-grav 'roid's shower of purple crystal slivers, cave-diving into the Spirit Caves that have inlaid ores that for all intents and purposes mimic a basic nervous system (some kind of ancient art?), hell do a freakin' Shadowrun with some friends as an old baseliner lover desperately needs your help after getting a subsidiary of KK after them), fuckin' go nuts. Go for it all. It has no impact on anyone else, what
they could possibly do and so on.
Both in terms of gameplay and RP, no game comes anywhere close to the levels of freedom we have to create the most amazing interactive stories and arcs. That's why I feel it's so very important to maintain the limitations we do have, because they ensure that there's a structure and ruleset common to us all, protecting each other from wrecking the very world we do our stuff in. When we do, there's jagged edges and cracks in the veneer all over the place, and it lessens the RP tremendously.