What are your character's core attributes, in the sense of making a tabletop character based on them?
Here are the attribute stats for D&D and how they fall:
Strength (STR): Strength is a measure of muscle, endurance and stamina combined. Strength affects the ability of characters to lift and carry weights, melee attack rolls, damage rolls (for both melee and ranged weapons,) the Jump, Climb, and Swim skills, several combat actions, and general checks involving moving or breaking stubborn objects.
Dexterity (DEX): Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, fine motor skills, balance and speed of movement; a high dexterity score indicates superiority in all these attributes. Dexterity affects characters with regard to initiative in combat, ranged attack rolls, Armor Class, Reflex saves, and the Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope skills. It also affects the number of additional attacks of opportunity granted by the Combat Reflexes feat. Dexterity is the ability most influenced by outside influences (such as armor).
Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison. The higher a character's Constitution, the more hit points that character will have. Constitution also is important for Fortitude saves, the Concentration skill, and fatigue-based general checks. Constitution also determines the duration of a barbarian's rage. Unlike the other ability scores, which render the character unconscious or immobile when they hit 0, having 0 Constitution is fatal.
Intelligence (INT): Intelligence is similar to IQ, but also includes mnemonic ability, reasoning and learning ability outside those measured by the written word. Intelligence dictates the number of languages a character can learn, and it influences the number of spells a preparation-based arcane spellcaster (like a Wizard) may cast per day, and the effectiveness of said spells. It also affects how many skill points a character gains per level, the Appraise, Craft, Decipher Script, Disable Device, Forgery, Knowledge, Search, and Spellcraft skills, and bardic knowledge checks.
Wisdom (WIS): Wisdom is a composite term for the character's enlightenment, judgement, wile, willpower and intuitiveness. Wisdom influences the number of spells a divine spellcaster (like clerics, druids, paladins, and rangers) can cast per day, and the effectiveness of said spells. It also affects Will saving throws, the Heal, Listen, Profession, Sense Motive, Spot, and Survival skills, the effectiveness of the Stunning Fist feat, and a monk's quivering palm attack.
Charisma (CHA): Charisma is the measure of the character's combined physical attractiveness, persuasiveness, and personal magnetism. A generally non-beautiful character can have a very high charisma due to strong measures of the other two aspects of charisma. Charisma influences how many spells spontaneous arcane spellcasters (like sorcerers and bards) can cast per day, and the effectiveness of said spells. It also affects Bluff, Diplomacy, Disguise, Gather Information, Handle Animal, Intimidate, Perform, and Use Magic Device checks, how often and how effectively clerics and paladins can turn undead, the wild empathy of druids and rangers, and a paladin's lay on hands ability.
These attribute scores are natural baselines, with a value of 10 or 11 representing an average NPC human ability. A normal person will have one or two attributes at 16-17, one or two at 13-15, and the rest from around 9-12.
Here's Kiki's stats along with my reasoning for them being that way:
STR: 9
She's not very strong at all, she doesn't have to be, being raised in a middle class Gallentean household, and then becoming a college student and a capsuleer, she hasn't lived a life where strength was really valued, so hers is lower then average. Her small size also works against her as it means she has less mass to throw around.
DEX: 15
Her Dexterity is pretty decent, she's small, nimble, and surefooted, she's never received any sort of formal training to get to this point, but she's the sort of girl who likes to climb trees and explore places she shouldn't.
CON: 12
She has an average constitution, never having had to fight off a lot of illness or disease, but its not terrible, she's in good health, and takes decent care of her body.
INT: 14
Kiki's smart, not amazingly, but above average. She was in the upper half of her graduating class, and is a good student. Her knowledge is sort of scattered and all over the place, but she's smart enough to be able to quickly learn something if she needs to.
WIS: 17
She's wiser, really then anyone her age has a right to be. Sporting a surprising amount of wisdom, however, this is tempered by a sort of childish optimism, and a desire to do good. Not really a bad thing, but it can interfere with this wisdom if she lets it.
CHA: 15
Kiki's cute, and easy to talk to. She's rather good at reading emotions in people, and getting them to open up to her, she can sometimes be manipulative, but she tries not to be. She's generally friendly, open, and fun to be around.