1. The current plexing beacon ship limits are too loose, and lead to a few ship types being the only ones useful, IE: In small minors, destroyers, which are an almost perfect counter to a lot of frigates, are allowed in, which makes it hard on those frigate pilots, same for Faction Frigates.
I thought the same initially, but now I would disagree. I mostly plex in frigates (especially slicer), because its way more convenient than destroyers. You can ofc do it in long range destroyers, but the result is even worse if you face someone coming for you (another guy in a plexing frigate). Usually people reship to destroyers when a fight for a minor is about to happen.
2. Pirates join the militia and then attack both sides, and live out of enemy faction space. Example: Koza Z Piekla are in the 24th IC, live out of Aset, in matari space, and blow up other Amarrians about as much as they blow up minmatar, I've been informed this problem is pandemic, and effects all the militias.
Yes. The militias are plagued by piracy, and your example is only an extreme one. All militias are filled with NBSI and piratish people that would shoot anything, and I am not pleased by that. I can understand that a capsuleer militia, ICly, is full of dodgy people and privateer-like pilots.
My solution would be for members being under the CONCORD limits for being outlaw (under -5 of security status) would be automatically kicked out of the militias, or the corporations (being in the militia) they are in. It is totally moronic to see CONCORD allowing the formation of militias and allow outlaws to hide behind the flag. Dodgy people between -5 and 0, sure. But not below.
3. Missions have no value for non-carebears, they don't help sovereignty, they don't really result in pvp, people just use them to print isk from massive LP bonuses they get from missions and avoid any pvp using cloaky tengus and stealth bombers, which leads to inflation, and a large number of people in the militia who add nothing of value to it, and just want easy isk.
Missions are ridiculous. You are right, and everyone admit that most of the militias are filled with parasites, meaning alts of people that have nothing to do with FW and just sitting here running missions to get phat and happy while they give their money to their 0.0 mains. They disgust me.
The rewards are huge, and they should instead be tied to plexing. Plexing should be the main LP income revenue. They can still keep missions if they want, but they should only bring much much lower LPs, or just simply something else, for example, I don't know, points usable to call for NPC reinforcement in plexes, something like that... They are the designers, they have the imagination to do so.
4. Its much harder to find ways to defend your space then it is to attack enemy space. In enemy space, you do missions and you can flip any plex you find. In your own space, there are no missions, and you only get standings for flipping plexes in contested systems.
I see what you mean but I disagree. Usually you do not run offensive plexing with mission ships while you are missioning.
And offensive plexing is harder, because you have to face the enemy NPCs guarding the timer (while in defensive, they defend you). The main issue is the lack of balance between factions, but everyone agrees on that (Caldari with their full spawns of missiles and ECM, Minmatars its even worse against speed tankers because its missiles + the shitload of painters, while you can run gallente and amarr major plexes with a single vigil ! @_@).
5. There's little drive to flip plexes since you aren't rewarded for it with anything except standings, and once your standings are maxed out, most people stop plexing and just start using the isk printing machine that is facwar missions. This is less a problem with RPers, because we actually care about occupancy, but for everyone else...yeah no point.
See 3.
Note : and even worse, missions give you easily 20 times more standing when you are above 5.0 or 6.0 with the militia corp.
Now then, having looked at these issues, I've come up with a comprehensive revamp of the militia mechanics that are both fair, and interesting.
First off, the Plexes are tweaked with ship classes, and new levels of plexes are created. Minors become restricted to T1 frigs, Heavy Minors can take T2 frigs and dessies, Standard can take up to T1 cruisers, heavy standards can take up to T2 cruisers and battlecruisers, and so on and so forth. Also plexing is changed to award LP for doing it, this encourages everyone in the militia to actually go out and plex, instead of just mission running.
Second off, missions are changed, and two types of missions are created Offensive and Defensive.
Defensive missions involve doing supply drops, moving around workers, taking out enemy raiding fleets, defending construction sites, etc. As the missions are run, the system becomes harder to take. The rats become more beefy, the sentry guns start actively targeting the enemy militia, local chats across the constellation start annoucing when a system in that constellation is contested, that sort of thing, stuff that generally makes it harder on the attackers. Defense missions are scaled in an interesting way, the less defensive installations in a constellation, the harder the defense mission, but the better the rewards for doing it. The agent allows the player to pick which constellations to go to.
Offensive missions are the opposite of Defensive ones, in them, you go in and blow up the stuff improvements made by the defensive ones. They're scaled the opposite way, the more defense installations in a constellation, the harder the mission, but the better the rewards for doing it.
I love the idea of defensive missions, especially as I am uneasy ICly to run offensive ones. Anyway ofc, offensive ones should bring a little more rewards, just because you have to fly deep in enemy territory (minmatars are lucky, our systems are all close to the entry pipes, at the contrary of theirs :/).
I do not like the idea of missions having impact on the occupancy mechanisms. You can basically do as many mission as you want, and this is definitly a can of worms in terms of balancing. People like sasawong will just run them 24h/24 and... well. It will just become farming land instead of pvp in plexes land.
1. Militia members are not defended when the law is broken in the space of that militia IE: A pirate aggresses a member of the amarrian militia in Minmatar space. But the gate guns don't help them, and they don't become GCC, just flagged to that corporation.
Mhh, why not, but only if you are aggressed by a pirate in enemy territory. In your territory, you would get defended by concord and sentries.
2. Militia pilots cannot dock in space controlled by their enemies.
Definitly. Would also make the use of offensive outposts starbases (POS) a lot more interesting.
3. Militia pilots cannot cyno capital ships into space controlled by their enemies (unless the system is vulnerable.)
The idea makes sense, but in terms of balancing... Well, I do not want to imagine fighting against an enemy fleet when you can only counter their hotdrop by calling for a NEUTRAL hotdrop instead of yours.
4. Militia pilots cannot conduct PI in space controlled by their enemies.
I suppose it makes sense.
5. Militia pilots NPC kills do not earn them bounties in space controlled by their enemies.
Huh ? Why ?
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To finish, I would like to add my own ideas on the plexing mechanisms. I would like to see these idiotic timers disappear. I am bored of CCP obsession for timers. I want to see real assault operations to take plexes. I would like to see NPCs of both navies attacking each other inside, the attackers escorting transports NPC ships while defenders shooting at them.
Basically, in offense, you would have to escort your transports, which is much more complicated than just shooting at them in defense. Then, the more transports can board the bunker of the plex, the more they kill the soldiers inside, and can take control of it eventually.