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that the Solteur-class titans are not the same as the Erebus-class titans piloted by Capsuleers?

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Author Topic: SISI NAO!  (Read 19373 times)

Myyona

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Re: SISI NAO!
« Reply #45 on: 06 Nov 2011, 13:36 »

Not worries; all of the four high sec COSMOS constellations have "special" named asteroid rats. :)

They drop COSMOS related items too, btw.
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Morwen Lagann

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Re: SISI NAO!
« Reply #46 on: 06 Nov 2011, 14:14 »

When looking at planets in Jove Space:

http://img12.imageshack.us/img12/4050/20111106180917.jpg
http://img38.imageshack.us/img38/3379/20111106180923.jpg

That's above you in just about every system I've looked at there. Any Ideas?

Sansha took a piss while he was up there, clearly.
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Katrina Oniseki

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Re: SISI NAO!
« Reply #47 on: 06 Nov 2011, 15:03 »

Something interesting that nobody has brought up yet; all the highsec belt rats are new. In Hek, for example, Cyber Ruffians and Minmatar Brigands are the norm, replacing some of the super-low level angel cartel rats normally seen. Additionally, in one asteroid belt, there was a "Minmatar Tactical Outpost" amidst the asteroids, with a swarm of npc frigs orbiting it, which attacked when I landed in the belt.

Checked Josameto (0.6) system. No new rats that I saw.

I'm also not seeing any new cloaking effects. Same stuff as always for me.
« Last Edit: 06 Nov 2011, 15:12 by Katrina Oniseki »
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kalaratiri

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Re: SISI NAO!
« Reply #48 on: 08 Nov 2011, 10:44 »

Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P
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BloodBird

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Re: SISI NAO!
« Reply #49 on: 08 Nov 2011, 10:58 »

Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P

Finally. took them 8 years, but damn, finally. TY CCP.
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Julianus Soter

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Re: SISI NAO!
« Reply #50 on: 08 Nov 2011, 11:13 »

Quote
Quote Originally Posted by CCP Navigator
Ok, this [stargate pointing at destination] has actually now been completed internally and is being tested as I write this to you. This change is unlikely to be in the next Singularity build but it will go on the following build allowing you plenty of testing time before the Winter expansion is released.

This change truly adds a more graceful transition in terms of immersion and we really hope you enjoy it Smile
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Jade Constantine

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Re: SISI NAO!
« Reply #51 on: 08 Nov 2011, 11:15 »

Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P


This is really nice.
(I also like the tiny little attention to detail in grouped weapons not animating the shots all completely simultaneously - there is a slight ripple fire effect as the guns activate - makes it look a lot more natural).


Sadly the "missed shots miss" is not fully working player vs player at the moment. I just tested it - blasters and railguns seem to miss correctly (as do lasers fired at npcs) but lasers fired at another player still hit the model even when they have "missed".

« Last Edit: 08 Nov 2011, 11:34 by Jade Constantine »
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Saikoyu

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Re: SISI NAO!
« Reply #52 on: 08 Nov 2011, 11:18 »

Nice, and yeah, finally.  Question, do missiles do the same?
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Morwen Lagann

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Re: SISI NAO!
« Reply #53 on: 08 Nov 2011, 11:30 »

Nice, and yeah, finally.  Question, do missiles do the same?

Nope.

The guns have been doing that since June though, so nothing new.

Where was this Navigator post, Soter?
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2) Most of the former group appear lesbian due to a lack of suitable male partners to go around.
3) The lack of suitable male partners can be summed up in most cases thusly: interested, worth the air they breathe, available; pick two.

kalaratiri

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Desiderya

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Re: SISI NAO!
« Reply #55 on: 08 Nov 2011, 12:09 »

Nice, and yeah, finally.  Question, do missiles do the same?

Missiles always hit by default. :)
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Lyn Farel

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Re: SISI NAO!
« Reply #56 on: 08 Nov 2011, 12:59 »

Just checked after then new patch. Now, when a gun 'misses' the effect actually 'misses' your ship. Railgun rounds from serpentis just fly straight past :P

After having waited for 5 years to see that... I can rest in peace now.
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kalaratiri

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Re: SISI NAO!
« Reply #57 on: 08 Nov 2011, 13:02 »

https://forums.eveonline.com/default.aspx?g=posts&m=328266#post328266

Quote
* Hybrid turret reload time will be 5 seconds.
* Hybrid ammo will be 50% smaller (and turret capacity reduced to keep same number of charges)
* Blaster damage +5% (except XL turrets)
* Railgun tracking +5% (except XL turrets)

..also, Hail falloff penalty will be 25%, not 0%.
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Graelyn

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Re: SISI NAO!
« Reply #58 on: 08 Nov 2011, 15:34 »

The guns have been doing that since June though, so nothing new.

Wut?
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Julianus Soter

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Re: SISI NAO!
« Reply #59 on: 08 Nov 2011, 16:50 »

Nice, and yeah, finally.  Question, do missiles do the same?

Nope.

The guns have been doing that since June though, so nothing new.

Where was this Navigator post, Soter?

It's a legit post, linked on the forums, search devposts.

And no, guns never 'missed' their targets in the past 8 years of eve online. You can tell because lasers never 'trace' past their targets.

Autocannons sometimes lag their targets or 'sorta miss' because their animation is so wild/random. But this is indeed the real deal. For example, failheap challenge is going completely ape-crazy about it in excitement/bittervet brainsplosion.

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