People might choose to follow the sansha ...
Excellent reasons!
After all, if the whole world were painted in shades of gray it would make for a rather dull world.
What are you trying to say about my EVE?!?
So, yes, I fear the Sansha more.
'sokay, the Master will vanquish your fear.
(and commute your soul to dust (514))I'm more or less with Ulph here. While there might be circumstantial evidence that there is more to the Nation than simple borg-like Evil, there is direct and explicit evidence in PF that the Sansha are doing stuff to people against their will that makes said people so afraid they rather die and kill their children than risk it. If you take just TBL descriptions of the Nation as basis of what is true, it does not indeed seem the fears are misplaced entirely.
Well, they'd be rather less compelling as bad guys if the threat of their imminent arrival made people bust out laughing...
This does not mean all Sansha followers are evil people, of course. People can do hideous stuff out of good motives. But the good intentions do not make that stuff less hideous. I think it would be more useful for Sansha supporter players to invent justifications that these characters use to explain themselves the evil they do than it is to try and think of ways to convince NPCs or other PCs that Sansha are actually fairly fluffy.
That is probably the heart of the faction's potential as a dynamic and interesting subject. We all get that what the Sansha do and the way their society functions is anathema to the values that built and support our real lives. Seri's up there :lolling: about my DPRK analogy, but I don't think it's that far off. The exploration of what makes people serve Nation willingly, happily, and with a self-assurance of their own beneficence by doing so is what pulls me toward the faction.
they probably are more complex than e.g. the intro video alone suggests.
Of course they are. The FW storyline was (is?) much more complex than the Empyrean Age trailer might suggest.
--break--
Ultimately, I think Nation provides the RPer/gamer/writer an opportunity to see human beings doing things that strike virtually all of us as fundamentally inhuman or unnatural (moreso even than slavery or hematophagy) and confront the questions:
Why would you do this?
How could you do this?
Because people (in the real world) inevitably do the sociopathic sorts of things that elicit those questions is perhaps the root of the discomfort some feel with play acting the role of a Nation loyalist. I'm not saying Sansha loyalist characters are all sociopaths, but they have internalized a morality and social compass that is fundamentally different from that which prevails in the rest of New Eden and in the real world. I think they are likely the most challenging characters to RP, but potentially the most rewarding to the player and to the setting because they put a living, interactive face on very chilling thoughts and actions, first among which are the idea that the traditional concepts of the human body and mind are not in any way sacred.