When Istvaan Shogaatsu is seen in New Eden, he always seems to be treated as a being who has transcended beyond simple capsuleership. He seems to be accept the role and acts accordingly. Those who are of lesser resourcefulness and tied to more mundane squabbles, tend not to challenge him as this could mean making enemies they are not prepared to face. It may get lonely up there but isn't it a part of being godlike? Isn't the boredom of gods one of the classical motivations for their interference in mortal affairs?
I think the game mechanics is working pretty well here and what is especially cool is that with fame and ability you can make people to play along, whether they are role-players or not.
If a powerful being approaches a random capsuleer, to ease the boredom, and asks what does he want, he will tell he wants to blow up those who smacked them in local, kill all their associates, kill everyone who comes after them and destroy everything in their possession. There's a strong motivation, good direction, practical implementation and built-in narrative ready. The situation will no doubt play out differently if the capsuleer being approached is not just some random pilot but someone role-playing an average joe who prioritizes friendship over personal pride or ideals.
I've always found it both fascinating and maddening, what we can actually accomplish through the engine and our in game friends.
There's a wild and unruly triangulation we all deal with between in game resources the veteran can bring to bear, the relative power of the target, time, energy, and effort, and possible results. I'm saying this to the point that there are very very few actual RPer 'god' types around.
In other words plenty of us are old bitter vets that can bring a lot of expensive hardware onto the fiel, but only under the right conditions. I can almost guarantee none of our vet friends are interested in permacamping and smacking around small 5 member RP corps 4 regions away for 2 weeks for getting uppity with us on the IGS.
So how much power do any of us really have?
The 'power' dynamic is always a difficult line to walk, as it intersects RPers in strange ways.