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Author Topic: Minmatar Projectile Weapons - Caseless or Conventional?  (Read 9679 times)

Elmund Egivand

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For as long as I could remember, I had always assumed that the autocannon/artillery shells are conventional, as in the propellants and everything were in a metal case. So I roleplayed Elmund Egivand having bad experiences with jammed autocannons and clearing misfires. However, someone, I can't remember who, in the The Summit told me that the shells were caseless.

So I did a little reading about caseless ammunition and I found the idea of Minmatars using caseless ammunition with ship-board weaponry as odd.

Reasons for such thoughts were detailed in the below link:

https://docs.google.com/viewer?url=http%3A%2F%2Fwww.forgottenweapons.com%2Fwp-content%2Fuploads%2F2013%2F07%2FCaseless-Ammunition-Small-Arms.pdf

tl;dr

Cased ammunition:
- Components for successful firing of ammunition unaffected by outside factors (main reason why cased ammunition was developed in the first place)
- Any problems with the ammunition is contained inside the case and does not spread into the other ammo.

Caseless ammunition:
- Lighter
- Less bulky
- Saves load
- Increased rate of fire
- May seal chamber
- Fragile body
- Problems with ammo can spread to other ammo in the same weapon

Looking at this, I have a hard time wrapping the idea of caseless ammunitions for ship weaponry around my head. There is no reason to worry about loads or bulk or anything: Ships are huge. There's unlikely a shortage of space to store all that ammo. Moreover, clearing sealed-chambers due to cooked-off autocannon/artillery shells is alot more difficult than clearing a jam, a maintenance nightmare for any self-respecting Minmatar engineer. And this is going to happen, an inevitability, because caseless ammunitions are more heat sensitive compared to cased ammunition and sustained firing of autocannons will generate alot of heat.

Considering how much more headaches this is going to give to your typically Minmatar engineer on board of a ship, I firmly believe that the Minmatar projectile weaponry do not use caseless ammunition. If anyone has counterpoints to argue that the Minmatar do, in fact use caseless ammunition aboard their ships, feel free to debate in favor of caseless projectile ammo.

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Lyn Farel

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #1 on: 26 Oct 2013, 04:42 »

I'm not sure myself since I kindof suck at firearms, but considering that spaceship projectile ordnance varies from 150mm to 3500mm, can this still be cased ? I mean, those are shells like we could find on RL warships, armour, or field artillery... Are those cased too ? Doesn't seem like it to me.
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Saede Riordan

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #2 on: 26 Oct 2013, 05:11 »

I'd be kinda ehh, claiming any weapons jammed, when that clearly doesn't happen ever in game. I understand mechanical limitations, but this is the future.

As far as I understood it, the round itself was caseless, but that doesn't mean it lacks it case. If you notice the fact that the calibre of guns change without changing a weapon size class, it might be a little clearer.

What I figure is that the uncased shell is loaded into the magazine, and as that happens, its mated with the casing specifically for that gun size in nano-assemblers.
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Elmund Egivand

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #3 on: 26 Oct 2013, 05:31 »

I'd be kinda ehh, claiming any weapons jammed, when that clearly doesn't happen ever in game. I understand mechanical limitations, but this is the future.

As far as I understood it, the round itself was caseless, but that doesn't mean it lacks it case. If you notice the fact that the calibre of guns change without changing a weapon size class, it might be a little clearer.

What I figure is that the uncased shell is loaded into the magazine, and as that happens, its mated with the casing specifically for that gun size in nano-assemblers.

This makes alot more sense. It's also likely, however, that the game just groups all the ammo under a broad size category because having to buy specific calibre for your projectile weapons would complicate the game even more than is needed.

I'm not sure myself since I kindof suck at firearms, but considering that spaceship projectile ordnance varies from 150mm to 3500mm, can this still be cased ? I mean, those are shells like we could find on RL warships, armour, or field artillery... Are those cased too ? Doesn't seem like it to me.

I don't see why you can't case those ammo for autocannon use. Besides, having to load the shell, then the propellant, will really do a number on the fire rate of the autocannon. And you have to consider the fact that you do not load the shells one at a time with autocannons, you load them as a magazine.

However, caseless for artillery is likely.
« Last Edit: 26 Oct 2013, 05:38 by Elmund Egivand »
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Lyn Farel

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #4 on: 26 Oct 2013, 05:45 »

Probably for autocannons yeah. Though autocannons with caseless ammo also exist from what you seemed to implied ?

Anyway, you don't even need nano assemblers when the caliber adjustment could be done with simpler means : inflatable casing with morphological intelligent metals or something adjusting to the barrel sounds even more Minmatar to me.

For hybrids though, could be another tech.
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Elmund Egivand

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #5 on: 26 Oct 2013, 06:06 »

Probably for autocannons yeah. Though autocannons with caseless ammo also exist from what you seemed to implied ?

Anyway, you don't even need nano assemblers when the caliber adjustment could be done with simpler means : inflatable casing with morphological intelligent metals or something adjusting to the barrel sounds even more Minmatar to me.

For hybrids though, could be another tech.

For artillery, I think cased is still very much a possibility. Remember the ships that use those humongous artillery shells? They are massive! Beneath those hulls there is no doubt that there exists a series of levels, elevators and conveyor belts to load the humongous artillery shells. Added mass from casing and propellant shouldn't be too much of an issue in this case.
« Last Edit: 26 Oct 2013, 06:09 by Elmund Egivand »
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Louella Dougans

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #6 on: 26 Oct 2013, 06:18 »

https://forums.eveonline.com/default.aspx?g=posts&m=2628925#post2628925

was how I consider things worked. Ship carries cartridges, attaches a warhead, then fires the assembled shell.

Same for missiles, attach a warhead onto the missile body, launch assembled missile.


historically, large naval guns had the shell and the powder separate from each other. For a breech-loading gun, load the shell in, then load the powder, close the breech, then fire. Until the First World War, the RN continued to use powder in silk bags, while the German Navy used brass cartridges, which were slower to load. The silk bags were very vulnerable to fires in the turrets/magazine, which was demonstrated at Jutland.

Two-part rounds continued to be normal for large guns, with the projectile and the propellant separate. Some tanks used two-part rounds, on the largest guns, while others were one-part rounds.

Large guns aren't common in modern times.



For EVE ships, I don't know that anything other than the smallest autocannons would have one-part rounds. Instead, having cartridges of propellant loaded separately from the warheads.
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Erys Charantes

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #7 on: 26 Oct 2013, 06:58 »

It really would be pointless, and mechanically complex, to have two part rounds for rapid fire machine cannons, with larger guns gaining no real benefit from it either.  It's slower to unload, which is an important consideration when swapping different rounds on the fly, as ships clearly do, slower to reload, and has more moving parts that can fail, whereas a simple one part round need only be loaded and fired, or extracted as one object.  I would imagine that artillery weapons use fully assembled, cased ammunition for this simple reason.  At this caliber, the difference between cased and caseless is something of a moot point.  Either way, the shell will be, very, very heavy.  Most 120mm rounds weigh approximately 55 pounds today, case, propellant and projectile. 

As for cased vs. caseless...  Comparatively, in a vacuum, neither would perform much differently in most regards, with one exception, to be noted later.  As a baseline comparison, modern artillery and naval guns use semi-combustible cased munitions, with the largest common gun system being 5 inch (127mm), and generally considered to be an automatic weapon in it's own right, firing around 16 to 20 rounds per minute.  There's your basic Minmatar gun, right there, albeit in dinosaur form.  As for 'small' versus 'large' tank guns...  They've gotten progressively larger, not smaller, over the years, from the 75mm to 88mm guns of WWII, to today's 120mm, 125mm and the 140mm concepts that may be in testing.  None of the modern guns use two part rounds, and large scale artillery in modern armies use cased, single element rounds as well.

Previous posts regarding large naval guns are entirely correct.  Nothing to add there, and large guns are unheard of on modern warships.  That's a missile game.

Morphic metals to adjust caliber?  Inflatable rounds?  The ubiquitous 'nanites' to assemble rounds at obscene rates to feed a fully automatic cannon at hundreds of rounds per minute?...  We've already got a solution for the 'problem' these overcomplicated solutions would resolve.  Common calibers.  Multiple types, same caliber.  It's MUCH more sensible to just assume that your quartermaster knows, when you buy rounds for your 1400mm cannons, you will need 1400mm rounds, and he makes the distinction.  It's a game simplification that really doesn't need to be over-thought.

As for caseless weapons, there have been a few made, including the H&K G-11, a few small caliber hunting weapons that are little more than novelties, and at least one 20mm rotary cannon that was a test case.  There were no significant savings in weight, or vast increases in most areas of performance.  The most notable, the G-11, used caseless rounds for one reason; to fire a burst fast enough that the recoil wasn't felt by the shooter until AFTER the rounds had left the barrel.  A cased weapon could not achieve the same 2000 rpm burst rate with a smooth action, so H&K went with a caseless 4.7mm round.  Effectively, it chambered and fired all three rounds nearly simultaneously when firing three round bursts (sounding like one exceptionally loud shot, at such a high cyclic rate), but performed as a conventional assault rifle in fully automatic fire, at approximately 600 rpm, with similar handing characteristics.  Taking this into account, there is a possibility that autocannons are caseless, firing an entire burst at a high cyclic rate using short, caseless rounds to facilitate the chambering and firing of multiple rounds in fewer motions by the guns mechanism.  Heat is less of an issue, since a ship will have various means to expel and sink it, reducing the possibility of cookoff, which was one of the key issues of the G-11.  However, it is equally likely that autocannons simply use conventional rounds via standard feed mechanisms.  I could see a large caliber machine cannon working using the same mechanism as the Aden 30mm cannon, a rotating breech not unlike a revolver to cycle the rounds into the chamber, then tossing the expended case out the side of the weapon in one smooth motion, while simultaneously cycling more up from the feed to be fired.  Simple system, happens to work beautifully.

Now, that said, there IS a case to be made for binary propellant systems.  By keeping stores of violently incompatible chemical propellant aboard, you'd be able to just load a warhead, then spray the propellant in right behind it.  And boom, presto, a caseless, one piece projectile.  And no, I haven't missed the 'violently incompatible' part, but it's no more dangerous than packing your hull full of high explosive, armor defeating rounds.  If anything gets into the magazine, you're done anyways. 

In the final analasys, the question is one of necessity over...  I'd almost say style, but we'll go with 'advancement'.  Cased munitions are easier to produce and store, less tempramental, and can be loaded and fired efficiently enough using well understood means.  Caseless rounds may gain an edge in rapid burst firing, but they're nothing special (despite what sci-fi would have you believe) in all other regards.  Considering the Matari 'if it works, it's good' design paradigm, I'd have to call 'conventional' on this one.

Hybrids...  That's like comparing a walnut and a duck.  They're COMPLETELY different technology.  Hybrids are railgun/coilgun systems that use self contained projectiles, no propellant, and a LOT of electricity to launch it.
« Last Edit: 26 Oct 2013, 07:34 by Erys Charantes »
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Katrina Oniseki

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #8 on: 26 Oct 2013, 07:06 »

Keep in mind that starships have the luxury of decididing whether or not to even have gravity. It may be that a projectile gunnery loading room has no artificial gravity to assist with automated loading. You wouldn't need nearly as powerful mechanical arms to pick up and load the massive rounds of ammunition as you would in a full gravity environment.

I assume robotic arms because a human is only so tall. Without gravity a human would have little leverage for lifting and manipulating objects as heavy as themselves, none at all if they are floating around.

Imagine a room where human intervention is largely removed. Let's say a standard 425 autocannon room. It's a quad-barrel breach, with four pressure doors that slide open and closed. All four open like the back of a revolver, and a powerful hydraulic arm attached to the ceiling bulkhead picks up four 425mm cased rounds at the same time from an ammo lift, and slides them deftly into the breach.

Breach doors close. The gun cycles off, firing all four round. BOOM BOOM BOOM BOOM.

Breach doors open, and from below and behind the gun a hydraulic or gear powered arm attached to the floor swings up and grabs the four empty cases, yanks them out, and deposits them on a conveyor belt for disposal, meanwhile the first arm is already loading four new rounds into the barrel.

All of this is happening in real time in a matter of seconds, with muti-ton mechanical arms swinging high explosives around in a zero-g environment. This is not a place for humans to be wandering around except in the case of a jam or other mechanical failure.

TL;DR

Zero-G loading room using automated robotic arms.
« Last Edit: 26 Oct 2013, 07:18 by Katrina Oniseki »
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Louella Dougans

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #9 on: 26 Oct 2013, 07:56 »

the British 120mm rifle on current British tanks uses a separate round and propellant charge, but the Rheinmetall 120mm smoothbore on German and American tanks has a one-piece round. vOv
« Last Edit: 26 Oct 2013, 07:58 by Louella Dougans »
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Saede Riordan

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #10 on: 26 Oct 2013, 09:03 »

Quote
Morphic metals to adjust caliber?  Inflatable rounds?  The ubiquitous 'nanites' to assemble rounds at obscene rates to feed a fully automatic cannon at hundreds of rounds per minute?...  We've already got a solution for the 'problem' these overcomplicated solutions would resolve.  Common calibers.  Multiple types, same caliber.  It's MUCH more sensible to just assume that your quartermaster knows, when you buy rounds for your 1400mm cannons, you will need 1400mm rounds, and he makes the distinction.  It's a game simplification that really doesn't need to be over-thought.

I understand that its a game simplification, but when I can blow up a ship using 650mm guns, scoop the ammo, load them into my 800mm guns, and fire them no problem, there's a huge wrench thrown into my suspension of disbelief. I think there really must be a way that the rounds are shaped for the type of gun they are going in. The methods for this might vary between railguns, artillery, and autocannons, but in my opinion, there is definitely something at work that's properly sizing the rounds for their cannons.
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Elmund Egivand

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #11 on: 26 Oct 2013, 09:29 »

Keep in mind that starships have the luxury of decididing whether or not to even have gravity. It may be that a projectile gunnery loading room has no artificial gravity to assist with automated loading. You wouldn't need nearly as powerful mechanical arms to pick up and load the massive rounds of ammunition as you would in a full gravity environment.

I assume robotic arms because a human is only so tall. Without gravity a human would have little leverage for lifting and manipulating objects as heavy as themselves, none at all if they are floating around.

Imagine a room where human intervention is largely removed. Let's say a standard 425 autocannon room. It's a quad-barrel breach, with four pressure doors that slide open and closed. All four open like the back of a revolver, and a powerful hydraulic arm attached to the ceiling bulkhead picks up four 425mm cased rounds at the same time from an ammo lift, and slides them deftly into the breach.

Breach doors close. The gun cycles off, firing all four round. BOOM BOOM BOOM BOOM.

Breach doors open, and from below and behind the gun a hydraulic or gear powered arm attached to the floor swings up and grabs the four empty cases, yanks them out, and deposits them on a conveyor belt for disposal, meanwhile the first arm is already loading four new rounds into the barrel.

All of this is happening in real time in a matter of seconds, with muti-ton mechanical arms swinging high explosives around in a zero-g environment. This is not a place for humans to be wandering around except in the case of a jam or other mechanical failure.

TL;DR

Zero-G loading room using automated robotic arms.

This is how I imagined gunnery aboard a Minmatar vessel. So this is it then. Caseless is rubbish! We use conventional shells that also happen to be nukes!
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Lithium Flower

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #12 on: 26 Oct 2013, 09:34 »

I strongly believe that minmatar weapons use cased ammunition.
Main argument: otherwise they would be able to use hybrid charges of the same caliber, which, to my understanding, are the caseless ammunition.
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Lyn Farel

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #13 on: 26 Oct 2013, 10:00 »

I don't even see why they would want to use hybrid charges of the same caliber though. The damage output would be completely ridiculous...
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Erys Charantes

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Re: Minmatar Projectile Weapons - Caseless or Conventional?
« Reply #14 on: 26 Oct 2013, 17:38 »

I'm holding to the opinion that it's an overthought answer to a game simplification, Saede.  The utter lack of any description as to how it might work in prime lore bespeaks such...  It works because of reasons.  The problem with "expando" rounds is that, regardless of how much you expand a smaller shell, its still going to have the warhead of a smaller shell. I could buy them being reprocessed into the appropriate load, but not resized on the fly.  You'd have to resize everything.   More or less propellant, the warhead, triggers for said warhead...  Otherwise, you're just firing underpowered rounds, our having to neck down larger ones.  Sabots would allow you to fire a smaller round from a larger tube, but it would still be the smaller round.

As for hybrid charges, they're not the same.  The plasma round that Matari guns fire use a similar warhead, but use a propellant charge to fire it. Hybrid rounds have no propellant whatsoever, no case either. They're launched by magnetic acceleration. A conventional cannon could not fire them at all, even if the round was sized for the bore.
« Last Edit: 26 Oct 2013, 17:40 by Erys Charantes »
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