Yeah, things are still a little rough. Part of the reason that it looks so easy to target people, though, is that people fly straight. Guns have high rates of fire and high muzzle velocities, making it fairly easy to hit anything that flies in a straight line. This will get tweaked in balancing - high ROF weapons will end up having problems overheating, limiting how long you can hold the trigger down.
So far, I've only seen three ships with any regularity: The Hornet, the 300-series, and the M50.
The hornet is the heavy fighter. It doesn't turn fast, has lots of guns and lots of armor and shields. It survives by being tough and dishing out a lot of damage, but it doesn't maneuver terribly well so it ends up looking like it's easy to shoot.
The M50 is small and insanely fast with a really weak weapons compliment. It survives by being really freaking hard to hit. If you look up any of the videos by good M50 pilots, they're ridiculous. Any time they get shot at, they just turn a bit to one side and then stomp on the throttle and they're gone. Ditto with missiles, they are too fast and maneuverable to get hit right now.
The 300-series ends up getting the short end of the stick, lacking the Hornet's armor and weapons and the M50's speed, it falls in the middle where it really struggles. It hits harder than the M50 but doesn't have enough speed or armor to survive on either.
If you're looking for a flight model more similar to aircraft dogfighting, what I've seen of Elite: Dangerous should be appealing. The ships turn a lot slower, resulting in more strategic combat where a smaller, lighter ship can stay out of the firing arc of a bigger, more powerful ship.