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Author Topic: BREAKING NEWS: THE EMPIRES CALL FOR AID  (Read 19296 times)

Louella Dougans

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #105 on: 08 Nov 2013, 14:31 »

The problem with live events, is that it is hard or impossible, due to the nature of the rest of the game, to pull the wool over players eyes.

Players spend so much time looking at things closely, that the flaws in the event management mechanics are glaringly obvious - such as the weapon hitting for 0.0 damage, meaning the target was invulnerable.

People spend a lot of their time poring over game mechanics, looking for an edge, that sometimes players know more about some specific game mechanics than some ccp staff.

So, the deception is obvious, to older players, which hurts the believability of the event. Less so for newer players, who know less about the curiosities of the game mechanics.

Would have to question if this sort of thing leaves favourable impressions on those newer players though.

 :ugh:
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Silas Vitalia

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #106 on: 08 Nov 2013, 14:46 »

I think a real solution is to distribute the event more. 

10% Tidi? 2 Sites?

Let's do 10 sites.  Spread out the camps, I promise you more of them will have longer fights.   Just one or 1 2 actors per target site.

Then you have a real 'war' going on with lots of reports from different locations, people trying to get to the closest ones, and tidi effects and travel blocks significantly reduced.


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Vic Van Meter

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #107 on: 08 Nov 2013, 16:58 »

The problem with live events, is that it is hard or impossible, due to the nature of the rest of the game, to pull the wool over players eyes.

Players spend so much time looking at things closely, that the flaws in the event management mechanics are glaringly obvious - such as the weapon hitting for 0.0 damage, meaning the target was invulnerable.

People spend a lot of their time poring over game mechanics, looking for an edge, that sometimes players know more about some specific game mechanics than some ccp staff.

So, the deception is obvious, to older players, which hurts the believability of the event. Less so for newer players, who know less about the curiosities of the game mechanics.

Would have to question if this sort of thing leaves favourable impressions on those newer players though.

 :ugh:

For the record, it doesn't.
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orange

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #108 on: 08 Nov 2013, 19:46 »

I think a real solution is to distribute the event more. 

10% Tidi? 2 Sites?

Let's do 10 sites.  Spread out the camps, I promise you more of them will have longer fights.   Just one or 1 2 actors per target site.

Then you have a real 'war' going on with lots of reports from different locations, people trying to get to the closest ones, and tidi effects and travel blocks significantly reduced.

I think between choosing NPC Pirate Regions targets, creating NPC Jump Bridges/Titan Bridges from high-sec to either neutral NPC space (think Fed to Syndicate) or Secret Empire base in Pirate Region, it would spread things out and give High-Sec dwellers a taste for some normally null-sec only stuff.  (Goal #1, expose players to different aspects of the game)

In addition, "deploying" some of the new stuff (mobile cyno inhibator for example) into the "target constellation" could give us a taste of what is to come as well.  It would make sense for the pirates to deploy such tech to keep the Empire's from doing certain things and keeping opponents at arms length.
(Goal #2, introduce new equipment before launch)

I think CCP needs to revisit the goals of these events.  This event seems to have gone so poorly that it missed the mark entirely.
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Lunarisse Aspenstar

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #109 on: 08 Nov 2013, 20:22 »

Reinheart, it was such a fiasco I am assuming there was intent at this point versus incompetence.

http://www.gameskinny.com/euksz/eve-online-live-event-bleating-of-the-lambs

I hope CCP enjoyed their little party.
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Ashley

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #110 on: 08 Nov 2013, 20:26 »

Event was ok-ish, but at the same time I saw mass tests on sisi that are far more organized than this event was, so yeah.

And, if it wasn't for Esna's post I wouldn't even know what happened and I was there from start to finish kind of. =D
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Ashley

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #111 on: 08 Nov 2013, 20:35 »

Reinheart, it was such a fiasco I am assuming there was intent at this point versus incompetence.

http://www.gameskinny.com/euksz/eve-online-live-event-bleating-of-the-lambs

I hope CCP enjoyed their little party.
This article is written by Poe and he does like to dramatize things.
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BloodBird

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #112 on: 08 Nov 2013, 22:43 »

Reinheart, it was such a fiasco I am assuming there was intent at this point versus incompetence.

http://www.gameskinny.com/euksz/eve-online-live-event-bleating-of-the-lambs

I hope CCP enjoyed their little party.

Stopped reading at "Highsec players are generally averse to combat and conflict." because it's such an absurdly generalized statement, making it seem loads of unprepared and clueless people marched into the waiting guns of all the "pros" who do enjoy and are not averse to, PVP. It seem to set the stage for the whole rest of the post and I can easily guess what the tone and message is about. I have little desire to read the drivel of an elitist null-bear, assuming ofc that this is what it was.

If your not going to be fair on the target for your ridicule and conceded that loads of Highsec players enjoy plenty of PVP, I'm not going to give you my time to view your statements.
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Morwen Lagann

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #113 on: 08 Nov 2013, 22:49 »

It's Poetic Stanziel. Why the fuck were you even reading in the first place?

The guy hasn't posted something that wasn't alarmist bullshit since, like, ever.
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Morwen's Law:
1) The number of capsuleer women who are bisexual is greater than the number who are lesbian.
2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

Makoto Priano

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #114 on: 08 Nov 2013, 23:39 »

Ah, yes! The guy who grandstanded about how terribad EVE has become, and then RMTed from an obvious eBay account and is probably now banned for the rest of his days.
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BloodBird

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #115 on: 09 Nov 2013, 03:51 »

It's Poetic Stanziel. Why the fuck were you even reading in the first place?

The guy hasn't posted something that wasn't alarmist bullshit since, like, ever.

Well, that kind of explain it, don't it? :P

I honestly did not know who he was, but I guess I do now.
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Esna Pitoojee

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #116 on: 09 Nov 2013, 16:57 »

I've seen a couple of far better blog responses to this debacle - for instance, Jester's Trek, who does a good job of summarizing the nullsec vs. highsec expectations for the fight and cataloging all the mistakes made. Or Target Caller, written by a RAZOR alliance member who - while utterly unrepentant for doing what nullsec alliances do - does a good job of showing that not all nullseccers are the stereotyped "HTFU or go back to highsec" and would in fact have preferred a better handling of the event as well.
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I like the implications of Gallentians being punched in the face by walking up to a Minmatar as they so freely use another person's culture as a fad.

Lyn Farel

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #117 on: 09 Nov 2013, 17:17 »

I've seen a couple of far better blog responses to this debacle - for instance, Jester's Trek, who does a good job of summarizing the nullsec vs. highsec expectations for the fight and cataloging all the mistakes made. Or Target Caller, written by a RAZOR alliance member who - while utterly unrepentant for doing what nullsec alliances do - does a good job of showing that not all nullseccers are the stereotyped "HTFU or go back to highsec" and would in fact have preferred a better handling of the event as well.

Heh, those are too rare these days...  :ugh:
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Merdaneth

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #118 on: 10 Nov 2013, 04:23 »

Thanks for the report.

Things like this merely show me that the current RP enviroment is untenable. The gap between what actually happens in game, and what is supposed (and RP-pretended) to happen is just too great. There are just lots of things that don't make any sense from an RP perspective:

An emergency call from the Empires/Concord for an extremely important mission but no real support in the form of Empire ships.
If its really that important, can't you even spare a few customs vessels? Why send utterly incompetent commanders? The only good RP reason could be that they want to increase the divide between null-sec power-bloc capsuleers and those that aren't. It would be cool if they went with that storyline, since it actually has a basis in EVE reality, instead of this trumped up artificial story about pirate sites.

The pirate defender fleets turned on the NPC faction battleships?
Most players don't show up out of any RP-loyalty, they're simple there for kills and loot. The story be damned.

Null-sec blocs that are nominally 'at war' not shooting each other but killing the CCP led fleets instead
What's the RP perspective for this? Massive Empires at war in nullsec, but they hate Concord and the Empires even more? Again, if you have a sandbox that works like this, you should base your story upon things like this: the divide between null-sec dweller and non-null dwellers. Yeah, maybe it doesn't make for a good story, but its better than whatever you try to make up that doesn't fit the reality of EVE at all.

With most of the playerbase having this playstyle, you either adapt your backstory to suit, or find yourself fighting the player-base at each turn to turn out a credible story, or simple ignore the playerbase and create your own story that doesn't have any points of interaction with them. CCP mostly does the last thing. Its like the RP equivalent of putting your fingers in your ears and singing 'lalalalala' and ignore the reality of the game around you.

Faction loyalty is dead, Empire loyalty is dead, pirate loyality is dead. Besides a few stubborn hanger-on (the RPers) the reality of the politics of EVE has little to do with factions and Empires.
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Vic Van Meter

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Re: BREAKING NEWS: THE EMPIRES CALL FOR AID
« Reply #119 on: 10 Nov 2013, 04:46 »

Thanks for the report.

Things like this merely show me that the current RP enviroment is untenable. The gap between what actually happens in game, and what is supposed (and RP-pretended) to happen is just too great. There are just lots of things that don't make any sense from an RP perspective:

An emergency call from the Empires/Concord for an extremely important mission but no real support in the form of Empire ships.
If its really that important, can't you even spare a few customs vessels? Why send utterly incompetent commanders? The only good RP reason could be that they want to increase the divide between null-sec power-bloc capsuleers and those that aren't. It would be cool if they went with that storyline, since it actually has a basis in EVE reality, instead of this trumped up artificial story about pirate sites.

The pirate defender fleets turned on the NPC faction battleships?
Most players don't show up out of any RP-loyalty, they're simple there for kills and loot. The story be damned.

Null-sec blocs that are nominally 'at war' not shooting each other but killing the CCP led fleets instead
What's the RP perspective for this? Massive Empires at war in nullsec, but they hate Concord and the Empires even more? Again, if you have a sandbox that works like this, you should base your story upon things like this: the divide between null-sec dweller and non-null dwellers. Yeah, maybe it doesn't make for a good story, but its better than whatever you try to make up that doesn't fit the reality of EVE at all.

With most of the playerbase having this playstyle, you either adapt your backstory to suit, or find yourself fighting the player-base at each turn to turn out a credible story, or simple ignore the playerbase and create your own story that doesn't have any points of interaction with them. CCP mostly does the last thing. Its like the RP equivalent of putting your fingers in your ears and singing 'lalalalala' and ignore the reality of the game around you.

Faction loyalty is dead, Empire loyalty is dead, pirate loyality is dead. Besides a few stubborn hanger-on (the RPers) the reality of the politics of EVE has little to do with factions and Empires.

^This, unfortunately.  It's almost weird to have to RP about it, since the actual event and everything associated with it has become so tainted.  The hisec v nullsec angle is a laughably bad concept for a story event, but otherwise it's mostly been people looking at CONCORD with anything ranging from contempt to pity.  They're supposed to be the cops.  We're supposed to be afraid of these people, thus either hiding out far from their reach or flying with the knowledge that we exist by their whim.

We're also now having to assume that CONCORD and the empires put aside their various differences, got together with CONCORD, put together a grand mission, and then had an ADD moment and just wandered off?  It would be different if they got the fleet to where they needed to be and then betrayed/abandoned them, but it just seemed like they did something astounding by uniting these disparate political factions and then went... "meh."

How are we supposed to RP that?
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