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Author Topic: Bodymods (and combat applications)  (Read 6739 times)

Seriphyn

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Re: Bodymods (and combat applications)
« Reply #30 on: 03 Mar 2011, 15:18 »

She's basically a walking electronics warfare platform, and thats not getting into the weirder stuff

Eh, yeah, that's my issue...because if it's easy to do, then EVERYONE can be walking electronic warfare platforms...

Seri himself has minimal augmentations. Just irises for interfacing with Neocom, and skeletal mass stuff for going between planet/space.
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Saede Riordan

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Re: Bodymods (and combat applications)
« Reply #31 on: 03 Mar 2011, 16:37 »

She's basically a walking electronics warfare platform, and thats not getting into the weirder stuff

Eh, yeah, that's my issue...because if it's easy to do, then EVERYONE can be walking electronic warfare platforms...

Seri himself has minimal augmentations. Just irises for interfacing with Neocom, and skeletal mass stuff for going between planet/space.

Well to be fair, a lot of Nikita's cybernetics are illegal, homebrew, military grade, or bleeding edge, its not the sort of thing a normal person would have access to. Cybernetics and modding are part of Nikita's "thing" or I wouldn't say she has anywhere near that level of stuff.
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Louella Dougans

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Re: Bodymods (and combat applications)
« Reply #32 on: 03 Mar 2011, 21:02 »

I don't really see the purpose in any such things for a capsuleer.

For starters, they'd have the money to hire people to do all that for them.

Furthermore, I'm not really seeing how it would come up in RP anyway, what purpose it would all serve.
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lallara zhuul

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Re: Bodymods (and combat applications)
« Reply #33 on: 04 Mar 2011, 00:48 »

Any mods are completely pointless to a capsuleer, the meatbody gets blown up time and again so going through all the procedures to get new stuff for the meatsack. Even brain modifications would be fleeting because of the cloning process.

Only reason I see for mods is that the player wants their Mary Sue to be a little bit more of a snowflake.

Which is fine, as long as you do not mix other people in your self-confidence games.
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Mithfindel

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Re: Bodymods (and combat applications)
« Reply #34 on: 04 Mar 2011, 01:54 »

Lallara, you're forgetting three things: Tradition, vanity, and carebears.

Tradition comes into play with Amarr. First with extensive implantation being a status symbol. Then niche things like cyber knights, some lines of tradition of which might even want to be ultimate close combat fighters just because that's what the Heir tasked them to be five thousand years ago.

Then vanity. A proficient capsuleer has available funds comparable to smaller current-day countries. (And then some have funds comparable to current-day Earth, no doubt.) Admitted, I find some excesses disturbing, if we accept the Burning Life as Prime Fiction, then specially for the Gallente these kind of things might just be available. Not practical, of course, but then again, vanity usually isn't.

And finally, the people commonly called carebears. Attracted to capsuleerdom not for the old catch of superior combat efficiency, but simply to make money. Not all capsuleers get regularly blown up. Once the tech has be deregulated (eight years + training time ago in the ingame timeline), the amount of "everyman" capsuleers has been in a sharp increase.
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Lyn Farel

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Re: Bodymods (and combat applications)
« Reply #35 on: 04 Mar 2011, 04:55 »

It does not really bother me (not yet) as I have not seen a lot of walking/ambulating living armories around there. If it is well played, it adds a little more tense when we come to a rude argument with someone enhanced like this. But I definitly don't want to see that everywhere.
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Saede Riordan

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Re: Bodymods (and combat applications)
« Reply #36 on: 04 Mar 2011, 06:46 »

I really don't see what's terribly Mary Sueish about it, I mean, in my case, I've had reasons to apply it, like twice, and the rest of the time, the only thing anyone notices is her OC tattoos and her haptics interfaces. Sure it could be Mary Sue if played poorly, but I'm not using it to godmod, Its just a tick of the character. She likes to fuck with things, herself included.
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Louella Dougans

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Re: Bodymods (and combat applications)
« Reply #37 on: 04 Mar 2011, 07:42 »

There's only 2 things i've ever seen such things used in in RP.

1: Attempting to god mode out of a situation, e.g. bar security:
Places like The Last Gate, and others, have security to stop people being a jerk.
a character having Super Combat Implant Doodads are a declaration that the player doesn't want to play by the same rules as anyone else. They want to be able to defeat the bar security that stops them being a jerk to other players.
Same for hacking/electronics implants
E.g. Someone's place of residence has locks and secure safes and so on. Super Hacking Implant is a declaration that the player doesn't want to be defeated by locks, and wants to go into places uninvited, not play by same rules as others.
"oh that's off limits, staff only" /emote hacks doorlock. Godmode or just being a rude player.

2. Pre-arranged consentual situations:
In which case it's just a big "wheeee, look at meee!!!". You want to do that in private, then sure, whatever, be the star of your own private fiction.
Doing it in public places however, is being rude to other players. "look how ~awesome~ i am!".

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Lyn Farel

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Re: Bodymods (and combat applications)
« Reply #38 on: 04 Mar 2011, 14:45 »

I think for 1) it can be argued it would definitly be bad "implant/enhancements" RP.

I think for 2) you are a bit unfair. As everything that forges a character, implants and such can add some depth to a character if executed wisely. Like anything.

Though I understand fully that your concerns are well founded because a lot of people are obvious living proofs of what you said.
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Jev North

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Re: Bodymods (and combat applications)
« Reply #39 on: 04 Mar 2011, 17:06 »

Le shrug. Implants and bodymods of all stripes seem a very good fit with the setting, and are referenced frequently in chronicles and such; I'm having a hard time imagining capsuleers not being permanently connected to local networks through some kind of augmented reality, for example. Bodymodding's fine too, although I'll look at you funny if it just seems like a thin excuse to shoehorn your catgirl into EVE Online.

Deciding where adversarial RP ends and tomfoolery begins is a hard call, but in general, "implants" shouldn't be an excuse for dickish behaviour. But that's not specific to implants, in my opinion - nothing is an excuse for dickish behaviour. "My super hacking implant" is just as cheesy as "my super hacking AI back on the ship" as "of course I can do whatever I want, I have Hacking trained to IV!"

I don't really see capsuleers themselves walking around with large implanted arsenals, though. It might make sense in some situations, maybe, but it mostly seems like a great way to get yourself locked out of capsuleer clubs; surely those places have the kind of dosh to equip their security staff with nifty scanners for that sort of thing, and it's not like you can hand your eye-lasers in at the door. Even if you manage to sneak in your subdermal knife or nerve gas gland, what're you gonna do with it? Try and kill someone? It'll just annoy the capsuleers, and who gives a damn about the non-capsuleers?
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Louella Dougans

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Re: Bodymods (and combat applications)
« Reply #40 on: 08 Mar 2011, 13:56 »

It would only be a bit unfair if I ever saw any of it executed wisely.

But all the times I've ever seen it used, it is not done well.
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Casiella

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Re: Bodymods (and combat applications)
« Reply #41 on: 08 Mar 2011, 14:01 »

I dunno, Casi has a mod that she discusses once in a while. It's, erm, basically the cybernetic equivalent of a vibrator. Exclusively done to excuse that character from any relationship RP. Not sure if that's god-moding, but I have fun with shocking some Amarrian's conscience once in a while. :P
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Jev North

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Re: Bodymods (and combat applications)
« Reply #42 on: 08 Mar 2011, 17:44 »

..poor Casi. I hope there's more to human relations for her than just gettin' off.

On the up side, whatever else that is, I'm pretty sure it's not godmodding.

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Casiella

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Re: Bodymods (and combat applications)
« Reply #43 on: 08 Mar 2011, 17:56 »

Not for her, there's not. Like most RPers (I hope), that comes from some issues I know about and have written up, but I don't just parade them around.

Anyway, it has an odd OOC purpose rather than a way to make her more powerful.

* Casiella heads off to get a male alt going for Incarna exotic dancer action.

Now THERE'S a place for bodymods.
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Jev North

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Re: Bodymods (and combat applications)
« Reply #44 on: 08 Mar 2011, 18:29 »

I expect it's got similar origins as Jev's ground rule regarding romance - "no romantic entanglements with anyone who can't be easily disposed of with a neck shot and burial in a shallow grave. Eggers can't be disposed of with a neck shot and burial in a shallow grave." Wise.
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