You aren't going to find Jamyl being forshadowed in the published stuff. It was more a word of mouth from event actors to sarumite players sort of thing.
The rumor that Jamyl never died was about the one constant rumor in the four years running up to FW. Talk to Graelyn sometime if you want the more inside story.
Mah shotgun'z loaded with TEXT.I wasn't around for the Amarr Tournament, but after wandering haplessly into the ImpApoc event with PIE/Oracle that shoved me face-first into RP forever, I started doing my homework.
The Sarum Team at that tourament had been stacked with BNC/BoB. The prevailing theory was that they were chosen for Sarum by the devs to make sure that side won, and that their defeat by Elliptical and co. was a screw-up. I had been reading chatlogs that someone had posted of the aftermath of the tourney, in which one of the Sarum team (Discorporation or Dianabolic, not sure which) had openly stated something along the lines of "Oh well, they'll bring her back anyways, she was supposed to win".
When I saw this offhanded comment, which was made in public, (and in a twisted way I could barely justify as IC info), I kept it in mind. I was still crafting Graelyn's central design ideas, and as a Progressive manipulator-type character, it seemed like a crucial key; to save the Empire's future, I had to keep a hardline reclaimer like Jamyl off the throne if I could. Plus, the comment's source gave it weight; even back then everyone knew that BoB and the Devs were in cahoots, the extent of which would become painfully apparent years later in a series of controversies better documented elsewhere...
When the Tetrimon first re-appeared, I led the loyalist Amarr forces trying to stop them. It wasn't because I was anything special, I just happened to be the first guy to notice the blue text in the Amarr channel that evening (hooray for being deployed to Japan and playing odd pacific timezones!). While most loyalists chased the Order to destroy them before they found a nest in the Empire, the Sarumites (Mirial and her Seraphs) 'joined' our efforts...to sabotage them. Bad info was leaked, fabricated sightings were reported, and I led our response group chasing after the bad data. We got owned; the Order made it to safe haven without us getting within 10 jumps of anything Tetrimon.
When I realized this, I started taking Mirial and co. seriously. Here was a powerful corporation, with lots of members, BPOs, manufacturing, assets, and PvPers. I decided then that if Jamyl made a return to power and ever reached out to capsuleers, this group would certainly be her right hand.
Aegis Militia was founded in an attempt to get my liberal corp (The Aeternus Crusade) deep into bed with the Sarumites, so when the critical moment came, I would be in perfect position to strike what I hoped to be a critical blow.
Man, we really thought they would let us influence things back then. A tough illusion to break yourself of....anyways....
Istvaan's Great Heist, of which Mirial and Ubiqua Seraph were the target, put my corp in better standing within the Alliance; they actually needed us now, and we stuck with them loyally after the disaster (The heist happened 30 hours after the foundation of AM). I was able to craft the charter and eventually stack the voting process to control things, mainly in an effort to keep the Sarumites from fighting PIE/CVA, something they were always chomping at the bit at every opportunity to do.
Once Mirial got banned for cheating, AM was in my complete control. The Tetrimon were murdered in my own tower by Imperial dreads, and no one had cried Foul...the path was set. Now the hand that would be called upon was Me.
And then TonyG happened. All for nothing. Jamyl did her thing during a day's downtime and all the crazy RPer machinations and the many players involved just vanished overnight, never to return.
It really was a different game for me back then. It's hard to really state how much I miss it.